Field Commander [C&C/Worm]

In the world of Tiberian Sun, it's cheaper for GDI commanders to ship in food supplies then to build greenhouses to grow food on-site (experiments with using Tiberium to make food ended...badly.) You might see those on some really long-term bases, but for the most part they buy from civilian businesses, and then ship the supplies out to wherever they are needed. The Brotherhood of Nod also has some food production centers, but also raid civilian settlements and GDI bases for supplies if need be.

And it isn't like you don't have them, they are explicitly stated to be in GDI and Nod MCV databases. The Commander's reaction to this (utter confusion) should tell you how much this is used/known about by the common Commander, however. For the most part, they get the food they need from their CO, manufacture equipment on site using Tiberium, and commence military operations.

So like I said, all slow growth stuff, where lettuce takes a full month at minimum to grow enough to be fit for harvest, and pretty much everything else takes longer even under optimal conditions. Long term habitation bases and places meant to resist a siege will probably, as noted, have on site production facilities, but quite frankly even during the era of Tiberian Sun GDI was generally considered to be holding the strategic and second strike capacity advantage. Sieges wouldn't really be a thing when their reinforcements could be deployed rapidly and in force.

Nod's unlikely to raid GDI bases for supplies though, unless running far from their standard supply lines and in desperate need of replenishment, or as part of a plan to strike deep into GDI heartlands with a minimal baggage train. And it'd still be risky. Even raiding civilian settlements for the sake of supplies isn't that great an idea given the risk of destroying what you want to get.

Extortion works much better.
 
Nod's unlikely to raid GDI bases for supplies though, unless running far from their standard supply lines and in desperate need of replenishment, or as part of a plan to strike deep into GDI heartlands with a minimal baggage train. And it'd still be risky. Even raiding civilian settlements for the sake of supplies isn't that great an idea given the risk of destroying what you want to get.

Extortion works much better.

You're right, GDI Bases aren't as common, but it still happens sometimes.

As for extortion, that's what I meant by raiding. Most civilians don't end up fighting when you show up with combat armor and tanks.
 
@UltimatePaladin Why do the GDI/Nod not have any more cost efficent reactors than the russian Nuclear Reactor? They are from the future after all, seems like they would have improved upon that old design. Or, failing that, at least use said reactor.
Or do they have better ones, just it's not in the normal unit lists because it's not that effective for front-line combat, for some reason?
 
@UltimatePaladin Why do the GDI/Nod not have any more cost efficent reactors than the russian Nuclear Reactor? They are from the future after all, seems like they would have improved upon that old design. Or, failing that, at least use said reactor.
Or do they have better ones, just it's not in the normal unit lists because it's not that effective for front-line combat, for some reason?

Well, it's because they are separate universes, diverging at separate points.

Relative to our Universe, the Tiberian Universe effectively diverged around the 1990s, with the arrival of Tiberium on Earth. It may have diverged earlier (because of Kane,) but those accounts are unproven and resulted in a similar universe up until that point to us.

The Red Alert Universe diverged around the 1920s, with the disappearance of Adolf Hitler, causing the NSDAP to fall into infighting (no Nazi Germany) and World War 2 happened in the 1950s (Between Western Europe and Soviet Russia.)

If they were part of the same universe, it would be really weird because Red Alert 2 takes place in the 1970s (with robot tanks, practical lasers, jet-pack infantry,) and then they go down to 1990s equipment in time for the First Tiberian War, and when faced with Tiberium did not use Chrono-guns to magic it away.
 
Well, it's because they are separate universes, diverging at separate points.

Relative to our Universe, the Tiberian Universe effectively diverged around the 1990s, with the arrival of Tiberium on Earth. It may have diverged earlier (because of Kane,) but those accounts are unproven and resulted in a similar universe up until that point to us.

The Red Alert Universe diverged around the 1920s, with the disappearance of Adolf Hitler, causing the NSDAP to fall into infighting (no Nazi Germany) and World War 2 happened in the 1950s (Between Western Europe and Soviet Russia.)

If they were part of the same universe, it would be really weird because Red Alert 2 takes place in the 1970s (with robot tanks, practical lasers, jet-pack infantry,) and then they go down to 1990s equipment in time for the First Tiberian War, and when faced with Tiberium did not use Chrono-guns to magic it away.
Ah, alright.
and when faced with Tiberium did not use Chrono-guns to magic it away.
Ooooh, that's an idea to help deal with the spread. There is no better waste disposal than removal from existence.
 
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To what I know about the timelines, Tiberium and Red Alert diverge depending on who wins GWII. An Allied Victory continues with the Red Alert Timeline and a Soviet Victory causes the Tiberium Timeline.
 
To what I know about the timelines, Tiberium and Red Alert diverge depending on who wins GWII. An Allied Victory continues with the Red Alert Timeline and a Soviet Victory causes the Tiberium Timeline.
Eh, that never made much sense to me. Since in the Soviet Ending, they take over the entirety of Europe, and as far as I know this never gets mentioned in the Tiberian Universe: not Tiberian Dawn (especially since it came before,) not Tiberian Sun, not Renegade, and not Tiberium Wars.

It would make more sense if they were separated entirely.
 
If Red Alert happened in the Tiberian series it'd have been with an allied victory, as that'd more likely have resulted in the sort of geopolitics that would support the creation of a Global Defense Initiative.
 
Eh, that never made much sense to me. Since in the Soviet Ending, they take over the entirety of Europe, and as far as I know this never gets mentioned in the Tiberian Universe: not Tiberian Dawn (especially since it came before,) not Tiberian Sun, not Renegade, and not Tiberium Wars.

It would make more sense if they were separated entirely.
It might not make much sense, but AFAIK it is canon. The games never mention the time before TibWarOne anyway, so with 45-50 years of unexplored time between the end of RA1 and the start of Tiberium Dawn, there's plenty of ways to justify a Soviet Victory turning into the world we see.
Whoops, that's old news.

C&C Wikia has a good summary of what's canon.
 
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@UltimatePaladin
Is there anything we can't safely toss into the grinder? Could we toss nuclear waste in? Bombs? Tiberium?

Also, how tightly linked are the building blueprint things for our various equipment (specifically the specifications for making a blueprint), and the tech that does the actual building? What I'm asking is, how likely is it for a person to be able to figure out the MCV and other tech, from the software to design blueprints the MCV can accept? Cause if our people think it's possible at all, we gonna have to be very careful about handing it over to Dragon, lest we get screwed (her opening her own factories rather than dealing with us).
 
You know... it just occurred to me, from what little I know about Worm (and all of it is "Grim Dark? What is this Grim Dark, I've never heard of such a thing. Oh, don't mind the mindless, needless violence, you were telling me everything you ever knew, and loved before, before you betray them to prove your new loyalty to me." ) wouldn't we qualify as a high level Master? I think those are the ones that can materialize minions like we're somehow doing by paying money and 'ore' to purchase units and equipment.
 
You know... it just occurred to me, from what little I know about Worm (and all of it is "Grim Dark? What is this Grim Dark, I've never heard of such a thing. Oh, don't mind the mindless, needless violence, you were telling me everything you ever knew, and loved before, before you betray them to prove your new loyalty to me." ) wouldn't we qualify as a high level Master? I think those are the ones that can materialize minions like we're somehow doing by paying money and 'ore' to purchase units and equipment.
We can not materialize minions. Atleast, not beyond the 60 or so Riot Voters, but those are free. Everyone else, we have to recruit from teh local populace (with the exception of Yuri Clones, who are cloned, and Terror Drones, which are built) and outfit with the proper equipment.
 
And the MCVs that we randomly "get" by purchases them?
The exception that proves the rule + a quirk of Commander powers.

@UltimatePaladin
Is there anything we can't safely toss into the grinder? Could we toss nuclear waste in? Bombs? Tiberium?
Nuclear Waste you can toss in, but it would get you little funds.

Bombs you can toss in, but would damage the Grinder.

Tiberium can only be processed at a refinery.
Also, how tightly linked are the building blueprint things for our various equipment (specifically the specifications for making a blueprint), and the tech that does the actual building? What I'm asking is, how likely is it for a person to be able to figure out the MCV and other tech, from the software to design blueprints the MCV can accept? Cause if our people think it's possible at all, we gonna have to be very careful about handing it over to Dragon, lest we get screwed (her opening her own factories rather than dealing with us).
[CLASSIFIED]
 
I'm guessing that that's the QMs way of saying "Oh shit! Quick, how do I bullshit them that I actually thought about this when it never occurred .... oh I know! *ahem* '[CLASSIFIED]' " So, pretty much any reason you can think of, the QM's response will probably be, "Sure, let's go with that."
 
I'm guessing that that's the QMs way of saying "Oh shit! Quick, how do I bullshit them that I actually thought about this when it never occurred .... oh I know! *ahem* '[CLASSIFIED]' " So, pretty much any reason you can think of, the QM's response will probably be, "Sure, let's go with that."
Except he has said he was still thinking things over before, or trying to decide. First instance that comes to mind, is how powerful our power plants are, compared to normal stuff. Originally he estimated that a Nuclear Power Plant (2000 power) could power the entire city, but has since stated he was rethinking that (hasn't stated any new figures).
I'd much rather him say flat out he hasn't decided yet, than make me think there is an actual thought out reason.
 
What? Why would how our tech works be classified from us? Unless we just need to build more shit first and unlock it, is that it?
I'm guessing that that's the QMs way of saying "Oh shit! Quick, how do I bullshit them that I actually thought about this when it never occurred .... oh I know! *ahem* '[CLASSIFIED]' " So, pretty much any reason you can think of, the QM's response will probably be, "Sure, let's go with that."

Do not mistake me not telling you for not knowing.

There is also the matter of you not knowing IC. You are a Commander, not an engineer. You know how to use the things, not necessarily how they work.
 
Details on our technologies are locked until we get the pre-requisites and the battlelabs/techcentres.
 
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Do not mistake me not telling you for not knowing.

There is also the matter of you not knowing IC. You are a Commander, not an engineer. You know how to use the things, not necessarily how they work.
I just kinda assumed we'd ask an Engineer before sending them out to do whatever, or EVA. They are both good at knowing how our tech works, and the latter is always on hand.
Details on our technologies are locked until we get the pre-requisites and the battlelabs/techcentres.
We got the pre-requisites, spending $3000 bucks on a MCV. As for Battlelab, I'm pretty sure that's only for making new or complex stuff, not just understanding how the very basic (as in, it's in every single production building) stuff works.
 
We got the pre-requisites, spending $3000 bucks on a MCV. As for Battlelab, I'm pretty sure that's only for making new or complex stuff, not just understanding how the very basic (as in, it's in every single production building) stuff works.
That would render all the blackboxing pointless if just capturing a single MCV allowed a faction to figure out the principles of their enemie's tech.
 
That would render all the blackboxing pointless if just capturing a single MCV allowed a faction to figure out the principles of their enemie's tech.
Not really. There's a large difference between knowing "it uses electricity" and "this special composition of 48% copper, 38 % iron and 14% uranium reacts with the earth's magnetic field blah blah blah".
You'd need A LOT of specifics to recreate something. That's what you'd need a Weapons Lab for. This isn't that. Especially since the tech in question, the MCV, is something all sides of the war use already and as such doesn't inherently have any tech to hide.
 
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