Ok, looks like they're all choosing partners. We have Sora (paladin) after Sayaka, Mami after Kyouko, Mitsuko (cloner) after Akane, etc.
you all fall towards Kyouko's chain
Will we be able to use that as scaffolding to get back up? Actually, do we
want to get back up on the gear? If the familiars are chasing us, why not let them follow us to the ground? That way Ran and Chou can join up with us without needing to use a HomuBail. Then when most/all the familiars are dealt with, have Homura take everyone back up to the gear to deal with any stragglers (eg: Haruko).
Also, while there are 'natural' antagonisms at work here, we want to get pairs working that will be to our advantage. For example, Akane vs Whipgirl should be pretty fast, given how Akane stomped the original back during the first fight with the T6.
Can keep Kyouko with Mami. She has the most experience fighting directly against Mami, so as long as she plays defensively, she should be able to hold out for a while.
There are going to be emotional problems with Kyouko vs Mami, and for our Tokyo girls vs Nanami, but I don't see a solid way around it.
Given the vote options in the update post, I'm guessing we can't say much to the Tokyo group.
[x] Use Kyouko's chains to slow descent, but try to draw the familiars out and take them to the ground.
[x] Telepathy Kyouko: Keep Mami busy. Play defensive; don't be reckless or try to beat her yet.
[x] Telepathy Homura: Pass a message to Kagura to telepathy to the others
-[x] Akane: Ignore shadow girl, beat Whipgirl.
-[x] Warn Ran and Chou that we're coming with the familiars.
-[x] Ako:
-[x] Yuri:
Anyone want to chime in on ideas of who to aim at whom? Who's likely to be strong against the 'weaker' enemies, and can take them out fast? Who can hold off the stronger enemies? Who do we send after the telepath?
List:
Whipgirl
Kiyoko (mind reader)
Emiko (antimagic)
Nanami (emotionless)
Mitsuko (cloner)
Sora (paladin)
Nao (teleporter)
Mami (ribbons)
Haruko (winds)