I have had it pointed out to me that Warstrider attacks are unblockable without magic, which makes Shields Overlap significantly less good. Any ideas?
 
tl;dr Karvara is so blatantly Evangelion it hurts

Hey, Yui would have you know that she isn't nearly as bad as Karvara! For one, Karvara is willing to end the world just to free itself, while Yui is planning to end the world to make an eternal monument to humanity - she's so much less selfish! Plus, Karvara unmakes people from history entirely, whereas Yui makes people into a tangy orange hivemind - she may end human existence as we know it, but not technically the actual people!

While we're here, I'd put EVA-01's principles and ties as follows
  • Defining Principle: I will become an eternal monument to the existence of humankind
  • Defining Principle: It has to be me - anyone else could get it wrong
  • Major Tie: Shinji (protective furious mama-bear love)
  • Minor Tie: Gendo (frustrated, disappointed love)
  • Minor Tie: SEELE (Those old fools have no idea what's coming)
 
@Crumplepunch

This looks good, though I don't have Arms of the Chosen yet and can't comment on the balance. I noticed that sometimes you say that Dissonant characters can't learn a charm at the beginning of the charm and sometimes at the end.
 
@Crumplepunch

This looks good, though I don't have Arms of the Chosen yet and can't comment on the balance. I noticed that sometimes you say that Dissonant characters can't learn a charm at the beginning of the charm and sometimes at the end.

Thanks. Dissonant tags saying dissonant characters can't learn the Evocation go at the end, Resonant tags saying only resonant characters can learn the Evocation go at the start. It's an odd setup, but that's how Arms does it so I stuck to it.
 
Accept the idea that your Warstrider Artifact may be a suboptimal choice versus other Warstriders.

You could do that.

(Though honestly, you sound slightly, and I know you get this joke all the time, salty. And I'm not sure why.)

I have had it pointed out to me that Warstrider attacks are unblockable without magic, which makes Shields Overlap significantly less good. Any ideas?

Or you could change Shields Overlap, either to something that's more helpful in general, or something that directly counters Warstrider's attacks to some degree. Maybe not the same degree as Shields Overlap would have been assumed too, now that you know that what you're doing is an extra sort of thing.

Edit: I actually have a theoretical idea, I just don't know how it'd mechanically work.
 
Last edited:
A small question. I've beem reading book of the emerald circle.

Can one make a spell, so that in any area, the creativity and change of the wyld is replaced by dull stability, thus causing all shaping effects to backfire?
 
Accept the idea that your Warstrider Artifact may be a suboptimal choice versus other Warstriders.

That's fair. If I do that I'd probably knock the price down to 5m instead of 6m,1wp.

You could always just say that it counts as defensive magic and therefore allows blocking warstrider attacks.

Could also do that.

Edit: I actually have a theoretical idea, I just don't know how it'd mechanically work.

Well, what's the idea?
 
I have had it pointed out to me that Warstrider attacks are unblockable without magic, which makes Shields Overlap significantly less good. Any ideas?
This Warstrider is designed to lead and command armies, and its powers reflect that. But that means that there are going to be compromises in its design, weaknesses. It's a walk command post, not a duelist, roll with it, point out that its powers aren't as good at handling other Warstrider sized enemies. Make it a part of its lore and identity.
 
That's fair. If I do that I'd probably knock the price down to 5m instead of 6m,1wp.



Could also do that.



Well, what's the idea?

What's the thing you're worried about. Personally, I think it'd be more important to make it possible for the Battlegroup to counter a Warstrider than for this particular Warstrider to personally counter another Warstrider.

Like, of the two functions: "Defend the Battlegroup with your Warstrider" honestly seems more important than "Defend your Warstrider with the Battlegroup."

So I'd been thinking of ideas like reducing the damage an attack does without reducing that it goes through, etc, etc.

******

But I think the principal design fact should be that, if used well (and especially once you go up in Evocations, it should totally allow a bunch of well-trained infantry at least a *chance* to take down a Warstrider mostly on their own (to the extent that the Soldier is a distraction or not the main combantant.)

Because if mechanically you could just take a Warstrider in and beat all of the infantry and the Soldier, then he failed in his goal.
 
This Warstrider is designed to lead and command armies, and its powers reflect that. But that means that there are going to be compromises in its design, weaknesses. It's a walk command post, not a duelist, roll with it, point out that its powers aren't as good at handling other Warstrider sized enemies. Make it a part of its lore and identity.

You know what, you are completely correct. I'm reducing the cost of Shields Overlap to 5m, and leaving it as is. The Anti-Warstrider tech is The Power of Teamwork being a ludicrously supercharged turbo-excellency. Shields Overlap is still quite useful against stuff like Mata-Yadh and other things that aren't unblockable by mortals.
 
I'm sorry, but I don't see the part that says Warstrider attacks can't be defended against without magic. The closest thing I can see mentioned is under the Legendary Size section that says they make unopposed control rolls against smaller opponents, which does nothing to the attack roll.

Could someone please point me to the relevant passage here to clear up my confusion?
 
I'm sorry, but I don't see the part that says Warstrider attacks can't be defended against without magic. The closest thing I can see mentioned is under the Legendary Size section that says they make unopposed control rolls against smaller opponents, which does nothing to the attack roll.

Could someone please point me to the relevant passage here to clear up my confusion?
page 141 of arms of the chosen. A warstrider can only be parried with a artifact weapon or defensive magic. Could still apply evasion though.
 
So. Allow me to paint a picture for you all. 2.5e game. Based out of Gem, the circle is a Twilight geomancer/bureaucromancer who has become basically the Despot's vizier, a more or less TAW Changing Moon satyr shaman/incubus, and my charismatic Slayer who has become the despot's... basically chief of secret police. We've done some impressive early-game shit and recently the lunar and my slayer went to hell so the lunar can speak with Markarios, who technically owns him after a misadventure. My Slayer went to pay is respects to one of the dukes of hell, and they're going to meet with an aspect of szoreny to find out what the deal is with all his Metagaos charms changing into Szoreny charms a while back, and then we're gonna bust some heads to make a name for ourselves in hell and give my blood ape gang a leg up in their block war (the lunar wants to meet with a couple dukes of hell to negotiate some assistance with a project back in Creation).

Unbeknownst to us (at least IC), the twilight met with some representatives from House Ragara who were concerned with some of the rumors they were hearing coming out of Gem regarding... well mostly my Slayer, but a little bit of the rest of the circle as well. Our twilight dropped some subtle insults towards them but they weren't subtle enough and they picked up on them, basically saying that once they deal with Goldenseal (a city overrun with yozi cultists and once the seat of the wyld hunt in the south), they're going to march on Gem. We're gone for a month or so while all the fallout is going down, but i think the twilight is going end up loosing his position and 'exiled' to show that Gem doesn't share his views (he's probably going to end up chilling over in chiaroscuro and doing some soul searching while the heat dies down) and we're going to walk back into gem unaware of the new Realm attention affixed upon us. Right now there's one investigator with two guards (that we know of) who are, because they suspect anathema involvement, essence 5ish. I believe that they think the twilight is just an overpromoted artisan and not a twilight, since they didn't jump to murdering him from the get-go. Likewise, they seem to believe that the lunar is just a beastman or a dude who represents a tribe of beastmen. My slayer is the one they're most suspicious about, because he is blatantly immune to weapons (Scar-Writ Saga Shield), never sleeps (Nightmare Fugue Vigilance), has been known to transform his skin into bronze in battle (By Rage Recast), and has singlehandedly slain two enraged elephants on the field of battle (general awesomeness).

I don't anticipate getting filled in is going to be difficult, and i'm already working on some ideas to help diffuse suspicion, but I am curious to see if anyone has any ideas for what they'd do in this situation.
 
I don't anticipate getting filled in is going to be difficult, and i'm already working on some ideas to help diffuse suspicion, but I am curious to see if anyone has any ideas for what they'd do in this situation.

Well, firstly, what nonsense that your character is an 'anathema'. Ha! Foolish peasants thinking someone turning their skin into brass is a sign of anathema-ness. I think you'll find that ignorant peasants can't tell a sorcerer using Invulnerable Skin of Bronze apart from an anathema. You're just a god-blooded sorcerer, nothing more. And you do sleep. You're just hard-working and don't waste your time in indolence! That's a virtue, not a vice!

Meanwhile, you find where those Realm armies are laying siege to the city to the north of you, then you start engaging in FUN. If you're using my Szoreny Charms, they're basically built around sabotaging people before it comes to the real fight. Start poisoning them and their things with Quick-and-Silvery Touch, but also work on discrediting their general in the eyes of his men and his allies in the Realm. If you poison his relationships enough, he won't be a hero fighting against the anathema; he'll be a blowhard puffing himself up looking for credit and support that he can use for the Realm Civil War. And since the city is occupied by Yozi cultists and you're a Slayer, you have an affinity for Malfeas. You know what you need? You need Gifts of Invisible Flame and Sun Salted Fields. Realm Legions can't invade shit if the mercury-maddened soldiers are all dying of radiation sickness because you poisoned their food and water in the arid South Western mountains where they have no other supplies.

Realm Legions need biiiiiiiiig supply lines to engage in combat operations so far in the Threshold, especially in the hostile terrain of Gem. Turn those mountains into a killing field - and do it before they even march on you, so you have some deniability.
 
So last question, probably, about The Upright Soldier: Would you class it as Noble or Royal?

Personally I don't think it's anywhere near as awesome as Karvara, the Walking Devil Tower.
 
Has 3e given out any more information on the Summer Mountain Range? I'm building a small country thereish, and I need to know what canon has to say.
 
Today was primarily a low-key, cleanup session, picking up some lingering plot threads and largely just being there for Aleph and I to get back into the swing of ST/RP respectively.
The Despot just killed off the family of a terrestrial circle infernalist who is not confirmed dead? I suspect this pretty much guarantees her return, whether as an akuma, or just as a person with a couple more debts on her soul. Which means her daughter with the neomah are likely to be future plot points.

I was under the impression the Inks/Pesala relationship was closer to big sister/favored aunt than maternal.
And that should be something that a mafia princess should have some experience with, given how a lot of the early organized crime families tend to run along bloodlines.

Interesting note about the rumor peddling.
Someone powerful has to be behind that given it's coordination; given how quickly the Despot is killing off Hanni's powerbase, you can't even get to ask if any of them were aware of any collaboration between their sponsor and any of the Houses in the city.

Although it is hilarious how Inks response to rumors about her charming people to turn them to her will is.....to charm people and turn them to her will.

The god Gloria is oddly reminiscent of Pesala actually. And I notice you seem to be going with the whole diminishment of portfolio affecting divine attributes, with Gloria undergoing infantilization and amnesia as her bathhouse was wrecked.
Very Flowers for Algernon there.

The fact that she got assigned from Heaven, instead of a least god simply awaking from the site, does hammer in the point that Inks has managed to acquire serious Attention from at least one major player.

@Aleph
Nov 29 15:52:17 <Aleph> Gion's interest was clearly peaked, his resolve firm, his attention roused. Oh, and he was following her suggestions for his House, too. Granted, he was paying less attention to that than to her other pointed... qualities, but even so, he was soon nodding and murmuring agreement. (c)
:rofl:

Once again, thank you both for sharing.
 
Last edited:
Back
Top