Name: Spirit of the Heart Lands, nicknamed Hearty (As for her real name, she has forgotten it.)
High Aspect: Lonely Relic of a Forgotten Age
Trouble: Humanity Lost in Time
Aspects:
- Talking to Nature is easy! Humans? Not so much: After her many many years of seclusion from humankind Hearty finds it far easier to talk to animals than it is ever to talk to a human. She is very socially awkward and has great trouble communicating with Humans.
- Mirrors the Shifting of Nature: Hearty's mood tends to directly reflect that of her surroundings. In a calm peaceful forest she will be exactly that, but in a turbulent storm with ferocious winds she can be hyperactive and a penchant for laughing manically. This also extends to her current physical form
- A Friend would be Nice: Hearty for the first time in a very long time wants to have a human friend. She feels that she has lost to much of her connection to humanity and she thinks having a friend could help her get it back.
Powers and Abilities:
Nature Whisperer- Hearty is able to communicate or commune with nature as she so pleases. But how informative and helpful these conversations are depends often on the thing being spoken to. Things like beasts or animals depend on just how intelligent the creature in question is. But they tend to be the most informative over other parts of nature. Things like trees or plants in general tend to give off moods, and these moods can give a bit of insight to the history of an area over time. Insects are extremely difficult to read but things like ants can sometime be informative due to there hive like structure. When it comes to spirits its very easy for her to talk to them without any trouble.
Ever Shifting Druid- Hearty tends to constantly change forms into different animals or plants as she so desires. There are very few beasts that she can not become at will. This tends to include things like dragons.
Mark of Nature- Hearty can place a mark onto others discreetly that causes nature to act differently around the person in question. This can either make it where nature treats that person in question well, were predators avoid them and they find it easy to harvest from natures bounty. To where everything seems to be out to harm you. Squirrels run off with your bags and wolves have it out for you something fierce. Poison berries seem to be all you can find and tree 'just happen to' fall over on top of you. This mark can be dispelled and its usually placed behind the right ear lobe.
Domain over the Wilds- Hearty has the ability to exert control over wildlife and foliage in her present area. She can command animals to help her and come to a deep understanding of the area around them. This is done by 'rooting' herself to the terrain and she can't move far from there area without losing control of it. If control is lost she must root herself to that domain once again.
Wind, Earth, Water, Fire- The Druid has exceptional control over these specific elements of nature. (In short she can shoot fireballs at people or gusts of wind. Or manipulating the earth to spike out and stab people. Nothing super impressive that will outshine other people who main focus involves one of these elements)
Nature Parts at my Passing- Hearty exhibits an incredible ability to quickly move through terrain and nature. Trees part at her passing and terrain seems to shift to match her current need. She can easily terrain through the earth and cut through even the toughest of foliage.
Rise up Trees- Hearty can temporarily cause the trees in her present area to turn into Treants. This lasts for a couple of hours.
Equipment and inventory:
Sword of Liberty and Justice- A remarkable sword made out of the toughest of petrified wood. Although it tends to look out of place on Hearty. Truth is that this sword belongs to a friend of hers from a time long ago. She carries it in remembrance of her best friend. This sword cuts down oppressors and fiends with ease.
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Pls do not bully lonely forest spirit/Druid. All she wants is maybe a friend or two. She's a character I played in a Level 20 D&D campaign. She of course isn't that strong. Hope I didn't miss anything on this sheet.