Shepard Quest Mk IV, Under New Management (ME/MCU)

I just realized that Brian may join the military with a Legionary Suit certification from us. That may help his career. Not like we're showing favoritism or anything. :)

Did we invite mom to our mock battles?

As for the drive charge while the reapers have fixed the issue I imagine that the actual fix would be quite expensive in terms of research points. There maybe cheaper techs that only increase how long one can go with out a discharge. Unrefined/impure Eezo explodes if you put current through it. (http://masseffect.wikia.com/wiki/War_Assets/Crucible ctrl-f for "impure eezo") Maybe a improvement in the refining process may allow for longer drive use? Also just making the drive large allows for longer use the Normandy's Tantalus core allowed for longer use by dint of size.

Edit In addition the core cost around 120 billion ME1 credits and was twice as big as normal.
 
Hoyr said:
I just realized that Brian may join the military with a Legionary Suit certification from us. That may help his career. Not like we're showing favoritism or anything. :)
More then that, they are going to be fast tracking him do to the experience at fighting against power armor he gets from these wargames.
 
Hoyr said:
I just realized that Brian may join the military with a Legionary Suit certification from us. That may help his career. Not like we're showing favoritism or anything. :)

Did we invite mom to our mock battles? *A*

As for the drive charge while the reapers have fixed the issue I imagine that the actual fix would be quite expensive in terms of research points. There maybe cheaper techs that only increase how long one can go with out a discharge. Unrefined/impure Eezo explodes if you put current through it. (http://masseffect.wikia.com/wiki/War_Assets/Crucible ctrl-f for "impure eezo") Maybe a improvement in the refining process may allow for longer drive use? Also just making the drive large allows for longer use the Normandy's Tantalus core allowed for longer use by dint of size.
A: I don't think so, but my plan does offer her to join us this time around.

I never really understood why the static build up couldn't be harnessed in some way... >.>
 
@Esbilon considering that the bonus points are at the sole discretion of the people who earned them, does this mean we have Repulsors now, and thus Mk 2 armor available for research? I don't tend to think we have a need for it but it seems worth asking.
 
Transreal Clouden said:
@Esbilon considering that the bonus points are at the sole discretion of the people who earned them, does this mean we have Repulsors now, and thus Mk 2 armor available for research? I don't tend to think we have a need for it but it seems worth asking.
Yes. If you buy a tech through Omakes, you can research ones behind it.
 
Alanek2002 said:
I never really understood why the static build up couldn't be harnessed in some way... >.>
The drive charge builds up to the giga or even terajoule ranges over that three day period as the charge has enough energy to melt the bulkheads. (Calculations based on the 5883 ton mass of a 110m long us submarine and the ~300kWh minimum to melt a ton of steel according to wiki) On the other had as long as you can draw that power out and do something with it your fine. It does seem that one can only draw the charge out when you are not running power to the drive (maybe trying to do that causes the eezo not to do its thing?). So one could stop every so often and try to clear the drive core, but its still at lot of power even if one stops every hour. Or one could simple add an electron sink to the system that can handle the charge as obviously grounding to the hull doesn't work.
Van Ropen said:
Well presumably a drive uses only pure eezo, otherwise it would explode. So I don't think purifying will increase driver use...though it may make refining easier and thus make eezo cheaper, allowing for bigger drives.
I was forwarding the idea that usable eezo might be say 99% pure? But if one could make it 99.99% pure one might get even longer life out of it. Basically there's a purity threshold one must pass for it to be useable, but after that it can go longer without discharge. Its a possible idea for allowing one to go around the charge limit without possiting more insane technologies.

Edit: I hate firefox's crashes and I hope this doesn't double post.
 
The question is if we want MKII or gene modding first.... Major Navarre would be happy with the MKII, especially with the drop-shield and the invisible paint... Gene-modding unlocks peak human...

I'll stick to Gene-modding for now, because we need to finish it in order to gain access to peak human, and 200 point techs are a little annoying in that if we want to focus they delay us by a turn. (A.k.a, Grabbing the low hanging fruit, thats blocking your way.)

On a happier note, we can start our Lab III next turn. ^.^

Edit: Uh-oh... We don't have a plan of action for after we get the Biotic amp and VI research done... This is likely to be the last or second to last update with such a unanimous vote...

And only 5 more days till we have an update chance... feels like 5 years. T.T (Granted, its a good speed, but some part of me wants hourly updates because this concept is so much fun. ^.^)
 
We really need to consider the MkII for personal use only, at least for now. It would be an invaluable second line of defense.

As for next line of research? Energy weapons and ships maybe?
 
We can buy basic DEW next turn when we start work on the Lab III...

My personal list that I'd like to do soonish, Vaguely ordered. Advanced Biotic amp taken for granted.
  • MKII suit + Rentry shroud
  • Basic Genemodding - Peak human. This will give Humanity a leg up on everybody besides the Krogans out of armor.
  • Adrenal implant. An amazing thing, to be sure.
  • Advanced Black-boxing, to lead into the next one...
  • Gen II arc reactor
  • Miniaturized Lasers.
  • Conrads Stealth system. Because it is awesome, and would make Navarre love us.
  • Improved Warheads. By the time we get here, they're likely to be rolling out upgrades to counter our AT missile... And we shall drink the Batarians frustration.
  • Super alloys?
This is rough, and subject to change based on what Esbilon tells us. It looks decent to me, but far too large/ too far into the future.
 
Huh.

Brian looks to be turning into our warmachine expy, I honestly have no problems with this.

I can see the military making him their test pilot for suit stuff since he has piloting experience taught by the designer of the suit.

The waachine part would be the military mounting weapons designed by other companies/ experimental weapons to a suit and seeing how they function.
 
I agree that it's important, but we don't need it right away with Improved Blackboxing.
 
Van Ropen said:
The Brian romance was explicitly mentioned as a teen thing. Also, why would a romance ever be locked? People break up all the time for all sorts of reasons.
Seen far to many quest where the gm has locked the romance in one Its been picked for better or for worse.
 
He's gonna join the Alliance military soon, so there's no need to worry about it being locked in.
 
So going off the idea of getting the Advanced Bio Amp next turn and the rest going into Advanced Blackboxing I present the following:

Advanced Bio Amp (98.97%)
Revy
10d10 + 5 (VI) - 10 (Conrad)
10d10 + 5 (VI) - 10 (Conrad)

Teams
10d10 + 5 (VI) + 5 (salary) + 10 (research lab)
10d10 + 5 (VI) + 5 (salary) + 10 (research team)
10d10 + 5 (VI) + 5 (salary) + 10 (research team)
10d10 + 5 (VI) + 5 (salary)
10d10 + 5 (VI) + 5 (salary)

Total = 70d10+70

Advanced Blackboxing/FRM(Average = 345/800)
Revy
10d10 + 5 (VI) - 10 (Conrad)
10d10 + 5 (VI) - 10 (Conrad)

Personal Lab
10d10 + 5 (VI)

Lab I
10d10 + 5 (VI)

Lab II
10d10 + 5 (VI)

Teams
10d10 + 5 (VI) + 5 (salary)

Total = 60d10+15



Now assuming we get the average for blackboxing it would only require another 80d10+65 to have a 97.54% chance of been completed. So it's a pretty solid plan.
Esbilon said:
What would it take to get a re-entry shroud for the Legionary or otherwise make it capable of re-entry like Major Navarre asked about? Since it seems that (for now) most people here don't want to start selling the MkII.
 
UberJJK said:
What would it take to get a re-entry shroud for the Legionary or otherwise make it capable of re-entry like Major Navarre asked about? Since it seems that (for now) most people here don't want to start selling the MkII.
I honestly don't see why the hell she'd want that. Or any of the other branches of the military.

Far easier to simply take their existing shuttle-craft to bring the Legionaries down into atmosphere, where they can just open the door and fly out.
 
UberJJK said:
Now assuming we get the average for blackboxing it would only require another 80d10+65 to have a 97.54% chance of been completed. So it's a pretty solid plan.
I assume that's for the turn after this? If so how would the Advanced VI Algorithms change things?

Also Conrad's Dice are missing.
Kelenas said:
I honestly don't see why the hell she'd want that. Or any of the other branches of the military.

Far easier to simply take their existing shuttle-craft to bring the Legionaries down into atmosphere, where they can just open the door and fly out.
The Legionary is a much smaller target than a shuttle for planetary defences for one, it would also be possible for their entry to be mistaken for debris burning up slowing enemy counter deployments.
 
Hmm, I just noticed but the Ultimates Iron men design suits the ME sci-fi style.

For example, the suit we sold to the SA likely look like this


And if we ever make suit for Brian ala warmachine, this looks badass!
 
Madfish said:
I assume that's for the turn after this? If so how would the Advanced VI Algorithms change things?
Right I completely forgot about that. Some re-jigging later:

Advanced Bio Amp (98.85%)
Teams
10d10 + 10 (VI) + 5 (salary) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI) + 5 (salary)

Total = 60d10+120

Advanced Blackboxing/FRM(Average = 415/800)
Revy
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)

Personal Lab
10d10 + 10 (VI)

Lab I
10d10 + 10 (VI)

Lab II
10d10 + 10 (VI)

Total = 70d10+30

So factoring in the increase from Improved Intelligence Algorithms we'd get a lot more done on the ABB/FRM so it would only require 60d10+95 to have a 96.57% chance of completing it leaving 70d10+55 to spend on other stuff, which is enough to get a 400pt tech with a 95.40% chance of success.

I'd suggest spending it on other Advanced Fire Control, which gives our suits both automated PD and the ability to run independently, or buying Basic Directed Energy Weapons and dumping the points into getting Gigajoule lasers.
 
UberJJK said:
So factoring in the increase from Improved Intelligence Algorithms we'd get a lot more done on the ABB/FRM so it would only require 60d10+95 to have a 96.57% chance of completing it leaving 70d10+55 to spend on other stuff, which is enough to get a 400pt tech with a 95.40% chance of success.
You haven't added in Conrad's Dice either which averages another 65 with IIA, boosting one or the other to near certainty I imagine.
UberJJK said:
I'd suggest spending it on other Advanced Fire Control, which gives our suits both automated PD and the ability to run independently, or buying Basic Directed Energy Weapons and dumping the points into getting Gigajoule lasers.
I'd look into Peak Human Genemods next because we probably want gene-therepy done soon while we're still growing to take better advantage of it personally and before we install things like our neural interface and amp which might be affected by knock on effects.
 
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