So, with about 90 hours invested so far, I'm here to shill for a game I'm enjoying!
Immortal Life is a Stardew Valley/Harvest Moon-alike farming sim, set in magical ancient China. There's some xianxia elements (primarily cultivation, though it's achieved by just doing shit in the world rather than having to hole up in a room for months), but it's primarily a farming sim with all the farming sim elements; crops, fishing, a mine filled with suspiciously respawning enemies, the works. You also rebuild a destroyed cultivator sect over the course of the game.
Pros:
- You can grow crops in any season, and still get the crops even if you harvest them outside of their preferred season; you just get fewer crops per plant than if you harvest in-season.
- Automation for watering is available early and is fairly cheap; even before then, watering is fairly easy courtesy of your magic raincloud gourd.
- Inventory management is surprisingly excellent! You get very early access to a large warehouse you can stick all your crap into, it has an auto-stack button that lets you fill it from your inventory, it's expandable to ridculous size, and you can sort any inventory you have access to. Very early game inventory size is limiting, but that vanishes about an hour or two in. Also selling stuff is easy, you just click on it and then press spacebar and it sells the whole stack.
- The cooking minigame is actually pretty fun! You can also skip it once you score a perfect rating on the dish you're making, which is very easy.
- Constant expansions to your farm and sect that add new elements which keep the variety up.
- The translation is actually good, for the most part.
- You can stay up for as many days in a row as you like; sleeping is only to recover health, stamina, and mana, all of which you can also recover with medicines and food.
- There's some moments that have made me laugh out loud. Few and far between but they're there.
Cons:
- Hoeing large areas is tedious even with the maximally upgraded hoe, but on the other hand you only need to hoe it once.
- The pacing of the main quests can be a little poorly organised and opaque. I'm currently at a bottleneck where I need to do a very long-term project to finish the current main quest which is the only thing between me and more unlocked content.
- Drop rates can be pretty shit on useful items from enemies.
Mixed:
- After the first year money doesn't mean anything; with sensible investment in automated watering and
beekeeping you just print cash with minimal effort. I have like 320,000 on me at the moment and even very expensive things cost, like, 10k.
- No romances, just friendships, so far as I've seen. Though some friendship events can definitely be interpreted as 'oh they fucked' if you squint.
- On the topic of friendships, it's a very basic system that's just a lot of grind for the most part.
- The grind is real if you want to make a lot of stuff quickly, but I play farming sims for the mindless zen mode so it's fine for me. There's also shops that can sell a number of vital materials if you're willing to clean them out every three days when their stocks replenish.
- Later tiers of cultivation are very grindy as you need to max out three categories of work to pass the stage; battle and classes are easy, but the third one is always a pain in the ass that you have to really focus on to max out if you want to speed through the stages.
- The aforementioned long-term project is a little opaque to get started and takes a very long time; I've not
finished it yet, but it certainly seems like it's not gonna be worth the effort I've had to invest. Maybe now that I've actually figured out how it works and how to speed through it, it'll be better.