If there's unrest in the ranks due to us being overly commanding, maybe we should pass the lead to someone else for the time being. That, or we just shut the hell up and micro our own actions instead of the entire party's. This is far too dire a situation for unrest in the ranks.
She's the vet, definitely. My only concern is that she'll choke if given authority. She isn't the best at working with people.
Kyouko's another option, but I dunno how much of a leader she is, either. I'm leaning towards just shutting up and trusting the others to know what they're doing.
If they need help, that's when we give it to them.
I prefer them to deal with it until Wally is destroyed, then they will be able to complain.
Yes, we're the rookie. Yes, we're annoying. But at least we got this far against Wally without losing a single team member. Hell, we managed to get a group who's willing to lend a hand against Wally, so its something.
1) I still think taking the fight to the ground will make things easier when we try to get the whole group back up top.
2) We want Kyouko to play defensively. She has never been able to beat Mami one-on-one before, but she can hold her own if doesn't try to actually win.
3) I'm actually going to not give instructions to Homura to pass on. We don't want to be thinking about the actual plan until we're outside of the mind reader's range.
[x] Use Kyouko's chains to slow descent, but try to draw the familiars out and take them to the ground.
[x] Telepathy Kyouko: Keep Mami busy. Play defensive; don't be reckless or try to beat her yet.
[x] Telepathy Homura: Get me in timestop.
[x] Throw the paladin off of us so Homura can get us.
Hmm...
1.leaving the gear when it's in full "pull up skyscrapers" mode...That might be "FUN" when we need to get back on in a hurry.
2.It's probably not actually Mami-tier or we'd be dead.
I don't think they'll get re-summoned at all. Consider the fact that Haruko constituted a boss battle on her own and that Sora should be able to melt buildings: killing them once should be challenge enough, I'd think.
1) I still think taking the fight to the ground will make things easier when we try to get the whole group back up top.
2) We want Kyouko to play defensively. She has never been able to beat Mami one-on-one before, but she can hold her own if doesn't try to actually win.
3) I'm actually going to not give instructions to Homura to pass on. We don't want to be thinking about the actual plan until we're outside of the mind reader's range.
[x] Use Kyouko's chains to slow descent, but try to draw the familiars out and take them to the ground.
[x] Telepathy Kyouko: Keep Mami busy. Play defensive; don't be reckless or try to beat her yet.
[x] Telepathy Homura: Get me in timestop.
[x] Throw the paladin off of us so Homura can get us.
I wouldn't try to take the fight to the ground. We need to keep the pressure on Walpurgis itself so that it doesn't just float on into the city. Also, we really, really need to trust Kyouko, because we've been doing a really bad job of that. If she looks like she's in trouble, we can bail her out, but no more instructions. She's been doing this a lot longer than we have. Homu even more so.
I'm thinking something like...
[] Rebound off the chains and cut Fake!Emiko to ribbons.
[] Get back to Walpurgisnacht.
Also, optional,
[] Blare discordant music in our head and watch Fake!Kiyoko for a reaction.
I approve of this plan.
[X] Have Homura get Ran and Chou.
[X] Rebound off the chains and cut Fake!Emiko to ribbons.
[X] Get back to Walpurgisnacht.
[X] Blare discordant music in our head and watch Fake!Kiyoko for a reaction.
[X] Rebound off the chains and cut Fake!Emiko to ribbons.
[X] Get back to Walpurgisnacht.
[X] Blare discordant music in our head and watch Fake!Kiyoko for a reaction.
Rate of Skyscraper Barrage has been increased during all phases of the Heroic-tier "Night of Walpurgis" raid.
Duration of Skyscraper Barrage has been increased from 20 seconds to 40 seconds.
Damage and stun chance of Skyscraper Barrage has been increased.
Walpurgisnacht should now have appropriate sound effects during all stages of the raid.
False Magi should now spawn as intended at the start of the second phase of the raid.
False Magi will no longer get stage fright and fail to respawn at the start of the phase.
False Magi health and damage have been increased.
False Magi may now use regeneration and ranged magic more frequently!
False Magi classes now correspond to the composition of the raid group.
Rending blade damage and duration have been decreased to +30% and 20s (down from 50% and 30s).
Armor of Justice magic cost has been increased by 10 and mundane resistance decreased by 5.
NPC Puella Magi allies summoned during the Nux of Walpurgis raid have had their pathing errors fixed and will now correctly follow instructions.
[] Rebound off the chains and cut Fake!Emiko to ribbons.
[] Get back to Walpurgisnacht.
[] Blare discordant music in our head and watch Fake!Kiyoko for a reaction.
Can't think of anything better for now. If anyone does have a better idea, feel free to speak up; these familiars are gonna wreck us, so there's no such thing as too much paranoia.
[X] Rebound off the chains and cut Fake!Emiko to ribbons. [X] Get back to Walpurgisnacht. [X] Blare discordant music in our head and watch Fake!Kiyoko for a reaction.
[X] Rebound off the chains and cut Fake!Emiko to ribbons.
[X] Get back to Walpurgisnacht.
[X] Blare discordant music in our head and watch Fake!Kiyoko for a reaction.
[X] Rebound off the chains and cut Fake!Emiko to ribbons.
[X] Get back to Walpurgisnacht.
[X] Blare discordant music in our head and watch Fake!Kiyoko for a reaction.
Rate of Skyscraper Barrage has been increased during all phases of the Heroic-tier "Night of Walpurgis" raid.
Duration of Skyscraper Barrage has been increased from 20 seconds to 40 seconds.
Damage and stun chance of Skyscraper Barrage has been increased.
Walpurgisnacht should now have appropriate sound effects during all stages of the raid.
False Magi should now spawn as intended at the start of the second phase of the raid.
False Magi will no longer get stage fright and fail to respawn at the start of the phase.
False Magi health and damage have been increased.
False Magi may now use regeneration and ranged magic more frequently!
False Magi classes now correspond to the composition of the raid group.
Rending blade damage and duration have been decreased to +30% and 20s (down from 50% and 30s).
Armor of Justice magic cost has been increased by 10 and mundane resistance decreased by 5.
NPC Puella Magi allies summoned during the Nux of Walpurgis raid have had their pathing errors fixed and will now correctly follow instructions.
The problem is that there is no safe course of action. Anyone we attack will leave us open to other's attacks. We're gonna pick up some scars in this fight, and it's making us nervous.
[X] Rebound off the chains and cut Fake!Emiko to ribbons. [X] Get back to Walpurgisnacht. [X] Blare discordant music in our head and watch Fake!Kiyoko for a reaction.
Rate of Skyscraper Barrage has been increased during all phases of the Heroic-tier "Night of Walpurgis" raid.
Duration of Skyscraper Barrage has been increased from 20 seconds to 40 seconds.
Damage and stun chance of Skyscraper Barrage has been increased.
Walpurgisnacht should now have appropriate sound effects during all stages of the raid.
False Magi should now spawn as intended at the start of the second phase of the raid.
False Magi will no longer get stage fright and fail to respawn at the start of the phase.
False Magi health and damage have been increased.
False Magi may now use regeneration and ranged magic more frequently!
False Magi classes now correspond to the composition of the raid group.
Rending blade damage and duration have been decreased to +30% and 20s (down from 50% and 30s).
Armor of Justice magic cost has been increased by 10 and mundane resistance decreased by 5.
NPC Puella Magi allies summoned during the Nux of Walpurgis raid have had their pathing errors fixed and will now correctly follow instructions.