SayakaQuest Thread 10: Glory To The Death

And Mami continues to prove she's a total badass and more dangerous than all our previous foes.

[x] Cleanse
[x] Co-op with Kyoko
[x] Destroy the false Mami
 
Err... I'd rather we don't leave ourselves open to Mami of all people. We just died to a gem shot. Don't bait the dice gods again. Kill Mumi. Then cleanse.
 
Err... I'd rather we don't leave ourselves open to Mami of all people. We just died to a gem shot. Don't bait the dice gods again. Kill Mumi. Then cleanse.
The Dice Gods are just as likely to make us spend all our corruption away before we get a chance to cleanse if we do fight. Would you rather we take that chance fighting Mumi, or fight Mumi after we have cleansed up?
 
At 722 Corruption, the Mental Influences are likely already rather prevalent. And we have less than 200 units left before we are at risk of an immediate Witch Out.
 
Could we ask Kyoko to hold Fake!Mami off for a bit, so we can cleanse first? She's not mangled in five different places, got her armor intact, and not dealing with Haruko at the same time, so I guess she'll be fine for at least 10 seconds?
 
The Dice Gods are just as likely to make us spend all our corruption away before we get a chance to cleanse if we do fight. Would you rather we take that chance fighting Mumi, or fight Mumi after we have cleansed up?
Don't expose our gem and just fight. Mumi will go down. Just conserve magic and stop with the really bad combat decisions like exposing our gem in front of Mami.
 
*goes to vote*

*arguments, something something witching out, something exploding soul gems*

...

*terrified of consequences*

I feel like if we don't cleanse first, we might witch out on just a bad roll. At full health, OTOH, it would take a supremely bad roll to get one-shotted again. Does this make sense?
 
*goes to vote*

*arguments, something something witching out, something exploding soul gems*

...

*terrified of consequences*

I feel like if we don't cleanse first, we might witch out on just a bad roll. At full health, OTOH, it would take a supremely bad roll to get one-shotted again. Does this make sense?

No. You're shadowrunning. Full health means jack if we get gem shot. We're not spiraling. We'll be fine as long as we conserve magic and don't leave ourselves open to Mami.
 
[x] Co-op with Kyoko
[x] Have Kyoko fence her in with chain barriers and run in yourself to keep the pressure on her.
[x] Kyoko can attack with the chain-spear from afar while we have Mami distracted.
[x] Destroy the false Mami
[x] Cleanse

edit: changed
 
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No. You're shadowrunning. Full health means jack if we get gem shot. We're not spiraling. We'll be fine as long as we conserve magic and don't leave ourselves open to Mami.

I'm not sure what "shadowrunning" means in this context. I'm just worried that we end up desperately needing a cleanse and being too injured/grief spiraling to do it.
 
No. You're shadowrunning. Full health means jack if we get gem shot. We're not spiraling. We'll be fine as long as we conserve magic and don't leave ourselves open to Mami.
What does shadowrunning mean? I tried google and could not find the answer. I mean, I figured out that it's connected to some metacharacteristic of the gameplay of the Shadowrun tabletop game, but as I've never played that game, I don't have the proper frame of reference.
 
Uh, against Unlimited Musket Works conservation is pretty f-ing difficult to achieve you know.
Fine. Bring a shield out. We can afford it. Just kill her fast. There's two of us. Unless the dice really hate us, someone is going to get through. We can't delay because we're on the clock. We're doing so in a way that can very easily get us killed and we aren't committing all our offense when we absolutely can and willfully dragging this fight out over shadowderps.

I really don't know what else to say.

@Flashkannon

Shadowruns. Basically overly unreasonable paranoia.
 
Shadowruns.
You make a plan, a plan b for when that plan fails, a contingency plan for the enemy countering your plan, and expect them all to fail so include some just in case explosives to ensure the enemy won't win, thereby guaranteeing it is not about who wins, it's about who looses least.
 
The term "shadowrun" comes from the tabletop of the same name. The explanation has been said before, but there's that.

Also, we've tried before in extend our armor in order to cover the gem. It... simply can't.

I think is part of the costume/armor design.
 
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