General Video Gaming Recs and Discussion

Wait, are they making a new one or something? Because the movie came out... twenty five years ago. There was sequels, and apparently a TV series t'boot.
There's an MCU Blade that's been in the works for a while, starring Mahershala Ali, but it's been repeatedly pushed back with a change of director and multiple script rewrites and different writers coming in and out.
 
On one hand, that trailer was cool as hell and I love Blade so I am totally down for a good game for him.

However I can't help but remember Redfall and what happened the last time Arkane went outside their wheelhouse for a game they didn't like. It's possible this will fit them better and they won't hemorrhage talent this time and presumably it's being made by a different one of their studios, but still it's worrying.
 
Redfall was Bethesda Softworks' bad attempt to chase that infinite revenue of GAAS. Assuming this is a proper single player in the vein of Prey this is gonna be good. As an aside, Arkane Austin made Dishonored, Prey and Redfall. Arkane Lyon made Dishonored and Death Loop.

It won't be easy to make it work. You could this is the equivalent of some motherfucker trying to ice skate up hill.
 
huh, why was it dying? I haven't paid much attention to AAA gaming stuff.

oh, so it's the "physical meeting" part that's the issue. Gotcha


Part "physical meeting", at least partly because Nintendo had started doing Directs at that point and didn't need the venue for advertising, and then a number of the other big companies started following that. Once it was the BEST way to showcase and advertise upcoming games and systems, and now there are cheaper alternatives that you can schedule around your workcycle, rather than a yearly conference.
 
steamcommunity.com

Steam :: Steam News :: Shopping Cart updates and Private Games

Starting today, users who have opted into the Steam Client Beta will see a new version of the shopping cart when checking out on the Steam Store. These users will also be able to mark games in their library as private. Shopping Cart Updates The Steam Store's updated shopping cart includes some...

Finally, Shopping Cart 2 and private games.

Now I can buy the most depraved degenerate adult game on Steam without being judged by prudes or get called a pervert for doing so. I can now buy Hearts of Iron 4.
 
It's a great change, I have zero shame about buying porn but I do have a rational concern about the consequences of playing with co-workers and them seeing anything unprofessional that could get back to my work. I don't know if it's likely or not but I'm not risking it.
 
If nothing else, there's one porn game not on Steam that i'd like to buy and openly show off.

But you know, the new feature fine for the people who have an excess of shame.
 
... y'know, quick check suggests the answer is no, but... if that private game thing applied to family library sharing, I think I'd be pretty interested in it. I've been sorta' considering making the offer to link my library with some family (though... probably after a name change on the thing or somethin', considering I've linked it to the online presence I've kept separate from family, heh -- basically the same thought as the coworker one above, really), particularly some of the closer younger ones, and that'd be a lot more reasonable with a method to curate what gets shared.

There's not even much of anything spicy in my collection, just some that's a little borderline (or, more specifically, there's one or two where the workshop items are basically wall to wall porn, even if the baseline game is fine-ish) or a bit too far on the violence front; being able to lock those down would make it a lot more likely sharing would be tenable for parents involved.
 

View: https://youtu.be/lDBDI35NjQg?si=b27Tld7KR9yQmS9T
New Noah video, this time on Quake.
He only spends about 6 minutes on Quake III, which I think is rather interesting. It's no wonder that he is unfond of it, being more interested in narrative than deathmatch. But I consider it the best of the Quake series and near perfect game. Not perfect in the sense that is the best game, but in the sense of being the best possible execution of a particular concept and vision.
QIII has a very pure vision and near laser focus: Quake style multiplayer deathmatch. All of the game is in service of that vision: the weapon selection is almost the platonic ideal of a 90s FPS arsenal, the levels are a mix of otherworldly corridors and open arenas, playing with the placement of weapons and powerups.
Even the lore, minimal as it is, serves to make sense of the gib-filled violence and aligns the goals of the player with those of the player avatar: Get the most frags and win the match.
Like Freespace 2, released the same year, Quake III was the culmination of its style of game and heralded the decline of that style.
 
The Steam Capitalism sale is up and, of course, that includes a price cut on Recettear. I'm just disappointed that it didn't get top billing as it so obviously deserves.
 
The Steam Capitalism sale is up and, of course, that includes a price cut on Recettear. I'm just disappointed that it didn't get top billing as it so obviously deserves.

Controversial opinion: Recettear is kinda mid. it's just not that interesting nowadays and it wasn't that special beyond the premise when it got translated.
 
Controversial opinion: Recettear is kinda mid. it's just not that interesting nowadays and it wasn't that special beyond the premise when it got translated.

I mean, it was a fresh idea, a fairly tight gameplay loop, and an unusal look into a foreign game-design space (Japanese doujin games) that the Anglosphere hadn't really had before (outside of maybe Touhou? but that is a very closed ecosystem, even today); that it is no longer fresh or unique doesn't change that it was, on release. That release was 14 years ago, now, so it's hardly surprising - given the game's success - that it's had successors that do the job better.

And I'm not sure you can set up a vending machine full of vending machines in many other games, still.
 
Highly recommending Rain World (and if you buy Rain World, I HIGHLY recommend you get the DLC, ideally at the same time for a couple reasons, including that much of the story is in the DLC, as well as some minor map reworks and QOL stuff).

You play a slugcat, an adorable strange... well... slugcat separated from their family by a flash flood. You awake in a cold, lonely world of long-defunct heavy machinery and predators merely seeking to survive. You're no hero and there is no epic quest, only you and the mundane indifference of an ecosystem that recognizes you as food.

It's a 2D platformer that I hesitate to call a 'metroidvania' because combat doesn't factor in so much as 'avoidance and survival'. To date, I've never found a game that made me feel so small, isolated, and lost, nor have I ever found a game that required so much patience. I dropped it after its initial release because, frankly, I didn't realize what a gem it was, and it was frustrating and felt pointless.

But I came back for its DLC (and some funny meme videos that showed me how deep it could be) and I absolutely consider it one of my all-time favorite games. After playing Outer Wilds and deciding to approach it from an exploration game standpoint (come hell or high water), it clocked in two hundred hours on steam before I finished just the eight main campaigns, not including the funny non-canon slugcat or any workshop DLCs.

Three Four things:
0) Be patient. You will die a lot, for a lot of reasons both fair and unfair, but exploration is crucial and death is normal. You'll learn where to go and why eventually.

1) If you need one, there is a map on some unofficial websites, but avoid the wiki at all costs. Rain World is heavily experiential, like Outer Wilds but with a more quiet story that needs time and effort to engage in. The main plot of each slugcat becomes more clear over time, but the details of the world require dedication to discover and knowledge you'll only really have on your second campaign with a different slugcat, if that.

2) Don't be fooled, the movement tech is insanely in-depth, but you only really need to learn leaping (while crouched, hold the jump button for about a second) and wall-jump timing (jump into a wall, hold your directional input into the wall then press jump again, switching the directional input as you do so). Everything else afterwards is gravy. There are spoiler-free youtube videos for movement, there's a lot of insane nonsense you can get up to.

3) You will die a lot, and you will die a lot as a consequence of merely exploring. You will die a lot as a consequence of needing to explore the setting. You will also die a lot in 'unfair' ways. You will die a lot as a result of not having a firm grasp on where to go or why. You are an aimless wanderer struggling to survive in a cold world wherein there is no greater purpose or quest.

Your second-through-ninth playthroughs, you will still die a lot, but you will know where to go and why, and it will go much faster. Just have patience.

4) The shortening of 'slugcat' is 'scug' and we don't know why.


View: https://www.youtube.com/shorts/e6SxZ7yyV6M?feature=share
 
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Also, i think Jet Lancer was recommended here but i hit a hard wall with OP 26. Survivmg 5 waves including ~6 or 7 bombers is too hard for me.
 
So, with about 90 hours invested so far, I'm here to shill for a game I'm enjoying!

Immortal Life is a Stardew Valley/Harvest Moon-alike farming sim, set in magical ancient China. There's some xianxia elements (primarily cultivation, though it's achieved by just doing shit in the world rather than having to hole up in a room for months), but it's primarily a farming sim with all the farming sim elements; crops, fishing, a mine filled with suspiciously respawning enemies, the works. You also rebuild a destroyed cultivator sect over the course of the game.

Pros:
- You can grow crops in any season, and still get the crops even if you harvest them outside of their preferred season; you just get fewer crops per plant than if you harvest in-season.
- Automation for watering is available early and is fairly cheap; even before then, watering is fairly easy courtesy of your magic raincloud gourd.
- Inventory management is surprisingly excellent! You get very early access to a large warehouse you can stick all your crap into, it has an auto-stack button that lets you fill it from your inventory, it's expandable to ridculous size, and you can sort any inventory you have access to. Very early game inventory size is limiting, but that vanishes about an hour or two in. Also selling stuff is easy, you just click on it and then press spacebar and it sells the whole stack.
- The cooking minigame is actually pretty fun! You can also skip it once you score a perfect rating on the dish you're making, which is very easy.
- Constant expansions to your farm and sect that add new elements which keep the variety up.
- The translation is actually good, for the most part.
- You can stay up for as many days in a row as you like; sleeping is only to recover health, stamina, and mana, all of which you can also recover with medicines and food.
- There's some moments that have made me laugh out loud. Few and far between but they're there.

Cons:
- Hoeing large areas is tedious even with the maximally upgraded hoe, but on the other hand you only need to hoe it once.
- The pacing of the main quests can be a little poorly organised and opaque. I'm currently at a bottleneck where I need to do a very long-term project to finish the current main quest which is the only thing between me and more unlocked content.
- Drop rates can be pretty shit on useful items from enemies.

Mixed:
- After the first year money doesn't mean anything; with sensible investment in automated watering and beekeeping you just print cash with minimal effort. I have like 320,000 on me at the moment and even very expensive things cost, like, 10k.
- No romances, just friendships, so far as I've seen. Though some friendship events can definitely be interpreted as 'oh they fucked' if you squint.
- On the topic of friendships, it's a very basic system that's just a lot of grind for the most part.
- The grind is real if you want to make a lot of stuff quickly, but I play farming sims for the mindless zen mode so it's fine for me. There's also shops that can sell a number of vital materials if you're willing to clean them out every three days when their stocks replenish.
- Later tiers of cultivation are very grindy as you need to max out three categories of work to pass the stage; battle and classes are easy, but the third one is always a pain in the ass that you have to really focus on to max out if you want to speed through the stages.
- The aforementioned long-term project is a little opaque to get started and takes a very long time; I've not finished it yet, but it certainly seems like it's not gonna be worth the effort I've had to invest. Maybe now that I've actually figured out how it works and how to speed through it, it'll be better.
 
Dawww, no romances? I have to admit that's the bit I look forward to the most in all these Harvest Moon-likes. :oops:

Yeah, it's the biggest disappointment to me, personally, but it's enjoyable in the other aspects. Oh, and no livestock, which is a bit of a negative, but you can get pets that follow you around, which is a positive!
 
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