Well, here we go.
Rosanna
High Concept:
Apex Hunter of the Four Corners
Rosanna career truly began when she was conscripted as a "research assistant" for the Wycademy, a wide ranging survey group on monsters. In truth, her assignment of gathering data was mostly secondary to keeping the research team and the towns they visited safe from the ever-present encroachment of enormous monsters. Traveling between Bherna, Kokoto, Pokke, and Yukumo, she found herself traversing and doing battle in everywhere from grasslands with overgrown entrapping forests, lush tropical jungles cut in twain by canyons, scorching deserts where civilizations had fell, frozen tundras filled ice encrusted cave systems, toxic marshes that grew cold enough to kill, active volcanoes where things dwelt in the magma, and a rather pleasant bamboo forest that was mildly misty. There she faced down beatss that had dominated those landscapes as their personal kingdoms, brought them down, and used their parts to make hats. In doing so, she saved those four villages from their greatest enemies, known as the Fated Four, and eventually faced the Corpse dragon Nakarkos in its own lair.
Trouble:
Not Quite A Warrior
Though she has slain many a great beast, Rosanna does not consider herself a true killer. There is a fundamental difference between killing a monster and killing a man(or even an talking thieving cat that just stole your map in the middle of a goddamn volcano) that she has yet to cross, and ideally would never have to cross. She kills monsters in service of people, and even a person who is threatening her life is not exactly a monster.
Fires Arrows The Size of Spears
Survivalist of Every Wilderness
No Need To Work alone
Powers, Skills, and Abilities:
Enhanced Physicality
Hunters are recruited from those "born strong" and Rosanna is one of those people. She is able to carry and wield slabs of metal longer than she is tall without great difficulty, endure direct hits from monsters capable of shattering boulders with their attacks, live through being set on fire, frozen, electrocuted, and seems to heal off the damage faster than a human could possibly do so with a minimum of medical care and bed rest. She has jumped off cliff faces without breaking anything before turning right around and climbing back up. Her reflexes and speed only seem to hover around the edge of human capability however. Most importantly however, she is able to handle the enormous draw weight of her weapon and fire it as if they were normal arrows.
Scavenger
Part of being a hunter is making use of your environment, and part of making use of it is turning it into all sorts of tools, medications, traps, bombs, coatings, and arrows. While she is not a tech savvy genius able to make high-tech items, when it comes to finding and using the worlds natural resources to make healing potions, arrow coatings, and similar, she excels. While she was average to good at this part of the job back home, she may be unrivaled at in this world.
Hunters Skills
Rosanna is an excellent tracker and skilled in the ways of how beasts and animals think. She's good at getting inside their heads, whether that be figuring out where they are, where they plan on going, whether they're hungry or tired, and how they're going to attack.
Slayer of Giants
Rosanna is used to fighting enemies that hold the advantage in power, speed, durability, and mobility. Therefore, she can only rely on skill and prediction. While she's not faster than a well trained hylian, she is nonetheless very good at not getting hit and hitting back whenever there's an opening. It isn't anything truly special; it is merely a heightened capacity for observation, refined through training, discipline and experience.
Jack of All Weapons, Master of One
As part of her standard hunter training, Rosanna is proficient in utilizing a wide variant of weapons, from the most normal of swords to strangely anachronistic guns, but the one she will always come back to is the bow. She is an archer of incredible skill, not only to the extent of making accurate shots while on the move and targeting things that are also on the move, but also being able to fire several different specialized shots.
Pierce: A single arrow, drawn back and fired normally. This is not truly a specialized shot so much as the most normal shot she can make. The reasoning for it being considered specialized however, is the weaponry used in firing it. The sheer size of the bow and the arrows it fires make a shot from this only somewhat less dangerous than one from a ballista. Arrows fired this way are meant to penetrate through the harder than steel scales of the various monsters she's fought, and lodge deep into their tissues. On something smaller and not quite so durable, even a single Pierce shot may be fatal. This shot has the greatest range of any of her attacks, and can practically be a sniping tool in the right circumstances.
Rapid: Quickly fires multiple arrows in an arc. While still potent, there's not as much individual power as pierce, nor is there as much range. It is, however, much better for taking care of softer enemies that don't require as much power to shoot through armor. It's great at targeting weak spots, hitting the weakest spot several times in quick succession.
Spread: Fires several arrows at once in a spread pattern. This is a shot for firing at multiple enemies at once. It suffers at targeting a single enemy however, and in terms of power, these arrows have the least. They are still enough to slay minor enemies however.
Heavy: The only of these shots that requires specialized ammunition. Another shot that fires a single projectile. If Pierce is for getting through hard armor, and Rapid is for taking care of things without a hard outer shell, Heavy is for causing damage to something that is nothing but armor. Of all her shots, this has the shortest range, but deals the most damage, being used to cause hardened armor to break rather than piercing through it and causing damage to the soft parts below. When trying to break an Uragaan's chin open, or cripple a Hermitaur's claw, this is the shot you'd use. Rather than arrows, this fires a large metal ball.
Equipment and Inventory
Redhelm Armor
A set of leather and bone armor crafted from the materials of the mightiest bear in all the world, from a world with a great many mighty bears. It has a distinctly tribal feel to it, and while it doesn't cover everything, the parts it does cover have an incredible defense against physical attack and is insulated against electricity. It's defense is somewhat above that of a very well-crafted set of full-plate, with not even an ounce of the weight. Even the wig part of it is resistant to damage. Rosanna knows how to repair it when it does suffer damage, but she lacks both the parts and the skills to make any more of it. It's blacksmiths who create new armors and weapons after all.
Benighted Bow
An enormous longbow as long as Rosanna is tall when fully extended, this weapon is capable of folding into a more compact form when not drawn. It is constructed out of the bones, scales, and blood from an elder dragon, and even like this there is some kind of life left in it, as the materials for it were actually drawn from an ancient giants sword constructed of the same material... that could be mined with specialized equipment repeatedly, as the sword would regenerate the lost pieces of itself given time. The bow shares that same property, and never even requires new string due to this. The arrows she fires from this would be wielded as melee weapons or mounted on a ballista in any other circumstance. In fact , the draw weight of this bow is so great that even a very large, very strong man would likely find themselves unable to even budge it. Whenever it fires an arrow, it can be infused with the dragon element, a form of black lightning that is particularly harmful to dragons and other reptilian beings, and is resisted by insects.
Arrows and Quiver
Enormous projectiles that shouldn't really be called arrows; they more resemble spears than anything else. In fact, they are occasionally used as such when something approaches too closely. The arrowheads are in fact large enough to sever certain objects if used to cut. The quiver is also large to hold such heavy weaponry, and has to be position at an angle so as to not get in the way.
Heavy Shots
Large metal balls that are used as projectiles in the place of arrows in certain situations.
Coatings: Slightly sticky fluids that can be applied to arrows, they have a variety of effects depending on the exact composition. Most of them have no effect unless fired into a living creature, but this is not always the case.
Elemental Coating: Supercharges elemental infusions on arrows, making them more damaging.
Paint Coating: Whatever is hit with this becomes significantly easier to track, giving off a strong scent that does not easily wash off.
Paralysis Coating: A toxin that can render what it hits immobile for some time. Usually requires multiple doses to affect something stronger than an ordinary person, although some things are vulnerable to the particular toxin.
Poison Coating: A toxin that simply sickens and hurts what it gets inside. Usually requires multiple doses to visibly affect something stronger than an ordinary person, although some things are vulnerable to the particular toxin.
Sleep Coating: A toxin that can cause what it hits to fall into a deep sleep. They will of course wake up if they are attacked again. Usually requires multiple doses to affect something stronger than an ordinary person, although some things are vulnerable to the particular toxin.
Blast Coating: Uniquely, this coating doesn't need to get inside a body to work. Nor does it require much to take affect. Coated arrows will violently explode upon impact. Not recommended to use arrows with this coating like spears.
Exhaust Coating: At first glance, this appears to be a weaker Sleep Coating, only making an enemy tired rather than putting them directly to sleep. However, it's arguably more dangerous. While the deep sleep of the Sleep Coating is short term and can be snapped out of, this is much more debilitating. The toxin of this causes a bone deep weariness to settle on what it hits, depleting their stamina, making them tired and hungry, Making them exhausted and starving. Unlike Sleep, it's no simple tranquilizer. The afflicted will remain exhausted until they get to sleep for some time, eat a hearty meal and restore their energy, or find some inner reserve of strength and power to replace what they lost.
Dung Bombs
Exactly what it sounds like. No. Not a stink bomb. What the name says. This is a thrown projectile, and it is very, very good at making things really not want to fight anymore, as they would much rather go find something to wash themselves off with. Or, if they thought you were food, you suddenly aren't food anymore.
BBQ
A portable fire and set-up for cooking food. Don't ask where this goes when not being used. Don't ask how the fire keeps burning. Nobody knows.
Hunter's Tools
The basic tools of the trade beyond simple weaponry. Includes the hunter's notes and log, carving knives, binoculars, a field horn, phials for containing new coatings, fishing rods and bait, bug nets, and pickaxes.
I figured I should probably start without healing potions and flash bombs and such, but I honestly just couldn't resist keeping dung bombs. Especially since they're the one type of bomb that
always makes its way into my kit nowadays. No other bomb is so useful so often.