Liminals hunt the dead and interact with them as the fine line between them and the living. Frankly that seems like a role that an Abyssal could easily fulfill as a wandering ronin or something. Liminals seem to be more geared towards the material (their aspects in particular gear more towards the corpse/body than the spirit/ghost) but frankly that doesn't seem different enough to make an entire splat for. It feels like the kind of separation you'd find between two characters themed around death.
Are 'wandering ronin Abyssals' still a thing? Do you know that?
Do Abyssals not struggle with their very existence and strained connection to humanity any more? Are they no longer ill-known monsters of flesh's horrors? Do the more noble ones not safeguard the line between the dead and the living?
I don't know, do they?
This is what I was getting at. The fandom sense of Abyssals has very little to do with Abyssals as published, and a great deal to do with how people have for years wanted to play The Underworld/Goth Exalted, and Abyssals were the closest fit available, so there was a consistent, grinding pressure to turn them into that. Which is fine, Exalted should serve those stories - that doesn't mean it should serve them
with Abyssals. Dividing up the thematic space of gothic/underworld stories between Abyssals and Liminals is an entirely valid approach, which may well allow each to focus more tightly on their respective themes, and better realise them.
Hell, we've seen this already - Lunars went through this process, to an ultimate reaction of 'widespread applause'. 2e portrayal a thin gruel with just enough juice to attract people with the thought of what they could be, years of fandom arguments about three dozen fractallating, mutually exclusive approaches to fixing them up into the best they can be, eventually 3e Lunars are released and they solve the argument by picking one version of what Lunars could be, and executing that vision with some actual bloody skill and energy. Speaking as someone who still prefars TAW for being exactly my jam, it worked. The success of TAW was in picking a vision of what Lunars should be and what they
shouldn't be, and executing that; 3e Lunars did the same thing with a different vision, and the fandom has embraced the result with open arms.
3ebyssals aren't going to be 2ebyssals, and they won't be the Abyssals the fandom has built up in its head, because nothing
could be that. They'll be 3ebyssals, and they'll be good at that, and if you feel like there's gothic stories you want to dig into that aren't served by 3ebyssals, it'll probably be because 3ebyssals won't be meant to play host to all possible spoopy scary skeleton narratives, with Liminals and Exigents and whatever else to pick up the stuff that's outside 3ebyssals' remit.
Not at all.
Even in 3e you can play as a mortal, and 2e had several non-Exalted splats. Some canon, some fanmade,
one co-created by me.
Yes, and they were, without exception, either so rarely played as to be worthless (seriously, who ever did mortal games as more than a prelude? Who even did mortal preludes?) or bad. Raksha were the poster child of being wretchedly overcomplicated for an NPC splat, but the rest weren't much better. Dragon Kings were a fun lore note, but I will boil a sock and eat it if anybody can honestly tell me they played one for any length of time. I realise that the Mountain Folk are your beloved babies, Sanct, but how many people
besides you ever played one?
The game is called Exalted. It is about the Exalted. You
can make PC splats in it that aren't Exalted, but evidence suggests you shouldn't. It goes against the grain of the game's narrative focus.