Oath Sign: Breath of the Wild

Name: Minoru Mineta

High Aspect: Grape Juice
Trouble: Worst Pervert Ever

Aspects:
  • Hello nurse!: He's an open pervert and will chase any girl with the slightest hint of sexiness. He shows absolutely no shame and one of his goals in life is to... well... better not list it here.
  • Cowardly (Pervy) Tiny Lion Thing: When met with adversity his first instinct is to run as fast as his pathetic little legs can get him. However when push comes to shove he can gather himself in order to look as cool as possible while trying not to shit his already soiled pants.
  • No respect: How others treat him due to his perverted nature. Still somehow makes a few friends somehow...
  • Is actually competent?: Is actually one of the most smartest students in the U.A. Academy and was still able to pass the entrance exam.

Skills:
  • Quirk: Pop Off - Highly sticky black balls form in place of his hair whose stickiness depend on his bodily processes. He can rip them and throw them at other people. If he rips them off too fast then his skin will start to rip apart causing bleeding.
  • Grape Rush: He runs straight at his target and rapidly throws his balls at them and... that's about it.

Inventory:
  • Hero suit: His costume specially designed to work with his power. Equipment to note are his mask which leaves his balls exposed and his gloves which are made of specially made material that won't stick to his balls. The rest of his costume isn't so non-stick.
  • His smart phone.
  • A bunch of "magazines." (Will remove if too much)
  • His school uniform.
  • School Backpack.
You thought it was going to be Deku but was me, MINORU MINETA!
...This is a bad idea :/
 
I...sincerely hope he doesn't run into Sil'lice and then interact with her for any meaningful length of time.

Seems like the kind of individual who'd piss her off, while simultaneously not have the social or personal power to keep her from trying to remove his head.
I'm not sure Michelle would actually kill him...

But I wouldn't want to test that theory.
 
As an automata, Duine would most likely misinterperate a lot of what Mineta does :V

...

Be right back, I need to add an aspect.
 
I'm not sure Michelle would actually kill him...

But I wouldn't want to test that theory.
Sil'lice....would hesitate exactly as long as it takes her to realize that the human, peasant lecher is hitting on her.

I mean, maybe if he was a drow and buggered off the moment she noticed him things would be fine, but as is pursuing her is suicide by cop Val.
 
@Look to the Left
It's come to my attention that an applicant is very uncomfortable with your choice of character because of his extremely prominent, unrepentant perversion, and that his PC would become a target of such. I'm curious, what is your reasoning for picking Grape?

Mosly for the lols and being the joke character. If you want I can either limit his perversion or choose another character.
 
Mosly for the lols and being the joke character. If you want I can either limit his perversion or choose another character.
You won't find very many sexual shenanigan lols here, unless ostracization is funny to you. Harassment is not something I will make jokes about unless it's deliberately part of a slimy, unlikable NPC's character; it is simply not in my GMing style.
 
It's come to my attention that an applicant is very uncomfortable with your choice of character because of his extremely prominent, unrepentant perversion, and that his PC would become a target of such. I'm curious, what is your reasoning for picking Grape?
Eh, I've seen worse shenanigans than his in others series. I've seen enough series to know Mineta is kinda far from the worst.
 
You won't find very many sexual shenanigan lols here, unless ostracization is funny to you. Harassment is not something I will make jokes about unless it's deliberately part of a slimy, unlikable NPC's character; it is simply not in my GMing style.
I guess I'll just go and choose a different character tomorrow then. I'll just put a rejected on my original sheet.
 
Eh, I've seen worse shenanigans than his in others series. I've seen enough series to know Mineta is kinda far from the worst.
"I've seen worse" is a terrible defense of someone's actions. Just because someone punches someone, and someone else shoots someone, doesn't mean the puncher gets away scot-free because the shooter did something worse.
 
After an epiphany--And hours of searching through inadequate pictures and art--I've realised how similar Doty from Critical Role is to Duine, and therefore, have hijacked borrowed a few concepts and art from the character.




Also, would it be too much if I added a well-used satchel, cloak, a dozen or so inkpots and quills, and some tomes, both empty and filled with sketches and scrawls? Maybe I should add some clothing to hide his uh.. Automaton..Ness.
 
AMCS - Obligatory Military Shooter Guy
Tomorrow or the day after, depending on how long it takes for... five people that I know of to finish their sheets.
Here's one of them.

Name: Specialist William "Willie" Ihaka Ngata


High Concept: Veteran Trooper of The Regiment - Volunteered out of a sense of vague nihilism colliding with a sense of debt owed to his country and a core base of ideals, and several tours of duty in clashing with both human ideological foes and alien invaders have tarnished neither motivation to date. A professional who doesn't have much in terms of aspirations, and so his rank has hardly budged since he first transferred into the Service. If he's tasked with a job, it's a fair assumption that he will accomplish it.

Trouble: These truths are self-evident - If something looks obvious from a logical stand point, there's a good chance that the reason is because it indeed is. Common sense might not be something that is taken for granted, but for him it is, and if someone makes a particularly bad error he will not let them off the hook. Intelligent beings tend to have an organ or part to let them think, and they ought to put to use the incredible gift they've been given. This becomes amplified when he's treating a patient - people who keep making it harder for him to save them only serve to irritate him more.

Other aspects:
  • Best and worst of both worlds - Willie descends from two different ethnic groups, and as a result of his mixed upbringing he got to experience both the highs and the lows of each side. He was liked for being both "strong" and "smart," yet was mocked for being neither "truly civilized" nor "enlightened." The rather bad taste the experiences left in his mouth made their mark; if he encounters any form of racism - or really, any form of discrimination - he's going to move in and put a stop to it.
  • Don't trust an Alien until they prove it - A surprise alien invasion would make anyone suspicious of the intruders, and for Willie it's no different. If it doesn't look human, he's gonna want to make sure that Humans don't have beef with them and vice versa before he lets his guard slip even an inch. He's had a close call with one before, and he isn't keen on subjecting himself to that experience again. Friendly, hostile, whatever the opening, Willie's start is the same: his name, and a request for why they're present if they're meeting him or a statement going directly to the point if he's seeing them.
  • Pros keep it simple, stupid - If there's one thing he's learned in serving across the different branches he's seen time in, it's that simplicity matters and should always be the first choice. Any problem that has an easy solution should have the easy solution used; don't make it harder than it needs to be, especially when lives can be on the line. This extends to talking as well: say only what needs to be said, and nothing more. Trying to sound smart should be kept to the appropriate job or an academic institution, not out on the field where time matters. It also means not getting too buddy buddy with partners - being friendly is one thing, becoming friends is quite another - to keep ones head on the job and shutting down any ego trips or otherwise narcissistic displays; letting someone believe they're better just because only makes it harder to work as a team, as far as Willie sees it. And when he does work as a team, he makes sure that the adage "friends who stay friends don't talk politics or religion" is adhered to; when there's a sidetrack regarding a heated topic that isn't the matter at hand, Willie steps in and breaks it up in a hurry. Talking about government or the economy should look like is nice outside, but when there's more pressing concerns all he sees is divisive talk that's just going to make their actual job harder.
  • Forgive and forget - Keeping one's focus on the job is hardly an easy ask for anyone period, but it's even harder when one is mentally affected by a grudge or other bad thoughts regarding a target or other involved person, directly or otherwise. Willie knows this problem all too well, and in making sure that he does not make this mistake will not hold a grudge against anyone or anything once the situation has been rectified or, in other words, he's "gotten even."
  • Honor's kind of overrated - In contemporary times, the only goal in the end is to win. It's a nice thought of being in conflicts where everyone follows the rules, but in reality that's never gonna be the case; heck, the service he's a member of outright tries to win by circumventing the rules altogether. Willie will be a gentleman, so to speak, where he believes he can be, but if the situation forces him to be dirty to fix it, then he won't hesitate. They might care how he wins, but they probably won't care how he loses - especially if it means losing his life.
  • Fact: Life sucks - From Nazis, to Commies, to Aliens, Willie's had to contend with it all. From an outside view, nothing on Earth really seems fair, and in a way that view is right. For Willie, he's just come to accept that life isn't always gonna play nice, and the only thing that one can do is to just roll with the hits. The only certainty that he knows of is that at some point in the future he's gonna die; everything else is up to him and to factors beyond his control. It's his most oft-given advice to others when they seem bent out of shape, for better or worse.
  • Get busy livin' or get busy dyin' - At the same time, just because you're gonna die doesn't mean it's not worth doing anything. The world doesn't end with just one person, and Willie knows it well enough that he's probably one of the last people who'd qualify for that spot; be it learning or doing, there's no reason for one to waste time. In the service, no one is too worthless to leave behind, and no life is not worth saving. Humans didn't evolve to just stand idle and die, surely (though they are gifted the option of a choice in that regard). So for anyone who asks, Willie's point of view is very straightforward: "get busy living, or get busy dying."
    • At the same time, if he knows he has to be patient with someone he will be. Just as going too slow only causes problems, so does going to fast. If it means the job will get done better, Willie will take the speed down a notch.
  • In any clime and place - Training for The Regiment meant that Willie had to be prepared to go anywhere in the world, and that meant going to any climate: cold, hot, humid, dry, you name it he has to account for it. As a result, he doesn't particularly care for the region he's in, but he's also somewhat easy to irk if someone else goes ranting about it. If they can't handle the weather, why did they come along to begin with? A mission isn't going to necessarily be nice as to its location, after all.
    • Before he even enlisted, Willie was applying rifle skills outside of the range to bring down and back all sorts of wildlife. Hunting became a minor past time for him, and he came to learn by instinct where an animal's weak spot was after 1-2 shots. If there's a big game that needs to be stopped, Willie will do it in a jiffy.
  • Lone Wolf = Lone Death - Aside from "simplicity is the best option," the most important lesson Willie learned in serving to date is that people who try to go alone and or play hero don't last long. While the nihilism says he shouldn't care about it, the utilitarian inside says to stop such a pointless waste. Thus, whenever he meets a potential partner or ally, he will always lean against the "split up and work independently" option; better to have two bodies working the same problem down than splitting up and getting neither.
  • Fear schmear - From the time he's seen in The Regiment and consequently his experiences across the globe that is the Earth, Willie's utilitarian nihilism has led him to conclude another thing: what's the point in fear? If he's gonna die, he's gonna die. Won't stop him from trying otherwise, but like divisive arguments the only thing fear's good for is impeding his performance in action. It's not necessarily the reason he's hard to fear so much as his sheer experience in near-death situations, but the end result is the same: he's not easy to instill fear into.
  • Have a (reasonable) plan - It's a common saying that any plan will often cease to be applicable early on into a problem, but it's better to have one to work at any point at all than to go in blind and leaning on the hope of just doing it on the fly. Willie likes at least having a general outline of what any solution for a problem is going to be, and though he is not adverse to testing he is less willing to go along with doing so on a "hunch."
  • Batsman who could have been - Willie's hobby before deciding he wanted to enter the Defence Force - and other than in rifle shooting - was in playing cricket. And goodness was he good at it. Shattering his school and then national records in batsman stats, Willie seemed destined to follow in the steps of his (not so close) neighbor's best. Until a horrible accident that saw his only friend on his team die, which completely did him in mentally and checked him out of the game, never to return. While his cricket career was over, the skills he garnered from his time in the sport never disappeared; in particular, his skill in working with a team in spite of not really making any true friends save for one had its foundation built during that time, which he carried into the service with a succinct summary: "trust, don't fraternize." Even with those he does not particularly like, coordinating with them on a job is hardly a problem at all.

Medic training: Trained to treat wounded people from a battle; ideally with the proper equipment, but able to make do with makeshift ones as well. Also trained in using the Phoenix Meditool to heal when there's no downtime to properly treat a patient, as well as knowing the steps to prepping and carrying a patient out of harm's way if needing to re-locate is necessary.

Rifle training: Trained to handle a rifle, and given time to be a rather good shot at that. Not precisely John Wick, but becoming a two-time national rifle champion didn't originate from just being average. Be it with just the open iron sights, or with a scope, hitting a reasonable target under a thousand yards is never a big ask. It extends to a lesser extent to sidearms.

Special weapons training: Reverse-engineered Alien weaponry is nothing less than state-of-the-art technology, and with how precious few there are, authorities are keen on making sure their best know how to use them. Possesses training in using the likes of the Phoenix's non-healing capabilities and the Marksman's turret reloading function, as well as maintaining the tools and systems should they face malfunctions.

CQC training: Trained to get out of a scrum if it gets too close. Be it with a knife, a less optimal tool, or just with fists, anything goes in a personal throw-down. Not as good as with a rifle, but training and several tours of duty have produced a more then capable fisticuffs user. Prioritizes going after the weak points of an enemy or disengaging of the enemy is too strong to be fought up close; specific training in breaking attempted grabs.

Special Service training: The Regiment is tasked with waging unconventional warfare, and with an extraterrestrial threat the unit's demands have never been higher. Those who are sent on deployment have been put through the most testing of training regimens, ranging from long-range reconnaissance to waging an insurgency and undertaking stealth operations to handling and disposal of dangerous recovered objects.

Physical conditioning: Training to operate in brutal heat or the more rare chilling frost, and vast dry deserts and dense and steaming jungles means being able to handle walking and running for a long while if need be, especially when carrying heavy loads. It's also trained him to be active for longer than the recommended period of being awake before getting some sleep, though if he does it too often he will wear down like any other person; Service Troopers are tough, but they're not machines.

Survival training: Becoming a member of The Regiment is no easy task, and that includes being able to live on one's own without usual supplies for as long as possible in any environment. But few are more capable of lasting it alone than those who make it into The Regiment, and if one is a member, asking one to survive for so long on their own is never an impossible question. For one who did it at times for fun before even joining, it's almost an insult to even ask the question.

XR-42 Phoenix Meditool - Advanced reverse-engineered alien "wonder healing tool" (as researchers have now dubbed it), makers have little idea about it aside from how it functions. Effective not only for healing in battle (though surprisingly not as effective as conventional medical treatments), but for a variety of other effects, including the strange "hypercharge" effect. Strangely enough, the tool can also be used for more direct combative applications. Runs on regenerating energy. Capabilities include:
  • Emitting a healing beam onto a target, constantly rejuvenating it and building up a "hypercharge." Once it is full (indicated by a mini-screen on the back of the tool for the user to see) the "hypercharge" effect can be triggered, which for the duration (lasting until it completely drains out) gives the recipient an immense boost in power and protection. The beam is required to link with the recipient for the effects to last. Flipping a switch on the Meditool turns it into a slowing beam instead, allowing for the user to apply a constant slowing effect on a hostile target.
  • Discharging a cellular regeneration grenade that instantly heals allies within its radius. Targets hit by this grenade also receive a temporary speed boost.
  • Fires a chloroform shot, which upon making contact with a target either stuns it (biological) or blinds it (mechanical).

V7 Splicer – Electromagetic launcher that fires circular saw blades. Holds 10 saws per magazine. Holding down the trigger charges the loaded blade, which when fired delivers the saw blade with increased travel and rotational speed (as well as becoming electrically charged). Regular fired saws can bounce off of a sturdy-enough wall once, while charged saws can bounce up to 4 times (~1.5 seconds of charging required to gain required rotational speed and energy to achieve the additional bounces effect). Traveling a further distance than the maximum of 500 yards reduces the amount of bounces the saw blade will perform before it comes to a stop.

M16A1 Rifle with attached XM148 Grenade Launcher - Standard issue rifle, chambered in 5.56 NATO. Holds 20 rounds per magazine. Has an underslung launcher capable of firing 40mm Grenades (HE or colored smoke), one at a time. The weapon is meant to be rugged, but does require occasional cleaning after constant use.

L23 Fareye Weapon System – Designated Marksman rifle, developed from a modified Alien weapon system. Fires ionic charges in a 3-shot burst configuration. Holds 18 bursts (6 cylinders) per magazine. The scope allows for up to 1000 yard targets to be calibrated automatically, and carries back-up measurements for even longer ranges (though it is not recommended to engage at such a distance), as well as employing infrared vision to see at night time. It can also be used to discharge a drone that sets up on the ground as an automatic turret, firing singular ionic charges at a moderate rate. The drone is not particularly well protected. Has a limit of 2 drones deploy-able at any one time. Has the longest range of all the weapons.

M1911 Colt with suppressor - Sidearm, chambered in .45 ACP. Holds 7 rounds per magazine. Has a detachable suppressor that disguises the firearm's discharge.

Combat Knife - Knife designed for battle. Can be attached to the rifle and used as a bayonet.

Prototype Munitions Production Pack – Advanced Reverse-engineered Alien tool that can produce ammunition. The production rate is moderately slow, and only recognizes pre-loaded ammunition types (i.e. 5.56 NATO, .45 ACP, 40mm Grenades, Circular Saw Blades, Hand Grenades, M18 Claymores, Ion Cylinders, Drone Turrets). Can be used while worn on the back but is more efficient when set up on the ground.

Other equipment:
  • Medkit - A pack that has all the tools and materials a medic needs to save a life on the field.
  • 4 x Fragmentary grenades
  • 4 x M18 Claymore mines
  • 4 x 40mm HE Grenades
  • 12 x 40mm Smoke grenades (one each of Red, Yellow, Blue, Green, Orange, Purple, White, Brown, 4 of standard gray) – can be used by hand or via the XM148 launcher.
  • 3 x Ion turret drones - can be used by hand or via the L23 launcher.
  • PRC-77 Radio - doubles as a miniature jukebox that's loaded with 60's music.
  • Utility Fatigue Shirt
  • Undergarments
  • Tropical Jungle Jacket (1st Pattern)
  • Jungle Trousers (1st pattern)
  • Para Boots
  • Jungle Hat (Later Pattern Liner)
  • Headband
  • M1967 Davis Belt
  • M1967 Ammo Pouches
  • M1967 Buttpack
  • M1967 Suspenders
  • M1967 Compass Pouch
  • M1956 1 Quart Canteen
  • M1967 Canteen Cover
  • M1967 Tri-folding E-Tool & Case
  • Backpack compatible weapon holding rack
  • Compass
  • Field Towel
  • Socks
  • Boxer Shorts
  • 2 Qt Canteen
  • 5 Qt Canteen
  • Canteen Cup
  • M1951 E-Tool
  • Mess Kit & Utensils
  • 3 x MCI Rations
  • Utility kit
  • Firearm cleaning and repair kit
  • SRPA Weapon repair kit
  • Flashlight
  • Batteries
  • M17A1 Field Protective Gas Mask
  • Tropical Rucksack
  • M8A1 Scabbard
  • M1942 Machete
  • M1967 Self Sharpening Sheath
  • Pencils
  • Small pocket book
 
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"I've seen worse" is a terrible defense of someone's actions. Just because someone punches someone, and someone else shoots someone, doesn't mean the puncher gets away scot-free because the shooter did something worse.
To my knowledge Mineta is treated as a disgusting loser than no one likes in series, so it would pretty standard if he were treated that way here.
 
"I've seen worse" is a terrible defense of someone's actions. Just because someone punches someone, and someone else shoots someone, doesn't mean the puncher gets away scot-free because the shooter did something worse.
As far as that kind of example go, I pretty much saw enough to complete dissociate fiction from reality.

Aaaaanyway, yeah, not exactly the place for that kind of debate. But even if it could be amusing to see others try to murder him, Mineta is probably not the best pick for this.
 
Honestly I am just imagining Volga or Thane in this clusterfuck and cue

"What do you mean the Darknuts and the Lizalfos/Dinolfos/Lesser Dragons formed their own fucking nations?!"

"We gotta recognize them. They did help in fighting the Calamity."

"But those are fucking Darknuts and Lizalfos!"

Thane: "Wow, racist much?"

Malice monsters are cursed after death to fight mindlessly, so I don't think they'd actually be capable of changing sides. Same goes for the stal types, no free will left in them to think for themselves. Even in the case of Volga and Thane it'd just as often be "I fear the pain they can inflict on me short term more than what Ganon can do to me long term" as it is true loyalty.

Thane: "The beatings will continue until individuality improves!"
 
Cosmetics like this are fine to add.
Also adding the I'ma Just Write This Down Aspect, which is--

"The urge to record anything and everything new to his eyes for later pondering occasionally overtakes the automata despite his near perfect memory. Whether it be because he wants his findings to survive even when his existance is extinguished, or because he wants to share his research and gift his knowledge to those without, Duine de Iarann constantly carries tomes of scribbled and sketched paper, diagrams and notes washing across every sheet and corner. Keeping a watchful optic over the satchel of books, the automaton is very protective of his physical collections of data, and intentionally harming or stealing the work has a probable chance of triggering a highly violent reaction."

...

Did I just make robot Bruce Banner crossed with Curious George?
 
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Xellos - Big Game Hunter
Well, here we go.

Rosanna
High Concept: Apex Hunter of the Four Corners
Rosanna career truly began when she was conscripted as a "research assistant" for the Wycademy, a wide ranging survey group on monsters. In truth, her assignment of gathering data was mostly secondary to keeping the research team and the towns they visited safe from the ever-present encroachment of enormous monsters. Traveling between Bherna, Kokoto, Pokke, and Yukumo, she found herself traversing and doing battle in everywhere from grasslands with overgrown entrapping forests, lush tropical jungles cut in twain by canyons, scorching deserts where civilizations had fell, frozen tundras filled ice encrusted cave systems, toxic marshes that grew cold enough to kill, active volcanoes where things dwelt in the magma, and a rather pleasant bamboo forest that was mildly misty. There she faced down beatss that had dominated those landscapes as their personal kingdoms, brought them down, and used their parts to make hats. In doing so, she saved those four villages from their greatest enemies, known as the Fated Four, and eventually faced the Corpse dragon Nakarkos in its own lair.​
Trouble: Not Quite A Warrior
Though she has slain many a great beast, Rosanna does not consider herself a true killer. There is a fundamental difference between killing a monster and killing a man(or even an talking thieving cat that just stole your map in the middle of a goddamn volcano) that she has yet to cross, and ideally would never have to cross. She kills monsters in service of people, and even a person who is threatening her life is not exactly a monster.​
Fires Arrows The Size of Spears
Survivalist of Every Wilderness
No Need To Work alone

Powers, Skills, and Abilities:
Enhanced Physicality
Hunters are recruited from those "born strong" and Rosanna is one of those people. She is able to carry and wield slabs of metal longer than she is tall without great difficulty, endure direct hits from monsters capable of shattering boulders with their attacks, live through being set on fire, frozen, electrocuted, and seems to heal off the damage faster than a human could possibly do so with a minimum of medical care and bed rest. She has jumped off cliff faces without breaking anything before turning right around and climbing back up. Her reflexes and speed only seem to hover around the edge of human capability however. Most importantly however, she is able to handle the enormous draw weight of her weapon and fire it as if they were normal arrows.​
Scavenger
Part of being a hunter is making use of your environment, and part of making use of it is turning it into all sorts of tools, medications, traps, bombs, coatings, and arrows. While she is not a tech savvy genius able to make high-tech items, when it comes to finding and using the worlds natural resources to make healing potions, arrow coatings, and similar, she excels. While she was average to good at this part of the job back home, she may be unrivaled at in this world.​
Hunters Skills
Rosanna is an excellent tracker and skilled in the ways of how beasts and animals think. She's good at getting inside their heads, whether that be figuring out where they are, where they plan on going, whether they're hungry or tired, and how they're going to attack.​
Slayer of Giants
Rosanna is used to fighting enemies that hold the advantage in power, speed, durability, and mobility. Therefore, she can only rely on skill and prediction. While she's not faster than a well trained hylian, she is nonetheless very good at not getting hit and hitting back whenever there's an opening. It isn't anything truly special; it is merely a heightened capacity for observation, refined through training, discipline and experience.​
Jack of All Weapons, Master of One
As part of her standard hunter training, Rosanna is proficient in utilizing a wide variant of weapons, from the most normal of swords to strangely anachronistic guns, but the one she will always come back to is the bow. She is an archer of incredible skill, not only to the extent of making accurate shots while on the move and targeting things that are also on the move, but also being able to fire several different specialized shots.
Pierce: A single arrow, drawn back and fired normally. This is not truly a specialized shot so much as the most normal shot she can make. The reasoning for it being considered specialized however, is the weaponry used in firing it. The sheer size of the bow and the arrows it fires make a shot from this only somewhat less dangerous than one from a ballista. Arrows fired this way are meant to penetrate through the harder than steel scales of the various monsters she's fought, and lodge deep into their tissues. On something smaller and not quite so durable, even a single Pierce shot may be fatal. This shot has the greatest range of any of her attacks, and can practically be a sniping tool in the right circumstances.
Rapid: Quickly fires multiple arrows in an arc. While still potent, there's not as much individual power as pierce, nor is there as much range. It is, however, much better for taking care of softer enemies that don't require as much power to shoot through armor. It's great at targeting weak spots, hitting the weakest spot several times in quick succession.
Spread: Fires several arrows at once in a spread pattern. This is a shot for firing at multiple enemies at once. It suffers at targeting a single enemy however, and in terms of power, these arrows have the least. They are still enough to slay minor enemies however.
Heavy: The only of these shots that requires specialized ammunition. Another shot that fires a single projectile. If Pierce is for getting through hard armor, and Rapid is for taking care of things without a hard outer shell, Heavy is for causing damage to something that is nothing but armor. Of all her shots, this has the shortest range, but deals the most damage, being used to cause hardened armor to break rather than piercing through it and causing damage to the soft parts below. When trying to break an Uragaan's chin open, or cripple a Hermitaur's claw, this is the shot you'd use. Rather than arrows, this fires a large metal ball.​
Equipment and Inventory
Redhelm Armor
A set of leather and bone armor crafted from the materials of the mightiest bear in all the world, from a world with a great many mighty bears. It has a distinctly tribal feel to it, and while it doesn't cover everything, the parts it does cover have an incredible defense against physical attack and is insulated against electricity. It's defense is somewhat above that of a very well-crafted set of full-plate, with not even an ounce of the weight. Even the wig part of it is resistant to damage. Rosanna knows how to repair it when it does suffer damage, but she lacks both the parts and the skills to make any more of it. It's blacksmiths who create new armors and weapons after all.​
Benighted Bow
An enormous longbow as long as Rosanna is tall when fully extended, this weapon is capable of folding into a more compact form when not drawn. It is constructed out of the bones, scales, and blood from an elder dragon, and even like this there is some kind of life left in it, as the materials for it were actually drawn from an ancient giants sword constructed of the same material... that could be mined with specialized equipment repeatedly, as the sword would regenerate the lost pieces of itself given time. The bow shares that same property, and never even requires new string due to this. The arrows she fires from this would be wielded as melee weapons or mounted on a ballista in any other circumstance. In fact , the draw weight of this bow is so great that even a very large, very strong man would likely find themselves unable to even budge it. Whenever it fires an arrow, it can be infused with the dragon element, a form of black lightning that is particularly harmful to dragons and other reptilian beings, and is resisted by insects.​
Arrows and Quiver
Enormous projectiles that shouldn't really be called arrows; they more resemble spears than anything else. In fact, they are occasionally used as such when something approaches too closely. The arrowheads are in fact large enough to sever certain objects if used to cut. The quiver is also large to hold such heavy weaponry, and has to be position at an angle so as to not get in the way.​
Heavy Shots
Large metal balls that are used as projectiles in the place of arrows in certain situations.​
Coatings: Slightly sticky fluids that can be applied to arrows, they have a variety of effects depending on the exact composition. Most of them have no effect unless fired into a living creature, but this is not always the case.​
Elemental Coating: Supercharges elemental infusions on arrows, making them more damaging.
Paint Coating: Whatever is hit with this becomes significantly easier to track, giving off a strong scent that does not easily wash off.
Paralysis Coating: A toxin that can render what it hits immobile for some time. Usually requires multiple doses to affect something stronger than an ordinary person, although some things are vulnerable to the particular toxin.
Poison Coating: A toxin that simply sickens and hurts what it gets inside. Usually requires multiple doses to visibly affect something stronger than an ordinary person, although some things are vulnerable to the particular toxin.
Sleep Coating: A toxin that can cause what it hits to fall into a deep sleep. They will of course wake up if they are attacked again. Usually requires multiple doses to affect something stronger than an ordinary person, although some things are vulnerable to the particular toxin.
Blast Coating: Uniquely, this coating doesn't need to get inside a body to work. Nor does it require much to take affect. Coated arrows will violently explode upon impact. Not recommended to use arrows with this coating like spears.
Exhaust Coating: At first glance, this appears to be a weaker Sleep Coating, only making an enemy tired rather than putting them directly to sleep. However, it's arguably more dangerous. While the deep sleep of the Sleep Coating is short term and can be snapped out of, this is much more debilitating. The toxin of this causes a bone deep weariness to settle on what it hits, depleting their stamina, making them tired and hungry, Making them exhausted and starving. Unlike Sleep, it's no simple tranquilizer. The afflicted will remain exhausted until they get to sleep for some time, eat a hearty meal and restore their energy, or find some inner reserve of strength and power to replace what they lost.​
Dung Bombs
Exactly what it sounds like. No. Not a stink bomb. What the name says. This is a thrown projectile, and it is very, very good at making things really not want to fight anymore, as they would much rather go find something to wash themselves off with. Or, if they thought you were food, you suddenly aren't food anymore.​
BBQ
A portable fire and set-up for cooking food. Don't ask where this goes when not being used. Don't ask how the fire keeps burning. Nobody knows.
Hunter's Tools
The basic tools of the trade beyond simple weaponry. Includes the hunter's notes and log, carving knives, binoculars, a field horn, phials for containing new coatings, fishing rods and bait, bug nets, and pickaxes.​


I figured I should probably start without healing potions and flash bombs and such, but I honestly just couldn't resist keeping dung bombs. Especially since they're the one type of bomb that always makes its way into my kit nowadays. No other bomb is so useful so often.
 
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