Interestingly utilitarian attitude the old warhawk has towards a demon.
Then again, if he is a war sorcerer.......amusing how he and the Despot tacitly ignore each other as much as possible.
If he's dragging Inks through a training montage a la Mulan *whistles Be A Man*what are the odds Pipera will manage to avoid getting dragged in?

That's Gunzosha that Elemi is wearing isn't it?
My first thought was Dragon Armor, and I was wondering where he would have scavenged that from. But Inks would have recognized magical materials. Ergo, gunzosha or sentinel armor. Maybe ashigaru.

Nevertheless, it's appearance here,as well as the dam, and the semifunctional cache of industry that Moto acquired, suggests this was something of a major tech node in the High First Age/Shogunate period.

Which means there's probably more stuff lying about.

Lol at the Hot Teacher Aura.
Inks should be lucky noone else was there to see that happen.

That little exchange about the assassins provenance raised more questions than it answered to be honest.
Moto being one of the potential suspects.....dunno. It does seem plausible, but I would have expected a repeat.
Is it possible that Tatters old master pulled a string or two to burn a favor?

Thanks to you and Aleph for sharing.

One thing on my to-do list is to get a better read on why Piercing Sun is a patriot of Gem- like what about Gem's culture has inspired this level of investment and loyalty into the nation. Why does Sun give a damn about what is essentially a despotic mining town with a huge slave economy- setting aside any moral or ethical compunctions about this. It's something I hope @Aleph is interested in discussing when we play next.

It's good that you point out how Rankar and Sun tend to ignore each other, I hadn't caught that.

As for the armor, it could definitely be Gunzosha, but no matter what it is, the more important takeaway is that Aleph subscribes to a much higher degree of Scavenger World than I am used to in playing/running. Most of my experience with Exalted have been Artists, not Writers. This means we spend more time on getting an iconic Look, which often results in something too polished or cohesive- this is especially true with Inks, because Chronicle is actually meant to compliment her bodacious figure, and have similar swooping feminine curves.

But logically, why would Alakananda, an artist-elemental dragon of water, have a random fuckoff huge Daiklave hanging around that just so happens to jive neatly with Inks's aesthetic, and why would she give it to Inks (other than 'Nanda not really caring about it). Maji is also evidence of this, because a lot of 'Inks before Sunlit Sands' design work was ported forward into Maji, and then 'Inks of Sunlit Sands' in turn derived a lot from Maji's aesthetic.

But regarding the armor, Aleph just as I understand it wants those big legacy feats of engineering like Dragon Armor and the like to stand out for their exceptionalism, but more importantly, she approaches Creation as having been thoroughly picked over. For her, as I understand it, the cooler story is about a man who makes swords out of first age combine blades, vs finding a trove of untouched Daiklaves.

As counterpoint, I as Inks am playing the Crafter, so finding rare artifacts is usually less fun for me than building them, and we have had to strike balances in our planning of the game. Aleph wants to incentivize Scavenger Behaviors, I want to play up Infrastructure, so I can skip the 'Search the wilds for scraps' in favor of 'Make Exactly what I want, Right Now'. (Not so blithely literal, though). It's the same basic logic that is ensuring Aleph doesn't drop a fully functional Factory Cathedral somewhere in the setting- it'd be too good to ignore and it would cheapen my own personal arc of Making My Own. (I'm using FC as an example, not a representation of actual inskgame canon).

But yes, the more wider 'scope' of the area round Gem, Cahzor, Moto's territory and so on, makes it clear that this area was a well-settled and developed First Age beacon of civilization, for good or ill. Gem stands out for being largely built from the ground up during the Second Age entirely- and I really do hope there's no lingering First Age Mystery under Gem itself specifically. It's neighbors? Sure, go nuts. But like how people get tired of 'Solars do everything in the backstory' I get tired of 'FA does everything' and 'Yozis do everything'.

As for the assassins- it's this weird sort of thing, I don't want to be overly paranoid as a player or character, because that rapidly gets un-fun for me. It is a meaningful mystery, and I haven't developed the kind of diagnostic magic to really figure out what's going on. 1e of all places has some fantastic investigation Charms for this kind of thing, which I'd be porting to 2e format when the time comes.

Fortunately though, it's a plot that doesn't so much need progress as much as adaptation- I as a player can afford to shore up Assassin-Defenses, instead of spending a lot of time/effort on stopping the assassins entirely. This keeps me secure from Other Assassins (as my defenses are stronger anyway), and I can engage with this plot when time/assets permit.

Speaking for myself, my thinking is that it's either Rankar, wanting to remove a potential headache, or as Sun said, Moto or Pantsugatri- or possibly even Rankar via the latter two, as I would not put it past him. I doubt it was Tatter's old master though. My logic for Rankar's case is that his whole THING is being exceptionally good at keeping talented people close to him and getting rid of them the second they're not worth the trouble. If Inks died in Coxati, he would've lost a fine piece of ass to stare at, but not much else.
 
Thunderbolt Fantasy is excellent Exalted material and you should be watching it. It's the best Taiwanese-Japanese wuxia puppet show I've seen all year.

To give a bit more detail, the fight scenes are exactly the kind of over the top yet intense combat that Exalted strives for. The storyline and aesthetic is very Exalted as the heroes wander through the country side getting in battles with the organization hunting them as they gather up the best of the best to challenge a man named the Bones of Creation who I'm pretty sure is just a Dusk Caste. If you want to see how to run a wuxia adventure this is a great show.
 
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But logically, why would Alakananda, an artist-elemental dragon of water, have a random fuckoff huge Daiklave hanging around that just so happens to jive neatly with Inks's aesthetic, and why would she give it to Inks (other than 'Nanda not really caring about it). Maji is also evidence of this, because a lot of 'Inks before Sunlit Sands' design work was ported forward into Maji, and then 'Inks of Sunlit Sands' in turn derived a lot from Maji's aesthetic
Presumably she wasn't always an artist?

IIRC lesser elemental dragons all predate the Great Contagion and Balorean Crusade, and Shogunate-era Creation had a greater abundance of artifacts and working technology lying around before the raksha had a go at dissolving much of Creation. Wouldn't be surprised to find that Shogunate-era or even First Age era Alakananda had a very different job description, or set of hobbies.

Besides, dragon. Hoards are kinda mandatory.
She might even have picked it up because it was pretty.
Or not; might be eventually worth exploring the history of a weapon named Chronicle.

But speaking of your PCs mentor, a question that comes to mind: Why?
Because there's no way she didn't recognize a Solar for what they are, or the potential heat they draw. And she chose to get involved with her anyway.

Have they ever discussed it? Inks does seem aware, at least in the abstract, of Wild Hunts.
But like how people get tired of 'Solars do everything in the backstory' I get tired of 'FA does everything' and 'Yozis do everything'.
Speaking of Yozi, you still have that Infernal essence token lying around, don't you?

Speaking for myself, my thinking is that it's either Rankar, wanting to remove a potential headache, or as Sun said, Moto or Pantsugatri- or possibly even Rankar via the latter two, as I would not put it past him. I doubt it was Tatter's old master though. My logic for Rankar's case is that his whole THING is being exceptionally good at keeping talented people close to him and getting rid of them the second they're not worth the trouble. If Inks died in Coxati, he would've lost a fine piece of ass to stare at, but not much else.
Unlikely to be Rankar.
He's already down one sorceress due to the Yozi cultist lady getting herself trapped in hell at the mercy of her patron; he isn't throwing another away without a replacement, in a land where sorcery makes survival that much easier.

Especially with Elemi Piercing Sun active again; Inks' loss would give Elemi and the other mages proportionately more power in Gem by shrinking the sorcerer pool.That is something he has to be wary of, much as both men carefully pretend to ignore each other without actually trespassing on their prerogatives.

Moto and Pantsugatri remain possibles; Moto in particular has access to enough lore about Solars to be proactive in a deniable fashion.And is self-aggrandizing enough to attempt to neutralize potential rivals.
No real idea about Pantsugatri atm.

EDIT
Tatters' master is my prime candidate for the socioeconomic pressures on Inks holdings.

That attempt by a House to acquire a monopoly on her businesses is the kind of hostile action that doesn't really have commercial payoff; absent Inks involvement, that business isn't worth the prices they were throwing at Rankar. And pisses off a known sorcerer, who is not a casual enemy to make. So they have to be getting something else out of it.

Since Deathlord X is a new player with a known history of working through proxies, my suspicions fell on him working through multiple vectors of pressure.
 
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But yes, the more wider 'scope' of the area round Gem, Cahzor, Moto's territory and so on, makes it clear that this area was a well-settled and developed First Age beacon of civilization, for good or ill. Gem stands out for being largely built from the ground up during the Second Age entirely- and I really do hope there's no lingering First Age Mystery under Gem itself specifically. It's neighbors? Sure, go nuts. But like how people get tired of 'Solars do everything in the backstory' I get tired of 'FA does everything' and 'Yozis do everything'.

While I haven't discussed this with @Aleph, knowing how she thinks I'd say that the very existence of Gem in its current state - a mountain full of gems and firedust - is good evidence that the Shogunate and the HFA didn't know about it. Because if they did, they'd have strip-mined it on an industrial scale and there wouldn't be the motherload for the Second Age to exploit.

It was probably just one mountain among many back then - maybe even a tourist spot, as an extinct volcano with a nice shapely caldera. Or, heh, might have had an observatory on it, as it's far enough away from the lights of Cahzor to avoid the light pollution astrologers hate.
 
While I haven't discussed this with @Aleph, knowing how she thinks I'd say that the very existence of Gem in its current state - a mountain full of gems and firedust - is good evidence that the Shogunate and the HFA didn't know about it. Because if they did, they'd have strip-mined it on an industrial scale and there wouldn't be the motherload for the Second Age to exploit.

It was probably just one mountain among many back then - maybe even a tourist spot, as an extinct volcano with a nice shapely caldera. Or, heh, might have had an observatory on it, as it's far enough away from the lights of Cahzor to avoid the light pollution astrologers hate.
IIRC, isn't firedust formed by the Wyld? While it wouldn't necessarily make a better story, couldn't Gem's firedust deposits have been formed by the Balorian Crusade, or simply the city's proximity to the edge of Creation?
 
IIRC, isn't firedust formed by the Wyld? While it wouldn't necessarily make a better story, couldn't Gem's firedust deposits have been formed by the Balorian Crusade, or simply the city's proximity to the edge of Creation?
In Ex3 at least, it's naturally occurring in the South, both underground and as trees in one weird place.
 
Another demon. Very happy with his modus operandi and design, but not so happy with the other stuff. PEACH

Shou'Nan – The Herald of Upheavel.
Demon of the Third Circle
Progeny of Denok, The Heretic Sky


A nation suffers under the grip of the realm, their people impoverished to feed its harsh appetites. Wisemen and soothsayers call out to the gods for aid, and yet all is silent. Yet when all hope seems lost, a young man emerges, wielding a sword out of legend and claiming descent from the great kings of old. In another land, where cruel gods reign supreme and evil is law, a different youth steps forth to oppose them. Far afield from these events, ancient prophecies are fulfilled when a man on the cusp of adulthood appears on the back of a Tyrant lizard and unites the tribes so they may take their vengeance on their ancient foes. None of these men are alike in, race, creed or language. Yet they are all Shou'Nan, the Herald of Upheaval.

In all things The Herald of Upheaval follows the dictates of his heart. His actions decisive, unhindered by the doubts or equivocating that plague other beings. His speech simple, untainted by the lies and half-truths of others. Where he goes, he stirs the passions of those around him, leading them in acts of protest and rebellion against the evils of the world. Shou'Nan has a short attention and never lingers on any one venture long. Once he has achieved his goal, whether it be the defeat of an evil king or the righting of an ancient wrong, he will disappear, leaving others to pick up the pieces. In this way he often merely continues the cycle of violence which dominates creation, as the cause he championed goes on to perform the same atrocities they cried out against. When this happens, Shou'Nan may appear again, this time leading his former foes.

Shou'Nan may escape to creation whenever a young boy sets out to right a great wrong or fulfill a great destiny, and dies before they have even begun. At such a time Shou'Nan may appear in creation, and take on their seeming, though with all imperfections removed, and fulfill their quest. However Shou'Nan's power is limited in such a form. Should he face a truly worthy foe he may cast of this likeness and appear in his full glory. In such a state, Shou'Nan appears as a beautiful man in the fullness of adulthood, wreathed in heatless fire and with skin of gold and hair the color of the sky at dawn. He has 6 arms, each of which wield a different weapon, and 5 faces, each of which bear a different expression. His weapons are the Khanda, the Khopesh, the shield, the bow, the arrow, and the scepter. From each face grows a crown of Orichalcum which forms one of the five symbols of the sun.

Shou'Nan is a great admirer of his older brothers Baroak and Urom, though Urom finds his constant attempts to undermine his authority and forment rebellion vexing. Nevertheless Shou'Nan and Urom work the best together out of all their siblings, for what Shou'Nan tears down Urom can rebuild.

Sorcerers summon Shou'Nan for his impassioned speech and skill at combat. The most common uses these are put to are the formation and leadership of rebellions, though he also makes an impassioned debater and powerful champion. Despite his ability to sway others to his cause, Shou'Nan makes a poor general, for his grasp of tactics is limited, and his ability to train others is poor. For this reason groups he leads are passionate but undisciplined and he makes a better figurehead than actual leader.
 
Why would he need a method of escaping into Creation if, as the progeny of a Devil-Tiger, he would not be bound by the Surrender Oaths.
 
IIRC it's because echoes of the Surrender Oaths do make it tricky for them to leave the Tiger Empire that's fundamentally built on Yozi power, especially when they attain the power of a 3CD

Or, in game balance terms, @EarthScorpion and @Aleph think it's better if you generally have to summon them to make use of them I imagine.
 
So, I recently got pulled into a 2.5 game, where I'll be running a Zenith who's splashing into the war leader archetype, including but not limited to taking Heroism-Encouraging Presence and spending BP to start with Essence 3. Now, the thing that HEP does with Valor channels at Essence 3 has me wondering how that "convert Virtue dice to Virtue successes" interacts with dice limits from Charms and such, particularly since I'll be investing heavily in Valor due to my Zenith's background. (Long story short, someone in The Winding Path heard about the Clans from Battletech and got inspired) Do the successes count as two dice added per dot of Valor, since a success is worth two dice? One die, since it was increasing dice to successes? None, since it's not (directly) enhancing an Ability roll?
 
So, I recently got pulled into a 2.5 game, where I'll be running a Zenith who's splashing into the war leader archetype, including but not limited to taking Heroism-Encouraging Presence and spending BP to start with Essence 3. Now, the thing that HEP does with Valor channels at Essence 3 has me wondering how that "convert Virtue dice to Virtue successes" interacts with dice limits from Charms and such
Oh, it pretty much just shits all over them. You're adding successes, not dice, so they don't count against the dice cap unless the charm explicitly says it does (e.g. the Second Excellency). You can argue this is dumb (I would) but that's what the core book says.
 
Thunderbolt Fantasy is excellent Exalted material and you should be watching it. It's the best Taiwanese-Japanese wuxia puppet show I've seen all year.

To give a bit more detail, the fight scenes are exactly the kind of over the top yet intense combat that Exalted strives for. The storyline and aesthetic is very Exalted as the heroes wander through the country side getting in battles with the organization hunting them as they gather up the best of the best to challenge a man named the Bones of Creation who I'm pretty sure is just a Deathlord. If you want to see how to run a wuxia adventure this is a great show.
Can confirm, TF is Exalted as shit.
 
Can confirm, TF is Exalted as shit.
I'm trying to decide if Enigmatic Gale is a Sidereal of Secrets of just a really weird Serenity.

His thief stuff and use of misinformation to play people off against each other screams Secrets but he also has a lot of Serenity aspects. His goal with the thefts is to shatter the pride of villains and make them change their ways. That and his masterful crafting, manipulation without violence, and ever relaxed attitude make me think Serenity.
 
IIRC, isn't firedust formed by the Wyld? While it wouldn't necessarily make a better story, couldn't Gem's firedust deposits have been formed by the Balorian Crusade, or simply the city's proximity to the edge of Creation?

In Ex3 at least, it's naturally occurring in the South, both underground and as trees in one weird place.
What I read points to firedust simply being solidified Fire essence.
Which is to say it can naturally occurring, but usually only in environments of concentrated Fire essence(like a Fire aspected Demesne, or anywhere near the Pole of Fire). Or the Wyld cheats, but I suspect most of the Southern Firedust deposits are actually carried from the Pole of Fire by wind before the desert buries it in sand so it doesn't get sparked off by something or blown off again.
 
I'm trying to decide if Enigmatic Gale is a Sidereal of Secrets of just a really weird Serenity.

His thief stuff and use of misinformation to play people off against each other screams Secrets but he also has a lot of Serenity aspects. His goal with the thefts is to shatter the pride of villains and make them change their ways. That and his masterful crafting, manipulation without violence, and ever relaxed attitude make me think Serenity.

Thunderbolt Fantasy is basically what you get when a GM runs a Dragonblooded Game about a 3 Dot Artifact and
two of the players make Solars, one with multiple five dot artifacts already
 
Thunderbolt Fantasy is basically what you get when a GM runs a Dragonblooded Game about a 3 Dot Artifact and
two of the players make Solars, one with multiple five dot artifacts already
It really shows how to do an artifact quest right. The people looking for the artifact want it for personal reasons, not just practical ones, there's enough back and forth stealing of the sword pieces that you never get bored with it, and it doesn't overstay its welcome at just over four hours.

Although I unironically want to just transplant that damn umbrella scene because it's just the best.

Although I really only put Edgeless Blade as a Solar, and probably a high essence one at that, he walks into a campaign where the biggest guy around is a decent essence Supernal Melee Abyssal and a Sidereal Elder who's not really taking it very seriously. Edgeless just isn't treating anything as a threat he should drop his handicap for until the very end where he one shots the mountain sized demon.
 
Or, in game balance terms, @EarthScorpion and @Aleph think it's better if you generally have to summon them to make use of them I imagine.

Those charms are balanced against Demon of the Second and Demon of the Third. You should need to invest roughly the same amount of character resources into getting a third circle demon doing things for you as a Solar does. If this was not the case, those effects would be too efficient.
 
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Those charms are balanced against Demon of the Second and Demon of the Third. You should need to invest roughly the same amount of character resources into getting a third circle demon doing things for you as a Solar does. If this was not the case, those effects would be too efficient.


I'd say as a normal Infernal does, given that they can't bind 3CDs. :V
 
What I read points to firedust simply being solidified Fire essence.
Which is to say it can naturally occurring, but usually only in environments of concentrated Fire essence(like a Fire aspected Demesne, or anywhere near the Pole of Fire). Or the Wyld cheats, but I suspect most of the Southern Firedust deposits are actually carried from the Pole of Fire by wind before the desert buries it in sand so it doesn't get sparked off by something or blown off again.
(Element)-dust is basically calcified essence, yes; settled in the form of stability (that is to say, mineral form). It forms in similar ways to essence tokens, but in places that aren't quite strong enough to be an actual demesne.

The reason why only firedust is known is that the others tend to denature too fast. Earthdust settles on the ground and immediately becomes... dust. Waterdust (or "dehydrated water") doesn't last long in the West, which is 90% water. Airdust is basically impossible to find unless it forms underwater and gets frozen into an iceberg, in which case if the ice ever cracks the whole 'berg will explode as all the airdust turns into a considerably larger volume of air. And wooddust is superpollen that only lasts until it touches a plant and sends it into hypergrowth.

It's only in the South, where there's a lot of fire essence but not much actual fire to release the energies in (element)-dust, that you can find large deposits of the stuff that you can fairly easily get at.
 
(Element)-dust is basically calcified essence, yes; settled in the form of stability (that is to say, mineral form). It forms in similar ways to essence tokens, but in places that aren't quite strong enough to be an actual demesne.

The reason why only firedust is known is that the others tend to denature too fast. Earthdust settles on the ground and immediately becomes... dust. Waterdust (or "dehydrated water") doesn't last long in the West, which is 90% water. Airdust is basically impossible to find unless it forms underwater and gets frozen into an iceberg, in which case if the ice ever cracks the whole 'berg will explode as all the airdust turns into a considerably larger volume of air. And wooddust is superpollen that only lasts until it touches a plant and sends it into hypergrowth.

It's only in the South, where there's a lot of fire essence but not much actual fire to release the energies in (element)-dust, that you can find large deposits of the stuff that you can fairly easily get at.

That raises questions about vitriol, as well as the Elements of Autochthon.
 
That raises questions about vitriol, as well as the Elements of Autochthon.

Vitrioldust is algarel, and that's what Malfean hellwands work with. It's a stable storage form of vitriol that turns into noxious fumes and green flame when you drip liquid vitriol on it.

Those charms are balanced against Demon of the Second and Demon of the Third. You should need to invest roughly the same amount of character resources into getting a third circle demon doing things for you as a Solar does. If this was not the case, those effects would be too efficient.

Technically speaking those Charms don't even give a binding option for your souls either at the 3CD or 2CD level. They're just "they exist, they can get out at these times". Which means your souls can't even be bound with the core things - they just can be summoned and then you have to rely on making sure they like you more than your average normal demon does. :p

(Which is easier, because they want the same thing you do)
 
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