So this is our first major kickoff into the Conquest of El-Galabi, which is a much more minor, loose-ends session than you might expect. By my count, Session 40 occurs somewhere between Ascending Air 28th and Resplendent Air 1st. This'll be important for later date/action tracking as the arc goes on.
As far as overall sessions go, I was off my game today. Hard to really say why. I misread a bunch of cues that should've been obvious, and I failed to do a whole lot of diagnostic rolls when I should have. I have no excuse other than 'some days aren't good days'.
That being said, I still had fun!
For starters, an outline of the session goals:
1. Check in with Bidaha (the Neomah) and her daughter Simya, who were captives of Hinna the Assayer-Sorcerer, and later entrusted to Inks after she made a deal with Rankar about their safety.
2. Check in with Trasti Gion, who had been abusing Inks's hospitality over the past several months.
3. Lay claim to Hinna's Lab.
4. Seek Training from Elemi Piercing Sun.
For good or ill, we didn't get to all of these, and a lot of that was on me for faffing about and not making really good role playing choices. I'll explain why as we get in.
The opening scene was pretty straight forward- picking up from last session almost immediately, with Pipera greatly enjoying the baths. Bidaha and Simya however, were nowhere to be found.
Now, I had recently re-read the Hinna arc, and it was in the forefront of my mind that lingering plot threads can be pulled as... not punishment, so much as Reminder of consequences. So I was suspicious and on edge the whole session about my dependents being in peril. In hindsight, I should not have thought so.
One of the classic control levers (and blunders) of classic TTRPG including DnD, is attacking dependents like family members. It's why murder-hobos with 'MY PARENTS ARE DEAAAAD' backstories became so common- a character with no connections to the world cannot be distracted from what they're Actually Here To Do.
I think that's a very important point to underline. If the storyteller and players are not 100% on board with what each other wants to do, or willing to compromise so they both have fun. Like, if hypothetical player said to their GM "I'm here to loot dungeons and swim in my piles of gold. I'm not interested in some far of sweeping political intrigue plot."
GM then goes back. "Well... I wanted to do a sweeping political intrigue plot. Is there any way we can make this work for both of us?"
And if you start talking it out, y ou get solutions. Things like the GM not shoving politics in front of looting dungeons, of not distracting from the core experience the PC wants to enjoy.
Now, here's where Aleph did not distract. I already went into this session knowing I wanted to figure out what was going on with Bidaha and Simya. That was my goal, my intended scenes. Aleph built a scene out of that box, and in fact overlapped it with another scene, which is generally good narrative structure and dramatic policy- by combining Sun's scenes with the other, we got More Done in Less Time.
Or we would have, if I wasn't faffing and failing at playing today.
So, we chat with Pipera, Ajjim, get things settled at home... and Inks realizes Bidaha and Simya aren't around. The first and smartest decision I made this whole session, was asking straight out what Carsa knew, and she expotited most admirably.
Armed with that information, I had the worst misgivings- that Piercing Sun would have banished Bidaha and done awful things to her daughter- which was exacerbated by having Sun on Inks's sheet as an Ally. I was caught between this mechanical incentive to feel comfortable in employing Piercing Sun, and being struck by the fact that he might actually be difficult or even impossible to manage.
In the back of my mind, I was wondering if that was in the spirit of the Ally background, or if one would be better suited to representing their relationship. Aleph clarified things after the fact though.
So I went in with a bad assumption, fearing the worst, and was a lot more cagey than Inks usually is as a result. Hence the dancing around of questions instead of being forthright like she usual tends to be. This in turn slowed the scenes down.
Fundamentally, I forgot or failed to internalize that for all of Sun's jingoistic fervor, he's still a soldier and a pragmatist. His views are extreme but rational within that framework, and Aleph wasn't going to jerk the rug out from under me for trying to get to the bottom of the situation with a nominal ally.
or, short-version. I shouldn't have assumed the worst and instead been much friendlier and warmer overall.
Along the way, Aleph was tutorializing Sun's armor, to underline her greater emphasis on Creation as a scavenger world of improvised assets as opposed to the... unified glitz and glam a lot of other games take with the setting- finding unspoiled caches of HFA artifice, for example, or gear that fits 'perfectly' with a character's aesthetic. Instead she showed Inks and us all that Sun's magical armor is a patchwork assembly of loosely related parts that work half as well as they could- and that Sun himself as an Exalt can afford to compensate for its weaknesses in exchange for its strengths.
Depending on how Aleph rules repairing it... well, Sun would be a very happy man.
But now, the highlight of the session, Bidaha.
For those who don't remember, Bidaha was a Neomah captured but not bound by Hinna, and prevented from raising her tower long enough that it crippled her, and changed her nature. That change is now in full effect, underlined by how Bidaha is now the Sexiest Teacher Ever. Aleph explains the mechanics in the logs.
For all Inks's great intelligence, her Occult is merely 3 dots. Just enough to qualify for Emerald Circle Sorcery. So Bidaha was dropping Inks's MDV down by at least two points on sight.
I had a lot of fun being on the other side of the high Appearance Wall.
It had to be clarified after the session, but Sun basically wanted a first-hand accounting of Inks vs Hinna, and sought out someone who could tell her what. I have no idea why he decided to ask after she left for Coxati, but in asking Simya (the weak link in this case), he got an opportunity to really learn about Inks.
So between Simya and Bidaha, Sun now had a much clearer picture of Inks's skillset if not her character... and this is where I misunderstood Sun for most of this session. Sun is not Inks's project- not yet. Inks is his.
Of course, there was a certain mutual desire there to become his project, knowing El Galabi was coming up. But it's an important distinction. Sun may not want another Him, per se, but he is a patriot of Gem, and Inks is... well she really doesn't like Gem as a nation state, but isn't in a position to change what she doesn't like about it yet.
Sun, meanwhile, is seeing another opportunity to add a giant ICBM to Gem's arsenal for saber rattling and potential smiting. He's very much a 'War is diplomacy by other means' sort. his characterization is also that of a career soldier and drill sergeant, which we discussed more at end of log.
The following scene was in-character, but it underlined how badly I was playing today- Inks's knowitall streak was on full display, and it did not play well with Simya- who like Inks has high Conviction. If I were less... Whatever I was today, I would've used more Investigation or Socialize before speaking up.
Simya's craft itself is interesting, and I see Aleph signposting Simya as a means to Inks's potential goals in creating super-bees, super-roses and other not-quite genesis projects.
Really that's the summary of today's session- I should've done a lot more diagnostic things than I ended up doing, and I paid for it with embarrassment and frayed tempers. Things I can deal with, but mildly frustrating as a player.