SayakaQuest Thread 10: Glory To The Death

That would still mean, even if only assuming one witch per week, that the average girl takes down seven or eight.

Ah, I see. You're assuming there's middle ground between "Lives for years" and "Dies in under two weeks" when it comes to Magical Girl Lifespans.

There...really isn't though. I mean these girls are doing life or death fights wherein grevious injuries that they can't explain/hide almost certainly lead to witchouts. It's almost certainly a situation where one fuck up and they're witching out or dead without healing powers or knowing someone with healing powers. Looking at it like that, you either get good or die fast.

While I might have been overly sarcastic in making my points about this issue, they still stand. MG's can heal from any injury, it just takes time and seeds. Time adds emotional pressure on newbie MG's, for reasons I've gone into already with isolation being the foremost, and we all know what emotional pressure does to Magical Girls in this setting. As for seeds, well, we can reasonably assume that you probably can't regrow an arm with less than 3 seeds. Especially if you don't run your corruption high and then clense. I mean Tomo and Yoko have what, 4 seeds each? How much of that stockpile would they have to spend regrow an arm? And this is assuming the MG doesn't go "Oh, I should've bled out by now. I am dead." because they still think they have human limitations.

The more I look at the system, the harder it is for me to imagine there's an actual grouping of MG's that "Live for a couple months and then die." Well, aside from getting the attention of other hostile MG's, or running into an extremely powerful witch like Skadi or Barbara anyway. But on the whole, if you can survive a couple weeks, you should be able to live for years as a MG save for bad luck. It's just getting to that point that's the hard part.

TL;DR:

There's three kinds of MG's in this system. Those that have the potential to live for years, those that don't, and those that did, but had the bad luck to run into something that killed them sooner. There is no "has the potential to live for months" category.
 
Last edited:
Gee, it's almost like throwing civilian girls into life or death fights with reality warping abominations without any actual combat experience is more likely than not going to kill said civilian girl or something unless they've got a survival based powerset, an extremely good powerset/weapon or they've got tons of magic to throw around. But that's not right, the girls are champions of love and justice! They should be able to overcome all their challenges with the power of friendship and determination! It's not like the entire system is set up to cause them to witchout/die as quickly as possible or anything.:V

And man, it's almost like the girls surviving their horrible injuries prevents them from going home because there'd be questions involved, cutting them off from everything they've known as they expend magic to try and heal the wound enough to pretend everything's normal. And even if they managed that, there'd still be questions on where they vanished to for a couple days whilst they did that. And wouldn't those questions just be awkward. And impossible to answer without lying to their parents. I mean it's not like they can go to a hospital and go "Oh, I'm missing my arm, could you regrow/reattach it for me without telling my parents."

Except, IIRC, Kyubey told us the average MG lifetime is about two years. While this is probably skewed by a bunch of early diers and long survivors, it sorta has to mean that a lot of magical girls survive for quite a bit.
So much this. If 99% of MGs died in their first week, then there is no way the average could be two years--not even 1% surviving into their 20's or 40's would make up for the difference.

And on top of that, remember: Tomo/Yoko/Sukuyo are fighting as a team. With Akane for support. And they're being trained. If they're getting gutted from the first attack of a given witch even with Akane there to deal a big opening blow, then the average MG would be dead within seconds of encountering their first witch. Which would shift the average from two years to two weeks, so to speak, which is not the case.

Mitakihara having an unusual concentration of powerful witches in the lead-up to WPN is something I'd actually buy, though.


And wouldn't you know it, if the injury's bad enough, why, they might not even be able to hunt, or, god forbid, even fully heal it with their current stock of seeds! Causing them to get ever more deperate as their grief ticks higher and they're completely alone, with no way to hunt for seeds, no friends to help them, and no parents to comfort them. Man, I tell you, it'd sure suck to be in that situation.

Huh. Looking it at it like that, it really WOULD suck to not have a healing powerset or not know someone with a healing powerset. Why, it's almost like being a magical girl is a bad thing or something. But that's crazy, Magical Girls are champions of Love and Justice and win though the power of Hardwork and Guts!
Yeah, that. Which is why it can seem rather jarring when compared to canon, where this logical outcome does not appear to be the case. Especially Kyouko, where she had no support to fall back on for, what? Years? And just reattaching a limb took weeks? Unless she suddenly became terribad the moment she met Sayaka, she's lost way, way too many limbs (and other grievous injuries) since then to indicate that she could have survived on her own for that long.

But further, the witches we actually see in canon (sans WPN) simply don't have the tendency to frequently cause such gratuitous injuries that the witches in SQ do. Would that not be indicative? Now, it were one thing if semi-efficient self-healing in SQ was a standard MG ability, making the danger/threat more apparent but keeping the suspension of disbelief in the MG's ability to actually survive any given fight, but that doesn't seem to be the case.
 
Last edited:
Yeah, that. Which is why it can seem rather jarring when compared to canon, where this logical outcome does not appear to be the case. Especially Kyouko, where she had no support to fall back on for, what? Years? And just reattaching a limb took weeks? Unless she suddenly became terribad the moment she met Sayaka, she's lost way, way too many limbs (and other grievous injuries) since then to indicate that she could have survived on her own for that long.

But further, the witches we actually see in canon (sans WPN) simply don't have the tendency to frequently cause such gratuitous injuries that the witches in SQ do. Would that not be indicative? Now, it were one thing if semi-efficient self-healing in SQ was a standard MG ability, making the danger/threat more apparent but keeping the suspension of disbelief in the MG's ability to actually survive any given fight, but that doesn't seem to be the case.



Uh... Kyouko's nearly died from witches on her own three times in canon. She was taken surprise by a witch early in her career in TDS and would have died if not for Mami's intervention, she engaged a witch after her father went mad and got her ass handed to her (again, needed to be bailed out by Mami), and she lost entire limbs to a witch in Oriko Magica and only survived because Yuma wished her to. Also, Kyouko was trained personally by Mami, which allowed her to hone her skills and learn magic tricks to survive (over the course of her training, she goes from producing one clone to thirteen). The vast majority of magical girls do not have that luxury.

Also, what about Oktavia, who got freaking buckets of blood out of Kyouko? What about Elsa Maria, who would have killed Sayaka if Kyouko hadn't stepped in? What about Charlotte? That's three out of five of the major standard witches in the series, and a fourth, Gertrud was going up against Mami and didn't exactly get a chance to show off.
 
Last edited:
Not this shit again.

EDIT:



Yeah, that. Which is why it can seem rather jarring when compared to canon, where this logical outcome does not appear to be the case. Especially Kyouko, where she had no support to fall back on for, what? Years? And just reattaching a limb took weeks? Unless she suddenly became terribad the moment she met Sayaka, she's lost way, way too many limbs (and other grievous injuries) since then to indicate that she could have survived on her own for that long.

Oh look it's something frOM SEVERAL THREADS AGO. I LOVE IT WHEN THIS COMES RIGHT THE FUCK BACK AFTER THE POINT'S BEEN FUCKING BURIED. THAT'S NOT ANNOYING OR OBNOXIOUS AT ALL.

But further, the witches we actually see in canon (sans WPN) simply don't have the tendency to frequently cause such gratuitous injuries that the witches in SQ do. Would that not be indicative? Now, it were one thing if semi-efficient self-healing in SQ was a standard MG ability, making the danger/threat more apparent but keeping the suspension of disbelief in the MG's ability to actually survive any given fight, but that doesn't seem to be the case.

TDS. Charlotte. Early witch in TDS for Kyouko. Elsa Maria almost killed Saya. The witches aren't fucking mooks. I refuse to write them as fucking mooks. I will not let you roll over them.

This isn't a fucking Rihaku quest. GM IS PISSED.
 
Last edited:
Uh... Kyouko's nearly died from witches on her own three times in canon. She was taken surprise by a witch early in her career in TDS and would have died if not for Mami's intervention, she engaged a witch after her father went mad and got her ass handed to her (again, needed to be bailed out by Mami), and she lost entire limbs to a witch in Oriko Magica and only survived because Yuma wished her to. Also, Kyouko was trained personally by Mami, which allowed her to hone her skills and learn magic tricks to survive (over the course of her training, she goes from producing one clone to thirteen). The vast majority of magical girls do not have that luxury.

Also, what about Oktavia, who got freaking buckets of blood out of Kyouko? What about Elsa Maria, who would have killed Sayaka if Kyouko hadn't stepped in? What about Charlotte? That's three out of five of the major standard witches in the series, and a fourth, Gertrud was going up against Mami and didn't exactly get a chance to show off.
Oktavia also drained Kyouko in TDS and a subsequent witch managed to actually kill her, so there's that too.
 
Last edited:
While I might have been overly sarcastic in making my points...

You had to Shironi, no worries. There was someone who really was deserving that.

That said.

The MG system is almost flawless in that way (being "almost" is to refer madoka's wish in cannon, something so selfless and supreme that even the incubators didn't saw that coming). Is a closed system designed to renew and sustain itself by killing or witching out all those who makes a wish (or terrible mistake), with the revelations of how this system works as methods to acceelerate the process.

Granted, there are MG's who survives those reveals, but their psyque get severely broken beyond repair if not completely shattered, making a big change in personality like Homura at best, and T6 at worst.

Insolation is the big issue here. The reason why Sayaka didn't witch out because of trauma is because of the support she has, as well as the choices made by the players in the duration of this quest. Yes, even when said players votes took the quest to... unexpected results, and those same players got out of there inmediatly after.

Am I being such a Cap. Obvious here? I might be, but I can't think of a better explanation than this.

So, to Waffles. You really should take your time not only to read the updates but also the voters posts, and their arguments on said votes. Just a little... even friendly (very friendly) advice.

EDIT: And... I posted a bit late for this. Waffles, really, what's wrong with you? This is SQ, if you don't like how things are being worked just refrain from posting and deal with it.
 
Last edited:
Kyouko at the time of this post has a +35 to all combat rolls. She really ought to be running rings around Sayaka but offended the dice gods in a previous life or something.

At least in the context of this quest I have always assumed that Mitakihara in particular is a blender in comparison to other cities. Like, in Kasamino starvation is an actual thing because people can actually win their fights. Maybe this too is a byproduct of the loops. Something something karmic potential whatever. Mami was just able to get by because she's superhuman even to the other superhumans.

Of course, OOC the reality is combat is this way because the GM wants combat to be hard and the first several threads were dedicated to making Sayaka an unkillable tank. Which requires Witches to be a certain level of danger, and it'd ring pretty hollow if other character got treated with kid gloves.
 
[x] Back up and protect Tomo and Yoko.
[x] We need Sukuyo to move up and facetank it so Tomo and Yoko can get back on their feet.
[x] If it goes after us instead of her, use firefists to deter it.

You do a jump backwards. "Sukuyo!" You shout. "Distract it!"

"Already t-there." She says with a smirk. She pulls out a shotgun and rushes to the hand, before she lets out a flaming shot. It glances off of the hand's armor, before it promptly gives her a vicious punch to the face. She's sent flying backwards, before she slides across the ground and twirls her gun, replacing it with a pair of submachine guns.

[ROLL: 42+20] http://[MALICIOUS WEBSITE]/roller/view/4555719/

You pull backwards, dodging another musical note before one of them clips your arm. You let out a yelp in pain, and you look to see that a chunk has been torn out of it. The witch dodges around Sukuyo, before it blindsides you with a vicious punch. You raise a hand in reflex, but it's not enough to send you flying to the side and tumbling across the ground like a ragdoll. The music swells as you're thrown around, before it flicks you in the stomach with its index finger. Spit goes flying out of your mouth, as you're sent into the air.

[OPTION SELECT]

[] Write-in what to do.

[] Attack...
-[] Index (31%) (DR: 67%)
-[] Eye. (12%) (DR: 88%)
-[] Middle (35%) (DR: 61%)
-[] Ring (32%) (DR: 64%)
-[] Little (30%) (DR: 60%)
 
Hang on, don't we have that chain-attached fist launching thing in our gauntlets?

[X] On the witch's next pass, dodge and fire fist with the intent of wrapping the chain around an extremity. If successful summon full armour.

Our armour is stupid heavy if I remember correctly, right? Because this thing's too damn fast, and we need it immobilised or at least slowed.
 
Maybe this is really obvious, but it'd probably be a good idea to remove all of the fingers before trying to go for the eye (which is probably its weak spot); not only then will it not be able to clench to defend itself, it also won't be able to shoot notes at us.
 
[X] On the witch's next pass, dodge and fire fist with the intent of wrapping the chain around an extremity. If successful summon full armour.
 
[X] On the witch's next pass, dodge and fire fist with the intent of wrapping the chain around an extremity. If successful summon full armour.
 
[X] On the witch's next pass, dodge and fire fist with the intent of wrapping the chain around an extremity. If successful summon full armour.
 
[X] On the witch's next pass, dodge and fire fist with the intent of wrapping the chain around an extremity. If successful summon full armour.
 
[X] On the witch's next pass, dodge and fire fist with the intent of wrapping the chain around an extremity. If successful summon full armour.
 
[X] On the witch's next pass, dodge and fire fist with the intent of wrapping the chain around an extremity. If successful summon full armour.
 
[X] On the witch's next pass, dodge and fire fist with the intent of wrapping the chain around an extremity. If successful summon full armour.
 
[x] On the witch's next pass, dodge and fire fist with the intent of wrapping the chain around an extremity. If successful summon full armour.
 
[x] On the witch's next pass, dodge and fire fist with the intent of wrapping the chain around an extremity. If successful summon full armour.
 
Back
Top