So um. I read Arms of the Chosen recently, and have been inspired to try my hand at a warstrider.

Is it okay to post it here for comment and critique? Last time I came here I got a distinct sense of hostility towards 3e.

Arms of the Chosen has temporarily suppressed the fires of infinite rage, especially since the War Striders are amongst the best things in it
 
So um. I read Arms of the Chosen recently, and have been inspired to try my hand at a warstrider.

Is it okay to post it here for comment and critique? Last time I came here I got a distinct sense of hostility towards 3e.

No of course it isn't alright! This is the thread for pouting and yelling! It's definitely not the thread to post homebrew related to Exalted!!!

How dare you?! Ask to post Exalted homebrew in this thread? Of all places?

(Go right ahead.)
 
,,,,

Is it just me or does Carnelian Phoenix have no size limit...

*Cue Tyrant Lizard in artifact pimp gear*
 
Phalanx of Creation
White Jade Warstrider

After the fall of the First Deliberative, many factions and Solar Warlords vied for control of creation. One of those was a Chosen of the Sun named Ten Million Stars. Talented in War, his strategems saw victory over army, behemoth, and warstrider alike.

At a parley diner he got into an argument with his host, over the value of having an army at all. His host claimed that a warstrider alone was worth any number of mortal men. Ten Million Stars, having taken down warstriders with mere mortals before, took the opposite position.

The parley ended in disaster as tempers flared and unwise words were said in anger.

Yet the argument had sparked an ember of inspiration in Ten Million Stars, and he built Phalanx of Creation to prove that any creature or war machine is stronger when properly supported than when left to fight alone.

Fittingly, he and Phalanx were only defeated four centuries later when he was cut off while covering his army's retreat.

Even after his death, Phalanx of Creation found itself doing better in the presence of allied armies than alone on the field of honor. Such as the tale of Shogunate officer Shu Len who lost to Ling Chu in a warstrider duel only to crush him in battle two months later.

Phalanx is a soldier warstrider it seems, not a warrior warstrider, and other soldiers fight all the harder in it's presence. In appearance, Phalanx of Creation is a gigantic man of white jade and marble with a soldier's physique, carrying a shield and spear, and clad in Lamellar armor.



Attunement: 15m
Soak: 15; Hardness: 10
Damage track: −0x5/−1x5/−2x10/−4x10
Speed bonus: +2
Hearthstone slot(s): 3
Era:

Standard Armaments:

Shield (Medium Weapon)
Spear (Medium Weapon)


Evocations of Phalanx of Creation:

When fighting alongside Phalanx of Creation, allied battle groups gains +1 Might. If they are already Might 3, they instead gain +1 Defense.


Power of Teamwork
Cost: 1m; Mins: Essence 2
Type: Reflexive
Keywords: Dissonant
Duration: Instant
Prerequisites: None

Phalanx of Creation supports it's allies, and is supported in turn. When fighting alongsize an allied battle group, the pilot may pay 1 mote to add the [Size] rating of the largest such group to her [Melee or Martial Arts] rolls. Alternatively, they may add [Size/2] to their Defense.

Special Activation rules: So long as the Pilot is not Dissonant with Jade, she awakens Power of Teamwork at no cost upon atonement with Phalanx of Creation.


Shields Overlap
Cost: 3m; Mins: Essence 2
Type: Reflexive
Keywords: Resonant
Duration: One Scene
Prerequisites: Power of Teamwork

Phalanx of Creation and any Allied Battle Groups in close range of each other may reflexively take Defend Other Actions to protect each other. This does not count as their combat action for their turn.

Resonant: Whenever an attack is successfully defended against because of this Evocation, the attacker loses 1i. If the attacker is a battle group, it instead takes 1 level of bashing damage.


A Hundred Spears At Dawn
Cost: 2m; Mins: Essence 2
Type: Reflexive
Keywords: ??
Duration: One Round
Prerequisites: Power of Teamwork

For the rest of the round, Phalanx of Creation gains Double 10s on Decisive damage rolls. Additionally, allied battle groups gain Double 10s on their own damage rolls.


The Chain of Command
Cost: -; Mins: Essence 2
Type: Permanent
Keywords: None
Duration:
Prerequisites: Shields Overlap, A Hundred Spears At Dawn

The Pilot may use Phalanx of Creation's devastating action to take command actions.

-

My goal is a warstrider that's about supporting and being supported by a(t least one) battlegroup. Not sure where to go from here in the evocation tree, and I'm not sure about the effect or name of 100 Spears At Dawn. Also the name of the guy who made it.

Please comment and critique.
 
Last edited:
Maybe what they make isn't a silencer, instead they make a Malfean Lead ring that prevents any sound from escaping the bearer. Or a wand of Liger's light that you tap a gun with that makes it act like a movie silenced gun for the next five days.
Yes, but in that case, isn't it useable and can be used for multiple guns? And so ineligible for something so low as artifact 1?

Also, is my math right?
 
Yes, but in that case, isn't it useable and can be used for multiple guns? And so ineligible for something so low as artifact 1?

Also, is my math right?
Maths fine, but the problem is that a silencer for one gun is too small for an Artifact. Maybe the Light light wand works for one scene, or the ring of lead had a high attunement. Either way, what you said was a available Thaum thing, not an Artifact.
 
*Takes a deep breathe*

Ok, let's do this.

Resplendent concealer of attack (Artifact 1)

A small unassuming cylinder of black metal, covered in runes singing praises to the silent wind. It praises her silence, and wishes for as death exits from the barrel. And so it does.

With the commitment of a single mote or willpower point, the cylinder of black metal reshapes and resizes itself to match the size of any pistol or firearm the user possesses. Thus so, it can be snugly fit over the barrel, without dropping off.

The artifact's magic can be seen when the gun is fired. There is no gunshot, no flash of light as gunpowder is ignited. The bullet exits the barrel, faster than sound yet utterly silent. The only sound heard is of the cry of the target, then a meaty thump as the corpse drops to the floor.

When attuned and attacked to a firearm, the artifact muffles and hides any sign that it was fired. There will be no sound of a gunshot. Essentially, it is a movie style silencer.

Rod of the blessing of the assassin (Artifact 1/2)

The black iron rod, covered in Old Realm singing a hymn to the God of Assassins, makes no sound. When smashed through a glass, the glass shatters, but no one notices. When it is struck against a drum, the drum does not beat. But that is nothing compared to what happens when it is used to bless weapons.

The God of Assassins always asks for a clean kill. The victim will not know what is happening, and when slain, will utter no cry. No one will know of the target's death, until in the morning dawn, when screams occur through the house as the wife finds her husband's lifeblood tainting the bed as they slept.

The Rod can be attuned using 1 mote or one willpower. After that, it can be used to bless any weapon for murder, ranging from axes, knives, guns, grenades, to IEDs. There will be no sound. A gun fired in the dead of night into a target's head will utter no gunshot ringing through the mansion. A grenade thrown into a room and detonated will not do so much as awaken the toddler next door, while in the room men lie in separate pieces. A victim may choke and scream, but even as the poison burns away his life, he will find that nothing comes out of his throat.

Any weapon blessed by the rod will not make a single sound while it goes to work, and to a point, any sound made by its action.

For example, a car destroyed by a blessed IED will be destroyed, but no one will hear the explosion. As the car is thrown alongside the road and rolls over and over, no sound will be made either. However, if the driver of the car shouts into his headset, he will succeed and someone will know something is wrong.

Tools of the trade (Artifact 3)

This artifact was made by a solar, who, seeing as his younger peers could not master the same range of skills as he did, decided that if they could not have the best skills, they will have the best equipment.

This artifact ranges from satchels, bags, slingbags, hats, belt pouches, and in one case, a pocket that could be sewn onto clothing. With the attunement of 3 motes, the owner can reach into the bag and pull out whatever equipment he needs for that particular situation.

For example, if the owner took a 'Tools of the trade' that was meant for medicine, he will find within the satchel medical texts, syringes, the best and rarest herbs, tonics, scalpels and knives and other tools inside the satchel. For one who took a artifact meant for guerilla warfare, he will find explosives, grenades, wires, C4, claymores, sniper rifles, poison, and other things. One looking for crafting will find handheld forges, hammers, tongs, and a small bath to be filled with water.

This artifact removes all penalties from substandard or non-existent equipment. All equipment should be treated as perfect, and is the highest possible to be made by mortals. The maximum possible dice from this artifact is 3.

A/n: Yeah, I know, I ripped of 'From fake dreams', but it was still interesting.

So how is it?
 
First off, I like the idea of a warstrider to help allied battlegroups and so on. Mechanically, I think it has a few issues, though.

When fighting alongside Phalanx of Creation, allied battle groups gains +1 Might. If they are already Might 3, they instead gain +1 Defense.
My first reaction is 'Holy shit this is good'. My second is 'Well, Warstriders are supposed to let you win large battles'. Still, Might is very powerful, getting it for basically free is something really dangerous and I'd be wary with this. Also, I think in general Warstriders either give you the first evocation for free or have a bonus just for attuning, not both.

So you just need to bring a large Battlegroup along and you can pay 1m to add 5 dice to your attack or 3 to your Parry? Even if you just bring a size 2 Battlegroup along, it's a discount on your excellency. Just read that over again and you should realize how extremely powerful that is. It effectively breaks the mote economy over its knee. You could argue that having an allied battlegroup along isn't guaranteed, but let's be honest. You keep your warstriders in reserve unless you have a large-scale battle to fight, in which you'd also bring your Battlegroups along. Also see what I said above about unlocking evocations for free.

Now this is a cool idea. Good luck ever killing the BG that's fighting alongside this Warstrider. Sidenote, Battlegroups don't take Bashing or Lethal damage, all damage is just subtracted from their magnitude track.

A Hundred Spears At Dawn
It seems a bit too cheap and easy for a damage boost, but a neat idea to share it with the BG.

The Chain of Command
Welp. Welcome to 'let's break the action economy 101'. Now, you might think it just lets you replace one kind of action with another, it's not like you gain a new action. But the important thing with Devastation actions is that they can only be aimed at Battlegroups and insignificant opponents. In other words, Devastation actions are just there so you don't have to worry too much about mooks. Letting you take Command Actions with that changes it completely. Imagine you are a Solar with heavy War investment and you brought along your size 4 tiger warrior BG and boosted them to size 5 (because why wouldn't you?). You can easily give an allied battlegroup enough of a dice bonus to their attack that they can reliably hit even Exalted that are boosting their parry. On top of that, the BGs attack hits multiple opponents. Effectively, this lets you attack each opponent once per round for free, as a permanent effect, as long as you remembered to bring a BG along with your BG-boosting Warstrider.

Also, why are all the Charms Essence 2? I'd make the charm tree a lot less flat.
 
You know, considering universal dataslate type artifacts and how things work with RL equivalents...wouldn't it be much more likely to find an artifact kindle filled with smut or field observation notes rather than a dissertation on metaphysics? Especially when the latter is likely to be assumed to be available in serious workshops in more accessible detail than a man portable one.
 
You know, considering universal dataslate type artifacts and how things work with RL equivalents...wouldn't it be much more likely to find an artifact kindle filled with smut or field observation notes rather than a dissertation on metaphysics? Especially when the latter is likely to be assumed to be available in serious workshops in more accessible detail than a man portable one.

Or a "Popular Magic" article that broadly summarizes the metaphysics research in a way that, at most, gives you hints towards what to study on your own. :p
 
You know, considering universal dataslate type artifacts and how things work with RL equivalents...wouldn't it be much more likely to find an artifact kindle filled with smut or field observation notes rather than a dissertation on metaphysics? Especially when the latter is likely to be assumed to be available in serious workshops in more accessible detail than a man portable one.

More likely to find tax records or receipts from business transactions if we actually look at the things that produced the most records IRL. :p
 
Also, why are all the Charms Essence 2? I'd make the charm tree a lot less flat.

These are just the first 4 charms. I want to have about 10 charms total. I'm just stuck for ideas.



My first reaction is 'Holy shit this is good'. My second is 'Well, Warstriders are supposed to let you win large battles'. Still, Might is very powerful, getting it for basically free is something really dangerous and I'd be wary with this. Also, I think in general Warstriders either give you the first evocation for free or have a bonus just for attuning, not both.

Yeah, Warstriders are Artifact 5 minimum, so I'm balancing it at that level. Maybe I could push it over to a being the activation evocation.


So you just need to bring a large Battlegroup along and you can pay 1m to add 5 dice to your attack or 3 to your Parry? Even if you just bring a size 2 Battlegroup along, it's a discount on your excellency. Just read that over again and you should realize how extremely powerful that is. It effectively breaks the mote economy over its knee. You could argue that having an allied battlegroup along isn't guaranteed, but let's be honest. You keep your warstriders in reserve unless you have a large-scale battle to fight, in which you'd also bring your Battlegroups along. Also see what I said above about unlocking evocations for free.

Hmm, maybe bump it up to the first E3 evocation? I had meant to balance it against Divine Executioner Stance, but I had forgotten that charm was Essence 3.


Now this is a cool idea. Good luck ever killing the BG that's fighting alongside this Warstrider. Sidenote, Battlegroups don't take Bashing or Lethal damage, all damage is just subtracted from their magnitude track.

Thank you.

It seems a bit too cheap and easy for a damage boost, but a neat idea to share it with the BG.

So just up the cost? Maybe tack on a 1wp cost? Or would that be too much do you think?

Welp. Welcome to 'let's break the action economy 101'. Now, you might think it just lets you replace one kind of action with another, it's not like you gain a new action. But the important thing with Devastation actions is that they can only be aimed at Battlegroups and insignificant opponents. In other words, Devastation actions are just there so you don't have to worry too much about mooks. Letting you take Command Actions with that changes it completely. Imagine you are a Solar with heavy War investment and you brought along your size 4 tiger warrior BG and boosted them to size 5 (because why wouldn't you?). You can easily give an allied battlegroup enough of a dice bonus to their attack that they can reliably hit even Exalted that are boosting their parry. On top of that, the BGs attack hits multiple opponents. Effectively, this lets you attack each opponent once per round for free, as a permanent effect, as long as you remembered to bring a BG along with your BG-boosting Warstrider.

Yes. That's why it's 4 evocations deep. I know it's about as absurd as Single Point Form.
 
More likely to find tax records or receipts from business transactions if we actually look at the things that produced the most records IRL. :p
Or complaints.

(The tablet in question was reportedly found in a room in his house full of similar complaints, all about this one guy Ea-Nasir and his shady business practices. I find this hilarious, somehow. More so because he was apparently so proud of them that he went to the trouble of neatly filing and organising them all.)
 
These are just the first 4 charms. I want to have about 10 charms total. I'm just stuck for ideas.





Yeah, Warstriders are Artifact 5 minimum, so I'm balancing it at that level. Maybe I could push it over to a being the activation evocation.




Hmm, maybe bump it up to the first E3 evocation? I had meant to balance it against Divine Executioner Stance, but I had forgotten that charm was Essence 3.




Thank you.



So just up the cost? Maybe tack on a 1wp cost? Or would that be too much do you think?



Yes. That's why it's 4 evocations deep. I know it's about as absurd as Single Point Form.

Well, fine then. Here's a general idea.

Heh, get it, general.

"The general benefits from seeing the conquest and victory of his men, and so does the Warstrider. Whenever an allied battlegroup defeats an enemy battlegroup, the Warstrider regains/gains [Something.]"

That something is the part where I don't really know enough about Exalted mechanics to actually figure it out. If it was nWoD, I'd make it a Willpower point or something like that. "Take heart in their victory!" and whatnot.

Edit: Or something!
 
Last edited:
Hmm, maybe bump it up to the first E3 evocation? I had meant to balance it against Divine Executioner Stance, but I had forgotten that charm was Essence 3.
Divine Executioner Stance
1. Is a Simple Charm, requiring you to spend a turn setting it up.
2. Only boosts your attacks, not also your Parry.

Those are some pretty important differences, I think.
 
I just realized a way better name for the warstrider than Phalanx of Creation: The Upright Soldier.

Brb, changing the name.
 
Back
Top