Here it is, with all 10 evocations. Please critique it. It's getting close to the final draft.
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The Upright Soldier
White Jade Warstrider
After the fall of the First Deliberative, many factions and Solar Warlords vied for control of creation. One of those was a Chosen of the Sun named Ten Million Stars. Talented in War, his strategems saw victory over army, behemoth, and warstrider alike.
At a parley diner he got into an argument with his host, over the value of having an army at all. His host claimed that a warstrider alone was worth any number of mortal men. Ten Million Stars, having taken down warstriders with mere mortals before, took the opposite position.
The parley ended in disaster as tempers flared and unwise words were said in anger.
Yet the argument had sparked an ember of inspiration in Ten Million Stars, and he built The Upright Soldier to prove that any creature or war machine is stronger when properly supported than when left to fight alone.
Fittingly, he and Soldier were only defeated four centuries later when he was cut off while covering his army's retreat.
Even after his death, The Upright Soldier found itself doing better in the presence of allied armies than alone on the field of honor. Such as the tale of Shogunate officer Shu Len who lost to Ling Chu in a warstrider duel only to crush him in battle two months later.
The Upright Soldier is not a warrior warstrider it seems, but a team player, and other soldiers fight all the harder in it's presence. In appearance, The Upright Soldier is a gigantic man of white jade and marble with a soldier's physique, carrying a shield and spear, and clad in Lamellar armor.
The Upright Soldier still stands, having died on it's feet fighting the Balorian crusade. A backwater threshold town has sprung up around it, believing it to be a statue of some great warrior.
Attunement: 15m
Soak: 15; Hardness: 10
Damage track: −0x5/−1x5/−2x10/−4x10
Speed bonus: +2
Hearthstone slot(s): 3
Era: Falling Stars Interregnum
Standard Armaments:
Shield (Medium Weapon)
Spear (Medium Weapon)
Evocations of The Upright Soldier:
The Upright Soldier's great size and integrated speak system means it counts as exceptional equipment for Command Actions, giving them the usual non-charm bonus die.
Example of the Upright Soldier
Cost: -; Mins: Essence 2
Type: Permanent
Keywords: Dissonant
Duration: Permanent
Prerequisites: None
When fighting alongside The Upright Soldier, allied battle groups gains a level of Drill. Poor troops become average, average formations become elite. Elite Troops instead gain +1 Might.
Special Activation rules: So long as the Pilot is not Dissonant with Jade, she awakens Example of the Upright Soldier at no cost upon attunement with The Upright Soldier
Shields Overlap
Cost: 5m; Mins: Essence 2
Type: Reflexive
Keywords: Resonant
Duration: One Scene
Prerequisites: Example of the Upright Soldier
The Upright Soldier and any Allied Battle Groups in close range of each other may reflexively take Defend Other Actions to protect each other. This does not count as their combat action for their turn.
Resonant: Whenever an attack is successfully defended against because of this Evocation, the attacker loses 1i.
A Hundred Spears At Dawn
Cost: 3m, 1wp; Mins: Essence 2
Type: Reflexive
Keywords: ??
Duration: One Round
Prerequisites: Example of the Upright Soldier
For the rest of the round, The Upright Soldier gains Double 10s on Decisive damage rolls. Additionally, allied battle groups gain Double 10s on their own damage rolls.
The Chain of Command
Cost: 3m; Mins: Essence 3
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisites: Shields Overlap, A Hundred Spears At Dawn
The Pilot may spend 3 motes to use The Upright Soldier's devastating action to take command actions.
Glory to the Regiment
Cost: 1wp; Mins: Essence 3
Type: Simple
Keywords: None
Duration: One Scene
Prerequisites: The Chain of Command
Whenever an allied battle group crashes an opponent or causes an enemy battle group to lose a point of size, the pilot gains a point of temporary willpower. This cannot take them above their permanent rating.
Hold Fast Men!
Cost: -; Mins: Essence 3
Type: Permanent
Keywords: Dissonant
Duration: Permanent
Prerequisites: The Chain of Command
The sight of The Upright Soldier fighting besides them steadies the nerves of his fellow soldiers. Whenever an allied battlegroup that can see The Upright Soldier makes a rout check, they get automatic successes equal to the Pilot's (Essence) rating.
Dissonant: Instead of automatic successes, the battle group gains (Pilot's Essence Rating) dice to their roll.
Steady March
Cost: 3m; Mins: Essence 4
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisites: Hold Fast Men!
The example of the Upright Soldier fortifies the men and quickens their step. Infantry gain the benefit of the Upright Soldier's speed bonus. Their greater strategic speed may be tracked directly, or abstracted as providing 2 non-charm successes to the Strategic Warfare roll to establish a stratagem.
Power of Teamwork
Cost: 1m; Mins: Essence 4
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisites: Glory of the Regiment
The Upright Soldier supports it's allies, and is supported in turn. When fighting alongside an allied battle group, the pilot may pay 1 motes to add the [Size] rating of the largest such group to her [Melee or Martial Arts] rolls. Alternatively, they may add [Size/2] to their Defense.
The Thousand Correct Actions
Cost: 10m; Mins: Essence 5
Type: Simple
Keywords: Dissonant, Resonant
Duration: One Scene
Prerequisites: Power of Teamwork, Steady March
The world is filled with monsters and beasts that tower above mortal men. Any man would be hard pressed indeed to fight such creatures alone. Yet soldiers are not alone. The Upright Soldier is not a warstrider, or a specific person, it is an ideal. When acting in harmony, even the mightiest will fall to the blades of the legion!
Until the end of the scene, allied battle groups ignore the effects of any Legendary Size merits their foes may have. This evocation may only be used once per story unless reset by seeing an allied battlegroup defeat an enemy of Legendary Size, either by incapacitating it or forcing it to flee, without the benefit of this Evocation. This evocation cannot be reset by the Dawn anima power.
Dissonant: This evocation costs an additional willpower.
Resonant: This evocation costs 2m less
Not Today!
Cost: 15m; Mins: Essence 5
Type: Simple
Keywords: Dissonant
Duration: Instant
Prerequisite: The Thousand Correct Actions
The Pilot rolls Charisma+War against a difficulty of 6, as he roars defiance through The Upright Soldier's speaker system. If successful, a pulse of healing magic emanates from the Upright Soldier. Soldiers who were cut down but not killed outright stand up, their wounds healed. Soldiers whose nerve broke, return to the ranks. One allied battlegroup regains all points of size it has lost in the battle to this point, although it's magnitude track does not refill completely, being 3 short of fully healed to represent those men who already died or were too far away to return, as such they cannot be restored by a rally for numbers action.
This evocation may only be used once per story. It may not be reset by the Dawn's Anima Power.
Dissonant: Characters dissonant with Jade can't awaken this evocation.