I'd submit that anything that really approaches decent history (and takes the sweep of human history as its timeframe) would have to diverge so far from '4x' as to be clearly mislabeled.there is room in the historical 4x genre for a refutation of civ's whiggish history. But I do worry that there is difficulty in crafting mechanics that aren't based, inherently, on established human progress. Humankind failed to make it.
You can plausibly make a simulation that models human progression in a less silly way, though IDK whether CK3 is the best starting material (I played some 2, haven't played 3 yet that I recall). But where's the player factor in to turn that into a game, is the tricky bit.I feel like you could expand on the CK3 religion and culture mechanics and have your people evolve/change over the ages, with "progress" being lateral as often as progressive.
It was greyed out when I tried SP but I also never clicked the button to make sure.
Age of Alchemy (Variant)
This Variant Age lets you explore an alternate history where elements of alchemy are more than pseudoscience. Arcana is introduced in this Age as a Good as are Alchemists, Improvements to make use of the new resources and Goods lines. Signature to the idea of alchemy, this Age treats Gold as a prominent Good and allows a number of ways to obtain it and also to convert it into a wide variety of resources. Many of the Ages involve additions or changes to the economic model but this more extensive in Alchemy.
Age of Aether (Variant)
The Aether Variant Age is inspired by predictions about the future made in the late 1800s. This supposes things like a continuation of steam power and skies above cities filled with flying vehicles. Aether unlocks a number of unique additions that come from this space, including Steam Fighter aircraft, Land Ships, and Improvements operated by automata workers. At the center of all of this is a new resource, Aether, which is (among other things) a different early source of Power.
Age of Visitors (Crisis)
You don't want me to ruin this one for you, do you? Look, if you send messages into space, be careful, because you don't always know who is on the other end of that telephone. This Crisis Age lets you find out, as they show up and start doing unkind things to you and your fellow humans.
Age of Singularity (Victory)
In the end stages of Millennia, there are some technologies that allow Nations to really build up their Knowledge economy. Everyone likes Knowledge, it's fun to unlock new Technologies. But, there are risks with this. If you go too much, too fast in a rush to get as much Knowledge as possible, the obvious will happen. The "obvious" being that the computers wake up and decide to eradicate humanity. So, as far as "victory" Ages are concerned, this one might seem a little un-victorious in that it produces a powerful, angry, enemy-to-all AI that starts rampaging across the planet. However, the victory condition here is "survive that" and if you have better defenses than the other Nations, it might be the way to go.
The only issue I potentially see is that they will stuff new Ages into DLCs.
Yeah, this won't be a Day 1 buy because I never do that, but if the reviews are as good as I hope, it will probably be a Day 4 buy.
That's the strongest argument I have for buying it soon but I'm still going to wait to make sure that the rest of the game is as enjoyable as the early part of it.I'll buy it day one because I already played it in the demo and that was great.
That's the strongest argument I have for buying it soon but I'm still going to wait to make sure that the rest of the game is as enjoyable as the early part of it.