Shepard Quest Mk IV, Under New Management (ME/MCU)

Silver sun 17 said:
I remember someone posting a research distrubtion that had us with a 94% chance to research repulsors while pushing us up to 100/150 on the micro missles.
Getting Repulsors with 100% certaincy is more valueable than the Micro-Missiles, though. We'll still be researching them, of course, and have a very good chance of finishing them, but if we don't, it's much less of an issue.
 
can someone repost the numbers for the anaysis of what you guys want to do now then? I'm cooking breakfast at the moment and so can't back track to find them up.


ninjaed and all right

also i would like to do the white glint based security mechs some time this game year.
 
Van Ropen said:
That reminds me, should there be a mech vi tech? Because security vi is more overarching, and fire vi doesn't cover that sort of thing either?

Maybe like a 50-100 pt tech, requiring fire vi, security vi, improved algorithms?
That's what the Advanced Fire Control VI in combination with Improved Intelligence Algorythm is for, I believe.
 
Van Ropen said:
That reminds me, should there be a mech vi tech? Because security vi is more overarching, and fire vi doesn't cover that sort of thing either?

Maybe like a 50-100 pt tech, requiring fire vi, security vi, improved algorithms?
the fire control VI research will morph into Tactical VI research after the Improved algorithms is finished. I think they can handle the mechs because that Tatical VI can run the suits without a pilot.
 
Van Ropen said:
Just grab repulsors for 100%, better that way.

Then we can do:
50d10+50 into algorithms (95.98%)
40d10+15 into neural implant (97.48%)
+150 into repulsors (100%)
30d10+25 into micromissles (99.52%)
10d10-5 into gene modding (0%) + overflow

On that note, how did you get 30d10+20 Alanek? I could only put together +10,15, and 25.
I cheated. ^.^ bonus points can be spent as we like, so that was how i got there before. Nabbing your numbers to update the plan, if you don't mind.
 
And once again, My plan is updated, flat out buying the repulsors with bonus points, and using the numbers that Van Ropen helpfully calculated.
 
okay here's some write up for my security mech ideas

Custodi (Guard) Security Mech
  • power source: Arc reactor
  • built-in armaments: 2x omni blades emitters (wrist mounted) 3x smg mass accelerator (2x wrist mount 1x head mounted) 2x Micro Missile batteries (shoulder mounted)
  • Mobility: Bipedal locomotion and repulsor hover system.
  • Barriers: same the legionary
  • Notes: Able to use weapons designed for use by humanoid species.
Lupus (wolf) Security Mech
  • power source: Arc reactor
  • armaments: 4x mono edged knives (feet mounted) 1x full-sized Omni blade emitter (tail mounted) 6x Explosive/thermite daggers (thrown with tail) 2x Smg mass accelerator (head mounted) 1x hasta auto-cannon (turret mount hidden in a compartment on the back)
  • Mobility: quadrupedal locomotion and repulsor jump boosters
  • Barriers: same the legionary
  • special feature: Chameleon armor (requires The invisible man to be completed)
 
Van Ropen said:
*shrug* Sure. I've also seen GM's penalize it, or reward being concise, xP

I don't have anything against it per se, I'm just saying that detailing the loadout of every class of mech we produce is a bit pointless - we don't care what loadout a particular Legionary suit is wielding, we just know what capabilities it could have and how that affects the strategic situation overall.

Also, choices for the customer are always nice (...and something that we can potentially charge for, depending on who is ordering).
oho, standard suit prices, and custom suit prices that are a tad more profitable....? You are a evil man...

@Esbilon, Is the a chance of us upgrading shield tech in the future?
 
Alanek2002 said:
oho, standard suit prices, and custom suit prices that are a tad more profitable....? You are a evil man...

@Esbilon, Is the a chance of us upgrading shield tech in the future?
Cyclonic barriers
Cyclonic Barrier Technology (CBT) attempts to solve the higher-end limitations of traditional kinetic barriers. Traditional barriers cannot block high-level kinetic energy attacks such as disruptor torpedoes because torpedo mass effect fields add mass. The CBT violently slaps aside rather than halting incoming linear force. By rotationally firing their mass effect field projectors, ships create rapidly oscillating kinetic barriers instead of static ones. Shooting through the CBT is like trying to shoot at a target inside a spinning ball.
Significant drawbacks to current CBT configuration prevent its use on anything other than frigates and fighters. Its many high-frequency sensors and emitters require frequent maintenance and replacement. A partially damaged CBT can endanger its operator, who is surrounded by rotating mass effect fields skewing in unpredictable directions. Fortunately, if an emitter is damaged, the CBT corrects to become a traditional shield array, a safety feature that makes it most effective during opening volleys.
 
Alanek2002 said:
@Esbilon, Is the a chance of us upgrading shield tech in the future?
Yes. Though I find myself liking expanding the tech tree via research heroes, so I think that's how I would treat that ad well.

As for Kelenas's omake, it is hereby officially approved! +50 research points.
 
Esbilon said:
Yes. Though I find myself liking expanding the tech tree via research heroes, so I think that's how I would treat that ad well.

As for Kelenas's omake, it is hereby officially approved! +50 research points.
Research heroes do seem the most logical way to expand it in areas Revy isn't as interested in.

Phew.

Sorry for jumping the gun on that before, assumed that kelenas had gotten approval for the research points, and then we snowballed. >.[
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Esbilon said:
Tech-questions:

What kind of research would we need to reduce, or possibly even eliminate, the build-up of static from a ME drivecore during FTL travel?

Also, could we use the "Advanced Materials" we just researched to develop superior heat-sinks for weapons?
 
Kelenas said:
Tech-questions:

What kind of research would we need to reduce, or possibly even eliminate, the build-up of static from a ME drivecore during FTL travel?

Also, could we use the "Advanced Materials" we just researched to develop superior heat-sinks for weapons?
Could you give me a wiki reference on the former?

And yes. Not the ceramic you developed for armor, but it's Advanced Materials, so you could very well have other materials that could accomplish that.
 
Esbilon said:
You know, this is actually one of those points where how thearc reactor works could be important, since if it can pull energy out of the vacuum, it should also beable to dump charge into it.

I don't have an answer ready and it's dark out, I'll try getting back to you tomorrow.
*Evil grin* now that is going to kick the status quo in the nuts.
 
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