SayakaQuest Thread 10: Glory To The Death

[x] Co-op with Kyoko
[x] Have Kyoko fence her in with chain barriers and run in yourself to keep the pressure on her.
[x] Kyoko can attack with the chain-spear from afar while we have Mami distracted.
[x] Destroy the false Mami
[x] Cleanse
 
[x] Co-op with Kyoko
[x] Have Kyoko fence her in with chain barriers and run in yourself to keep the pressure on her.
[x] Kyoko can attack with the chain-spear from afar while we have Mami distracted.
[x] Destroy the false Mami
[x] Cleanse
 
1) Range is our enemy. Mami has exceptional battlefield control at range, while the majority of our capabilities are based on close melee. Similarly for Kyouko, since she never unlocked her Phantasm powers, though she does have more versatility at mid-range due to her chain-spear.

2) We'd like to limit her maneuverability. That is, keep her from gaining range if we close in on her.

3) We need a means of acting without needing our arms. Homura was frequently bound in that manner. Nothing in the ability list seems useful unless we want to create a sword we keep on our back, ready to explode (kinda hurts). The only thing I can think of (other than creating a new ability) is maybe creating a platform directly against our body, inside any ribbons, and letting its expansion destroy the ribbons.

Gadjo's vote does seem a bit better. It helps with the maneuverability while also getting us close to her.

I'm also thinking maybe throwing swords as a warm-up. Litter the enclosed area with swords embedded in the ground (assuming they miss Mami) if we can't close in on her directly, and use them as explosives at a later point in the fight. That could gain us the element of surprise if we can't take her down in straight combat.
 
I'm also thinking maybe throwing swords as a warm-up. Litter the enclosed area with swords embedded in the ground (assuming they miss Mami) if we can't close in on her directly, and use them as explosives at a later point in the fight. That could gain us the element of surprise if we can't take her down in straight combat.
That's a pretty cool idea (shame we haven't used them as landmines before, far as I remember), but even if we're throwing them right at Mami, that leaves completely vulnerable to her quite deadly attacks until we're done.
 
In response to what Kinematics points, I have to say we need either Ran, Chou, Yuri, or the help of all three. Looking at this from one perspective, Sayaka and Kyouko are knights fighting against a gunMami. Technology, and victory, are almost certainly in favor with the gunman.

There is a good point in letting a gunman fight a gunman, which is why I think Yuri should join this fight. Even if she is nowhere near the experience Mami is, her power of nullifying the noise of her gunshots make her an almost ideal sniper. If she can stay back far enough (given Mami's weapons are muskets, I'm assuming they're effective as far as Mami can see her target) and still score a hit or two, not even critical ones, they'll keep Mami from staying completely focused on us.

Ran has regeneration as her power, so she, in comparison with Fullmetal Alchemist, is a homunculus with her power being regenerating under all circumstances. Even if Mami shoots her until she's riddled in bulletholes, she'll recover and could still hit back while bullet-riddled.

Could it mean we suffer two loses? Yes, but that's what Sayaka and Kyouko are there to keep from happening.

Until we get a solid plan down, I'm withholding my voting right.

Edit: I think the sword-tossing is a good idea. If we can expand on it, I say go Unlimited Blade Works on the idea (not literally). We generate enough swords to effectively have one sword within three feet of us at all times in a given area. This will allow us to grab a new sword each time we might lose one, and it will limit Mami's movement in the area as she will have to dodge both our attacks and maneuver between the surrounding swords.

However, this could backfire if she decides to use them like lampposts and hop between them, though if we can selectively detonate whatever swords she lands on we can catch her off guard and move in for the kill.
 
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In response to what Kinematics points, I have to say we need either Ran, Chou, Yuri, or the help of all three. Looking at this from one perspective, Sayaka and Kyouko are knights fighting against a gunMami. Technology, and victory, are almost certainly in favor with the gunman.

There is a good point in letting a gunman fight a gunman, which is why I think Yuri should join this fight. Even if she is nowhere near the experience Mami is, her power of nullifying the noise of her gunshots make her an almost ideal sniper. If she can stay back far enough (given Mami's weapons are muskets, I'm assuming they're effective as far as Mami can see her target) and still score a hit or two, not even critical ones, they'll keep Mami from staying completely focused on us.

Ran has regeneration as her power, so she, in comparison with Fullmetal Alchemist, is a homunculus with her power being regenerating under all circumstances. Even if Mami shoots her until she's riddled in bulletholes, she'll recover and could still hit back while bullet-riddled.

Could it mean we suffer two loses? Yes, but that's what Sayaka and Kyouko are there to keep from happening.

Until we get a solid plan down, I'm withholding my voting right.
Keep in mind with Ran, Chou, and Yuri comes whoever they're fighting. Since the fights have gone to the ground again, I'm sure they joined in somewhere (Ran and Chou, that is).
 
We tried something similar with Haruko. It didn't take.
Hmm. OK.

Will go with this vote for now, for the sake of moving the bandwagon. Would still like to leave a few swords around as landmines, even if it's not a primary action, but not sure exactly how I'd want to implement it. Do need to be wary of grief cost, though, if we're not cleansing ahead of time.

[x] Co-op with Kyoko
[x] Have Kyoko fence her in with chain barriers and run in yourself to keep the pressure on her.
[x] Kyoko can attack with the chain-spear from afar while we have Mami distracted.
[x] Destroy the false Mami
[x] Cleanse
 
Hmm. OK.

Will go with this vote for now, for the sake of moving the bandwagon. Would still like to leave a few swords around as landmines, even if it's not a primary action, but not sure exactly how I'd want to implement it. Do need to be wary of grief cost, though, if we're not cleansing ahead of time.

[x] Co-op with Kyoko
[x] Have Kyoko fence her in with chain barriers and run in yourself to keep the pressure on her.
[x] Kyoko can attack with the chain-spear from afar while we have Mami distracted.
[x] Destroy the false Mami
[x] Cleanse
Against Mami, it does seem more viable (less chance of lolwindbarrier), and we've come a long way since then, but I wouldn't count on it being a success.
 
The dagger-sized weapons are probably useless. We can get a Dense Blade for +5 corruption. However it's not an explosive launched blade (+8 corruption). Can we explode the Dense Blade on command? I recall we've detonated various non-specific blades (such as the whip sword) as needed, so I'm hoping it's just an action, not something we need to pull out the aiming hilt for.

Likewise, are the Dense Blades exactly the same as an arbitrarily summoned sword? There's no price listed for a summoned sword; can we summon any number of them at will? Which of them is better to use for exploding things?
 
Lancer Fire said:
Ran has regeneration as her power, so she, in comparison with Fullmetal Alchemist,is a homunculus with her power being regenerating under all circumstances. Even if Mami shoots her until she's riddled in bulletholes, she'll recover and could still hit back while bullet-riddled.

Just a little nitpick. Remember that her self-tegeneration, though passive, is not as fast as Sayaka. It will still take her a bit of time in order to heal her possible wounds.

Granted, KokoSaka are there in order to prevent that happening as you say, in this case.
 
[x] Co-op with Kyoko
[x] Have Kyoko fence her in with chain barriers and run in yourself to keep the pressure on her.
[x] Kyoko can attack with the chain-spear from afar while we have Mami distracted.
[x] Destroy the false Mami
[x] Cleanse
 
Digging into past bits of the quest, I think every summoned sword is the equivalent of the Dense Blade, at +5 corruption each.

Considering adding the following:
-[] When fighting Mami, avoid ribbon grappling at all costs. If she ribbons the shield, cut the ribbons with the sword. If she ribbons a sword, let her have it and summon another. They're useless to her, so they should get dropped to the ground. We can use them as land mines later if we need a surprise effect.
 
Digging into past bits of the quest, I think every summoned sword is the equivalent of the Dense Blade, at +5 corruption each.

Considering adding the following:
-[] When fighting Mami, avoid ribbon grappling at all costs. If she ribbons the shield, cut the ribbons with the sword. If she ribbons a sword, let her have it and summon another. They're useless to her, so they should get dropped to the ground. We can use them as land mines later if we need a surprise effect.
Maybe just state in the vote that if she strays too close to a dropped sword to just detonate it rather than leave it for a later decision. Also, I'm not too sure about that one, so I'll wait and see what the thread thinks on this one.
 
Maybe just state in the vote that if she strays too close to a dropped sword to just detonate it rather than leave it for a later decision. Also, I'm not too sure about that one, so I'll wait and see what the thread thinks on this one.
Main problem is that we can only really take advantage of it once, unless the area is just littered with swords. After that she'll start trying to avoid them. Still, probably better to keep the trigger ready in the vote. Amending the idea some.

[] Destroy the false Mami
-[] When fighting Mami, avoid ribbon grappling at all costs. If she ribbons the shield, cut the ribbons with the sword. If she ribbons a sword, let her have it and summon another. They're useless to her, so they should get dropped to the ground.
-[] Detonate the swords as mines when you think you can get a good surprise effect, and both of you can take advantage of it.
-[] Notify Kyouko of your planned usage once any swords get tossed to the ground.
 
Main problem is that we can only really take advantage of it once, unless the area is just littered with swords. After that she'll start trying to avoid them. Still, probably better to keep the trigger ready in the vote. Amending the idea some.

[] Destroy the false Mami
-[] When fighting Mami, avoid ribbon grappling at all costs. If she ribbons the shield, cut the ribbons with the sword. If she ribbons a sword, let her have it and summon another. They're useless to her, so they should get dropped to the ground.
-[] Detonate the swords as mines when you think you can get a good surprise effect, and both of you can take advantage of it.
-[] Notify Kyouko of your planned usage once any swords get tossed to the ground.
Hm. What if I butcher those a bit?
[] Avoid ribbon grappling at all costs. If she ribbons your shield, cut the ribbons, and if she ribbons your sword, drop it and summon a new one.
[] Tell Kyoko to stay clear of dropped swords (via telepathy).
[] If she gets too close to a dropped sword, detonate it (provided you and Kyoko aren't too close).
Again, this might be a good idea, but fighting the Ace of the original group has me a little paranoid, so I'm just not very sure about the idea. What does everyone else think about adding these?
 
Lines added. Vote now looks like this:
[x] Co-op with Kyoko
[x] Have Kyoko fence her in with chain barriers and run in yourself to keep the pressure on her.
[x] Kyoko can attack with the chain-spear from afar while we have Mami distracted.
[x] Avoid ribbon grappling at all costs. If she ribbons your shield, cut the ribbons, and if she ribbons your sword, drop it and summon a new one.
[x] Tell Kyoko to stay clear of dropped swords (via telepathy).
[x] If she gets too close to a dropped sword, detonate it (provided you and Kyoko aren't too close).
[x] Destroy the false Mami
[x] Cleanse
 
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