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I now have less of an idea what is happening than I did before.

I blame whatever jerk thought it was a good idea to write these things out of order.

He's a monstrous cannibal who levelled veiled threats against you not too long ago and also he's an Espada. What did Cirucci think was mysterious about his unbrooking manner?

Less about being mysterious, and more about realizing he's possibly not as safe to be around as she thought. She's been a little bit pushy towards him in the past, and he's put up with it, but here he just more or less explicitly remarked about how if something bad happened to her down here, no one would ever find out.


Each other. Death god against death god.

How did she know that was the end of the story?

Aaroniero has very expressive body language. All kinds of nuances there.
 
I mean, Nemo holding back is going to be pretty obvious to anyone who's been given a basic education on their enemy. "Has the Arrancar used their Ressureccion? No? Then they're still holding back."

It's fun to imagine a readers reaction to Horrormoth. Nemo is fairly friendly as a character - or at least not bloodthirsty. Horrormoth... is not. Sure Nemo is very characteristic in theme but there's a world of difference between Nemo in and out of Resureccion.

Sure there are much stronger resureccion such as Cirucci's 30 seconds of power but I'm fairly sure Nemo's is up there for one of the most horrifying.
 
Also, it would probably be a thing where Nemo's dialogue is normally written as free-flowing text. Or subtitles, in the anime.

Her releasing Polilla would probably be the first time she would speak on-screen from the viewer/reader's perspective.

Of course, I also feel like it would be nice to raise it by one more rank before we have to use it in the Winter War, so there's a decent chance it would be even more horrifying than at her current stats by the time she uses it against Ichigo & Pals.
 
It's fun to imagine a readers reaction to Horrormoth. Nemo is fairly friendly as a character - or at least not bloodthirsty. Horrormoth... is not. Sure Nemo is very characteristic in theme but there's a world of difference between Nemo in and out of Resureccion.

Sure there are much stronger resureccion such as Cirucci's 30 seconds of power but I'm fairly sure Nemo's is up there for one of the most horrifying.

well from a manga perspective it would work well as one of the first to see, or at a later date to show that even the nicer arrancar are immensely ruthless.
 
It's fun to imagine a readers reaction to Horrormoth. Nemo is fairly friendly as a character - or at least not bloodthirsty. Horrormoth... is not. Sure Nemo is very characteristic in theme but there's a world of difference between Nemo in and out of Resureccion.

Sure there are much stronger resureccion such as Cirucci's 30 seconds of power but I'm fairly sure Nemo's is up there for one of the most horrifying.
Nemo in her Resureccion is pretty similar to a Visored with control issues. Most arrancar merely get their unique hollow power back when they release, but Nemo gets a strong infusion of her nature as a hollow. Once we even had an option to try eating Findor. The dramatic personality change is a bit similar to how inner hollow Ichigo is a complete lunatic.
 
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{X} Violence is Usually The Answer. Legal niceties aside, Espada thrones have always changed owners via bloodshed. Offer to have things out with Nnoitra right now. Sure, he's an invincible killing machine, but it would tie everything up neatly.
 
So I mentioned before that I sometimes have too much fun writing Luppi.It's just fun to write him banter with people and sometimes it can easily lead to me forgetting his actual character and role in the narrative. The currently in-progress update was a good example of this. I had a lot of fun writing a scene of him that ended up not working at all for the actual story, being pretty much just crack. So I scrapped it and wrote something very different.

But, being a generous soul, I am posting this here as a non-canon QM omake. You can consider it an excerpt from a hypothetical Number None Abridged series, if you like :V

Stage Fright



"Sooo," Luppi says, rubbing his hair. "This is kind of awkward.

The handsome Shinigami gives him a flat glare for only answer. Both his hands are clutching the hilt of his weird split-scythe weapon, but his grip is shaky - there is a bloody tear in his uniform where Luppi's hand sliced clean through the skin, and his chest is probably sporting a couple of impressive bruises, at a guess.

"I mean, I appreciate the effort, you know. It's just, I was there because my skills lie in fighting multiple opponents, and there's just, like… Not enough of you. I'm sorry, honey. You're just not enough on your own."

Luppi briefly glances above, where Grimmjow rushes like a meteor and clash with the Captain in an impact so harsh the shockwave makes his chest rumble. Hail falls onto his shoulders from a crack in the Shinigami's ice, and Luppi sighs wistfully.

The pretty one takes this opportunity to try flash-stepping up to him, and Luppi grins, raising his arm to block the blade. There is a clicking sound and all three other scythes join the first, closing on his arm like a claw, and the Shinigami pulls back in a wrenching gesture…

The uniform tears, and a few drops of blood fall to the ground below. Then they stop, the cut to shallow to shed more. Luppi looks at the wound, then at the Shinigami, his expression one of deep compassion.

"Yeah, sorry. That's Hierro for you. This is getting kind of embarrassing."

The Shinigami pants heavily… Then lowers his sword and chuckles, flicking a lock hair out his feather-adorned eyes.

"It does, right? I'm sorry about that. I can do a lot better than that, it's just, I guess you could say I have stage fright."

"Is that so?" Luppi asks, tilting his head. Then he raises an eyebrow. "Isn't it more like… Performance anxiety?"

The Shinigami chuckles.

"No, not at all. It's the crowd, you see. Embarrassing secret powers that I can't reveal to my friends, you know the kind."

Luppi nods wisely.

"Yes, absolutely. You have no idea of the flack I get just because my presence makes all allies turn on each other."

"Really? Gods, that would be an awkward one to explain."

Luppi sighs. For a moment, there is silence. He looks at his surroundings - both other Fraccions seem to be having their own dizzying speed contests, and of course above them the Captain is turning the rain into a weaponized hailstorm while Grimmjow is laughing and taunting him and, really, it seems like Luppi got the worst of the lot. No fun at all.

"Look, it's a bit embarrassing to admit," Luppi says, "but I was hoping for this to be kind of… Well, kind of a date. With the well-toned fighting maniac up there. And you're taking a long time to die. Would you mind just…" He waves his hand evasively. "Just kind of keeling over and dying quick? Then I could join Grimmjow and tag-team your Captain and it'd be a really nice day out."

"He's not my Captain," the Shinigami says, rubbing his chest wounds with a wounds, "and honestly, I've seen your Espada's type before. He's like nine out of ten people in the Eleven. You try and help him in his fight, and you will make an enemy for life. Really big on 'this is my fight' drama."

"Hmm." Luppi rubs his chin, thoughtful. "I guess so, yeah. So even finishing our fight quickly would be pointless. Lord, what a waste."

"You think you have it rough?" the Shinigami says, cocking an eyebrow. "I'm literally waiting for you to decide whether I live or die, even though I could put up a decent fight if I was ready to just shame myself forever in my friend's eyes. It's awful."

"It's not like I'm not sensitive to that!" Luppi protests, waving his long sleeves. "I mean, you clearly have something interesting going on. Secret powers you would not reveal to your allies even if it meant your death? Making friends with people who'd judge you like this in the first place? The only Shinigami I've ever met to have some sense of style? You've got a story to tell, my friend, and it'd be a real shame to waste it."

There is a pause.

The Shinigami stares at Luppi, and frowns.

"Are you… Coming on to me?"

"What? No!" Luppi shouts. "I told you I'm trying to make this a date with the boss guy. And you're kind of flimsy."

"You say that," the Shinigami says dubiously, "but I just told you that your date is probably a no-go, and then you start complimenting me. I'm no one's rebound guy. And you don't even know my name."

"Oh please. Like you wouldn't love getting some of this," Luppi says, twisting his body in a sinuous, almost hypnotic motion.

"How do you know that's even my thing? Just because I have some interest in dressing properly doesn't mean you can assume…"

"You have feathers sticking out of your eyebrows." Luppi says flatly. A pause. "And I mean, it's fabulous, but you know."

The Shinigami sighs deeply.

"Can you just kill me already?"

"I don't know." Luppi shrugs. "If I drag this on for long enough, is there any chance of reinforcements joining us, so that I can make you part of a package? Like, with a few friends actually helping you instead of fighting their own battles, you'd give me a challenge, I'm sure."

"Well, there are the drifters," the Shinigami says frowning. "You know about them already, if you're here, but I honestly don't think they're on your level. And of course, there is the secret privileged information regarding this town that I am not sharing with the enemy."

"Is it the renegade Shinigami captains? Because we already know about those."

The Shinigami winces visibly. Luppi sighs, folding his hands behind his head.

"This sucks. I should have gone with Nemo. I'm sure she's having more fun."

"Wait." The voice is suddenly serious. Luppi tilts his head with a curious look. "You have an ally called Nemo?"

"Yeah? Girl with a big horned mask, about yay tall, doesn't talk much."

The Shinigami chuckles darkly.

"How fate conspires to make fools of us. You wish you'd been with her - and now I'm wishing she'd been here instead of you. I never thought I'd see her again, but she and I have a rematch in the wings."

A smile slowly stretches Luppi's lips.

"Now you really have my interest."
This is exactly how i can see this fight going; the only way i can see it being better is if we sent them off with some tea.
Ignoring Crippled:

1. It is unfavoured, hence costs more xp then our favoured skills.

2. This was started during the days when We Stand in Awe was the main running bleach quest on the site, which featured a character who heavily favoured sword initially. Hence starting a character that didn't was more appealing.

3. This character is made to be closer to a specialist then a generalist. A generalist might be able to do more, but they won't really be able to punch out of their weight class in the right conditions unlike a specialist can, and we need to be able to do that if we are to stay relevant. Specialization isn't death, here.

4. Our Ressureccion doesn't really support it well, since our blade is something we only can only " briefly conjure an image of it from shadow, allowing you to perform quick and sharp draw-cuts" and our "shadow-blade is too short-lived to effectively parry". We can't slug it out in ressureccion, our weapon only exists for short instances and is a thing of shadows. We don't want to actually be in melee range with someone for more time then needed to deliver a quick attack then disengage, or we'll have a bad time.

5. Nemo has a specific theme and slugging it out in melee combat isn't to theme.


As for Mundane skills:

Style had opened up voting options for us that worked phenomenally before, helps us be a better servant to Cirucci, makes us more agreeable to others, helps not draw even more attention to ourselves, and makes us look graceful and composed even in combat. Well it doesn't straight up help in combat, that illusion of control and grace would have a psychological effect. Basically it helped for way more things than combat arts did.

Medicine: We are literally the only person who is a skilled medic in all of Los Noches right now. Having it up to snuff is critically important for more than just us.

Advanced skills:

Marana: Literally our magic skill. Allows us to make "enchanted" gear, not just for ourselves, but for our allies.

High Speed Regen: Self healing skill that is further enhanced via ressureccion.

Descorrer: Besides the general use of being able to hop dimensions, next rank it will be able to work going from one point to the other in the same dimension. The utility will simply increase, and become much more effective.

Also: Combat arts is as the name suggests only good for combat (and for reasons mentioned above not near the best for us for combat)

Thing is this quest is more than just combat,and has more challenges beyond just combat.

Mundane skills by definition gives us more we are able to do outside of combat, makes us able to overcome challenges in ways a person purely focused on combat could never dream of.

Advanced skills is a bit of a mixed bag in that regard, with High Speed Regen helping personal injury, which is something we mainly sustain in combat, Marana being fantastic in its potential utility both in and out of combat, and Descorrer currently being mainly an out of combat skill, though with possible tactical and strategic advantages especially once we get it another level.

Simply speaking there are many reasons why the other skills are more favoured over combat arts.
We really have a nice "shedding from one breautiful husk to another" theme going on(...Shit, is that a death flag?), almost like how the Hollow Knight could remake both its own mask, out of Soul (or Lifeblood or Hiveblood) via Focus, and its own void, somehow.

On a related note; we really need to make some high quality magic healing bandages or something at some point. Just make a whole cocoon out of the stuff. Maybe make a health improving bed or something?
 
@Omicron, is it possible to use Master Medicine to make medicine for our lungs? The hope isn't to fix it like with surgery, just suppress the issues.
Generally these kinds of things, like "how can we make new reagents like Esmeralda had," are things that are theoretically possible but which constraints of time, priority, and opportunity make Nemo push aside for an indefinite "later." When they're available, they'll be presented in a vote.
 
Also, it would probably be a thing where Nemo's dialogue is normally written as free-flowing text. Or subtitles, in the anime.

Her releasing Polilla would probably be the first time she would speak on-screen from the viewer/reader's perspective.

Of course, I also feel like it would be nice to raise it by one more rank before we have to use it in the Winter War, so there's a decent chance it would be even more horrifying than at her current stats by the time she uses it against Ichigo & Pals.

One of my favourite little things in this quest has been how every time her Resurreccion has been used it's been more and more powerful, like some kind of ongoing process.

The monster inside gets stronger and stronger even as she explores her humanity.

it's a running theme that tickles me.
 
One of my favourite little things in this quest has been how every time her Resurreccion has been used it's been more and more powerful, like some kind of ongoing process.

The monster inside gets stronger and stronger even as she explores her humanity.

it's a running theme that tickles me.
Well, it's also because it helps keep Resurreccion a big deal. The more times we pop it out at a given power level, the less impact it has.

From a metaphysical standpoint, it might be that as Nemo reclaims more of her humanity in her sealed form, the Hollow part of her nature concentrates into her released form.
 
Re-reading the pre-quest fight with Yumichika, it look like that was the first time Nemo used her Resurreccion, and we're intangible to his shikia's vines but they still drain us when we touch them.
 
One of my favourite little things in this quest has been how every time her Resurreccion has been used it's been more and more powerful, like some kind of ongoing process.

The monster inside gets stronger and stronger even as she explores her humanity.

it's a running theme that tickles me.

Hasn't one of our artifacts hinted that Nemo will retain her personality in full once she gets her Resurreccion to "mastery"? I found the mental change into a more monstrous stage pretty cool, loosing them would cheapen Resurreccions themes to me.
 
Nemo in her Resureccion is pretty similar to a Visored with control issues. Most arrancar merely get their unique hollow power back when they release, but Nemo gets a strong infusion of her nature as a hollow. Once we even had an option to try eating Findor. The dramatic personality change is a bit similar to how inner hollow Ichigo is a complete lunatic.
I kind of wonder where would we be now if Nemo did eat him. All kinds of questions really. Did Omi ever elaborate on what he think would be going on after that?
 
I kind of wonder where would we be now if Nemo did eat him. All kinds of questions really. Did Omi ever elaborate on what he think would be going on after that?
more along the lines of a personal reaction, nemo would NOT have reacted well to eating someone, she would have been, well, terrorized of herself and what she had done.
 
I kind of wonder where would we be now if Nemo did eat him. All kinds of questions really. Did Omi ever elaborate on what he think would be going on after that?
Nel, Pesche and Dondachakka would never have become brothers with Chichimaru. Chichimaru would never have learned some form of humility or become a part of a family.
 
{X} This is very weird. Why would Las Noches's enforcers be down here in such numbers? Follow them without revealing yourself and see what they're up to.
 
One of my favourite little things in this quest has been how every time her Resurreccion has been used it's been more and more powerful, like some kind of ongoing process.

The monster inside gets stronger and stronger even as she explores her humanity.

it's a running theme that tickles me.
Now I want to see Nemo slowly developing legendary Resurreccion one use at a time.

Might even have wings...
 
Now I want to see Nemo slowly developing legendary Resurreccion one use at a time.

Might even have wings...
If we're very very lucky that will be an option. Of course, I expect it to be really difficult to figure out which option in the weird spirit-journey of enlightenment will lead us to it...Though we could hilariously stumble upon it and get to mix it with our necklace for semi-permanent flight, sealed form or not...
I think it'd take some luck at this point because we went for Answer to Pain. Unless the Res-upgrades are more about piercing together the fragments of the full suite of powers Nemo once had, in which case wings might still be in reach...
Answer to Pain to me flavors it towards the 'horror' of breaking open Nemo's frame to get at the inner essense she mixes with the Shadows, and expanding upon that powerset...Though I will note it possibly could enable shenanigans on par with Szayel's 'I revive myself from my opponent's body' only in Nemo's case, it works by mixing her scattered essences with the shadows around her, and gradually building power and energy until she reforms, like a Lich and her phylactery...Though that also brings to mind the idea that you could finish her by breaking her body apart and then throwing a flashbang-equivilant to leave her writhing in the light as she fades away for good...
More likely though, we just get the power to stab people from Shadows a la that bount guy with the lights.
 
An interesting point for the fight ahead is that Nemo hits absurdly hard in her specialty as versus her melee combat. Especially with combat arts and Sonido crippled. Sonido would give a better idea as to where she actually is given the tendency for fighters to get faster the better they are in Bleach.

But adept Combat Arts, Skilled Sonido and Skilled Hierro would be manageable at worst for the heroes I think. If that was the truth I do think Chad could pull a win with help. And that is the go to combat range for most.

Which is why the fact that Nemo is known as a stealth specialist (which while she's better than a lot of people Luppi's the actual specialist) rather than a ranged tank is going to fun for the short amount of time it lasts. (Though I would not be displeased st all if the other fraccion act on the fact that everyone in Hueco Mundo knows that Nemo is good with a cero by getting out of the way of her charging one)

But in general Bleach is a setting where the assumption is melee character unless otherwise stated. It's not unheard of for there to be a ranged or kido specialist but the default is melee.

And Nemo's build does present her weaknesses up front, that she moves to disengage because of weak combat arts, her weakish Hierro, and with crippling her slowish Sonido.

Meanwhile her strengths are not obvious or are not obvious due to how Nemo fights. Perception- it's a hard won Veteran skill but despite that it's useful it's noy an obvious thing. Especially since it's perk is something Nemo is actively hiding with another perk.

Reiatsu Control has the obvious implications of hiding but that Nemo has such good control of her reserves - well that's actually one of the secrets to her success due to her Reiatsu hungry skills. And again this is a quiet thing - even after the stealth effect shows itself in a loud reveal such as stealing Urahara's files.

Meanwhile Bala is set to become a Master skill if we survive the upcoming arc. To put into perspective we're matching both Luppi and Cirucci here currently. Veteran is nothing to sneeze at- and the debuff effect isn't that obvious even then. And if we do get it to master... well see Cero for how Nemo's personality synthesizes with this.

Cero is a master skill and is Nemo's trump card. It's her power attack - and Nemo doesn't show off. There's an artificial cap on what Nemo will easily display. With her control it's highly unlikely anyone will realize that Nemo has modes of attack/skills that stretches beyond Veteran until she needs them. Otherwise this is the least subtle part of Nemo's toolkit.

I mean, the only skills that Nemo doesn't have at Veteran are the ones directly involved in melee combat with her worst being melee combat. Which again is something that throws off initial threat assessment if you default to assuming melee.

Which is not even going into Nemo's other skills of Regeneration and Maranna. The first as a low level buff to Hierro due to the trick of it not being hurting Nemo so much as it is hurting her in a way she can't heal or stopping her from healing. And I would not be surprised at all if Medicine works it's way in as Nemo knowing which injuries she needs to prioritize, when it's something she can ignore and in general directing her healing such as to spare her reserves. Which if she's collecting injuries that aren't worth the expense - well the fact she can heal becomes another surprise.

And Maranna just acts as additional implements that give Nemo an edge where you wouldn't expect.

Then you have Resureccion which in general is just nasty business for anyone but especially for Nemo. Beyond the improved regeneration, slight speed boost (oh the sudden melee focus would be killer with Veteran Sonido), slight defense ignorance, shadow manipulation the more Nemo is injured and the i frames... can we just say yes there's a reason for the thread enjoying whenever the horror moth appears?

But there's also one additional trick. Though it's less a trick and more of a reveal in Resureccion. See Nemo doesn't like killing. She will if she has to but she's developed into a character that isnt going to open up with a master cero. In Resureccion the playbook is open to all the plays Nemo usually wouldn't use.

In someways this is the same as has been the case since the start of the quest. Enemies assuming Nemo's lies are a valid indication of her strengths. But her strengths have gotten much stronger.
 
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