IIRC you can switch out one Ability for Firearms.Are there any.... alternative dawns? I, like don't need war and thrown.
Although this is only appropriate for a character from a setting that actually has guns.
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IIRC you can switch out one Ability for Firearms.Are there any.... alternative dawns? I, like don't need war and thrown.
Well, Campioneverse wise...their spells aren't standardized under any system. In a Fate analogy, the Campione setting's spells and Authorities are all Noble Phantasms, degraded in the former case and full strength in the latter case. The magic resistance(and for the matter, physical durability) of Heretic Gods and Campione are basically just mythic weight contests.This would be far more useful if it wasn't for the fact that campioneverse magic is frustratingly vague.
They have their own version of infallible messenger and uses magic that lets them store things in elsewhere.
They definitely have barrier spells, and healing magic and potions. They have some manner of mass destruction. Spellbooks for beginners are a thing.
But..... just how large is the scale? I mean, emerald countermagic smashes mortals. Sapphire for divine ancestors and adamant for gods.
Mages can use leylines. But how? How powerful are the songs of golgatha, the one spell that hurts gods?
Then there's the problem of how magic resistance should factor to a solar exalted. As an exalted, should he be resistant?
Huh. 10 charms.
Are there any.... alternative dawns? I, like don't need war and thrown.
Wait. The thrown charms all focus on stealth kills. But why give to dawns and not nights?
Do we look like the 2e devs to you?
When are you going to get it through your leaden skull that we do not exist to answer every inane thought that passes through the vast airless space between your ears?
Ah, Countermagic. Sorcerers both envy and greatly fear the ability to effortlessly nullify magical workings in an instant. Sadly, it is nothing more than a myth, much like Banishment, the ability to make troublesome summons simply go away. The ancient pacts cannot be changed. A demon is bound to service for precisely a year and a day. Not a moment longer... nor a moment shorter.Well...
Going by 2E, the moderately early-ish fact of life is: Countermagic is overpowered.
I could probably stand to cut the word-count a tad, but I honestly wanted to get this out in the wild instead of burying it in my notes like everything else I write.Temeritous Cat Style (Subterfuge)
Immortalized and exemplified by The Cat Who Is Not There, the secret lives of those master thieves who abscond from the homes of the rich with stolen treasures in hand - leaving nothing but a calling card claiming credit in their wake - have long enraptured star-eyed youths and bored socialites alike.
Merchants and lords are less enthused by such tales, for they inspire far too many fools.
Those who excel in committing such heists know, however, that the matter of their success has more to do with planning and preparation than maverick theft, which weeds out most who would attempt to claim such fame.
1: +1 die to identifying points of ingress and egress while casing a mark.
2: +1 die to identifying weaknesses in a mark's security.
3: +1 autosux to evading detection and pursuit after claiming the mark.
In a crude approximation then it's something like(note, inflated Essence scale used for effect! Do not use!):
-Mortal Mages and Divine Ancestors ranges from Essence 1-5
-Divine Beasts range from Essence 3 to 7
-Campione and Heretic Gods range from Essence 5-10
This would be far more useful if it wasn't for the fact that campioneverse magic is frustratingly vague.
They have their own version of infallible messenger and uses magic that lets them store things in elsewhere.
They definitely have barrier spells, and healing magic and potions. They have some manner of mass destruction. Spellbooks for beginners are a thing.
But..... just how large is the scale? I mean, emerald countermagic smashes mortals. Sapphire for divine ancestors and adamant for gods.
Mages can use leylines. But how? How powerful are the songs of golgatha, the one spell that hurts gods?
Then there's the problem of how magic resistance should factor to a solar exalted. As an exalted, should he be resistant?
So this is going to sound a bit noobish, but does Strength Increasing Exercise count towards damage, or is it strictly Feats-Off Strength. I know it counts towards dicecap and you can't stack it more times than you Essence.
Thank you!In 2e, It adds to your raw damage, yes, and i'm pretty sure it lets you satisfy strength minimums for weapons, though you should ask your ST or make a judgement call based on that.
It largely hinges on how you interpret the relationship between a Primordial whose fetich is killed and the Primordial that arises from the aftermath."Bringing back" Adrian would involve effectively killing Adorjan.
And whatever that is it that sure as hell wouldn't be "resurrection".
As opposed to Abyssal Thrown Charms, which can let you instantly trap people in miniature glaciers, turn a single thrown knife into a swarm of deadly flechettes, or put Essence into a weapon to make it zip around the room cutting throats until all your enemies are either dead or have successfully parried it.Bad writing.
I wish I could give a better reason than that. But Thrown is just bad at supporting a variety of characters. Even in 3e, with its incredibly huge Charmset, most Thrown Charms are designed to make you Batman.
I know, I want to be Hector! What do you mean I can't make my thrown spear hit with the force of a falling star?I can't help but feel that Thrown lacks some 1v1 'Warrior Who Throws Spears' charms.
I know, I want to be Hector! What do you mean I can't make my thrown spear hit with the force of a falling star?
Right? 'Be Cu Chulainn' should be easy for an Exalted character, especially a Lunar.Or Lancer from Fate/Stay Night, if you want to go for a more anime inspiration.
Whats riastrad? Some kinda war form?Right? 'Be Cu Chulainn' should be easy for an Exalted character, especially a Lunar.
No, I think this one's valid. He's saying "I know what riastrad is, how would I implement that in Exalted," not "what's riastrad, I've never heard of it." It's not a question that can be answered by Google.Friendly advice. You'd get a lot less sarcasm on this thread if you used google more often. Seriously. If you don't know something, make at least a token effort at looking it up before asking the thread. This is a) faster than asking people because you don't need to wait for replies and b) doesn't get people annoyed at the guy asking really basic questions which can be answered in five minutes with wikipedia.
The general Exalted thread is not your personal tutor. We don't get paid to answer random questions. Google does, by means of your eyeballs looking at ads. Ask Google questions first. Ask people if Google doesn't immediately spit out the answer.
No, I think this one's valid. He's saying "I know what riastrad is, how would I implement that in Exalted," not "what's riastrad, I've never heard of it." It's not a question that can be answered by Google.
I know what riastrad is. Its kinda body horror, i.e. one eye pops out, another shrinks in, and the limbs switch places.No, I think this one's valid. He's saying "I know what riastrad is, how would I implement that in Exalted," not "what's riastrad, I've never heard of it." It's not a question that can be answered by Google.
If he knew what a warp spasm was, he would not be posting "Some kinda war form?".
I would argue that near nine months posting in this thread suggests that "new to exalted" does not apply any more, unless they have not read any books in that entire span of time - something that has been denied multiple times.
He isn't. He really, really isn't new to Exalted.He's new to Exalted and he's asking how to represent something from myth in the game.
I would argue that near nine months posting in this thread suggests that "new to exalted" does not apply any more, unless they have not read any books in that entire span of time - something that has been denied multiple times.