This is at least in part for @Omicron, as it's inspired by some of what his Luppi does in Now You Feel Like Number None.
The rest is, of course, so you can be the Predator. Which is something @Aleph wanted.
Just remember to know the name of John Connor's dog before using it.
VOICE FROM THE WOODS
Cost: 2m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Palate Without Limit
"Help me!" calls out your missing friend. Don't follow their voice. It's coming from Metagaos' gullet.
This Charm supplements an action where the Infernal mimics the voice of another or another noise, such as the roar of a wild animal or even the sound of a waterwheel. The Infernal may ignore any physiological barriers or obstacles to her making the noise, allowing her to speak with strange behemoths in their native tongue that no human mouth could speak or mimic the sounds of a whole crowd. Additionally, characters are at +4 difficulty to notice that the sound is false. If the Infernal has tasted the subject of her mimicry in the current scene, characters require inhuman sensory acuity to recognise the deception. Note that this Charm only applies to hearing - obviously if another character can see the Infernal when they speak in the voice of their missing friend, pointed questions may be asked.
At Essence 3, this charm upgrades, allowing the Infernal to "throw" her voice, making it appear to come from anywhere within (Essence x 4) yards of her in an act of voracious ventriloquism.
The rest is, of course, so you can be the Predator. Which is something @Aleph wanted.
Just remember to know the name of John Connor's dog before using it.
VOICE FROM THE WOODS
Cost: 2m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Palate Without Limit
"Help me!" calls out your missing friend. Don't follow their voice. It's coming from Metagaos' gullet.
This Charm supplements an action where the Infernal mimics the voice of another or another noise, such as the roar of a wild animal or even the sound of a waterwheel. The Infernal may ignore any physiological barriers or obstacles to her making the noise, allowing her to speak with strange behemoths in their native tongue that no human mouth could speak or mimic the sounds of a whole crowd. Additionally, characters are at +4 difficulty to notice that the sound is false. If the Infernal has tasted the subject of her mimicry in the current scene, characters require inhuman sensory acuity to recognise the deception. Note that this Charm only applies to hearing - obviously if another character can see the Infernal when they speak in the voice of their missing friend, pointed questions may be asked.
At Essence 3, this charm upgrades, allowing the Infernal to "throw" her voice, making it appear to come from anywhere within (Essence x 4) yards of her in an act of voracious ventriloquism.
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