FYI I am pretty sure this is why official Magic the Gathering set restrictions only allow a certain preselected bunch of sets at official games, so they don't have to go "will this thing interact super weirdly with this card we published literally 20 years ago?" By 'aging out' exceptions to the basic rules you greatly reduce the number of degenerate combos that are created-and even so, Magic has repeatedly had to ban/restrict cards.
The ironic thing is that in legacy which 2nd least restrictive is or was at least a lot more balanced then the more restrictive formats for a long time however.
 
FYI I am pretty sure this is why official Magic the Gathering set restrictions only allow a certain preselected bunch of sets at official games, so they don't have to go "will this thing interact super weirdly with this card we published literally 20 years ago?" By 'aging out' exceptions to the basic rules you greatly reduce the number of degenerate combos that are created-and even so, Magic has repeatedly had to ban/restrict cards.
I am fairly certai I did a big ol post talking about this way back when :V
 
Not quite, I haven't written it up yet, but there is a Shogunate Dragon fighting a losing battle against a double legion of Raksha. The reason they are still here? First Age weapon, of the kind that caused the Time of Cascading Years. That Dragon has been fighting the Raksha since before the Realm existed, and the effects are wearing off.
Also, there's a yozi cult with Second Circle beckoning for Asarin, and the Dhin'e live in the ass end of nowhere.
Lastly, if say an Abyssal or were to get together and slaughter the whole town a shadowland big enough for the First And Forsaken Lion's army to form a beachhead would form.
That makes sense, but I can't help but feel that the Dhin'e themselves lack any kind of warrior tradition and they really feel like they should have one. Maybe they've tamed a breed of clawstrider that are fed at ruinous expense and are capable of clawing their way up the walls of the canyons and leaping from perch to perch, letting the Dhin'e strike from unexpected places. Something like that would help explain why they haven't just been conquered by the closest warlord who has a couple of free months.
 
I was thinking of a smaller scale version of the Adamant Circle spell that purifies Shadowlands, but aspected towards Hell and modified to remove an Artifact's taint. However, I am not sure if that will be allowed for a Celestial Circle Sorcerer. The spell is much more small scale, so ideally it will get accepted as an celestial spell, but just in case, are there other ways to remove/hold back infernal taint?
If jt can be tainted, it can be purified.

Try a thaumaturgical ritual that praises the unconquered sun and sings the defeat of the yozis.
 
That makes sense, but I can't help but feel that the Dhin'e themselves lack any kind of warrior tradition and they really feel like they should have one. Maybe they've tamed a breed of clawstrider that are fed at ruinous expense and are capable of clawing their way up the walls of the canyons and leaping from perch to perch, letting the Dhin'e strike from unexpected places. Something like that would help explain why they haven't just been conquered by the closest warlord who has a couple of free months.
Well the main reason I've thought of why they haven't been conquered is that any approach aside from hiking up the canyons exposes you to flaying glassstorms that sweep up firedust into them. You can't march an army through that terrain, and it explains why Sihkya gets so much worship despite not answering prayers.

I like your asymmetrical warfare idea, and I'm going to steal it. However, I'm going to say that instead of Clawstriders, they managed to breed Giant goats and the pygmy goats I already mentioned from their original stock. Even normal goats don't mind taking a chunk out of humans, so these wargoats are worse yet. Third, their proximity to the Summer mountain ruins means they have way more Jade-steel than a normal Magnitude 1 dominion. Lastly, there is a potent Terrestrial goddess who's domain you would have to hike though specced for combat who considers herself one of them.
 
Well the main reason I've thought of why they haven't been conquered is that any approach aside from hiking up the canyons exposes you to flaying glassstorms that sweep up firedust into them. You can't march an army through that terrain, and it explains why Sihkya gets so much worship despite not answering prayers.

I like your asymmetrical warfare idea, and I'm going to steal it. However, I'm going to say that instead of Clawstriders, they managed to breed Giant goats and the pygmy goats I already mentioned from their original stock. Even normal goats don't mind taking a chunk out of humans, so these wargoats are worse yet. Third, their proximity to the Summer mountain ruins means they have way more Jade-steel than a normal Magnitude 1 dominion. Lastly, there is a potent Terrestrial goddess who's domain you would have to hike though specced for combat who considers herself one of them.
That'll work. Maybe they bred the goats from a Wyld breed from higher up in the mountains that is casually carnivorous? Or... hm.
Now that's a goat.
 
Does anyone know any canonical way of purifying the infernal-taint/vitriol taint from an Artifact? The Artifact in question is a first age and it has most of its original parts intact, though there may be additions by the infernals.

I was thinking of a smaller scale version of the Adamant Circle spell that purifies Shadowlands, but aspected towards Hell and modified to remove an Artifact's taint. However, I am not sure if that will be allowed for a Celestial Circle Sorcerer. The spell is much more small scale, so ideally it will get accepted as an celestial spell, but just in case, are there other ways to remove/hold back infernal taint?


That should be a xiphos
Now that I have a computer....

You don't need an adamant circle spell. Actually, you can use it as a plot hook, get a god to bless it. Or maybe just get a thaumaturge to cleanse it in a week long ritual involving orichalcum and holy items. Or just get an emerald circle spell that you can bullshit up.

The only reason Light of solar cleansing is solar is cause it does in a second something that takes years, and removes a massive danger to the surrounding area.
 
I have an idea for a Royal class Warstrider whose tactic involve floating above the battlefield and murdering the enemy (especially Creature of Darkness) with choir music.

But I can't think of any good effects for it aside from the vanilla "CoD taked aggravated damage from your attacks"

It looks something like this:

 
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You might want to check out Bayonetta. That looks absolutely like a Bayonetta boss, so maybe you can find some inspiration from them.
 
I have an idea for a Royal class one whose tactic involve floating above the battlefield and murdering the enemy (especially Creature of Darkness) with choir music.

But I can't think of any good effects for it aside from the vanilla "CoD taked aggravated damage from your attacks"

Attacks which do extra damage to battlegroups, and the larger the battlegroup, the more damage they take.

Stunning and slowing enemies with the force of the music.

Inspiring one's own troops with hymns.
 
Attacks which do extra damage to battlegroups, and the larger the battlegroup, the more damage they take.

Stunning and slowing enemies with the force of the music.

Inspiring one's own troops with hymns.

Another question: where does the Choir music come from? Probably the machine, but imagine if there was an Evocation where you swooped down, troops climbed on, and served as backup singers. :p
 
Another question: where does the Choir music come from? Probably the machine, but imagine if there was an Evocation where you swooped down, troops climbed on, and served as backup singers. :p

Oh, the choir comes from the pilot and those faces act like magical loudspeaker (and organ like Magus said)

You might want to check out Bayonetta. That looks absolutely like a Bayonetta boss, so maybe you can find some inspiration from them.

I only skimmed some videos, but most of their attack patterns seems very physical i.e Slashing, stabing, using elemental attacks,..etc
 
Why Royal, out of curiosity?

As far as evocations go, I'd be looking at massive-scale AOEs and nasty psychological effects. Like, an environmental hazard out to Long range that you resist with Wits+Integrity that does bashing damage and also keeps you from attacking in any round you take damage. A straight-up sonic explosion, with a followup charm that lets you add an AOE terror effect. A charm or two just for Silver-Voiced Nightingale stylists that enhance Voice of the Night Bird. Some charms for Performance-based social influence on the battlefield, including one that lets you turn part of a battle group against the rest. Cause an earthquake with your bass. Make Cantata of Empty Voices nastier. Screw with other people's Command actions. Mass-banish demons, maybe.
 
I only skimmed some videos, but most of their attack patterns seems very physical i.e Slashing, stabing, using elemental attacks,..etc

Ah, yeah, there's a lot of elemental attacks and beams of solar fuck you. The enemies in Bayonetta are very Solar-y, being basically evil sun angels, so setting the battlefield on fire with beams of solar fuck you is a thing that happens rather a lot. The drawing just looked to me like something that should absolutely call down sun laser orbital strikes to decimate a battlefield to the sound of ominous latin choirs.
 
Why Royal, out of curiosity?

I have an idea for the Warstrider's capstone which involves broadcasting its voice across a large area and allowing the pilot to cast an AoE using the increased radius. Basically you charging up hours and then throw Rain of Doom on the entire Southwest instead of just one city.

Ah, yeah, there's a lot of elemental attacks and beams of solar fuck you. The enemies in Bayonetta are very Solar-y, being basically evil sun angels, so setting the battlefield on fire with beams of solar fuck you is a thing that happens rather a lot. The drawing just looked to me like something that should absolutely call down sun laser orbital strikes to decimate a battlefield to the sound of ominous latin choirs.

Yeah, those attacks sounds more like Cathedral of Sublime Annihilation who already occupied the "Shoot lots of lasers" spot
 
Question.

So I've got an idea for something from thauamturgy. Some kind of chocolate square, that serves as, like, an entire day's rations. Should this be allowed under thaumaturgy? And should I let it be mass produced for armies?
 
Question.

So I've got an idea for something from thauamturgy. Some kind of chocolate square, that serves as, like, an entire day's rations. Should this be allowed under thaumaturgy? And should I let it be mass produced for armies?
Look at the Emerald Circle Spell "Food from the Aerial Table", consider that thaum should be less powerful, balance against that.
 
I have an idea for a Royal class Warstrider whose tactic involve floating above the battlefield and murdering the enemy (especially Creature of Darkness) with choir music.

But I can't think of any good effects for it aside from the vanilla "CoD taked aggravated damage from your attacks"

It looks something like this:

Hmm... Off the top of my head,
  • Royal Warstrider, to me, suggests something more than just "badass mecha." It doesn't need to ve weird, but it should be something more than just a constructed weapon of war. I mean, of the two we have, we've got "We invented the idea of the modern western angel from first principles, then made it into a giant robot that's kinda basically a giant-ass Solar" and "Why yes, an immortal reality-negating monster from before time does sound like a pretty sweet ride"
  • The picture you shared doesn't exactly look like it's practical for traditional combat - but that's alright, because Ascendent Nova Phoenix is already like the pinnacle of Glorious Solar Warstrider Fightan' Magic, and we don't need a second one of those. So I'd assume it focuses on unvoncentional effects, relying on some sort of defense while it applies esoteric magic music to enemy faces.
  • The angelic imagery and musical abilities lean me towards thinking of music as a metaphor for existence - the Valar and Maiar singing the world into existence through the music of Eru Ilúvatar, etc.
  • I liked Rah Xephon, and that seems vaguely appropriate as a source of inspiration
  • Given that it's more biblical angelic figure, we should totally have some kind of "too glorious and terrible to look upon, too Bright to raise arms against" effect
ISo, for charms, I might go with stuff along the lines of:
  • Enemies must succeed on some kind of "mental toughness" roll to target the warstrider - and this is a Holy effect, making it extra hard for creatures of darkness to resist
  • Musical buff to nearby allies who can hear you
  • Any Creatures of Darkness nearby suffer a withering attack from the holy song. Characters who have harmed the warstrider without being CoD count as creatures of darkness for this purpose if you're resonant with Orichalcum
  • You can use your Devastating Action to reshape physical reality in your scene, allowing you to use the Introduce a Fact to establish something about local conditions is combat time. This is costly and can't still contradict existing facts, but does have more freedom than the normal Introduce a Fact rules and can be used more than once a scene
  • An upgrade to the first charm, forcing characters who fail their roll to kneel before you
  • A single pure note that, when sung, acts as a decisive attack against enemies and creatures of darkness who can hear you.
  • Ultimate effect that allows you to make a single, blatantly unrealistic change to willing allies or the landscape, out as far as you can be heard
 
Just as a side note, that picture doesn't just look like a Bayonetta boss.

It is one.

Iustitia, specifically.
 
I didn't really aim for a Bayonetta feel, it just that I have a thing for putting human face on all of my Zenith's ornaments, whether it armor, smashfists or giant murder mecha.

 
*headdesks*

I just realized something. You don't need a sorcerous working to make a millstone turn. Just grab a demon or 2 and then have them turn it. Demons and elementals are perpetual motion machines
 
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