Gods, by and large have little to no empathy for mortals. There's a reason that Immaculates have to routinely beat the shit out of them to keep them behaving.

Humans are literally made in this place to be squishy prayer engines. Gods aren't adults in this analogy, they are customers and humans are particularly bright factory farm chickens.

Don't apply real modern world morality to Exalted, It'll just make you unhappy.
Okay, but none of this is actually accurate. You're just parroting the words of an asshole god who gets off on abusing mortals. This isn't an accurate statement about Exalted, save that Exalted, as a setting, is full of assholes who use the same shitty excuses every abuser does on why they don't have to feel bad for abusing people, or why their victims had it coming.

It's bullshit.

Like, seriously, what the fuck? What about Exalted made you think it's a world where the excuses of abusers are real? The book closest to what you are talking about, Manacle and Coin, explicitly states this, that the people justifying how the world is are full of shit, what's wrong is wrong and what's evil is evil, no matter what excuses you come up with for slavery, abuse, and exploitation.
 
Last edited:
Okay, but none of this is actually accurate. You're just parroting the words of an asshole god who gets off on abusing mortals. This isn't an accurate statement about Exalted, save that Exalted, as a setting, is full of assholes who use the same shitty excuses every abuser does on why they don't have to feel bad for abusing people, or why their victims had it coming.

It's bullshit.
No, that is literally why the Primordials made humanity. To have something weak enough and yet sufficiently self-aware to constantly need to bribe their ontological superiors with prayer-spun essence to survive.

The main reason why there are mortals and ghosts in Malfeas is because they kidnap humans to spend their lives feeding them essence in prayer-mills.
 
Okay, but none of this is actually accurate. You're just parroting the words of an asshole god who gets off on abusing mortals. This isn't an accurate statement about Exalted, save that Exalted, as a setting, is full of assholes who use the same shitty excuses every abuser does on why they don't have to feel bad for abusing people, or why their victims had it coming.

It's bullshit.
Yeah, it's absolutely terrible, and one of the things we should expect players to do is try to change the world so stuff like this is no longer a particularly good outcome. But, with how the assholes in setting act, a normal mortal punching a god in the face, why? Because he didn't like the asshole god being an asshole? That's completely suicidal, and maybe it would result in an Exaltation for 0.0001% of those who do so, at which point it makes a good thing for a PC to be willing to do, but seriously, Koli's family was lucky the god in question was actually less of an asshole than you have to expect them to be if you want to survive the setting as is.
 
No, that is literally why the Primordials made humanity. To have something weak enough and yet sufficiently self-aware to constantly need to bribe their ontological superiors with prayer-spun essence to survive.

The main reason why there are mortals and ghosts in Malfeas is because they kidnap humans to spend their lives feeding them essence in prayer-mills.
And the primordials were executed and imprisoned en masse by the Exalted for their crimes, where they sit to this day, crushed, humiliated, and impotent, irrelevant to the world they made, forgotten by all but the most wizened savants. The Primordials are nothing, they're irrelevant, they're a footnote. A footnote in a rotten old book that decayed mostly to dust a thousand years ago. They don't mean anything. Nothing they did means anything. They were assholes who thought they were above consequences.

And then consequences came and sewed them all up inside their king. You're parroting the words of asshole gods and broken, bitter titans who can't accept that they don't matter, and haven't mattered for 10,000 years. People matter. Humans matter. And, yeah, right and wrong matter.

also, seriously, what? Drawing on the dumbest 2e shit for 'lol mortals and ethics don't exist'? I guarantee you, I guarantee you that 'Malfeas kidnaps mortals so he can be lavished in prayer' is never going to be a thing again, unless someone makes the mistake of hiring hacky 2e writers hopped up on grimderp.
 
Last edited:
While I'm broadly in favour of mortals treating gods with the same sort of bitter resignation they hold towards natural disasters, I don't really agree with this specific post.

A) The fact of the matter is that Exaltations tend to select for people that seem suicidally stupid, until and unless they actually succeed. Then we call them legends.
B) Calling Vefar "generous" is fucked up. It's ascribing virtue where none exists. It's hardly benevolent to not be as arbitrarily cruel as you theoretically could have been.

We don't laud a dictator's magnanimity when he decides to starve his people slightly less than he might have otherwise. That would be crazy.
The tone of this response is super weird. Like...what? Victim blaming much? Someone who decides to shoot you in the face isn't 'generous' for deciding not to torture you first.
No, this is the younger brother tempting fate or perhaps more aptly it'd be play stupid games win stupid prizes. I don't have any sympathy for the dude because as a Mortal pissing off a Celestial God is one of the last things you want to do it'd be like a guy trying to fistfight a grizzlie bear. So he put not only his own life at risk but the whole village as well who could have bore the brunt of Yukgo-Vefar's unhappiness.
A) The fact of the matter is that Exaltations tend to select for people that seem suicidally stupid, until and unless they actually succeed. Then we call them legends.

Well, suffice to say he didn't succeed now did he?
And the primordials were executed and imprisoned en masse by the Exalted for their crimes, where they sit to this day, crushed, humiliated, and impotent, irrelevant to the world they made, forgotten by all but the most wizened savants. The Primordials are nothing, they're irrelevant, they're a footnote. A footnote in a rotten old book that decayed mostly to dust a thousand years ago. They don't mean anything. Nothing they did means anything. They were assholes who thought they were above consequences.

And then consequences came and sewed them all up inside their king. You're parroting the words of asshole gods and broken, bitter titans who can't accept that they don't matter, and haven't mattered for 10,000 years. People matter. Humans matter. And, yeah, right and wrong matter.

also, seriously, what? Drawing on the dumbest 2e shit for 'lol mortals and ethics don't exist'? I guarantee you, I guarantee you that 'Malfeas kidnaps mortals so he can be lavished in prayer' is never going to be a thing again, unless someone makes the mistake of hiring hacky 2e writers hopped up on grimderp.
No, the Exalted matter. Regular mortals? They're at the bottom of the food chain and don't matter. The only thing notable about them is that they hold the potential for Exaltation and there's a very limited supply of those.

As for the Primordials they still influence Creation through their cults and the like even if they still imprisioned.
 
No, that is literally why the Primordials made humanity. To have something weak enough and yet sufficiently self-aware to constantly need to bribe their ontological superiors with prayer-spun essence to survive.

The main reason why there are mortals and ghosts in Malfeas is because they kidnap humans to spend their lives feeding them essence in prayer-mills.
All this is true in 2e, but people are allowed to be stupid and desperate. A guy wanting revenge for his brother against a god, willing to do almost anything for it, is a great plot hook that gets people involved. Here is the weak man who knows he is weak and is attempting to offset it with preparation. Here is the man willing to bargain with whatever may let him get his revenge. Here is the man enacting rituals in the dead of night to strengthen his Dead brother into someone who can take his own revenge, or seeking forbidden lore on calling the nobles of hell.
 
"These practices are not extinct because they are inefficient or unprofitable. Most such inhuman endeavors netted quite tidy sums. If they hadn't been profitable, their evil would not have been such a pestilence on mankind. Now, they are extinct, not because of any natural or historical process, but because people of all nations and creeds together turned their faces against these forms of wickedness and decried them as wrong and unjust. After many centuries of toil and strife, wherein men and women of character railed against these institutions despite the efforts of vested interests and apologists, good triumphed.





We will always live surrounded by those who claim that the evils of the day are inevitable or ineradicable or an unfortunate necessity of the era. Perhaps they are right, and perhaps they are apologists or puppets of the time's vested interests. Certainly, I know where my opinion on the matter generally lies: That most people who speak of an odious practice as a terrible and unfortunate necessity wish to convince someone else that it is so."

Manacle and Coin, Exalted First Edition. This is what Exalted has to say about awful moral practices in a world with no objective right or wrong. Which is to say, a world much like the one we ourselves live in.

Exalted has never been, save for the worst, most odious parts of Second Edition, a setting where might makes right and good doesn't exist outside what the powerful allow. It's a setting where people are people, where the gods aren't so different from us, and the Titans were torn down on the back of a promise that, when the Titans were defeated and the world freed of them, humans would be free to rule themselves, and not live for the whims of gods and monsters.

Exalted is not 40k, full of the laughter of asshole gods. It's as dark as the real world is, which makes it pretty dark in places. But the darkness has never been without light, and the world never been without hope, because Creation is supposed to be, above all else, relateable, and with all the flaws and horror and virtues that the real world had and has, with kickass kung-fu magic stories on top.

Painting Exalted as a setting devoid of morality where people who stand up to the mighty and get smacked down for it are idiots who had it coming is actually, objectively wrong about the setting. You are not supported by any canon material, only crappy books from a despised edition. That's not what Exalted is about. It's not what it has ever been about.
 
Last edited:
While I'm broadly in favour of mortals treating gods with the same sort of bitter resignation they hold towards natural disasters, I don't really agree with this specific post.

A) The fact of the matter is that Exaltations tend to select for people that seem suicidally stupid, until and unless they actually succeed. Then we call them legends.
B) Calling Vefar "generous" is fucked up. It's ascribing virtue where none exists. It's hardly benevolent to not be as arbitrarily cruel as you theoretically could have been.

We don't laud a dictator's magnanimity when he decides to starve his people slightly less than he might have otherwise. That would be crazy.



I don't know if you noticed buddy but we're in the real world right now.

Sure, in universe, real world ethics aren't applicable but that doesn't mean that out of universe discussions need to abide by the same rules.
Yes, but when you get down to it, basically nothing within the Exalted universe could be considered moral. It is a slowly collapsing ant-heap of shitty decisions and perverse incentives where even the greatest sources of potential good are likely to routinely go insane and ruin everything.
And the primordials were executed and imprisoned en masse by the Exalted for their crimes, where they sit to this day, crushed, humiliated, and impotent, irrelevant to the world they made, forgotten by all but the most wizened savants. The Primordials are nothing, they're irrelevant, they're a footnote. A footnote in a rotten old book that decayed mostly to dust a thousand years ago. They don't mean anything. Nothing they did means anything. They were assholes who thought they were above consequences.

And then consequences came and sewed them all up inside their king. You're parroting the words of asshole gods and broken, bitter titans who can't accept that they don't matter, and haven't mattered for 10,000 years. People matter. Humans matter. And, yeah, right and wrong matter.
Humans can matter, if they get Superweapons wielded to their souls that were specifically designed weapons of Titanomachy designed by the Primordial equivalent of the Jigsaw Killer.

Humanity? Broadly speaking, they're tools of the the nearest Exalt/God/Demon with social charms.

Humans are convinient, cheap to sustain and surprisingly resilient as a species considering the nature of Creation. That and their essence- producing ability is probably the only reason that humanity-as-is survived The First Age, rather than being traded in for something shinier by a cabal of Elder Daybreaks. I mean, things that matter don't get Project Wyldhand dripped on them for funsies.
 
Yes, but when you get down to it, basically nothing within the Exalted universe could be considered moral. It is a slowly collapsing ant-heap of shitty decisions and perverse incentives where even the greatest sources of potential good are likely to routinely go insane and ruin everything.

Humans can matter, if they get Superweapons wielded to their souls that were specifically designed weapons of Titanomachy designed by the Primordial equivalent of the Jigsaw Killer.

Humanity? Broadly speaking, they're tools of the the nearest Exalt/God/Demon with social charms.

Humans are convinient, cheap to sustain and surprisingly resilient as a species considering the nature of Creation. That and their essence- producing ability is probably the only reason that humanity-as-is survived The First Age, rather than being traded in for something shinier by a cabal of Elder Daybreaks. I mean, things that matter don't get Project Wyldhand dripped on them for funsies.
You can certainly argue this. You'd be wrong as wrong can be! But you can definitely do it.
 
You can certainly argue this. You'd be wrong as wrong can be! But you can definitely do it.
The most moral being in the universe turned away in disgust and surrendered to an eternity of solipsistic addiction and cosmic-self loathing over the shithole Creation became. And it's only gotten unambiguously worse since then.
 
Seems like you're just pushing your view of the setting as the only "True" interpretation despite there being things that certainly support alternative views.
Because mine is, you know, actually canon, has been from the beginning, and you are spouting some of the most toxic, abhorrent bits of the worst edition the game ever saw, where people were nothing but tools, people were less than people unless they had magic, and only power matters, spitting on the roots of the game and the messages it meant to communicate.
 
Because mine is, you know, actually canon, has been from the beginning, and you are spouting some of the most toxic, abhorrent bits of the worst edition the game ever saw, where people were nothing but tools, people were less than people unless they had magic, and only power matters, spitting on the roots of the game and the messages it meant to communicate.
Though you may not care for those bits of the setting they're still there and just as canon as the parts you like. Denying them and saying they're not really in the "spirit" of Exalted so therefore aren't canon is simply burying your head in the sand.
 
So what do you think?
You might have the material for two, perhaps even three spells mixed into one, to its detriment. Cities are IMO far more complex than the wilderness, and so are the ways to interact with them. BtLF is far simpler in its core idea than your spell.

A spell that makes you feel like a savvy native in every city is not thematically the spell of a wilderness dwelling hermit but that of a traveler who visits many cities. Do you want to make the city bearable to a wilderness dweller, or do you want to query a new, foreign city for its secrets, power struggles and hidden places?

...I sort-of want to try writing up my own interpretation of these spells (hence the wordy post). Not gonna try to steal your thunder though, so perhaps in a month or so :p


  • The sorcerer does not need to eat nor rest
  • The sorcerer knows, where, in the city, what she needs to find. If she needs to find food, she will find a shopping mall, a homeless shelter, a soup kitchen, or a place where they dump scraps. If she needs to find information, she will know the location of the local library or university, and etc.

This strikes me as a strange combination and removing the need for rest or sustenance is not really thematically fitting or playing into the spells concept as a whole, and arguably too strong.
It is sort of an auto-resolve that removes the need to get out into the city and actually get your food and shelter, and you know, interact with the city. Also it arguably makes the spell last forever as long as you remain in the city.


"Knowing" is fairly arbitrary and either too weak - you need knowledge so you find a random library - or too strong - you know the exact location of the one book in the city that has the knowledge you seek.
Limit or specify the effect somehow. It might need some mechanics. It can be a spell by itself.

The final effect is also not all that well specified in my opinion, and it automatically resolves the plot-hooks that it offers.
If you know exactly how to dress and where to find the clothes you need, your outfit should still matter. You give the player the tools to blend in but then also remove the need for them.
Knowing the customs and being accepted regardless of your clothes are also two rather different effects, one of which should have a flaw/be resistible. It most certainly lacks Keywords and actual rules.
It should not be capable of forcing a Solar to ignore a crazy hermit in a loincloth.


I personally would remove the Illusion and the removed need for rest and food and improve the scrying aspect. It could use some mechanical and thematic depth, but it can easily carry a spell by itself if done well.

If, on the other hand the thematic focus is foreignness to cities, as you postulate at the beginning, then perhaps a focus on avoidance an illusion might be better, possibly also a focus on interacting with city animals, eating spoiled food without problems and finding safe shelter away from sight - make the city interact with the player as a differently looking wilderness.

...also the doubled movement speed is just strange as it is written, and would look really weird from a thematic standpoint. It is one thing to know shortcuts, it is another to become the Flash.
 
Because mine is, you know, actually canon, has been from the beginning, and you are spouting some of the most toxic, abhorrent bits of the worst edition the game ever saw, where people were nothing but tools, people were less than people unless they had magic, and only power matters, spitting on the roots of the game and the messages it meant to communicate.

That's an interesting assertion because we can get back to what Exalted was envisioned as-A prequel to the old World of Darkness.

So here's the canon of Exalted.

The Exalted fail. They in their self righteous delusions fail. They only manage to create a lesser world with just as much cruelty in it but far less of everything else.

The Solar Exalted in particular manage to fail so hard and do such horrible things that the gods believe their eternal torture in the face of resurgent primordials is a better option than unleashing their might again.

Yes, they started walking back the connection when Exalted got popular but it's still important to remember exactly what Exalted was envisioned as when talking about its early themes.

And immense cynicism about people with power is kind of baked into it.
 
Last edited:
Though you may not care for those bits of the setting they're still there and just as canon as the parts you like. Denying them and saying they're not really in the "spirit" of Exalted so therefore aren't canon is simply burying your head in the sand.
They're not, though. They're literally not canon anymore. No more than Ma-Ha-Suchi's bestiality camps or mass enlightenment of mortals to make them properly people or Solars single-handedly fighting off armies of Dragonblooded. New edition, new canon. And, yes, stuff like that was thrown out with the changing of editions literally because it doesn't fit the spirit of Exalted.
 
That's an interesting assertion because we can get back to what Exalted was envisioned as-A prequel to the old World of Darkness.

So here's the canon of Exalted.

The Exalted fail. They in their self righteous delusions fail. They committed a sin so cruel in rising up they broke the world. Every attempt they make to fix it fails or makes it worse.

The Solar Exalted in particular manage to fail so hard and do such horrible things that the gods believe their eternal torture in the face of resurgent primordials is a better option than unleashing their might again.

The fundamental message of Exalted is cynical as fuck, dude.

It has been since the earliest days of Exalted. Yes, it says that good people can do moral things and stop cruelties.

Just like how Bush stopped Saddam.
Recall that the context of this discussion is that mortals only matter as prayer batteries and a teenager brought it on himself for being brutally murdered by a god he defied. There's cynicism with lines of hope, and there's Exalted: 40k Edition.
 
Something that genuinely scares me in real life, and bothers me in fiction: people automatically taking the side of the powerful.

Yes, the kid made a stupid mistake that got him killed. The god also made a stupid mistake, and it will also get him killed. But the kid was just young and dumb, like many teenage boys; the god was a monstrous child-killer. Failing to back down when a god picks a fight with you is not evil, unlike beheading a child.

But because the god is powerful and well-connected and ensconced in a social system that, ninety-nine times in a hundred, would've let him get away with it, we have people here insulting the kid he murdered. Acting like, because the god's monstrousness is tacitly sanctioned by his peers, it should be treated as a natural force and not as the evil that it is.

These characters are barely even characters. One doesn't even have a name. But people automatically act like the powerful one is their countryman, and the weak one is a foreigner.

I think most of the people who actually play Ex3 don't really come here anymore. I'm one of the only ones left, I think?

Long as you're here, why not criticise my writing?

And maybe tell me whether it'd be a good idea to add more Charms, while you're at it. @Crumplepunch has some good homebrew that I'd like to rip off, but the set is already larger than the canon one and I'm not sure about expanding it further.
 
Something that genuinely scares me in real life, and bothers me in fiction: people automatically taking the side of the powerful.

Yes, the kid made a stupid mistake that got him killed. The god also made a stupid mistake, and it will also get him killed. But the kid was just young and dumb, like many teenage boys; the god was a monstrous child-killer. Failing to back down when a god picks a fight with you is not evil, unlike beheading a child.

But because the god is powerful and well-connected and ensconced in a social system that, ninety-nine times in a hundred, would've let him get away with it, we have people here insulting the kid he murdered. Acting like, because the god's monstrousness is tacitly sanctioned by his peers, it should be treated as a natural force and not as the evil that it is.

These characters are barely even characters. One doesn't even have a name. But people automatically act like the powerful one is their countryman, and the weak one is a foreigner.

Thank you for articulating better than I was why I found this so disturbing.




Long as you're here, why not criticise my writing?

And maybe tell me whether it'd be a good idea to add more Charms, while you're at it. @Crumplepunch has some good homebrew that I'd like to rip off, but the set is already larger than the canon one and I'm not sure about expanding it further.
Remind me tomorrow? I'm actually kinda busy and just popping onto SV every once in a bit
 
Well, I'd hoped for a few more, but I can just randomly generate the rest. If anyone puts forward any other examples while I'm writing, I should be able to work them in, though.
- Vilji, the Beast Atop the Gilded Summit. A twisted ancestor-spirit that was a brilliant scholar in life, and became revered by his people for the many ways he improved their lives (via agriculture, sewage, etc). However, his homeland was eventually crushed and enslaved by a foreign power, and though the memory of him endured, the actual nature of his greatness was lost over time, and his countrymen filled in the void in their knowledge with the hatred and outrage they felt over their bondage. Being worshiped as a thunderous warrior who would bathe the fields in the blood of his people's oppressors did horrific things to the undead sage as he languished in the Underworld ruins of their old homeland, desperately meditating to try and maintain what sanity remained to him.

Then, one of his descendants awakened as one of the Swords of Heaven, and led a great uprising that saw them all freed from their shackles - and, humble woman that she was, the Solar liberator bade her kin to sing songs of gratitude to Vilji, the Lord-Upon-The-Mountain, avenger of their ancestors' disgrace! She led them in a great procession to the peaks of their ancestral homelands, lighting great bonfires each night in Vilji's honor.

Vilji the Sage drowned in the flood of his peoples' prayers, and what emerged to meet them at the conclusion of their pilgrimage was a ragged, twisted horror - a monstrous thing of wrathful, vengeful prayer, wearing the shreds of Vilji-That-Was like an anchorite's rags. So Vilji's name spread among the lands near the reborn nation as a bringer of death and judgment, its ivory claws thick with the blood and viscera of those who dared defy its peoples' primacy, the serene blue of its monastic robes blackened by hate. The Beast Atop the Gilded Summit has no face, only a twisted ruin where its golden bones tore through the Sage's visage and blossomed into an osseous crown-headdress, on which the Sun-Eaters (as its people now call themselves) hang prayer strips praising their ancestor's ruthlessness in 'protecting' them.
 
Something I forgot to mention; I'm not actually unbanned over on the OP forums after all. They just messed up while permabanning me, and now Lioness has apparently corrected the mistake. She invited me to appeal; I might do that, if the new Craft Charms get a response that I want to respond to. At the moment I'm not really expecting that, though. The OP forums don't seem to be the best state.

I did find the Nocturnals PDF there, though. I recommend checking it out if you haven't already.

Remind me tomorrow? I'm actually kinda busy and just popping onto SV every once in a bit

Will do.
 
Something that genuinely scares me in real life, and bothers me in fiction: people automatically taking the side of the powerful.

Yes, the kid made a stupid mistake that got him killed. The god also made a stupid mistake, and it will also get him killed. But the kid was just young and dumb, like many teenage boys; the god was a monstrous child-killer. Failing to back down when a god picks a fight with you is not evil, unlike beheading a child.

But because the god is powerful and well-connected and ensconced in a social system that, ninety-nine times in a hundred, would've let him get away with it, we have people here insulting the kid he murdered. Acting like, because the god's monstrousness is tacitly sanctioned by his peers, it should be treated as a natural force and not as the evil that it is.

These characters are barely even characters. One doesn't even have a name. But people automatically act like the powerful one is their countryman, and the weak one is a foreigner.
Where are you getting that people are condoning this and even taking the side of the God? From what I've seen no one has. What had been said is that this was a stupid, easily preventable event which could be likened to playing with fire in a sense. As for it being treated like a natural force? To be honest by a typical Mortal it should be because that's what a God effectively is to them as there is nothing the Villagers can do by themselves without outside aid to prevent it. It doesn't make the act any less evil but you have to be realistic about things if you want to survive in Creation.
 
Where are you getting that people are condoning this and even taking the side of the God? From what I've seen no one has. What had been said is that this was a stupid, easily preventable event which could be likened to playing with fire in a sense. As for it being treated like a natural force? To be honest by a typical Mortal it should be because that's what a God effectively is to them as there is nothing the Villagers can do by themselves without outside aid to prevent it. It doesn't make the act any less evil but you have to be realistic about things if you want to survive in Creation.
Words like "idiot, suicidal, stupid, deathwish" all condemn the child, not the god. And reacting with "Well you have to be practical, these thing happen" about a god who murdered a child carries a tone of "Well, stupid kid, fuck him". It's creepy, and implies that you are siding with the god over the child. 'Cause, here's the thing. The god isn't a force of nature. He's a magical asshole with superpowers. And "playing with fire" also has a tone of victim blaming!

Like, jesus, stop going all GREY PRACTICAL MORALITY DOESN'T EXIST and look at what actually is going on, and maybe, like, have feelings? Instead of coldly condemning a child for doing a childish thing and dying brutally for it as your immediate instinctive reaction?
 
That's an interesting assertion because we can get back to what Exalted was envisioned as-A prequel to the old World of Darkness.

So here's the canon of Exalted.

The Exalted fail. They in their self righteous delusions fail. They only manage to create a lesser world with just as much cruelty in it but far less of everything else.

The Solar Exalted in particular manage to fail so hard and do such horrible things that the gods believe their eternal torture in the face of resurgent primordials is a better option than unleashing their might again.

Yes, they started walking back the connection when Exalted got popular but it's still important to remember exactly what Exalted was envisioned as when talking about its early themes.

And immense cynicism about people with power is kind of baked into it.
That may well be, but you know well as I that:

a): Exalted, as a game is not infallible.
b): Unexamined cynicism is useless.
Furthermore, this argument falls flat, given the second book in the entire line of Exalted - released simultaneously to the corebook - states very clearly, in response to whether it is the past of the World of Darkness, that:

A: As much as you want it to be, yes. Exalted is a game about adventures in the Second Age of Man, not about the cosmology of the World of Darkness. It is a world that can take many directions, and certainly one of them - a near-victory of the Wyld that drives the Weaver insane - leads to the creation of the World of Darkness. But it could also become a golden age, an age of brutal Solar despots, a world-sized necropolis ruled by the victorious Deathlords, or any of a dozen possibilities. You should let the actions of your players and the goals of your series shape the future of your world, not the need for the cosmology to eventually transform into the modern game line.

So you're actually wrong; it's World of Darkness canon that Exalted is the past, but it's not Exalted canon that World of Darkness is the future.

Now, I do agree with you; Exalted is cynical about people with immense power, it's practically everywhere. I don't think obscure World of Darkness canon is a good argument for that, though; you just have to slap open Manacle and Coin.

No, the Exalted matter. Regular mortals? They're at the bottom of the food chain and don't matter. The only thing notable about them is that they hold the potential for Exaltation and there's a very limited supply of those.

As for the Primordials they still influence Creation through their cults and the like even if they still imprisioned.

Why don't mortals matter?
 
What Kaiya said.

Also, Yukgo-Vefar is probably going to die for killing that kid. Because he made a deadly enemy for no reason at all. All practical survival advice would make just as much sense aimed the other way.
 
Back
Top