Shepard Quest Mk IV, Under New Management (ME/MCU)

Alanek2002 said:
I know, right? The adrenal implant also looks neat. They all look neat, is the problem. >.[

Adrenal implant is effectively a temp. strength boost when needed, and a slight bullet-time effect, right? Or am I remembering something else?</quote]Assuming its the same mod that the Soldier class gets in game its basically a bullet time power with bonus damage because you can aim better. The advanced versions allow either better bullet time or damage resistance. ME3 adds Melee Damage or Duration, and Shield Boost (wtf?) or the ability to use one power when its on (equally silly). The mod basically allows you to go into "the zone" at will with a cooldown, for your health amongst other things. Having spent all of 1-2 seconds in the zone due to a near car wreck I can tell you its the most badass feeling ever, shits going down, you know what to do, you do it. The maxed out ME2 version allowed you to spend around 62.5% of your time in the zone, ME3 wisely dialed it back to 45.9% of the time.

It's actually not the best thing to give to someone young I think. I do believe that the implant should also help purge the adrenaline, but over overexposure might not be good. There is a reason the implant was restricted to those with high constitutions in game (or that could just be game balance :p). Some one who knows medicine/biology could say more.

On top of that we don't need it immediately it'd be nice if we saw combat often and it might sell well but we have other things to do, so it goes in the I'd like but we don't need right now pile for me.

It come down to balancing need, want, cool, and Awesome but impractical (I'm looking at you transforming 500m mecha).

Edit: Typos
 
Hoyr said:
It's actually not the best thing to give to some one young I think. I do believe that the implant should also help purge the adrenaline, but over overexposure might not be good. There is a reason the implant was restricted to those with high constitutions in game (or that could just be game balance :p). Some one who knows medicine/biology could say more.
so only give it to those with peak human biomods and are over 21?
 
Hoyr said:
Feedback is also do able today, IIRC we use in a type of hearing aid and a cure for blindness. Mostly what is done is we hi-jack a few nerves/neurons and let the brain adapt to the new input. It works even better if one can use the nerve for what it normally does, but the brain is flexible. But actual memory and non-sensory data are beyond modern tech. That may be included in the advanced version. You could use a VI to emulate neurons or something.
Ah but you describe the difference right there.

When I talk about advanced neural interfaces I'm not thinking about something that has to be directly wired to your nerves. I'm talking about something like the NerveGear* from Sword Art Online. A device you simply put on your head and can transmit directly to your brain.

So if you want to see something, like a HUD, instead of having to wire up the optic nerve or visual cortex you just slip this device on and it activates the parts of your brain required to generate the image, probably using ultra finely magnetic fields.

*brain frying microwaves optional
 
UberJJK said:
Ah but you describe the difference right there.

When I talk about advanced neural interfaces I'm not thinking about something that has to be directly wired to your nerves. I'm talking about something like the NerveGear* from Sword Art Online. A device you simply put on your head and can transmit directly to your brain.

So if you want to see something, like a HUD, instead of having to wire up the optic nerve or visual cortex you just slip this device on and it activates the parts of your brain required to generate the image, probably using ultra finely magnetic fields.

*brain frying microwaves optional
That's something I hadn't considered. In Shadowrun terms I was mentally considering the basic to be a trode net or a bulky headset like the NerveGear with limited feedback. The ANI I was considering something much more refined like a Datajack or otherwise a wireless implanted neural feedback link like Shadowrun rather than a bulky head set. Mostly because it shares it's tier with 3 other pieces of Implant Neural-Ware.
 
So something I was thinking of last night, Repulsor weapons.

Right now the primary weapon for spaceships is pieces of metal been magnetically accelerated to high speed through either a railgun or coilgun system.

There are a variety of issues with this depending on which system your using but the biggest one is heat. Heat build up is both bad for the weapon, since it lowers the lifetime, it's also bad for the ship since heat management is the limiting factor to combat endurance.

So it got me thinking; how can we use repulsors as weapons instead?

Now we probably can't use them as direct weapons like Iron Man does, at least not in space, due to the distance causing the blast to spread out. We could however use them as replacement/additional accelerators.

Put a repulsor at one end of a barrel and put a piece of metal in front of it. Fire the repulsor and continue firing it until the projectile leaves the barrel. The barrel should focus the repulsor blast causing the majority of the energy to accelerate the projectile.

From what I recall in the movies the repulsor blasts are entirely kinetic, they don't appear to burn anyone that gets hit, and I can't remember anything about the repulsor's themselves getting hot. So it's reasonable to assume they are highly efficient with very little heat generation.

So swapping out electromagnetic accelerators for repuslor accelerators could be a very smart move.

Also while they could combine them to have both repulsors and EM accelerating the projectile it's unlikely since according to the wiki the primary limitation on projectile speed is the recoil.

That said the higher energy from our Arc Reactor's should mean they can buffer more recoil with ME fields so faster rounds.

I really pity the Baterians come the blitz. Oh wait, no I don't :)
 
UberJJK said:
Ah but you describe the difference right there.

When I talk about advanced neural interfaces I'm not thinking about something that has to be directly wired to your nerves. I'm talking about something like the NerveGear* from Sword Art Online. A device you simply put on your head and can transmit directly to your brain.

So if you want to see something, like a HUD, instead of having to wire up the optic nerve or visual cortex you just slip this device on and it activates the parts of your brain required to generate the image, probably using ultra finely magnetic fields.

*brain frying microwaves optional
The tech is at the level you're talking about we'd be pretty close to mimicking the Asari meld ability technologically and being able to do things to/like reaper indoctrination, at what was it? 400 points? Meh not so much, maybe at 1600. :p

If you can input data you can do a ton of other nasty things, to be honest SAO was nice about it, in large part because whats his name wanted a death game not an insane zombie army. Shadow Run suggests some very scarey things do able with tech at that level, even if one ignores the ability read and write personalities (conditioning personalities I can see but just reading and writing? Bit out there.). Franky if it's a generic just put it on some ones head and it works thing we should consider not researching that at all, its almost to dangerous, esp if it gets stolen. But being able to counter indoctrination might be worth it.

Unless we want to go evil, it's a growth industry according to leading figures. :p

Look at the techs it leads to: better prosthetics, to me that says it a better way to integrate link between machines and the nervous system. Not wireless man-machine interfaces, that should be its own high cost tech. One does not need a wireless man-machine interface to make carbon nanotube musculature, full body prosthetics, or even advanced prostectics, its a prereq for those so it should be what one needs to make those. And yes while ME has a lot of implants already, in a large part the Biotech tree is Revy learning how this stuff works so she can apply her own genius, read the fluff for basic biotech in this update.

Also repulsor guns nice.
 
Hoyr said:
One does not need a wireless man-machine interface to make carbon nanotube musculature, full body prosthetics,
If you want a decent level of sensory feedback as opposed to deprivation you'll need something of that order.
Van Ropen said:
Edit: And actually, on the subject of that sort of neural manipulation - we shouldn't be able to make a genetic one at all. While the areas in the brain that respond to certain stimuli follow a set pattern, there is notable variation between individuals. The interface would need to be reconfigured for each user.
Probably.

Also: Sci-fi.
 
Van Ropen said:
That reminds me that heat build up from spaceship main guns was completely ignored in canon - it was stated as the limit on DEW effectiveness/longevity, but dreadnoughts can just keep firing their main gun every couple seconds no problem.

>.[

I don't think swapping out for repulsors would do much for effectiveness of the weapons, since recoil is the main limitation. They would probably increase longevity significantly though.

Edit: And actually, on the subject of that sort of neural manipulation - we shouldn't be able to make a genetic one at all. While the areas in the brain that respond to certain stimuli follow a set pattern, there is notable variation between individuals. The interface would need to be reconfigured for each user.</quote]On ME heat build up. It is actually noted on one of the codex entries, but it more general and talks about the heat build up of the whole ship. The page is here (ctrl-f for "Heat Management"). In fact read the whole page it has most of the ME data on spaceships and space warfare. Now only if the graphic artists for a few scenes had read it. (Though I guess I can forgive them for the sake of drama).

And while a generic (I assume that's what you meant not a genetic one) one might be a non-trivial idea, I'd like to point you toward prothean beacons, the Asari, as well as ME's insane data capacity and the amazing power of learning VIs. Including a subsystem to create a new profile if the device doesn't have one pre-loaded for that person should be quite doable given ME tech and observed abilities.
Madfish said:
If you want a decent level of sensory feedback as opposed to deprivation you'll need something of that order.
Huh? All you need to do is run link(s) to the last undamaged part of the nervous system and make sure the interface transmits as much data as the original nerves did. Basically build artificial nerves. Still a bit of a learning period, but that should be enough to give full functionality. Why would your leg need to be able to wirelessly access your brain? (Note I'm using wireless in the "No actual physical connection needed for the signals to travel though" sense). Unless you were talking about the full body one specifically. In which case, your brain has all these neat little pre-made I/O ports just use those. Now at a given point it does become impossible to add new "hardline" connections dues to raw physical space, but the human body does fine.
 
Hoyr said:
On ME heat build up. It is actually noted on one of the codex entries, but it more general and talks about the heat build up of the whole ship. The page is here (ctrl-f for "Heat Management"). In fact read the whole page it has most of the ME data on spaceships and space warfare. Now only if the graphic artists for a few scenes had read it. (Though I guess I can forgive them for the sake of drama).
Wouldn't it be possible to use something like a heat exchanger to store heat in a dense core then out of combat eject and tow it behind the ship for more efficient radiating?

I'm sure I read about a heat exchanger that ran on the heat it was transferring somewhere, probably ran on a thermo-generator.

A thermo-generator could be attached to the radiating fins to recover some useable power too for the ships batteries.

If the Core was built in the right way it might it could be designed to 'unfold' itself to provide a larger surface area to radiate from.

Alternatively couldn't the heat be used in an Endothermic reaction chance the heat energy into chemical energy? The same with the drive charge is there a reason it can't be drained off and stored in chemical batteries?
Hoyr said:
And while a generic (I assume that's what you meant not a genetic one) one might be a non-trivial idea, I'd like to point you toward prothean beacons, the Asari, as well as ME's insane data capacity and the amazing power of learning VIs. Including a subsystem to create a new profile if the device doesn't have one pre-loaded for that person should be quite doable given ME tech and observed abilities.
If all the interface parts are in the users interface then it's even easier as the hard part of brain mapping is done and the user can just use a software link to translate for the new device.
Hoyr said:
Huh? All you need to do is run link(s) to the last undamaged part of the nervous system and make sure the interface transmits as much data as the original nerves did. Basically build artificial nerves. Still a bit of a learning period, but that should be enough to give full functionality. Why would your leg need to be able to wirelessly access your brain? (Note I'm using wireless in the "No actual physical connection needed for the signals to travel though" sense). Unless you were talking about the full body one specifically. In which case, your brain has all these neat little pre-made I/O ports just use those. Now at a given point it does become impossible to add new "hardline" connections dues to raw physical space, but the human body does fine.
I think it was because my turn of thinking when I was posting was about Joker and a combination of Ghost in the Shell and the 'Ship Who' series of books that I wasn't thinking about that.
 
Madfish said:
A suggested out of combat heat radiator idea is to use a liquid that you "spray" and collect to increase radiating area. Atomic Rocket has some comments here.

Thermo-couples I believe generate power from the heat "gradient?".

The core charge build up quite a bit, remember it gets to "bulkhead fusing" levels in three days. The energy coming off of it is in the giga-terajoule range after three days.
Madfish said:
If all the interface parts are in the users interface then it's even easier as the hard part of brain mapping is done and the user can just use a software link to translate for the new device.
Basically have your interface profile chipped into you? Yeah that'd work.
 
Hoyr said:
A suggested out of combat heat radiator idea is to use a liquid that you "spray" and collect to increase radiating area. Atomic Rocket has some comments here.
Interesting, I'm sure I've seen the spray used somewhere in fiction.

It was basically a rain curtain that had to be stopped while the ship manoeuvred to stop loss of liquid. Though perhaps that could be mitigated with a magnetized ferrous liquid?
Hoyr said:
Thermo-couples I believe generate power from the heat "gradient?".
Yes.
Hoyr said:
The core charge build up quite a bit, remember it gets to "bulkhead fusing" levels in three days. The energy coming off of it is in the giga-terajoule range after three days.
It's a lot of power but if it's syphoned as it builds it would extend ship travel time and when the ship reaches it's destination it could be transferred/sold to the local grid. As to storage battery tech is rapidly improving even now with nanocell batteries (which theoretically should have a potential energy density capable of powering a hand held plasma 'blade') and better materials.

Combined with syphoning off the static to power the repulsors directly further reducing heat build up compared to Liquird H/O thrusters and static build up.

If the static is drained for primary power as it formed and a secondary power system for powering the drive core, start up, incase of drive core damage and for combat loads is in place I can't see why the core build up would be eliminated as if forms unless it's forming more charge than the repulsors and internal systems can use.

And if the Drive core is powered partially by it's own drained static if it's in excess it would reduce fuel costs too.

Hmm... a 5w LED uses 5J/s, 300J/min, 18kJ/hour, 432 kJ/day. It would take a lot but LED's are tiny, is there a reason why a ship in deep space couldn't convert excess electricity to light and emit it? In system it's much more understandable but in deep space even if your on a military mission it's called ftl for a reason.
 
Madfish said:
Interesting, I'm sure I've seen the spray used somewhere in fiction.

It was basically a rain curtain that had to be stopped while the ship manoeuvred to stop loss of liquid. Though perhaps that could be mitigated with a magnetized ferrous liquid?
You have. It's call Mass Effect.

From the page of the ME wiki Hoyr linked to earlier:
A ship engaged in combat can produce titanic amounts of heat from maneuvering burns and weapons fire. When fighting in a high heat environment, warships employ high-efficiency "droplet" heat sinks.

In a droplet system, tanks of liquid sodium or lithium absorb heat within the ship. The liquid is vented from spray nozzles near the bow as a thin sheet of millions of micrometer-scale droplets. The droplets are caught at the stern and recycled into the system. A droplet system can sink 10-100 times as much heat as DRA strips.

Droplet sheets resemble a surface ship's wake through water. The wake peels out in sharp turns, spreading a fan of droplets as the ship changes vectors and leaves the coolant behind.
 
…how does that even make sense? There's nowhere for all that heat in the water to go! Heat is just the amount go energy an electron has, and it can't dissipate when there's nothing for it to dissipate to.
 
Kelenas said:
JJK was talking about using the Repulsors to accelerate the projectiles of ship cannons. Don't think collateral damage is much of an issue in situations where such weapons are a reasonable choice.
Wait, what are we talking about. I thought we were talking about infantry scale.
 
Madfish said:
Its possible that the core can't be drained while in use; its one of the few things that explains why the core charge thing is even a thing. Another other option is that one needs to expose the eezo to a truly massive ground to induce the release of charge. Basically there must be a reason that one can't drain charge arbitrarily, otherwise the core charge thing would have been fixed 3000 years ago. Billion and later maybe even trillion of people have been working on this issue for 3000 years, if there was an easy fix they'd have found it.

It is noted that "negative" current s what is used to reduce mass, while "positive" current increases mass. Which from what I can find is pure gibberish, negative current is what happens when you install a battery backwards, and it only matters if the system has a built in direction (which is rather important for motors and computers). Negative current literally means: the current is going the opposite direction that we though it would. Either that means that refined eezo has a built in "direction" or that making eezo do it trick is a function of treating eezo like a voltage terminal. Though wither putting electrons in our out cause mass lightening vs. mass increasing I couldn't tell you. Hmm that's an odd idea now that I think about it...

But your glowing spaceships amuses me.
Kelenas said:
Aside from the beams Tony uses, there's als the example of the Jericho Missile. Which strikes me as a bit of a better alternative than trying to turn the repulsor beams into propellants.
Actually the idea of using a repulsor to propel shots actual seems disturbingly sane to me. Depending on the version of repulsor one uses. In general though repulsors are kinetic force weapons so using them in concert with a physical projectile to take advantage of mass effect is a reasonable idea. They might be even more effective then the base magnetic accelerators.

Any other fun things that need tons of KE dumped into them? Because we have the tech for that.
 
Hoyr said:
It is noted that "negative" current s what is used to reduce mass, while "positive" current increases mass. Which from what I can find is pure gibberish, negative current is what happens when you install a battery backwards, and it only matters if the system has a built in direction (which is rather important for motors and computers). Negative current literally means: the current is going the opposite direction that we though it would. Either that means that refined eezo has a built in "direction" or that making eezo do it trick is a function of treating eezo like a voltage terminal. Though wither putting electrons in our out cause mass lightening vs. mass increasing I couldn't tell you. Hmm that's an odd idea now that I think about it...
I think they meant that in the negative/positive charge sense.

So if you want to decrease the mass you pump electrons into the Eezo, giving it an overall negative charge, and if you want to increase the mass you drain electrons from the Eezo, giving it an overall positive charge, with the positive/negative current simply been an (incorrect)* common way of expressing whether they are sending electrons to the Eezo or drawing them away.

*Like how people say they are adding cold to stuff when in reality they are actually removing heat. Saying you have a positive current flowing into a device is usually a weird way of saying your draining electrons from it.
 
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