*Takes a deep breathe*
Ok, let's do this.
Resplendent concealer of attack (Artifact 1)
A small unassuming cylinder of black metal, covered in runes singing praises to the silent wind. It praises her silence, and wishes for as death exits from the barrel. And so it does.
With the commitment of a single mote or willpower point, the cylinder of black metal reshapes and resizes itself to match the size of any pistol or firearm the user possesses. Thus so, it can be snugly fit over the barrel, without dropping off.
The artifact's magic can be seen when the gun is fired. There is no gunshot, no flash of light as gunpowder is ignited. The bullet exits the barrel, faster than sound yet utterly silent. The only sound heard is of the cry of the target, then a meaty thump as the corpse drops to the floor.
When attuned and attacked to a firearm, the artifact muffles and hides any sign that it was fired. There will be no sound of a gunshot. Essentially, it is a movie style silencer.
Rod of the blessing of the assassin (Artifact 1/2)
The black iron rod, covered in Old Realm singing a hymn to the God of Assassins, makes no sound. When smashed through a glass, the glass shatters, but no one notices. When it is struck against a drum, the drum does not beat. But that is nothing compared to what happens when it is used to bless weapons.
The God of Assassins always asks for a clean kill. The victim will not know what is happening, and when slain, will utter no cry. No one will know of the target's death, until in the morning dawn, when screams occur through the house as the wife finds her husband's lifeblood tainting the bed as they slept.
The Rod can be attuned using 1 mote or one willpower. After that, it can be used to bless any weapon for murder, ranging from axes, knives, guns, grenades, to IEDs. There will be no sound. A gun fired in the dead of night into a target's head will utter no gunshot ringing through the mansion. A grenade thrown into a room and detonated will not do so much as awaken the toddler next door, while in the room men lie in separate pieces. A victim may choke and scream, but even as the poison burns away his life, he will find that nothing comes out of his throat.
Any weapon blessed by the rod will not make a single sound while it goes to work, and to a point, any sound made by its action.
For example, a car destroyed by a blessed IED will be destroyed, but no one will hear the explosion. As the car is thrown alongside the road and rolls over and over, no sound will be made either. However, if the driver of the car shouts into his headset, he will succeed and someone will know something is wrong.
Tools of the trade (Artifact 3)
This artifact was made by a solar, who, seeing as his younger peers could not master the same range of skills as he did, decided that if they could not have the best skills, they will have the best equipment.
This artifact ranges from satchels, bags, slingbags, hats, belt pouches, and in one case, a pocket that could be sewn onto clothing. With the attunement of 3 motes, the owner can reach into the bag and pull out whatever equipment he needs for that particular situation.
For example, if the owner took a 'Tools of the trade' that was meant for medicine, he will find within the satchel medical texts, syringes, the best and rarest herbs, tonics, scalpels and knives and other tools inside the satchel. For one who took a artifact meant for guerilla warfare, he will find explosives, grenades, wires, C4, claymores, sniper rifles, poison, and other things. One looking for crafting will find handheld forges, hammers, tongs, and a small bath to be filled with water.
This artifact removes all penalties from substandard or non-existent equipment. All equipment should be treated as perfect, and is the highest possible to be made by mortals. The maximum possible dice from this artifact is 3.
A/n: Yeah, I know, I ripped of 'From fake dreams', but it was still interesting.
So how is it?