General Video Gaming Recs and Discussion

To be fair. You can figure that one based on evidence you've collected, it's a logical consequence of something.

If you want a hint, I can give one.

Please do.

Although as mentioned, what I wanted to know was not "who came in through the window", but rather "why a window" and "how are we to know a window was used".
 
While he wasn't a good boy given what was going on. He did do something that helped his owner.

Sadly I've searched around the likely areas for those clues, but I simply could not spot any, even knowing what I should be looking for.

However, I now know that at least those clues are there, and my failure to see them (or rather, identify what is presented as relevant clues) is my own. So I would soften my earlier complaint and say that I'm probably not able to really wrap my head around the deductions needed.
 
Sadly I've searched around the likely areas for those clues, but I simply could not spot any, even knowing what I should be looking for.

However, I now know that at least those clues are there, and my failure to see them (or rather, identify what is presented as relevant clues) is my own. So I would soften my earlier complaint and say that I'm probably not able to really wrap my head around the deductions needed.
Want me to point it out?

Look near the dog's chalk outline in scenario two of Missing. You'll notice that Thomas dropped is keys during his struggle with the dog. The keys have the name of the motel from scenario three on them. Ergo: Thomas dropped his keys while rushing to safe Irene from Phillip. He killed the dog, but kocked out Phillip (no chalk outline means he's not dead). The girls fled and Thomas returned to the motel where he had to use a window to get in. A few hours later Phillip showed up to the motel, having found the keys* and using them to figure out where is attacker was staying. Another hint that it's Phillip is the muddy bootmarks. Phillip has a matching set in his closet, right next to his safe.

* I think you can see them in the lock in scenario 3. But I can't remember for sure.
 
Anyone had the opportunity to play "The Talos Principle 2"? Is it good?
 
I'm not dogmatic about hating Epic but it really is funny how shitty the storefront is, imagine looking at the success of Steam's user friendly design and then deciding that the best path forward is to double and triple down on holding exclusives hostage while completely ignoring why people would want to use their store to begin with.

Just absolute dipshit behavior lmao
 
Just got to Credits in Wario Ware: Move it!

ranked 165th best game of all time accordign to me (out of 505 games)
Ranked #1 best Wario Ware game of all time

I love that game. I think it'll get some mileage during the holiday parties.
 
Having a blast with Robocop Rogue City. Objectively I feel like I should be rolling my eyes at this game. Skill trees? (Tiny) open world sections? Dialogue Trees? What is this? Baby's first FPS w/RPG elements? A fan reskin of Fallout 4?

...But you know what? I don't care about any of that. For all that it's flawed and has some jankiness, the game oozes the Robocop atmosphere and you can tell the devs are huge fans of the franchise and truly wanted to get the Robocop experience right. Their dreams might have exceeded their reach, but their passion comes through in the game and I'm fucking loving it.

FAKE EDIT : Also, this is the same team that made Terminator Resistance, which was similarly reviewed as a 4-6/10 game (and probably for justifiable reasons) but was nonetheless loved by fans of the Terminator franchise for delivering a modern (ish...) FPS experience complete with Plasma Guns with the same sound effects from the first two movies.
 
RimWorld is currently 20% off with Royalty and Ideology being 10% off as well. Go gedit.
 
How many new types of enemies do you think should be in the first episode of a First-Person Shooter and how many should be added in subsequent episodes?
 
Having a very weird experience with Marvel's Spider-Man Remastered.

I picked it up (as well as the Miles Morales spin-off) on a Steam sale recently. I only recently installed it, after I finally got another SSD for games to take the burden off my current SSD (and to replace the dying-to-dead HDD storage that the current SSD was obtained for in the first place).

The first tutorial mission to take down the Kingpin was fun, and I liked it... and then I got to the part where the player gains access to Parker's lab (or rather, Octavius's lab), and suddenly I had the strongest memory of having already played through this part. As in if it was any other game, I would have thought "oh yeah, I tried this ages ago, possibly in the non-remastered version, but didn't get very far".

Except this is impossible. Marvel's Spider-Man has only ever been previously released on Playstation 4, which I have never owned (or borrowed or tried). The only version of the game I could have possibly played is this one, the remastered version on Steam, which I definitely only just bought. The only other Spider-Man game I had previously was The Amazing Spider-Man.

But I was watching the cutscenes and going "wait, I've seen this before, even though this is my first time playing this game". And it cannot merely be me forgetting about possibly looking up the story cutscenes on Youtube long ago or watching a streamer playthrough, since I also remembered how to do the various lab minigames without the tutorial prompting, including the feeling of "yeah I've done this before".

It's very strange. All the non-combat side activities like the Spectrum Analysis or Circuitry minigames are entirely familiar, as is traversing around the city to find the collectible backpacks and landmark photos. But the combat portions are completely new to me, like I have never done them before (despite them obviously being mandatory to even get to the side activities).

It's like I have the false memory of playing half of a game I could never have played.
 
Ah neat, looks like it's doing a Luftrausers sort of thing?
Yeah its basically Luftrausers. The most important mechanical distinctions are:

1: Instead of "health regenerates when you aren't firing" its "you can only take 3 hits per mission, but you have a generous dodge action", which combined with you getting a damage and scoring boost for dodging through enemy units and projectiles, encourages a more aggressive playstyle than I'd have been willing to commit to in Luftrausers. The game also alerts you to the presence and relative distance of offscreen units, to some degree.

2: Your customization, instead of mixing and matching three plane sections, consists of a secondary and tertiary attack with charges and cooldowns, plus three additional equipment that can have some very handy effects like "automatically dodge while boosting" or "turn dodge into a forward dash that also damages enemies".

3: It has an actual set of 40ish levels plus a NG+ where enemies have new abilities and attack patterns. Level types include killing waves of enemies, hitting a certain score, keeping enemy presence down, escorting friendlies, shooting down bombs dropped by bombers, oh and 9 bosses.
 
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Jet Lancer is really cool and I quite enjoyed playing it. Except. One of the last levels in the first area, I think it's number sixteen, features a gigantic difficulty spike since it's the first level which requires you to play for score, the mechanics of which are not explained anywhere in-game, has quite a high requirement to allow you to pass, and is somewhat difficult on top of that. Honestly, it frustrated me to the point where I gave up on the game. Damn shame, because I like it otherwise.
 
Jet Lancer is really cool and I quite enjoyed playing it. Except. One of the last levels in the first area, I think it's number sixteen, features a gigantic difficulty spike since it's the first level which requires you to play for score, the mechanics of which are not explained anywhere in-game, has quite a high requirement to allow you to pass, and is somewhat difficult on top of that. Honestly, it frustrated me to the point where I gave up on the game. Damn shame, because I like it otherwise.
Scoring levels are the hardest to me, as the rigid time limit precludes the option to just play it safe. You get a combo bonus (red bar) for killing enemies in quick succession and a counter bonus (blue bar) for killing enemies shortly after you've dodged an enemy or projectile that'd have hit you, but no matter what just keep killing enemies. So basically charge into the thick of things, autonomous drones and overheat blast help a lot once they're respectively unlocked.

The hardest mission in the game I felt was NG+ 22, where if you make too much noise you get targeted by an unavoidable 1-hit kill beam attack three consecutive times that you have to dodge... but on NG+ you need to deliberately trigger that in order to get the counter bonus or you'll never meet the NG+ scoring goal.
 
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Scoring levels are the hardest to me, as the rigid time limit precludes the option to just play it safe. You get a combo bonus (red bar) for killing enemies in quick succession and a counter bonus (blue bar) for killing enemies shortly after you've dodged an enemy or projectile that'd have hit you, but no matter what just keep killing enemies. So basically charge into the thick of things, autonomous drones and overheat blast help a lot once they're respectively unlocked.
Oh sure, except that I kept running out of enemies in killing distance and didn't actually have any of those cool side weapons, leaving me with just the homing missile swarm or dumbfire rockets and that's it for options. Might have had a laser too, but that one isn't too helpful either. I remember thinking that the enemy spawn rate seemed way too low to be really practical, meaning that I frequently had to hoof it to the other side of the map to get more victims, which does bad things to my combo meter.
 
Oh sure, except that I kept running out of enemies in killing distance and didn't actually have any of those cool side weapons, leaving me with just the homing missile swarm or dumbfire rockets and that's it for options. Might have had a laser too, but that one isn't too helpful either. I remember thinking that the enemy spawn rate seemed way too low to be really practical, meaning that I frequently had to hoof it to the other side of the map to get more victims, which does bad things to my combo meter.
I replayed the mission on normal mode with homing missile swarm and dumbfire rockets plus early gear (-cooldown, +boost, immune to damage while boosting, and personal shield if damaged). I was able to reach 30,000 score in about 1 minute 45 seconds then exited the left side of the screen. (you can do that by the way, and its preferable to staying around and risking defeat)

Remember that the game tells you not only where offscreen enemies are but if they're relatively close, in which case hit the boost to get close, also like Luftrausers you turn faster when the engine/boost buttons aren't being pressed to re-orient yourself first. You can also hit boost to help close with enemies and projectiles before they get away so you can dodge through for the counter bonus. The dodge in this game is very generous, it can be triggered significantly before or even briefly AFTER you've taken damage and still negate it. TBH the vast majority of my score mission runs end in death, not failure to reach score, once I realized score just wants you to play like a hyper-aggressive kamikaze lunatic... you don't go around threats, you go through them.

Its also generally better to try and stick to the center of the map and engaging whichever enemies are close, the game tends to have at least some number of enemy try to engage you at any given time, so if you clear them more will approach and if you are in the center they'll approach quicker. Lets them do some of the footwork. Don't worry too much about killing this specific enemy or dodging that specific projectile, so long as you stay in the thick of things.
 
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