- Location
- my house
I do actually! I just made it yesterday and haven't had a chance to give it a once over yet, but here it is.
On the progeny of Denok, The Heretic Sky
I do actually! I just made it yesterday and haven't had a chance to give it a once over yet, but here it is.
Aaaannnndd.... Bookmarked!I do actually! I just made it yesterday and haven't had a chance to give it a once over yet, but here it is.
On the progeny of Denok, The Heretic Sky
*blushes*
Well for one thing, expand that title. What if you ever want to make Demons that aren't part of the Heretic Sky? Plan ahead! Also, who is the Heretic Sky? If he's a fanon Yozi maybe lead with some info on him.*blushes*
Would love some feedback on these if you have the time. Some are obviously better than others (I think the puppeteer spiders might be my best demon) but it would be nice to hear what others think. What demons your favorite. what you liked, what you didn't like, if you could picture them clearly, that sort of thing.
Lol yeah, like I said in the original post, haven't had time to give it a read through yet and make sure eveything is up to snuff.Well for one thing, expand that title. What if you ever want to make Demons that aren't part of the Heretic Sky? Plan ahead! Also, who is the Heretic Sky? If he's a fanon Yozi maybe lead with some info on him.
Baroak is solid, and reminds me a bit of Aladdin really, especially that scene where he rolls in with a procession that the genie somehow conjures from nowhere. (You've also got both him AND Urom listed as the 2nd Souls of the Heretic Sky.)
The Siakagudji are far more my speed, I like them a lot. One thing that hits me though is that you mention that they have clans, but don't talk about that any further. Might be good to get some info on these, like you did for the Puppeteer Spiders?
Urom I'm getting a familiar vibe from. I don't quite know what influences you've drawn on from other media, but I'm pretty sure that they are there. I'm also getting an almost Ligier-like vibe from him.
The Vodorike are also pretty neat, although I think you should make a point of them not being able to smelt orichalcum, since an aversion to the metal would be pretty thematic.
I think the Glass Preachers need a drawback with more oomph. Maybe tie this hypothetical extra drawback into the poisonous light that they shine with?
(You have the Siakagudji twice.)
I feel Pilango would be a better fit as a Second Circle, but that's just me. His appearance is pretty neat and grotesque, getting a rather gutteral-disgust response when I try to picture it. However, he seems too overpowered - or rather, too versatile. Overall I think of the three 3rd Circles here he is the weakest, especially his drawback.
(You've got those who walk behind as Third Circles.) Other than that they're rather solid. I think they should probably have more of a downside, perhaps they mime blasphemies when you're not looking but others are?
Okay, what the hell. Apparently Denok is a Green Sun Prince? What? I am very confused. Also you have these as 3rd Circles again. Anyway the Puppeteer Spiders are excellent and I love them very very much.
That's a good point. I'll add something to make it so the sorcerer can't always have it bound. Or maybe just make it happen regardless if whether its boundNeither that nor the limit condition would really matter much as long as the summoner is not absolutely ignorant to every aspect of what he's summoned, and doesn't do the exact opposite of what you should be doing with this demon.
You've got a demon who wants to always be bound to a summoner, and a summoner that always wants to be bound to this demon. As long as you don't do anything to have a banishment spell cast at you, the only real drawback is that you look really pale, something that is a bit odd, but not to the point that it's actually likely to out or cause issues for an infernalist as long as he doesn't suddenly go from looking healthy and tanned to pale as a corpse overnight while showing that fact off to everyone around him.
That's a good point. I'll add something to make it so the sorcerer can't always have it bound. Or maybe just make it happen regardless if whether its bound
I actually meant something like a cost to the sorcerer so that being bound to long killed them slowly. Something like they couldn't eatNo, neither of those really works.
On the one side, taking damage in sunlight without some way to mitigate that means that no-one would ever use this demon without significantly more benefits to offset the cost of living like a vampire.
On the other, you should never put in a metaphysical clause that prevents you from fulfilling a demon's limit condition. Making the things they want socially unacceptable, so you have to go through a bit of a hassle to keep them happy is fine, saying that it needs something to not go crazy and rampage out of your control and then making it so you can't actually give them that isn't.
I actually meant something like a cost to the sorcerer so that being bound to long killed them slowly. Something like they couldn't eat
I like that.If the entire point of a demon is to be bound to someone as their shadow and keep them safe, adding in a condition where doing exactly what you should be with the demon instead kills you isn't good design.
Demons don't spring up from nothing to do weird things and cause havoc, they are designed from the ground up for a specific purpose, and if something goes wrong that makes them useless for that purpose, the demon lord who made them probably won't make any more of them. Demons can have quirks outside their limit condition (Blood Apes despise cats and will string up their guts in crude displays, hopping puppeteers sweat drugs and like to steal babies) but they never have an issue that makes their purpose or their limit condition self defeating.
As for quirks and issues for Those Who Walk Behind, one idea that springs to mind for me is the connection between shadows and reflections. Maybe having your shadow cut off and replaced means your reflection goes with it, and so you either don't have a reflection, or there's a reflected demon in the mirror that isn't as good at mimicking you as the real one is at mimicking your shadow, and so something always seems a bit off or out of place.
My first thought was "how does this demon interact with The Spy Who Walks In Darkness, a Terrestrial Sorcery spell that lets you turn your shadow into a phantasmal minion?" After all, one of the side effects of that spell is that until your shadow returns to you, you don't cast one.As for quirks and issues for Those Who Walk Behind, one idea that springs to mind for me is the connection between shadows and reflections. Maybe having your shadow cut off and replaced means your reflection goes with it, and so you either don't have a reflection, or there's a reflected demon in the mirror that isn't as good at mimicking you as the real one is at mimicking your shadow, and so something always seems a bit off or out of place.
If the entire point of a demon is to be bound to someone as their shadow and keep them safe, adding in a condition where doing exactly what you should be with the demon instead kills you isn't good design.
Demons don't spring up from nothing to do weird things and cause havoc, they are designed from the ground up for a specific purpose, and if something goes wrong that makes them useless for that purpose, the demon lord who made them probably won't make any more of them. Demons can have
It counts as not having a shadow, but the demon is forcibly removed and gains one limit when the spell ends and your shadow comes backMy first thought was "how does this demon interact with The Spy Who Walks In Darkness, a Terrestrial Sorcery spell that lets you turn your shadow into a phantasmal minion?" After all, one of the side effects of that spell is that until your shadow returns to you, you don't cast one.
You mean the spider puppeteers? They have no special interactions with shadows unless I'm missing something
Nah, the magic thingamajigs or thingamapeople that the Shore Prince of An-Teng has.You mean the spider puppeteers? They have no special interactions with shadows unless I'm missing something
Honestly not ringing a bell, what do they do?Nah, the magic thingamajigs or thingamapeople that the Shore Prince of An-Teng has.
They perform a shadow play of a murder, which creates a shadow monster that goes and kills the target of the play.
Shouldn't really have any interaction then, but I'd need to look them up to be more definiativeThey perform a shadow play of a murder, which creates a shadow monster that goes and kills the target of the play.
added a drawback to pilango, something I've been putting off. Mind checking it out and telling me what you think?Well for one thing, expand that title. What if you ever want to make Demons that aren't part of the Heretic Sky? Plan ahead! Also, who is the Heretic Sky? If he's a fanon Yozi maybe lead with some info on him.
Baroak is solid, and reminds me a bit of Aladdin really, especially that scene where he rolls in with a procession that the genie somehow conjures from nowhere. (You've also got both him AND Urom listed as the 2nd Souls of the Heretic Sky.)
The Siakagudji are far more my speed, I like them a lot. One thing that hits me though is that you mention that they have clans, but don't talk about that any further. Might be good to get some info on these, like you did for the Puppeteer Spiders?
Urom I'm getting a familiar vibe from. I don't quite know what influences you've drawn on from other media, but I'm pretty sure that they are there. I'm also getting an almost Ligier-like vibe from him.
The Vodorike are also pretty neat, although I think you should make a point of them not being able to smelt orichalcum, since an aversion to the metal would be pretty thematic.
I think the Glass Preachers need a drawback with more oomph. Maybe tie this hypothetical extra drawback into the poisonous light that they shine with?
(You have the Siakagudji twice.)
I feel Pilango would be a better fit as a Second Circle, but that's just me. His appearance is pretty neat and grotesque, getting a rather gutteral-disgust response when I try to picture it. However, he seems too overpowered - or rather, too versatile. Overall I think of the three 3rd Circles here he is the weakest, especially his drawback.
(You've got those who walk behind as Third Circles.) Other than that they're rather solid. I think they should probably have more of a downside, perhaps they mime blasphemies when you're not looking but others are?
Okay, what the hell. Apparently Denok is a Green Sun Prince? What? I am very confused. Also you have these as 3rd Circles again. Anyway the Puppeteer Spiders are excellent and I love them very very much.
Interesting. I like it.added a drawback to pilango, something I've been putting off. Mind checking it out and telling me what you think?
Also gave Those Who Walk Behind a better drawback
Punches and kicks mostly. They're basically 2d creatures in a 3d world, so when I get around to statting this out i'll give them primarily combat stats.Interesting. I like it.
Though how do they protect the sorcerer?
So instead of being armour like peronelle, they're bodyguards?Punches and kicks mostly. They're basically 2d creatures in a 3d world, so when I get around to statting this out i'll give them primarily combat stats.
Think the evil shadow from the princess and the frog