So. Ruthless Lunar who has taken up residence in a place of lost knowledge, and used it to learn sorcerous power and possibly also create a vast army of super mutants.

We can leave the 'cannibalism' in as a plot point, rather than some sort of "isn't this MATURE and EDGY" nonsense. So let's say she has a Charm that lets her, like Space Marines, eat someone's brains to gain their knowledge. She doesn't eat people for kicks, but it's a really fast and convenient way to interrogate someone...

Juuuuuuuuuuuuust going to point out that TAW got there years ago:

Article:
Raksi, the Queen of Fangs: In better days, Sperimin was the City of Sorcery, a helix of towers and halls woven with gardens both botanical and aesthetic. Subtle incense danced with the ever-falling blossoms of sacred trees, and the susurrus of lectures conducted music from curtains of voice-chimes. Despite the efforts of its later rulers to maintain it, Sperimin is today a ruin. Its fallen towers play host to apes bred with demons and men, terrified vassals to the witch-queen who rules from the city's patchwork heart. Raksi is well aware of this harsh transformation; she was once a mousy child-mage who called it home.

The city weathered the Usurpation better than most, as those who seized it tried to avoid damaging stores of precious knowledge with elemental bombardment; this made it possible for an oh-so-young New Moon to slip through the confusion. She fled beyond the horizon of the East and stayed there for centuries, consorting with raksha in order to survive. Shyness withered in the face of the Wyld's predatory taunts, and she began a new curriculum in subjugation, indulgence, and apathy.

Raksi refused the overtures of the Silver Pact, laughing that she cared for nothing in Creation. She returned only when Balor swept in, his alien horde devouring her slaves even as she made her escape behind a curtain of waypoint-detonating sorcery. Resolving to learn the lessons of two lost homes, she returned to the wreck of Sperimin. There she salvaged what lore remained, irreplaceable books still clutched in the plague-dead hands of loyal scholars. She read each of them, committing their knowledge to memory. Then, she destroyed them.

Now she was necessary.

Since then, this has been her driving aim. Not to be loved, or feared, but to be indispensable. To this end, she seeks out knowledge, making it hers alone. It was she who arranged the theft of the chained Book of Three Circles, backing the circle of Lunars who breached Yu-Shan's archives with the help of indebted spirits. Raksi unlocked the tome's ciphered heart and its four guardians, turning re-discovered secrets that could shake the world into just another of her bargaining chips and dead-man switches.

Under her rule, Sperimin has become a market for information and more. It is a crossroads where fae slaves caught in moonsilver trawling nets are sold to Hell, ghosts are processed into codices of dead memory, and mortal warlords seek the knowledge to repair salvaged treasures. Even Heaven's agents come trading favours for mystic secrets, for Raksi is scrupulously amoral in her dealings, and cultivates a reputation for honesty – however unpalatable her terms may be, she will adhere to them, turning down deals that she would not uphold. True power over a thing is to destroy it, and the Queen of Fangs could destroy so very much.
 
I'll have you know that one of my headcanons for Autochthonia is for it to be 120% Bionicle. So I am absolutely down with this.

"Mata-Nui will be as it was in the before-times. Mata-Nui will be pure, at last."
I believe that you're thinking of the Bohrok?

Seriously though, there is scads of Bionicle stuff that would work super well as the remnants of the First Age. Like Vahki. Damaged but still functioning law-enforcement robots armed with Essence weapons designed for a variety of methods of non-lethal suppression roaming the ruins of a First Age city is super Exalted.

Juuuuuuuuuuuuust going to point out that TAW got there years ago:
I am torn between finding this rad as fuck, because Lunar Sorceress information broker, and finding it disappointing as fuck, because Raksi is no longer the prodigy Sorceress who saved the Silver Pact by creating the moonsilver tattoos, making her a figure as tragic as she is horrific, because all that she could have become has been strangled by her madness and obsession.

On one hand, awesome interpretation of Raksi; on the other hand, the loss of the thing I found most interesting about her in canon.
 
I am torn between finding this rad as fuck, because Lunar Sorceress information broker, and finding it disappointing as fuck, because Raksi is no longer the prodigy Sorceress who saved the Silver Pact by creating the moonsilver tattoos, making her a figure as tragic as she is horrific, because all that she could have become has been strangled by her madness and obsession.

On one hand, awesome interpretation of Raksi; on the other hand, the loss of the thing I found most interesting about her in canon.

Well, this has to be taken within the context of TAW, where Lunars only ever had three castes, where moonsilver tattoos are just a thing you do if you want to, and where they have actually functional Charms for surviving in the Wyld and thus any madness they experience for living in that insane place for a long time is entirely a natural consequence of living there - it's not magically enforced, but it doesn't make you any less weird when you're normalised that place.

If you follow the article link, it'll take you to the bit of the TAW document which covers the TAW sig characters, who each were made to exemplify an aspect of the splat.

(@Rook likes the TAW Ma Ha Suchi much more than she likes our Raksi :p )
 
Well, this has to be taken within the context of TAW, where Lunars only ever had three castes, where moonsilver tattoos are just a thing you do if you want to, and where they have actually functional Charms for surviving in the Wyld and thus any madness they experience for living in that insane place for a long time is entirely a natural consequence of living there - it's not magically enforced, but it doesn't make you any less weird when you're normalised that place.

If you follow the article link, it'll take you to the bit of the TAW document which covers the TAW sig characters, who each were made to exemplify an aspect of the splat.

(@Rook likes the TAW Ma Ha Suchi much more than she likes our Raksi :p )
Ah, that makes sense then. Thank you.

(Not sure why Rook is relevant, though?)
 
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have you met me I'm relevant to everything I get in absolutely everything. :V

I think TAW Raksi is certainly decent and not bad. I just don't like her overmuch; she doesn't do much for me or zero in on the aspects about Rakai I personally like/would like.

TAW Mwaha Sushi though is just *kisses fingers* and one of my favorite RPG villains of... maybe ever? I really do adore him. He plugs so well into the setting as a sort of distilled hatred of the heart of Creation, that cyclical lessening. He's pure venom. It's great.
 
Are jade weapons indestructible?

uhm... at least by 2e definition, if it is an Artifact, that is to say, passively or actively channels Essence for Effect, then yes, it is indestructible*.

It's more accurate to say that a range of artifacts cannot be permanently damaged, they restore themselves at end-of-scene, so you can break the deathknight's daiklave (and you need magic to do so, non-magical actions fail outright), but that daiklave will be whole and straight next battle.

Now, if you for whatever reason just tried to carve a sword out of the material and beat someone with it, it would have no inherent strength because you didn't take the time to actually perform Artifice, so yes it would break.
 
Are jade weapons indestructible?
To build off the above answer, 3e generally treats artifacts as nigh-indestructible - they're one of the few things that are left behind when someone's killed by an implosion bow, for example. Uncommon effects can break them - Burning Branch's capstone Evocation can superheat an artifact weapon enough to require a craft project to fix it, and Sekhem channels enough heat to crack its own barrel if it's fired too frequently.
 
Guess I'll follow your lead.

Basically, I agree. But I'd take it a step further: even if nobody is usurping anyone, anything which makes the Primordial War or Usurpation impossible is probably broken. Usually, if you can confidently say, "this particular magic power, this one entry in a huge Charmset, seriously restricts the course of history", that's a problem. I'm prepared to make a few small exceptions for iconic abilities, but only a few.

There's no Charm, barring excellencies, that's standard. But there's a capability that is. And that's the capability to not get chumped.

That capability is not dependent on "P-War/Usurpation-OK", and using the -OKs to judge it brings in a tremendous amount of baggage. Especially when it's being applied in the inverse fashion ("a Charm to negate this effect must exist!"). In this very thread we've had people argue about how the Golden Children and their role in late First Age society were essential features of the setting necessary to maintain the plausibility of the Usurpation.

The form of the responses bear this out: many amounted to "well this is just covered by such-and-such a charm that grants immunity to this Keyword". That's the most boring possible way of resolving the question. Even if something equivalent happened in the Primordial War, maybe it was solved by a Zenith using Seventeen Cycles Symphony as a lullaby on the swarm, or maybe a Twilight constructed a sphere of adamant filled with a captive ray of sunlight, whose brilliance affected the bots more or less literally like moths and flame. And so on. "There exists a solution" is a long long way from "yeah you just need this immunity charm and you're cool".

Additionally, in the context of this conversation (some kind of Exalted scifi crossover), @MJ12 Commando had the essentially correct take, which is that Exalts' ability to resist the hypothetical nanoswarm depends crucially on which type of story you are trying to tell: are you trying to transplant the Exalted narrative role of irrepressible champions into this new setting, or are you trying to tell a story about the god-kings of the world running into an Outside Context Problem?

I'm sticking with my original claim: the Exalted are the fixed point of this game, and the prior written history of the setting is secondary to giving players the ability to play the returned god-kings of old, or elemental heroes, or mysterious sages who manipulate the world, or moon-witches and shape-changers and monsters that frighten children. The setting's history exists to enable that, not the other way around.


No, Solars (the whole Exalted host, actually, but sure) must have the capability to not be insta-chumped by things the godlike reality-warping architects of existence (or to use 3E language, the masters of the universe, world-shaking incarnations of primordial nightmare) could have thrown at them. A swarm of attacker nanobots neatly fits into this category, because it is easy and plausible to imagine such an entity deploying such a weapon - it won't be called "devourer nanoswarm", but the same concept applies whether you call it that or you call it the all-consuming breath of Metagaos, spewing out Hunger so fierce and deep that the very air tries to devour you alive as you breathe it, a billion hungry maws in every lungful. Different fluff, same attack.

The P-War OK check serves two purposes: a) the plausibility of the game's history is preserved, allowing players to maintain their personal immersion in the setting and b) things that are detrimental to gameplay (via insta-killing PCs who otherwise have a reasonable expectation that they can defend against every threat vector) are not allowed into the game in order to prevent "accidents", something that is relevant to every playable Exalt splat.

The Usurpation-OK check does the same thing, save that the thing that is detrimental to gameplay which it is supposed to prevent is the PCs' elder bosses having the ability to flawlessly prevent the PCs from betraying them and stabbing them in the back to usurp their power, something that is relevant to every playable Exalt splat except (non Gold Faction) Solars. Dead man's shoes promotions are something the mechanics should encourage.

If you want to make a serious case for removing these two checks to increase the potential breadth of powers that can be put into the game, I must ask you, why would you want PCs to be insta-chumped by undefendable attack vectors and/or be unable to stab their elders in the back to take their power? Neither of those result in any kind of good gameplay by default, so I think having a prohibition on making them is a good thing. If a GM really wants to open the can of worms he can make his own homebrew disasters.

Even if we don't value setting consistency at all, "don't make instakill-PCs powers, that shit causes table fights" and "don't make 'invincible elder' powers, that's terrible" apply just as much to 3E as 1E or 2E.

You are demonstrating the problem with implementing "don't make instagib powers or invincible elders" as "P-War/Usurpation-OK". You are carrying in assumptions about the actual kinds of things that happened in that war. Certainly they are plausible, but alternatives are also plausible, and the setting should allow for a very large amount of leeway as to those details. It should do so for three reasons:
  1. Preserve table freedom as to those details.
  2. Prevent minutiae of ancient history (or setting metaphysics) from leaking into assumed character knowledge. It's very important for in-setting characters, including PCs, to be convincingly uncertain or wrong about such details.
  3. Counter the idea that a simple, linear history of Creation is even possible any more than it is possible to tell a simple, linear history of humanity. Arms did some very good work here, conveying that much of the "history" of the prior Ages of the world is as debatable as questions like "when did the Roman Empire fall?"
The "P-War/Usurpation-OK" checks are harmful because they suggest constantly referring to those events and considering them in sufficient detail to give a yes-no answer.

There's also a deep flaw in the way you apply "can't be chumped". As a matter of fact, Exalts (even Solars) can be chumped, individually. Not every Solar Exalt has the supernal awareness necessary to detect any sneak attack, or the swordmanship to parry a mountain, etc. The idea of standard charm lists that everyone sensible takes is awful and mercifully gone. You shouldn't actually do so to players in your game - "I don't have any awareness charms" does not mean "I would like to see the Bad End - Killed In Your Sleep screen" - but you should not assume every character has an answer to every threat.

What this means is, as in my reply to Sanctaphrax, "Exalts can find a way to deal with X" probably does not include a "well now you perfectly resist X" charm. Sometimes it does. But most of the time it should involve something interesting. In the context of a crossover, where you are probably picking and choosing which themes of the source settings to transfer, that applies even more strongly.
 
Staff Notice: Do not spaghetti post
That capability is not dependent on "P-War/Usurpation-OK", and using the -OKs to judge it brings in a tremendous amount of baggage.

This might be the root of our disagreement, because I'm not seeing that baggage.

I'm pretty sure people saying dumb things about the history of the setting would say the same things whether or not "Usurpation-OK-ness" was used to judge the soundness of Charm concepts.

Incidentally, I think you might be treating separate-but-related points from me as one and the same. My fondness for the OK-tests isn't founded upon my belief that Exalts should have mechanical immunity to dying lamely, although the OK-tests do tend to reject things which inflict lame deaths upon Exalts.

Especially when it's being applied in the inverse fashion ("a Charm to negate this effect must exist!"). In this very thread we've had people argue about how the Golden Children and their role in late First Age society were essential features of the setting necessary to maintain the plausibility of the Usurpation.

I remember. In fact, the other side of that debate was me.

I don't think the use of the "Usurpation-OK test" on Charms had anything to do with that argument.

Additionally, in the context of this conversation (some kind of Exalted scifi crossover), @MJ12 Commando had the essentially correct take, which is that Exalts' ability to resist the hypothetical nanoswarm depends crucially on which type of story you are trying to tell: are you trying to transplant the Exalted narrative role of irrepressible champions into this new setting, or are you trying to tell a story about the god-kings of the world running into an Outside Context Problem?

Sure, that's always good writing advice.

But one of those stories works with the canon of Exalted as it exists, and one doesn't. That's not to say it's not valid to write, but...if someone is coming to ask Exalted fans about this stuff, it's probably to find out how the Exalted canon treats these things.

The "P-War/Usurpation-OK" checks are harmful because they suggest constantly referring to those events and considering them in sufficient detail to give a yes-no answer.

Not really. The Usurpation-OK check is just as valid in a setting with no Usurpation.

Actually, picking a specific example, I'd say Gunstar Autochthonia games have more use for the test than regular ones.

There's also a deep flaw in the way you apply "can't be chumped". As a matter of fact, Exalts (even Solars) can be chumped, individually. Not every Solar Exalt has the supernal awareness necessary to detect any sneak attack, or the swordmanship to parry a mountain, etc. The idea of standard charm lists that everyone sensible takes is awful and mercifully gone. You shouldn't actually do so to players in your game - "I don't have any awareness charms" does not mean "I would like to see the Bad End - Killed In Your Sleep screen" - but you should not assume every character has an answer to every threat.

The same edition which disposed of standard charm lists also made it very hard to kill a player character in their sleep. The withering/decisive attack system is not conducive to throat-slitting. And while you can waive that stuff for a nameless NPC, you really can't for a PC.

That ties into a broader point; the rules themselves, rather than just specific Charms, should be designed to let Exalts die like major characters. That doesn't mean every character should have an answer to everything, but it does mean that outside context problems can't work the way proposed in this nanoswarm debate.
 
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Alright, I went and dug up the Golden Children argument. Here's the key quote.

Necessary context: I think Terrestrial blood strength should have less to do with the number of DBs in their ancestry and more to do with how awesome those DBs were. Also, I don't think making babies with a Solar, or a heroic mortal, should weaken Terrestrial blood nearly as much as doing so with some unimpressive schmuck.

Further it also destroys the First Age. If Heroic Deeds and not bloodline made more Dragoinblooded... why would the Solars turn from the Dragonblooded and abandon them for the Golden Children like they did? Because your Heroic Solar could fuck all the Terrestrials he wants and produce more powerful Terrestrials because of it. Not less powerful, not weakening the bloodline and thus creating a schism between the two powers in the High First Age. If Solars can seamlessly marry in Dragonblooded Gens and improve the power of the next generation via their heroic deeds why would they not? They get Exalted children and to have dynasties beholden to them at the same time! The entire impetus for the Usurpation itself falls apart.

I can see the similarity to the Usurpation-OK test for magical abilities, but I really don't think it's the same thing.
 
Alright, i'm a little late in getting the postmortem done, mostly because I got hit with a really good burst of inspiration for drawing.

Anyway, after some scheduling hiccups, we're back with Session 32 of Sunlit Sands! @Aleph got me good this time, you'll see!

Session 32 Logs

As far as content goes, this was a shorter, more focused/abbreviated session due to time/preparation constraints. It lacked some of the scope I personally liked to see, but it was still well-paced and a good balance of mechanical and character challenges.

Now, this is the second major brush with the 2e medicine rules, and you'll notice that we have a bit of a discussion on their formatting in the 2e book. This just goes to show you- when writing a game book, clarity is king!

Overall, the main thrust/goal of the session is politicing with Xandia, and healing the three special-cases patients in the Torchkeeper's hospital. We go over the Conviction rules in the log so I don't feel the need to over-explain them.

But, I will point out that intimacies can be created or eroded without rolls, and often are if the storyteller is consistent in tracking them. My personal experience as ST generally runs an NPC as a plot device or mouthpiece for information, a failing of mine. Aleph however has a much better record of memory and notekeeping, meaning that she can track things like Xandia's off-camera fluctuating commitments and ideals.

Getting into the meat of the session, an important note to make here is that Aleph is tracking 'soft' events. Inks has made claims to treat the untreatable, to solve medical mysteries and generally be Awesome... and she spared no effort to keep this hidden. She's made a bold statement and now the world is reacting to it.

Used here, this 'sets up' a potential positive or negative consequence- if Inks fails, she gets a reputation ding, if she succeeds, her reputation goes up!

But the underlying point is that Exalted, 2e especially, tries to hammer home that actions and consequences matter, and that you cannot assume that you act in a vacuum. This is why I dislike 'hypercompetent stealth intrigue' characters, because their MO is to let nothing 'stick' to them. The best kind of 'stealth' character in my mind is one who is using their stealth to Do things, not prevent complications.

Of course, complications are a problem, because presented poorly, they eat up valuable screen time and prevent players from achieving goals. Related to this is the idea of scope/goal creep.

Inks has been away from Gem for about 2.5 months now, maybe 3. Remember Creation has a 15 month year, but that's still a decent amount of time. Once I realized I could be greedy, I decided that I at least wanted to TRY to secure all the named Coxati lords as trade partners or even Allies on Inks's sheet. This means that I am going to spend more session time and dramatic time in Coxati than I originally expected, but the potential rewards are huge.

But related to this scope creep is that I've had to wildly adjust my experience plans, up to and including buy more Survivial Charms so I can eat up the months travel between Coxati states.

'Doing things' is an important element that players and storytellers need to tutorialize to each other. being cagey, unwilling to put your neck out, is the antithesis of plot. Aleph has rewarded me metatextually every time Inks overtly states 'I'm going to take over Gem', because even just saying that is has an objective effect on how people interact with her.

To the point where if Inks can convince people that she can do it, they very well may support her! Or oppose.

Of course, like any promise of 'I'll pay you back when I make it big!' it's the 'Make it big' part that's the challenge.

Anyway, back to medicine! The actual challenges were interesting, and I was very pleased that Aleph allowed me to be clever regarding the giant lady. I had no charm that would really fix her, as Flawless Diagnosis only gave me a 'Can't fully diagnose' response. From that we reasoned out her poor diet, and instead of trying to solve it with Medicine, I solved it with Bureaucracy.

The man with the creeper vine infection was an interesting challenge, and off-channel Aleph confided in me that this was a good difference in Keris vs Inks- It's a fact that other characters/other games influence any given player group, so this is normal and true. Keris's thought would have beend to save the cuttings for later, but like I said earlier with scope/goal creep, I already had enough on my table.

Of note that I sort of missed the significance of was that when Maleb inducted Aleph into the order with the ceremony, it was symbolic but meaningful- this is a concrete Thing that can now be invoked or leveraged, possibly up to and including a Background (that Aleph might want to think about?)

Finally we move on to Priscia- and to really underscore this, in 2nd age Creation, any kind of internal surgery is Difficulty 5 minimum. Flat out. So on paper you want 10d to even attempt it, but more seriously you want Attr 5, Ability 5, Specialty/Style +3, tool bonus, aide bonus and if you can think of it, thaumaturgical bonuses. This is before getting into Artifacts and Charms.

You'll also note that most Solar Medicine Charms are about Applicability, not boosting pools- that's what an Excellency is for.

On the roll itself, it was a near thing, but Inks succeeded and we treated what is conventionally considered the un-treatable, a brain tumor! Note that in reality, a god with the right Charm could have done the same thing, but gods are quirky and expensive, and one powerful enough probably was not known to Xandia and her court.

So here's where Aleph got one over on me. She laid several breadcrumbs that I was too tired or too tunnelvisioned to follow up on. Maleb's deferrence and obvious attention paid to Priscia, beyond that of a medical practitioner. Then Xandia's insistence on being present during the surgery.

All of this paid off when Xandia and Inks met after the surgery, and I realized that I'd been played- artfully so. It was one of the most fair and honest challenge-failings I have ever experienced, and I applaude Aleph for pulling it off. In essence, I was not thinking like a political actor when I could have been.

But either way, Inks has saved two lives and improved one other, and has earned significant goodwill with Xandia. The rest of the session meandered into a discussion of politics, and as you can see I got so stumped I could only ask to roll for a hint on how to proceed.

As an addendum, Aleph also went out of her way to give me experience for focusing on medicine actions/challenges. I'm not 100% sure why, but i suppose you could argue that this was a 'two session story', in that I was introduced to the challenges last time, and finished them up this time? If she persists, it would incentivize me to medicine more.

But that concludes the postmortem of Session 32- next time we hopefully will finish in Xandia and move on to Moto!
 
So. Ruthless Lunar who has taken up residence in a place of lost knowledge, and used it to learn sorcerous power and possibly also create a vast army of super mutants.

We can leave the 'cannibalism' in as a plot point, rather than some sort of "isn't this MATURE and EDGY" nonsense. So let's say she has a Charm that lets her, like Space Marines, eat someone's brains to gain their knowledge. She doesn't eat people for kicks, but it's a really fast and convenient way to interrogate someone...
Raksi, in Ex3, eats babies as a power play for advantages in negotiations, and to fuck with younger, more squeamish beings. It's an image thing, because she is an ancient, heartless monster, and plays that up to discomfort those who are asking her for favors and aid. In Ex3, she's also regarded as a benevolent ruler by her people, according to Vance, due to the numerous sorcerous workings she has done to her people's benefit. Just...sometimes she asks for your kid, and sometimes, when she does, it's to eat them because some young Solar or Lunar or whathaveyou has come to beg her for access to her library, and she wants to have them horrified and confused and angry when entering negotiations for that access.

The Ape people are also now the champions of her army, created via 'Witch trials' which were vaguely implied to be a sort of Lunar tiger warrior thing.
 
Raksi, in Ex3, eats babies as a power play for advantages in negotiations, and to fuck with younger, more squeamish beings. It's an image thing, because she is an ancient, heartless monster, and plays that up to discomfort those who are asking her for favors and aid. In Ex3, she's also regarded as a benevolent ruler by her people, according to Vance, due to the numerous sorcerous workings she has done to her people's benefit. Just...sometimes she asks for your kid, and sometimes, when she does, it's to eat them because some young Solar or Lunar or whathaveyou has come to beg her for access to her library, and she wants to have them horrified and confused and angry when entering negotiations for that access.

I don't really like getting into 2E vs 3E arguments and honestly don't care. That said, I'm sorry but that sounds super, duper dumb. I'm sitting here and just genuinely... I don't even know anymore.

It's not just me, right? I can't be the only one that's sitting here, looking at that and wondering why they'd do that.

I just don't get it.
 
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i'm of a mind that "rakshi eats babies" because at some point in the past she made a bargain with something for some reason and "being a baby eating monster" was part of her holding up her side of the bargain. She was given the bill up front, and she decided for whatever reason that that was more acceptable to her than forgoing the potential agreement.

In the First Age she wouldn't have even bothered with that kind of deal, because it wasn't necessary - she could have gotten whatever she wanted in a number of ways. This isn't the First Age.
 
I don't really like getting into 2E vs 3E arguments and honestly don't care. That said, I'm sorry but that sounds super, duper dumb. I'm just sitting here and and just genuinely... I don't even know anymore.
It's not just me, right? I can't be the only one that's sitting here, looking at that and wondering why they'd do that.
I just don't get it.
Right, I definitely prefer it if she isn't a literal baby-eating monster because she thinks it makes her look edgy.
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Although I guess it works if she is being presented as a psychopathic brat with too much power who was never given the chance to grow up.
 
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Staff Notice: Do not spaghetti post
This might be the root of our disagreement, because I'm not seeing that baggage.

I'm pretty sure people saying dumb things about the history of the setting would say same things whether or not "Usurpation-OK-ness" was used to judge the soundness of Charm concepts.

I'm, well, not really sure how to resolve this particular disagreement? I think it's clear that the -OK tests are both part of and contributors to the fandom-fixation on the details of setting cosmology and history. I don't know if this is something that can be demonstrated absent, like, dozens of hours of carefully curating forum posts.

I remember. In fact, the other side of that debate was me.

I don't think the use of the "Usurpation-OK test" on Charms had anything to do with that argument.

I view it as a basically analogous thing - people get details that are really unnecessary fixed as important canon that must be defended, which ends up imposing constraints on facts thousands of years distant from the event.

Sure, that's always good writing advice.

But one of those stories works with the canon of Exalted as it exists, and one doesn't. That's not to say it's not valid to write, but...if someone is coming to ask Exalted fans about this stuff, it's probably to find out how the Exalted canon treats these things.

I think "the Exalted should have some way of getting around this problem, because the irrepressible champion is their narrative role" is a much better argument than "well if they didn't have a charm how would they have dealt with...".

Not really. The Usurpation-OK check is just as valid in a setting with no Usurpation.

I would view it as much less problematic in such a setting!

The same edition which disposed of standard charm lists also made it very hard to kill a player character in their sleep. The withering/decisive attack system is not conducive to throat-slitting. And while you can waive that stuff for a nameless NPC, you really can't for a PC.

That ties into a broader point; the rules themselves, rather than just specific Charms, should be designed to let Exalts die like major characters. That doesn't mean every character should have an answer to everything, but it does mean that outside context problems can't work the way proposed in this nanoswarm debate.

I agree with respect to writing rules for an RPG. But the combat rules for Exalted aren't really making a statement "this is how things work" so much as "we're not interested in modeling lame non-combat in the combat engine". Initiative, withering/decisive, none of these are "real things". The practical inability to model, say, snipers in it doesn't mean a hypothetical Exalted Modern fic should exclude them.

(As to whether an Exalt in such a fic should ever die to a sniper, that's a question for what's appropriate to the story - but they probably shouldn't have categorical immunity.)
 
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The form of the responses bear this out: many amounted to "well this is just covered by such-and-such a charm that grants immunity to this Keyword". That's the most boring possible way of resolving the question. Even if something equivalent happened in the Primordial War, maybe it was solved by a Zenith using Seventeen Cycles Symphony as a lullaby on the swarm, or maybe a Twilight constructed a sphere of adamant filled with a captive ray of sunlight, whose brilliance affected the bots more or less literally like moths and flame. And so on. "There exists a solution" is a long long way from "yeah you just need this immunity charm and you're cool".
I will second this paragraph. At least one Primordial was slain by building a dam, not stabbing it thoroughly enough, after all.

From what I remember, the Rakshi were a Dead Hand gambit by the Bohrok, or some sort of Bohrok superweapon that escaped containment after their downfall.
Nah, the Rakshi are the "Sons of Makuta," that the Maukta sent out after the Toa Nuva defeated the Bohrok Kal. They had no connection to the Bohrok in of themselves.
 
Right, I definitely prefer it if she isn't a literal baby-eating monster because she thinks it makes her look edgy.
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Although I guess it works if she is being presented as a psychopathic brat with too much power who was never given the chance to grow up.
Because Raksi is based on a mythological cannibal monster that eats children. It's not about being edgy. It's about doing something that doesn't matter to her that horrifies people with a human mindset.

When Raksi comes into your home and takes your child...well, maybe you don't know for sure that she's going to eat them, but I think odds are you've heard rumors. Maybe you can rationalize that away as the cost of living under her reign, a blood sacrifice made to your living god. More likely, I think it's exactly as tragic and awful for you as one would expect it to be. For some, this is reason to hate Raksi, when it happens. For others, it's reason to fear her. Now, here's the important detail: it doesn't happen that often. Raksi isn't taking people's children on a daily basis; it's a power move she reserves for when she's going to be having an official meeting with fellow Lunars or others of similar importance, and wants to fuck with their heads. It happens far less often than the blessings she bestows upon her people, like the mystic witch-trials that transform them into the apefolk champions of the Thousand Fang Army, or the gods-know-how-many sorcerous workings she's devised. Raksi's people don't see her as a child-eating monster queen who occasionally shows benevolence, but as a benevolent divine patron who occasionally exacts a terrible price.
Vance on 3e Raksi.
 
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...Literally her going "I can intimidate them by acting like an edge-lord."
Yes. Because she is an ancient, inhuman monster who is eating a cooked human child, and expecting you to partake. Do you do this? Do you refuse and offend her? You need her help, you need her to like you. She's an ancient, mythic monster. She should damn well act like it. Calling what she's doing 'acting like an edgelord' is kinda ignoring that this is par the course for ancient mythic witches.

Or is Baba Yaga just a childish edgelord? The Rakshasa of Hindi myth? You guys are having pretty strong gut reactions to something with strong mythic justification because of mistakes made by less skilled people in the past. I think horrifying someone and making them choose between the knowledge they need to maybe win a war, an ally who can save their asses, and eating a baby am I actually going to do this how can I ever entertain this is a pretty effective power play.
 
Because Raksi is based on a mythological cannibal monster that eats children. It's not about being edgy. It's about doing something that doesn't matter to her that horrifies people with a human mindset.
Or is Baba Yaga just a childish edgelord? The Rakshasa of Hindi myth? You guys are having pretty strong gut reactions to something with strong mythic justification because of mistakes made by less skilled people in the past. I think horrifying someone and making them choose between the knowledge they need to maybe win a war, an ally who can save their asses, and eating a baby am I actually going to do this how can I ever entertain this is a pretty effective power play.

To be honest, my response to someone eating babies for the sole purpose of messing with people is mostly just contempt. Not specifically in Exalted, just in general. I can't feel horrified, or if I do it's mostly buried under the immense amount of disdain.

It's just so fucking tacky.

Thankfully, I read up on her 3E portrayal and I was relieved to find out that she enjoys eating babies*. I can understand a powerful person indulging an appetite for something horrifying and then using that to their advantage.

*why do you do this to me exalted
 
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