..... This is the work of an enemy stand?

..... This is the work of an enemy stand?
But seriously, a sorcerer can do this. Just make a first circle level minion, that's good at melee and strength and dexteriyy. Merits to make any attack it makes lethal, and a few charms to let it use flurries and possess the master, and you're set. Maybe a custom charm for the stand ability?
 
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This info is either from a long time in the future or they purposefully disseminated it?
Dissemintated, though whether this was by choice or not is up in the air.

I believe that the souls of a GSP, while they can be summoned, cannot neccesarily be bound as they are not themselves bound by the surrender oaths.
 
3 more demons for the thread, in descending order of how happy I am with them, would definitely appreciate some feedback. Especially with the Ynamon, which are very powerful but hopefully balanced against their cost. They're also inspired by @Accelerator 's sarkany
Ynamon – The Treasure Dragons

Demon of the First Circle

Progeny of Urom


In the demon city, tales are told of the splendor and wealth locked deep within the vaults of Urom's palace. Envious mortals tell of mountains of gold and precious jewels piled like so much trash, of trade statues and artifact weapons lying in heaps upon the floor. Of wonders long lost in this forgotten age, yet reborn by his hands. Of the terrifying dragons which guard his treasure. They speak of the Ynamon. They speak the truth.

Created to guard his vaults, each Ynamon has the form of a small dragon made of Jade, no bigger than a man's forearm. Yet, feed them a steady diet of wealth and they will grow massive in size. Swords and spears will become as teeth in its mouth, coins become as scales. Tapestries and books will be transformed into great wings and precious gems their eyes. And as their size and splendor grows, so does their hunger.

Ynamon are lazy creatures. If fed a steady diet of wealth they will happily stay inside their vaults, venturing out only occasionally to insure no unwanted creatures are encroaching on their territory. However, Ynamon will quickly grow uncontrollable if deprived of their meals, and many a town has been destroyed as a Dragon attempts to sate its hunger.

The horde body of the Ynamon is not their true body, and does not travel with them when summoned. If the sorcerer-king wishes for their Ynamon to grow large they must feed it themselves.

Many a sorcerer has been bankrupted in the attempt. Ynamon are most commonly summoned to guard the vaults of a rich sorcerer. Upon the end of summoning period, the Ynamon will leave behind its horde body, which is always equal in worth to what it has consumed, though the form this takes can very. Ynamon are also often summoned as weapons of war, and if fed properly they can be devastating. They are particularly useful as raiders, gorging themselves on the wealth of their enemies and returning it to their owner once the summons has ended.

The strength and appetite of a Ynamon is directly proportional to how much it has eaten. The weakest are worth a resources rating of 1, and are barely larger than a dog, and require a resources purchase of 1 every day lest they go hungry. The largest are the size of a Yeddim and require a resource purchase of 5 every day. Ynamon gain a point of limit for each day these needs are not met.

No Ynamon has been documented growing larger than a Yeddim. Instead, upon reaching this size their appetite stabilizes, and while they continue to eat, the materials are used to increase the quality, rather than the quantity of the materials that comprise their body. Tales are still told of how the young dynast Usagi who slayed a Ynamon in single combat, and pulled the sword Kuzanagi from its mouth.

A Ynamon may enter creation whever an individual of great wealth dies lamenting that they had not used their wealth to prevent such an outcome. At such a time, a Ynamon will appear at their greatest concentration of wealth and devour it, growing in size.



The Unkindlies

Demon of the First Cirlce

Progeny of Pilanog, the Malformed Chrysalis

Pilango is a great seeker of knowledge, an avid collector of secrets. In his endless quest to expand his arts and perfect his body he has learned much of the secret knowledge of sorcery. Yet still he yearns for more. To aid in this endeavor he has created the Unkindliess, who seek out knowledge so that they may ferry it back to him.

From afar, Unkindliess look like ordinary examples of their breed, perhaps a bit larger than usual but not so much as to be noteworthy. Closer inspection however reveals that the "feathers" of their body are just chitin molded into the appropriate shape, and that their eyes are the multi-faceted eyes of bugs.

Unkindliess are intelligent creatures, and each one has an intuitive understanding of sorcery, though they lack the ability to cast it themselves. Still, this knowledge allows them to sneak into the workshops of sorcerers and decipher their notes so that they may bring what they have learned back to their master. This however is not their greatest ability. When a Unkindlies alights upon the head of a sleeping being, they may enter its dreams and attempt to ferret out the secrets it holds. In this way they are able to get the most well protected of information, knowledge so secret a sorcerer fears to even write it down.

Sorcerers summon Unkindliess to act as messengers and spies. Swift of wing and with the ability to both speak and understand the language of the realm, they serve admirably as messengers, and their ability to enter dreams allows them to pass on messages in the form of images as well as sound. Their value as spies should be obvious. They also make excellent research aids. While they do not have the mastery of essence required to perform sorcery themselves, the vast theoretical knowledge they bring makes them invaluable in the design of new spells or sorcerous workings. Sorcerers should be warned however, for everything they learn will be shared with their master upon their return to hell.


Unkindliess are nocturnal creatures, and gain a point of limit for every hour spent in direct sunlight.


The Pearl Servants

Demon of the First Circle

Progeny of Denok, the Heretic Sky

The demons of Denok are an odd breed, many of them are born and grow to fullness in the manner of mortal souls. Such creatures need protection and companionship during this period of covalence. Even the Third Circles of his soul where not exempt from this, and so the Pearl Servants where created.

Each Pearl Servant has the seeming of a man or woman of the realm, with skin made of the finest pearl, and dressed in finery becoming of their station. Despite this seeming however, they are not human, and lack the primary and secondary sexual characteristics of their race.

Pearl Servants where created to serve, and they fulfill this role well. They are experts at all the arts that a young dynast may be required to learn, from tea ceremony to the arts of the sword, and many have been employed to teach these very roles. However, they are neurotic to the extreme, and will demand perfection from both their pupil and their work place. If prevented from cleaning their environment they will gain one point of limit.
 
3 more demons for the thread, in descending order of how happy I am with them, would definitely appreciate some feedback. Especially with the Ynamon, which are very powerful but hopefully balanced against their cost. They're also inspired by @Accelerator 's sarkany
Ynamon – The Treasure Dragons

Demon of the First Circle

Progeny of Urom


In the demon city, tales are told of the splendor and wealth locked deep within the vaults of Urom's palace. Envious mortals tell of mountains of gold and precious jewels piled like so much trash, of trade statues and artifact weapons lying in heaps upon the floor. Of wonders long lost in this forgotten age, yet reborn by his hands. Of the terrifying dragons which guard his treasure. They speak of the Ynamon. They speak the truth.

Created to guard his vaults, each Ynamon has the form of a small dragon made of Jade, no bigger than a man's forearm. Yet, feed them a steady diet of wealth and they will grow massive in size. Swords and spears will become as teeth in its mouth, coins become as scales. Tapestries and books will be transformed into great wings and precious gems their eyes. And as their size and splendor grows, so does their hunger.

Ynamon are lazy creatures. If fed a steady diet of wealth they will happily stay inside their vaults, venturing out only occasionally to insure no unwanted creatures are encroaching on their territory. However, Ynamon will quickly grow uncontrollable if deprived of their meals, and many a town has been destroyed as a Dragon attempts to sate its hunger.

The horde body of the Ynamon is not their true body, and does not travel with them when summoned. If the sorcerer-king wishes for their Ynamon to grow large they must feed it themselves.

Many a sorcerer has been bankrupted in the attempt. Ynamon are most commonly summoned to guard the vaults of a rich sorcerer. Upon the end of summoning period, the Ynamon will leave behind its horde body, which is always equal in worth to what it has consumed, though the form this takes can very. Ynamon are also often summoned as weapons of war, and if fed properly they can be devastating. They are particularly useful as raiders, gorging themselves on the wealth of their enemies and returning it to their owner once the summons has ended.

The strength and appetite of a Ynamon is directly proportional to how much it has eaten. The weakest are worth a resources rating of 1, and are barely larger than a dog, and require a resources purchase of 1 every day lest they go hungry. The largest are the size of a Yeddim and require a resource purchase of 5 every day. Ynamon gain a point of limit for each day these needs are not met.

No Ynamon has been documented growing larger than a Yeddim. Instead, upon reaching this size their appetite stabilizes, and while they continue to eat, the materials are used to increase the quality, rather than the quantity of the materials that comprise their body. Tales are still told of how the young dynast Usagi who slayed a Ynamon in single combat, and pulled the sword Kuzanagi from its mouth.

A Ynamon may enter creation whever an individual of great wealth dies lamenting that they had not used their wealth to prevent such an outcome. At such a time, a Ynamon will appear at their greatest concentration of wealth and devour it, growing in size.



The Unkindlies

Demon of the First Cirlce

Progeny of Pilanog, the Malformed Chrysalis

Pilango is a great seeker of knowledge, an avid collector of secrets. In his endless quest to expand his arts and perfect his body he has learned much of the secret knowledge of sorcery. Yet still he yearns for more. To aid in this endeavor he has created the Unkindliess, who seek out knowledge so that they may ferry it back to him.

From afar, Unkindliess look like ordinary examples of their breed, perhaps a bit larger than usual but not so much as to be noteworthy. Closer inspection however reveals that the "feathers" of their body are just chitin molded into the appropriate shape, and that their eyes are the multi-faceted eyes of bugs.

Unkindliess are intelligent creatures, and each one has an intuitive understanding of sorcery, though they lack the ability to cast it themselves. Still, this knowledge allows them to sneak into the workshops of sorcerers and decipher their notes so that they may bring what they have learned back to their master. This however is not their greatest ability. When a Unkindlies alights upon the head of a sleeping being, they may enter its dreams and attempt to ferret out the secrets it holds. In this way they are able to get the most well protected of information, knowledge so secret a sorcerer fears to even write it down.

Sorcerers summon Unkindliess to act as messengers and spies. Swift of wing and with the ability to both speak and understand the language of the realm, they serve admirably as messengers, and their ability to enter dreams allows them to pass on messages in the form of images as well as sound. Their value as spies should be obvious. They also make excellent research aids. While they do not have the mastery of essence required to perform sorcery themselves, the vast theoretical knowledge they bring makes them invaluable in the design of new spells or sorcerous workings. Sorcerers should be warned however, for everything they learn will be shared with their master upon their return to hell.


Unkindliess are nocturnal creatures, and gain a point of limit for every hour spent in direct sunlight.


The Pearl Servants

Demon of the First Circle

Progeny of Denok, the Heretic Sky

The demons of Denok are an odd breed, many of them are born and grow to fullness in the manner of mortal souls. Such creatures need protection and companionship during this period of covalence. Even the Third Circles of his soul where not exempt from this, and so the Pearl Servants where created.

Each Pearl Servant has the seeming of a man or woman of the realm, with skin made of the finest pearl, and dressed in finery becoming of their station. Despite this seeming however, they are not human, and lack the primary and secondary sexual characteristics of their race.

Pearl Servants where created to serve, and they fulfill this role well. They are experts at all the arts that a young dynast may be required to learn, from tea ceremony to the arts of the sword, and many have been employed to teach these very roles. However, they are neurotic to the extreme, and will demand perfection from both their pupil and their work place. If prevented from cleaning their environment they will gain one point of limit.
Ynamon are cool, but suffers from the 'this is from a GSP, how the fuck can people actually use this write-up in a game that isn't a few centuries into the future of Creation?' problem.

Unkindlies have weird names and have a kind of weak drawback. IIWY I'd make it so they compulsively taint any spell or working they help with towards an Infernal nature.

Pearl Servants are also pretty neat, but once again lack the kind of alien nature that Demons should have.
 
Ok, let's try this out.

PROTECTIVE SOUL was a guardian servitor created by a sorcerer, who realised that, as a sorcerer, he was going to get his ass kicked by anyone fast enough and well-armed enough. After an unfortunate situation where he was ambushed by a random highwayman and nearly beaten to death by a bamboo stick, he decided that he had to change. Demons were too unmanageable. Elementals, too limited. Besides, he wanted to be able to at least feel his opponents bone break under his fist for once, instead of the other way around.

So hence Protective Soul was made, an expression of the sorcerer's occult power and coalescaced into a single being.

Merits

Telepathic merger - Protective Soul's mind is linked to the sorcerer's and he can direct it with a mere thought. The sorcerer does not need to order it about verbally, and it instead can automatically obey the sorcerer's commands and expectations.

Diamond-hard fists - The attacks of Protective Soul are hardened and enhanced beyond mortal limits, making sure that any attack by it is considered to inflict lethal damage.

Separation from the material world - Protective Soul is a spirit, and so can move through objects and persons, and is invisible to mortals. He can use this to, for example, reach through a door to open up a room from the inside, or reach inside a person's body to crush his heart.

And.... that's about it. Until I get a better handle on the system of 3e.

Pearl Servants are also pretty neat, but once again lack the kind of alien nature that Demons should have.
Maybe demanding unreasonable amounts of imperfect from the students?
 
Ynamon are cool, but suffers from the 'this is from a GSP, how the fuck can people actually use this write-up in a game that isn't a few centuries into the future of Creation?' problem.

Unkindlies have weird names and have a kind of weak drawback. IIWY I'd make it so they compulsively taint any spell or working they help with towards an Infernal nature.

Pearl Servants are also pretty neat, but once again lack the kind of alien nature that Demons should have.

Because it's noted this is using the Pantheon Heresy method of generating souls for an Infernal that @EarthScorpion and @Aleph came up with that doesn't require essence beyond what most games will ever reach.
 
Ynamon are cool, but suffers from the 'this is from a GSP, how the fuck can people actually use this write-up in a game that isn't a few centuries into the future of Creation?' problem.
I mean, you could always just pick a random 2CD/3CD in your game for them to be descended from, should you decide to use them.

Alternatively, use the idea I had for a setting where you progress ~50 years from the canon start point for Creation, and the political landscape of the Demon City is going all kinds of wacky as the secret of the Green Sun Princes has become common knowledge amongst the Althing and the Reclamation teeters on the edge of either collapse or reformation - a consequence of which is an increase in GSPs being willing to loan out their FCDs to allies.
 
Ynamon are cool, but suffers from the 'this is from a GSP, how the fuck can people actually use this write-up in a game that isn't a few centuries into the future of Creation?' problem.
While this is a fair criticism I don't really consider it a flaw. Creating demons for the hypothetical Infernal i'll play if I ever actually get to play exalted is the core concept behind the right ups after all. I'd just change who they descend from to get them in your game.

Def agree with the comment about the pearl servants.

Anyone else have this?
 
So one of my players has decided that his character really, really hates my current antagonist and now I'm worried that he'll end up suiciding on my antagonist way before they're actually set them up to do so.

For the record, the antagonist is a (young) first age solar that managed to survive to modern day due to a stasis spell, has a set of celestial battle armor, more Solar charisma than she probably should have and as a Twilight has been repairing and stockpiling first age goodies. (My goal is to play around with sort of a 'rightful king returns' plot by having the rightful king be the antagonist.)

The player character's goal is to summon a powerful demon to not just defeat, but humiliate the antagonist. Only... I'm not sure if the demon chosen would legitimately be able to defeat the antagonist and I don't think it'd be a satisfying conclusion if it did. =/

Also, this game is free form, so it's not like I'm bothered by stats or dice rolls.

Any advice?
 
Antagonist tried to recruit him, that failed (though I have my grumbles about how it failed...) but I didn't want the antagonist to make the trip out there for nothing so I had her solar charisma two village members instead and take them with.

Honestly if that set him up to oppose her that'd be fine, but the level of venom demonstrated seems rather excessive.
 
So one of my players has decided that his character really, really hates my current antagonist and now I'm worried that he'll end up suiciding on my antagonist way before they're actually set them up to do so.

For the record, the antagonist is a (young) first age solar that managed to survive to modern day due to a stasis spell, has a set of celestial battle armor, more Solar charisma than she probably should have and as a Twilight has been repairing and stockpiling first age goodies. (My goal is to play around with sort of a 'rightful king returns' plot by having the rightful king be the antagonist.)

The player character's goal is to summon a powerful demon to not just defeat, but humiliate the antagonist. Only... I'm not sure if the demon chosen would legitimately be able to defeat the antagonist and I don't think it'd be a satisfying conclusion if it did. =/

Au contrair. What better ending to the glories of the First Age than the destined once and future king being murdered by a corrupt sorcerer from a fallen age who called on powerful demons to slay the Last Hope Of The World.

Congratulations. Your protagonist has embraced being the villain. The shiny First Age chappy moght have been socially adept and a crafter, someone to rebuild the world, but they can't sleep in their fancy armour and they're no match for the brutal folk of this fallen age. Murdered in their sleep by demons summoned by an evil sorcerer. What a way to go.
 
So one of my players has decided that his character really, really hates my current antagonist and now I'm worried that he'll end up suiciding on my antagonist way before they're actually set them up to do so.

For the record, the antagonist is a (young) first age solar that managed to survive to modern day due to a stasis spell, has a set of celestial battle armor, more Solar charisma than she probably should have and as a Twilight has been repairing and stockpiling first age goodies. (My goal is to play around with sort of a 'rightful king returns' plot by having the rightful king be the antagonist.)

The player character's goal is to summon a powerful demon to not just defeat, but humiliate the antagonist. Only... I'm not sure if the demon chosen would legitimately be able to defeat the antagonist and I don't think it'd be a satisfying conclusion if it did. =/

Also, this game is free form, so it's not like I'm bothered by stats or dice rolls.

Any advice?
What power-level are your players at?
 
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