or it'd involve much higher levels of investment, time, and resources to produce.
Having to mine it directly out of the labyrinth, and having it smelted and forged quickly because it corrodes/decays unnaturally fast when not fixed in a dedicated form?
And stealing it from the Labyrinth pisses off the Labyrinth's inhabitants, who can track the stuff while it's in its raw state.
 
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Well, yes. As I made the point above, Infernals does it much better because it just goes "yeah, there's lots of cool stuff in Hell that you can use to make neat artefacts, plus you can corrupt existing magical materials with vitriol for those cases where you want to be wielding the corrupted weapon of a hero".

So, honestly, in that case Abyssals should basically just be allowed to use grave good artefacts without them falling apart in sunlight, which means you can wield the now-tarnished blade of a champion of the First Age, that's taken on a deathly caste and longs for the blood of the ones who killed its former wielder.

Having to mine it directly out of the labyrinth, and having it smelted and forged quickly because it corrodes/decays unnaturally fast when not fixed in a dedicated form?
And stealing it from the Labyrinth pisses off the Labyrinth's inhabitants, who can track the stuff while it's in its raw state.
Hmmm.

Ah. And that's how you do it.
You mine the Labyrinth-ore (that is also the base material for Soulsteel) and reforge the Grave Goods with it - and that's how you get Grave Goods that don't automatically expire in sunlight. Of course, specific techniques are still needed to ensure the non-strengthened Grave Goods don't simply fall apart due to one's ineptitude.

EDIT: Considering Mantle of Brigid was said to have something like either orichalcum threads or liquid orichalcum running through it to add to its resplendency, it would even work for artifacts that aren't primarily magical material based.
 
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Honestly, I have a bigger beef with the concept of Soulsteel than the ethicality or unethicality of Soulsteel. It has nearly no mythological basis at all, and is basically just a pastiche of the much cooler Soulsteel from Wraith without the ethical point that Wriath was trying to make. We've talked about this before, but I really feel it's a point that I have to keep making because Soulsteel is boring.

So what ethical point was Wraith trying to make?
 
Well, yes. As I made the point above, Infernals does it much better because it just goes "yeah, there's lots of cool stuff in Hell that you can use to make neat artefacts, plus you can corrupt existing magical materials with vitriol for those cases where you want to be wielding the corrupted weapon of a hero".

So, honestly, in that case Abyssals should basically just be allowed to use grave good artefacts without them falling apart in sunlight, which means you can wield the now-tarnished blade of a champion of the First Age, that's taken on a deathly caste and longs for the blood of the ones who killed its former wielder.
This is objectively the best solution. This sounds sarcastic, but it isn't. That is cool as hell.
 
Huh, can you even specify traits that you want in your summonned demons? I always thought that the spell just pluck some random demon for you.
That depends on the edition:

1e: You can call a specific demon by name, but other than that you can only specify species, circle, and weakness (to a particular type of Abscissic binding).

2e: The core says that you can summon by species or a particular demon by name. Later sources offer (somewhat vaguely) a bit more selectivity. Notably, task binding tends to select demons with compatible motivations and aptitudes, though this is not absolute and does not go so far as doing things like singling out demon sorcerers. Abscissic bindings also allow a fair bit of selectivity, as they require a 3+ in the corresponding trait, which can be a Virtue, Attribute, Ability, or even a Background.

3e: You get a random member of the chosen demon species. That is all. Bind it to a particular task or make it your slave for a year and a day. Also, you cannot break the binding early. (This was probably true in earlier editions as well, but less important given that they had banishment spells, which are explicitly no longer a thing.)
 
This is objectively the best solution. This sounds sarcastic, but it isn't. That is cool as hell.

Here, I'll provide the needed rules text:

Article:
Abyssals and Grave Goods

The deathly power of the Abyssal Exalted is without compare. No ray of sunlight can pierce their darkness. If an Abyssal attunes to a grave good artefact, their essence suffuses it. As long as the Abyssal remains attuned, the artefact is treated as if it was in the Underworld. Should the attunement lapse, this protection ends and it becomes vulnerable to sunlight and other similar things. This dark majesty produces an aesthetic warping of the grave good towards the themes of the Abyssal Exalted, which can be noticed by a Difficulty 3 (Wits + Occult) roll.
 
Here, I'll provide the needed rules text:

Article:
Abyssals and Grave Goods

The deathly power of the Abyssal Exalted is without compare. No ray of sunlight can pierce their darkness. If an Abyssal attunes to a grave good artefact, their essence suffuses it. As long as the Abyssal remains attuned, the artefact is treated as if it was in the Underworld. Should the attunement lapse, this protection ends and it becomes vulnerable to sunlight and other similar things. This dark majesty produces an aesthetic warping of the grave good towards the themes of the Abyssal Exalted, which can be noticed by a Difficulty 3 (Wits + Occult) roll.
You da man, ES.
 
Here, I'll provide the needed rules text:

Article:
Abyssals and Grave Goods

The deathly power of the Abyssal Exalted is without compare. No ray of sunlight can pierce their darkness. If an Abyssal attunes to a grave good artefact, their essence suffuses it. As long as the Abyssal remains attuned, the artefact is treated as if it was in the Underworld. Should the attunement lapse, this protection ends and it becomes vulnerable to sunlight and other similar things. This dark majesty produces an aesthetic warping of the grave good towards the themes of the Abyssal Exalted, which can be noticed by a Difficulty 3 (Wits + Occult) roll.
I actually keep meaning to bring an Abyssal into a lapsed game of mine. I think they'll have this, instead of soulsteel. Much better!
 
That the society of the dead was built on suffering and pain and that involving yourself with it meant that you took part in and enjoyed the fruits of that suffering.
Which is probably part of why it's the least popular oWoD line; when we're at the point where literally any action whatsoever necessitates taking part in unspeakable atrocities, I'd only consider participating in the game at gunpoint, and would either play an utter sociopath who just doesn't give a shit or have my PC immediately have a breakdown and be motivated solely by finding a means of destroying themselves that won't leave anything people could make soulsteel out of ASAP.

Yes, I get the whole Omelas thing, but the idea of playing a game which is literally about taking the shittiest parts of real life and dialing up the awful factor is completely incomprehensible to me.
 
Which is probably part of why it's the least popular oWoD line; when we're at the point where literally any action whatsoever necessitates taking part in unspeakable atrocities, I'd only consider participating in the game at gunpoint, and would either play an utter sociopath who just doesn't give a shit or have my PC immediately have a breakdown and be motivated solely by finding a means of destroying themselves that won't leave anything people could make soulsteel out of ASAP.

Yes, I get the whole Omelas thing, but the idea of playing a game which is literally about taking the shittiest parts of real life and dialing up the awful factor is completely incomprehensible to me.
Games are about playing through stories, and dark, depressing stories are still fun. Not to you, sure, but not all stories are for everyone.
 
Here, I'll provide the needed rules text:

Article:
Abyssals and Grave Goods

The deathly power of the Abyssal Exalted is without compare. No ray of sunlight can pierce their darkness. If an Abyssal attunes to a grave good artefact, their essence suffuses it. As long as the Abyssal remains attuned, the artefact is treated as if it was in the Underworld. Should the attunement lapse, this protection ends and it becomes vulnerable to sunlight and other similar things. This dark majesty produces an aesthetic warping of the grave good towards the themes of the Abyssal Exalted, which can be noticed by a Difficulty 3 (Wits + Occult) roll.
I mean even beyond them running around in the finery and treasures of the dead, could see plenty of cool stuff coming from the tendency to disintegrate when unattuned. I want to see the Abyssal with artifact arms and armament that burn away in your Anima when he's finally killed, leaving behind nothing but his obviously long dead corpse, naked, rotting, and not going to prove to the townsfolk that you just killed a death knight.
 
...I'm not sure exactly how that is supposed to work? Heck, I'm not aware of any religious metaphysical system that just plain declares animals-in-general soulless (I'm sure some exists somewhere, but the major ones and those we draw thematics from for this setting...), and Exalted gives random objects souls (least gods). Animals not having something that is soul-like is... not really coherent within the metaphysics.

That you can even entertain the idea seems like a pure modernism.

The true seat of the soul is the Avatar. Reincarnations are tracked by Avatars. Creation's people don't have Avatars, therefore they are actually more akin to base life forms, and torturing one to death to forge soulsteel is actually not a crime because they're not actually people.

</Hermetic>
 
Um, I seem to remember a savage cannibal-society in the South-West, but I cannot find any mention of it in the Exalted 3e or some of the homebrew I've checked. Does anyone know what it is that's tapping at my brain?
 
Sounds like the Zu Tak from Earthscorpion's Plunderer Princes homebrew.
Right, that's it! On two related notes, one can someone learn both Sorcery and Necromancy and two does anyone know where one can find a decent 3e necromancy port/book. I really don't want to have to manually translate spells from 2e's White And Black Treatises.
 
Right, that's it! On two related notes, one can someone learn both Sorcery and Necromancy and two does anyone know where one can find a decent 3e necromancy port/book. I really don't want to have to manually translate spells from 2e's White And Black Treatises.
in 2e Celestial exalts can learn both disciplines, though generally necromancy is limited to the circle below where your sorcery caps out - TAW was of the mind that lunars can hit the second circle in both sorcery and necromancy, if they chose to. DBs can not learn necromancy unless they are of a variant underworld themed bloodline. Mortals can lean either one, but they can't learn both.

Necromancy hasn't been brought up into 3e yet, i believe that the current best practice is to treat it as a sorcery variant, with necromancy themed shaping rituals
 
in 2e Celestial exalts can learn both disciplines, though generally necromancy is limited to the circle below where your sorcery caps out - TAW was of the mind that lunars can hit the second circle in both sorcery and necromancy, if they chose to. DBs can not learn necromancy unless they are of a variant underworld themed bloodline. Mortals can lean either one, but they can't learn both.

Necromancy hasn't been brought up into 3e yet, i believe that the current best practice is to treat it as a sorcery variant, with necromancy themed shaping rituals
Right. I'm trying to throw together a Cannibal Sorceress-Queen Solar character sheet. Just for the fun of it and later use, something to add to the pile, along with two Sidereals and two Dragonbloods.
 
Right. I'm trying to throw together a Cannibal Sorceress-Queen Solar character sheet. Just for the fun of it and later use, something to add to the pile, along with two Sidereals and two Dragonbloods.
Why would you want that?

I mean, there's Raksi in Compass of Terrestrial Directions: The East - who is "a Cannibal Sorceress-Queen" Lunar. Elder Lunar, even.
What you'd have is someone who's more Sorceress and less Cannibal, if only because Raksi has Lunar animalistic traits to add to it all - but for all intents and purposes the differences are otherwise superficial.
 
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