The waveform collapse thing is very cool and I'd like to keep it, but I would like there to be some doubt about whether it's actually true.

Everyone is very invested in keeping Sacheverell asleep because his awakening might mean the death of free will. Nobody wants to risk it.

In general I think it's healthy for the setting when not even the Incarnae and Primordials know for sure how that kind of thing will play out. And it's less of an overbearing burden on the setting when it's uncertain.
 
My problem is I really don't like the artificial importance that was given to an aspect of Lucien's duties and further hard coding might makes right into the universe. The Usurpation didn't just defy the Mandate of Heaven it was the closest that Sachevell has ever come to awakening and possibly ending free will.

Like it makes sense that a demon of Cecelyne would get mad at peasant and slave rebellions, but it's another thing to make him possibly correct and that these events could be endangering the very concept of free will.
 
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I'm sorry, the apocalyptic threat that must be contained no matter the cost is that if this one Yozi ever wakes up he's gonna scream "JOHN CALVIN WAS RIGHT!" really loud and that's gonna cause all the other Yozis and of all Yu-Shan to explode, that's legitimately funny.
 
If i were to rework Sacheverell, i'd throw out the determinism and make him an expy of MANA-YOOD-SUSHAI. A perfectly unconscious deity, whose being is eternally dreaming. If he were to awaken, he would not be Sacheverell.
 
Meanwhile, we have date for Abyssals. November 16th, Indiegogo because of recentish changes to Kickstarter policy, I believe.
 
OPP keeps going back and forth between crowd funding platforms, and no one actually seems to know why, although there have been persistent and very dubiously sourced rumours about project completion. Like, they've run Kickstarters pretty recently, even.
 
Apparently Kickstarter's policy now is you can't start a new campaign until all the contents of the last one have shipped, or something to that effect.
 
Yes, that is the dubiously sourced rumour that I'm very skeptical of, because people have been saying this since Exigents was on IGG, but OPP has had a bunch of different Kickstarter campaigns since then, including Sidereals.
 
Course we get it the moment I do a big payment and can't blow money on a super high tier.

Rip in peace my elaborate plan for a Shadow the Hedgehog joke.
 
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I'm sorry, the apocalyptic threat that must be contained no matter the cost is that if this one Yozi ever wakes up he's gonna scream "JOHN CALVIN WAS RIGHT!" really loud and that's gonna cause all the other Yozis and of all Yu-Shan to explode, that's legitimately funny.

Nothing's going to explode.

The fear is that everyone will simply become completely aware of their entire future. But they won't be able to change their foreseen actions at all. Even if you know you're about to trip, fall, and die, you can only watch as your body marches cheerfully towards its fate.

Everybody becomes a prisoner in their own body forever.

Or maybe someone else's body.

Once you've seen the future, it changes who you are. But your body is still following the script of the hypothetical you who would've existed, had you not seen the future. So you're locked behind the eyes of a might-have-been, unable even to blink or speak or frown. And everyone your body interacts with is undergoing the same torment.

It's a pretty high-concept apocalypse because, from the outside, absolutely nothing appears to have changed.

Dunno what percentage of that is canon and what percentage is fanon, but I've always found it compelling.
 

The Old Sage of The Red Toothed Mountain

At the base of the Red Toothed Mountain, that misshapen peak in the East, there is a trail that the peasants of the land say only fools and madmen travel. A winding, treacherous thing, those who walk the path must tread carefully, wary not only of the ground beneath their feet, but the mountain lions that hunt there.

The path terminates in a rock cut monastery near the peak. There, the kindliest looking old man they have ever seen greets them and invites them in for tea, referring to himself only as "This Old Sage" or "This Elder." A wizened, hunched over thing, he appears harmless, rambling on about seemingly inane things as he prepares the tea. Inevitably, however, the conversation takes a strange turn. The old man draws the visitor's greatest resentments and hatreds out, deducing names and events he should have no chance of guessing in such detail. By the time the tea cools, he offers them a chance to join his monastery and become one of his disciples, promising them martial mastery and the prospect of vengeance.

Those who accept soon learn of the old man's true nature, for he is not a man, but a demon from Malfeas. A battle-scarred Erymanthus of exceeding age and power, he wears the shape of the old man like an abbot's robe. Unlike his hulking brethren, in his true form the Old Sage of The Red Toothed Mountain is thin, trading bulk for predatory leanness. Where most Erymanthoi lack anything resembling subtlety or restraint, the Old Sage is judicious with his actions and wise from centuries of ascetic life. Summoned and bound ages ago as a battle slave, he outlived his master's ill fated campaigns, and remained in Creation as a mercenary. Over the years, he learned to change his form, he learned to see the beasts that dwell within men, and most importantly, he learned the Martial Arts that he now teaches his disciples. After years of battle, he retired to the Red Toothed Mountain to cultivate his own essence, master his instincts, and to pass on his teachings.

The Old Sage is not necessarily malicious, but he is a harsh and pitiless master. Teaching both Monkey and Tiger Style, he runs his disciples ragged, using the cruel mountain itself as a tool of teaching. They spend their days training on the slopes and their nights meditating in cold cells bored into the very rock. His students are either tempered by this training, or broken by it. The daily routine is punctuated only by the demon sifu's lectures, tea ceremonies, and pranks. His sense of humor is wicked just as often as it is good-natured, and all of his students are subject to his acerbic wit and jokes at their expense, a practice which he views as instructional.

Those who survive the demon sifu's monastery atop the Red Toothed Mountain emerge as living weapons. They go on to become peerless, ruthless fighters, as their master was, returning to the mountain occasionally for tea and filial courtesy. Some make good on the vendettas that drove them to the monastery, becoming terrifying avengers, others simply wander as warriors, having subsumed their rage under layers of iron discipline. The Old Sage cares little for whether his disciples go on to become saints or devils, only that they take his teachings on the fist arts to heart.

Many wandering heroes, skilled monks, and other martial sects have tried to expunge the Old Sage from the Red Toothed Mountain, motivated by vengeance for the deeds of its more infamous disciples or by his very nature as a demon. The demon sifu has survived them all, dashing them across the mountainside.

Details: Aside from the powers of a regular Blood Ape, the Old Sage has access to charms from both Celestial Monkey and Tiger Style (though not necessarily the entire charm trees), in addition to a number of charms relating to ferreting out resentments, asceticism, and minor mischief. He can change his shape between his natural form and that of an old man, but cannot adopt any forms other than those. He has memories of centuries of warfare in Creation and Malfeas as well as knowledge regarding various martial arts and their practice, making him a surprisingly good mentor for a martial character. His tea is bitter but with a satisfying aftertaste.

Story Hooks

  • The Old Sage rarely leaves his mountain, preferring to dwell within his monastery or upon the slopes. Even when his disciples cannot find him, he is more often than not merely in the vicinity of the mountain, meditating while dematerialized or preying upon the local wildcats. The last time he left his hermitage in truth was during the War of the Sixteen Lilies, when he gained the favor of the Goddess of the Gellir River and the hatred of her child, Zanfali the Reed-Cutting Blade.
  • One of the Sage's senior disciples returned to the mountain and left in a huff, the demon sifu hurling his tea cup at him as he made his way down the peak. The junior disciples wonder just what the reason for his falling out with the master was. One claims to have seen the senior disciple clutching a small ruby-eyed idol, resembling a caricature of their master.
  • A victim of one of the Sage's senior disciples has arrived at the monastery, loudly swearing vengeance upon the warrior who slew their family. Amused, the Old Sage has taken them as a junior disciple, stating openly that they are free to challenge the target of their vendetta to a fight to the death whenever they return to the monastery. Until then, they suffer the same brutal regime as the rest of his students.
  • Though spartan by the standards of other martial sects, the Red Toothed Mountain contains a number of scrolls on occult and martial techniques, some of which are quite rare and valuable. Disciples are free to peruse the Sage's library when they are not training(which is rare), but the demon sifu has mixed a number of false texts in with the true ones, as a joke.
  • A number of small goat herding communities at the mountain's base leave out food and supplies for the Red Toothed Monastery, and in return the Sage's disciples occasionally venture out to slay bandits and dangerous beasts.
  • In late summer, the fruits that grow upon the Red-Toothed Mountain's stunted trees ripen, and the Old Sage enters a state of genuine euphoria. The fruits are sour to human palates, but to one who was born in the demon city, they taste of the sweetest nectar. In an uncharacteristically outgoing and charitable mood, he ventures down the mountain and performs miracles for those he meets.
 

Dragon Egg/Dragon Pearl

As a powerful elemental prepares for its apotheosis into a Lesser Elemental Dragon, it may choose to retreat from the world at large, secluding itself to cultivate its essence to previously unattainable heights. These elementals collapse in on themselves, their roiling essence compressing and enveloping their form in a perfectly spherical shell of nacreous jade, the size of a human torso. These Dragon's Eggs or Dragon Pearls sit in the deepest, most primal wilds of Creation, hidden from dangers as best as the would-be dragon can manage. The entity within dreams of its final form over the span of decades, or even centuries, its unconscious murmurs subtly influencing the land around it.

Lesser elementals of the Egg's aspect are drawn to serve it, treating the pearl as a princely babe to care for and fawn over. They elect a "midwife" from among their number, to serve as the Egg's primary caretaker and emissary. This elemental is changed by constant contact with the dragon-to-be, growing both wizened and wise as it listens to the unborn demigod's primeval dreams. Some midwives may choose to rule as regents for the Dragon Pearl, founding spirit courts to await the birth of their dragon-god. Others may demand that the spirits of the land clear potential threats from the area, that the Dragon Egg might be safe in its long slumber, for when a Dragon Egg is shattered before its time, only abominations come forth from its broken shell.

For years, the Egg draws power from Creation's dragon lines, drawing aspected essence to itself like a small demesne. Instead of manifesting this power externally, the egg draws it all into itself, growing denser and denser as it prepares for its reincarnation as a true dragon. Once the being within has completed its development, it bursts forth in a storm of aspected essence, fundamentally altering the geomancy of the surrounding region. The midwife that cared for it is always consumed by the emerging dragon as its first meal, a fate that is counted as a great honor among the elementals of Creation.

Dragon Eggs cannot be summoned via sorcery or other magics. The shards of one, composed of the purest jade, are highly sought after mystical materials. An intact Dragon Egg is a potent artifact, and can be attuned to like a demesne. The Immaculate Order counts interfering with a Dragon Egg as a blasphemy that may mark the perpetrator as one of the Anathema. Not all elementals on the path to dragonhood become Dragon Eggs, but many do.
 

Dragon Horse

Sometimes, an elemental on the path to dragonhood journeys to one of the Elemental Poles, and receives a revelation that they interpret to be from one of the Five Great Elemental Dragons. Some who hear this call decide to halt their journey towards apotheosis. Instead of working towards the state of dragonhood, they serve as messengers or emissaries between the spirit courts that dwell in each Elemental Pole, interpreting visions they believe to be the will of the Elemental Dragons. To this end, their essence settles in the shape of a reliable beast of burden, swift and strong enough to be worthy of service to the Dragons.

Appearing as winged, scaled horses with the necks and heads of dragons, dragon horses are mysterious spirits that reside at the Five Elemental Poles. They ignore the hierarchies of Terrestrial Courts, and are aloof from Yu-shan, considering themselves apart from such systems. Considered enigmatic even by other spirits, Dragon Horses gallop across Creation's skies and ride its ley-lines, bearing messages between the poles and elementals throughout Creation, or enact drastic changes on natural features according to prophetic dreams. In their wake, the essence of Creation shifts briefly to match their aspect. Water and air aspected dragon horses trail rain and storm clouds, fire-aspected ones leave lines of fire, loose soil is pounded to solid rock by the hooves of an earth-aspected dragon horse, while rows of saplings sprout in the wake of a wood dragon horse.

Dragon Horses often enact dramatic changes on Creation's geomancy. Occultists have recorded them shifting leylines or repairing damaged ones, and very rarely changing the aspect of an existing demesne. The sorcerer-historian Amilar Imasi purported that one took its own life in a conflagration of elemental power to create a new demesne. They can exert strong influence over lesser elementals, commanding them to appear or move to another region. Only Lesser Elemental Dragons earn their deference.

In the Realm, witnessing a Dragon Horse is an auspicious event, and a child who sees one is said to be blessed by the Dragons. Legends state that five Dragon Horses, one of each aspect, appeared above the Imperial Manse in the first year of the Scarlet Empress' rule. Dragonblooded covet them as mounts, though Dragon Horses will only accept riders they deem worthy, and even then often only for brief periods. Dragon Horses cannot be created by mere sorcery, though a sorcerer who knows the name of an existing dragon horse may attempt to summon and bind it, at great personal risk should they fail.

Example Powers: Elemental blessings, weather/geography manipulation, re-ordering or repairing geomancy, commanding lesser elementals
 
These Erembour things are sort of hilarious to me, because you've got this adorable gremlin and I'm over here running the Demon Princess of Toxic Relationships and Enabling Bad Vibes.
I admit I get most of them cause they are fun to get commissioned. How I use her is entirely dependent on the game I'm running.

When your entirely untouchable, you can get away with being a lil silly. More serious answer. I picture her as someone with a deep and intense love for the arts & music. They can deeply appreciate the average tavern fiddler, to the impoverished painter, to the serial killer who makes art with their victims. Art, no matter how much the artist refuses to see this, always reflects the artist themselves in some way. People accidentally leak out the best parts and worst parts of themselves.

Of course, as a demon of TED, there is nothing more she enjoys than seeing that darkest parts of someones mind accidentally revealing itself. She loves gently coxing it out just to see it. Art being the favorite medium of this. But she does enjoy those brighter parts as well.

She comes across as really cheery, cause she is very cheery. But it does not take long for you to say some wild shit out of nowhere. Erembour likes to pluck away at that little filter you have. My players LOVED talking with her in the small scene she showed up cause of this.
 
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I admit I get most of them cause they are fun to get commissioned. How I use her is entirely dependent on the game I'm running.

When your entirely untouchable, you can get away with being a lil silly. More serious answer. I picture her as someone with a deep and intense love for the arts & music. They can deeply appreciate the average tavern fiddler, to the impoverished painter, to the serial killer who makes art with their victims. Art, no matter how much the artist refuses to see this, always reflects the artist themselves in some way. People accidentally leak out the best parts and worst parts of themselves.

Of course, as a demon of TED, there is nothing more she enjoys than seeing that darkest parts of someones mind accidentally revealing itself. She loves gently coxing it out just to see it. Art being the favorite medium of this. But she does enjoy those brighter parts as well.

She comes across as really cheery, cause she is very cheery. But it does not take long for you to say some wild shit out of nowhere. Erembour likes to pluck away at that little filter you have. My players LOVED talking with her in the small scene she showed up cause of this.
I wasn't criticizing, to be clear. Just expressing amusement, she's my favorite, but is so dark and dramatic and indulgently toxic, and then there's all these adorable gremlin versions of her being shared around. It's just fun to see the contrasting portrayal.
 
I wasn't criticizing, to be clear. Just expressing amusement, she's my favorite, but is so dark and dramatic and indulgently toxic, and then there's all these adorable gremlin versions of her being shared around. It's just fun to see the contrasting portrayal.
Oh of course. I mostly took it as a excuse blabber about how I see her character. I have another third circle in mind for my Toxic Yuri needs. :V

Cecelyne third circle of course. It means I can put chains and binding themes for the demon. 😗
 
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Isn't Mara literally Erembour's Defining Soul?
I mean yes but demons embody their origin souls in abstract and symbolic ways, not directly. Mara for example embodies Erembour's dominion over sexuality and the poisoned gift of the revelry that follows in the wake of her blowing her trumpet. But she does so by combining those separate traits in the form of predatory, destructive sexuality and exploitative romantic relationships.
 
Well since we are still on that topic and I just got something else. Something a little different from my usual moeblob Erembour. This is how she look like in my exalted shard I lazily work on (Short gist, its 200 years in the future after solars broke out. Now people have 1940's level of tech).

Done by @Priest
 
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