I've never liked that rule. It basically cordons off this massive, beautiful, interesting, cool place and says "actually no, you can't play here because lulz poison". Humans shouldn't have to worry about some random unjustified miasma for surviving in Malfeas; there are about ten thousand far more interesting obstacles to survival in there. Like the fact that there's no day/night cycle or silence and so you're going to have to work very hard just to sleep. Like the fact that there aren't really any crops or (safe) rivers, so you're going to have to find sources of food and water. Like the myriad everyday hazards from street brawls amidst serfs on up to the Silent Wind herself.
I've heard (which means that it might be apocryphal) that the miasma is just another method for dæmons to get more power over mortals who travel to Malfeas, for the arrived mortals do not know how to make themselves immune to it, while some powerful dæmons surely have their ways of doing it. Not sure if they can apply this to millions of refugees, though, even if this
is canonical (which it might be not).
It wasn't in Games of Divinity. Rebecca Borgstrom didn't feel it necessary to include it. She never mentioned it - and it is very much the sort of thing that would have been mentioned, probably in some phrasing like "The boundless spite of the Yozis towards humanity means the very air of Malfeas kills".
Which means it's not a fundamental conceptualisation of Malfeas. It was just crammed in for 2e, and given it's justified for jack shit, it can be safely ignored.
Man, I get really sick of "It's just a 2e thing, you can ignore it" sometimes. Sure, ignore it if you like, but the "It wasn't in 1e so it's irrelevant" feels like such an unnecessary part of this post, and comes off as more than a little insulting to people who came into the game with 2e and whose understandings of things are centred in 2e.
That said, absolutely ignore it for all the other excellent reasons provided the past couple of pages.
It wasn't in the original concept for Malfeas. The thing which makes it so very distinctive and non-standard for a fictional hell. That's what matters, not the 1e/2e divide.
What matters is that the miasma got stuck in by someone else who didn't seem to care about the thematics. In fact, I recall someone saying that it was first introduced by Scroll of Heroes, in which case ha ha ha ha ha.
I have to agree with Random Entity here: we can argue all we want about what is and isn't a good idea, but 'it was not in 1e' and 'it was not in the
original conceptions' are not appropriate arguments. Frankly it kinda sounds like some veteran D&D'ers who say something like
exaggerated stereotypical old D&D veteran said:
The only real D&D is the 1e D&D! Anything after it is made by usurpers. Anyone playing AD&D2e is having BadWrongFun!
Times change. Worlds evolve. Ideas change. Not always for the better, but clinging to the past can make one less inclined to objectively examine the new stuff and evaluate it against old stuff.
Back in the 1980s, our world had these big glorious computers operated by venerable scientists . . . then the millenium came, and now everyone has an ultra-powerful computer in one's pocket. That's a concept that wasn't part of the original Modern Age. It ruins all sorts of plots hinging on people not being able to look up or calculate stuff. Now the Modern Age is ruined forever, because ubiquitous computing was never a part of the conception of modernity as seen in the 1960s.
Furthermore, loudly laughing in the face of anyone who quotes a (non-1e) source when talking about Exalted is disrespectful people who came to Exalted in 2e and/or to the game line and its authors.
Now, don't get me wrong: I'm all in favour of constructive criticism, and I am known on the other forum to be quite nitpicky and 'oh, v_m is never happy with settings', but there is still a line between being unhappy with parts of a setting, and displaying
contempt like that.