[x]Plan Pariah

Just so long as people remember, according to the GM, we're not likely to become a rock star or make any bands with Pariah. :p

Well, there is more than one way to rock. I imagine Endgame Pariah is basically the Doof Warrior from Mad Max Fury Road if she brings out the big guns. Sealing herself into a huge-ass mobile puppet tank stuffed full of amplifiers and musical instruments.

Both of them are cool, but i really want to win against the fish plan. Need to make our character more hammy so we can eventually become a Noise Marine:

"WE ARE AMPLIFIED!"
"HEAR THIS DIRGE AND DESPAIR"
"LOUDER, LOUDER!"
"THINGS SHALL GET LOUD NOW!"
"YOU INTERRUPT?"
 
Well, there is more than one way to rock. I imagine Endgame Pariah is basically the Doof Warrior from Mad Max Fury Road if she brings out the big guns. Sealing herself into a huge-ass mobile puppet tank stuffed full of amplifiers and musical instruments.
Huh, I imagine it more like Iron Man. Oh well, that sounds awesome as well.
 
Also, to note what your character knows about their Sensei (it's a bit more complicated than genin teams, but you'll see once the Quest begins.) A cookie to those who know what the difficulty with 'A Jonin leads a team of Genin is' based on what you know of Reef.

Uhm, i don't think anyone tried to answer this. The problem is that our Jonin are our most important combatants and can't usually be spared babysitting a bunch of children, especially since the Reef is constantly at low key war with its rivals. They need their few Jonin in the fight, they can't be bogged down protecting the Genin.

I am getting the feeling that if this was an anime, our Sensei is going to be a significant antagonist to whoever is the protagonist (Narutos chosen successor?). She is likely S class at least in her infiltration and assassination specialty, a missing nin, and i don't buy her just washing up on these Islands. She is far too good for something like that. She is likely part of a organisation (possibly Akatsuki equivalent, may also be a major hidden village) and on a mission to conquer and unify the Islands and turn it into a single medium village controlled by said organisation as part of a convulted plan for world dominance.

I really don't buy her living secretive in her hut away from the village for a time. More likely she made people think that she was doing that, but was instead busy infiltrating the fuck out of everyone, which should be easy as pie for a S-Rank infiltrator given the disdain of the Islanders for stealth and cowardly tactics.
 
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Also, to note what your character knows about their Sensei (it's a bit more complicated than genin teams, but you'll see once the Quest begins.) A cookie to those who know what the difficulty with 'A Jonin leads a team of Genin is' based on what you know of Reef.
We have less than half a dozen Jounin*, and several dozen genin.
Reef has 5 Jonin that form a ruling council, 5 Special Jonin, 20 Chunin, and 30-40 (it fluctuates rapidly) Genin, for a total of 60-70 Ninja.
*that can regularly do missions and spare time to train the genin.
 
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Just so long as people remember, according to the GM, we're not likely to become a rock star or make any bands with Pariah. :p
With pariah puppets, we can make our own band using the puppets as both the players and the instruments. Also, just because our village doesn't like us, doesn't mean we are alone or that we can never make friends here or elsewhere.

Reminder that Rockstar gives us an excuse to do awesome genjustu:

We chose sound in Pariah as well, and can thus perform most of the same things. (I for one am going to be advocating genjutsu focus on the sound front)
 
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I'm afraid our Reef genin single-handedly bringing about the invention of rock music in the shinobi nations is... unlikely, to say the least. The fact that said genin's chosen instrument is in fact the flute (assuming Pariah wins) is probably the least of the hurdles on that front.
 
I'm afraid our Reef genin single-handedly bringing about the invention of rock music in the shinobi nations is... unlikely, to say the least. The fact that said genin's chosen instrument is in fact the flute (assuming Pariah wins) is probably the least of the hurdles on that front.
To be fair, the flute is what Music Legend starts with as well.
 
Have to say, while its probably too late for a vote swing, the Shomeigan is really damn interesting. The eyes it was based on were actually pretty haxx:

- Byakugan style telescopic X-Ray vision
- Ability to short out the Byakugan and possibly other Doujutsu
- Sharingan style heightened perception and analytical powers
- Irresistible Genjutsu that can't be seen through by Doujutsu
- Reading peoples thoughts
- Seeing peoples "life force"
- Ability to manipulate life force allowing you to revive the dead.

Even if some abilities are cut out since the Shomeigan is only based on Ranmarus eyes instead of actually being them, it would still be excellent. As it is, its easily on par or above the fully developed Sharingan, though its not as haxx as a Mangekyo. Especially the Irresistible Genjutsu would be a powerful trump card that would make a dedicated Genjutsu build deadly.

Hoping that the village will still contain the Shomeigan character even if we don't chose him. Since he or she would be isolated too and their eyes work best at subtle stuff, we may even get a friend.
 
Have to say, while its probably too late for a vote swing, the Shomeigan is really damn interesting. The eyes it was based on were actually pretty haxx:

- Byakugan style telescopic X-Ray vision
- Ability to short out the Byakugan and possibly other Doujutsu
- Sharingan style heightened perception and analytical powers
- Irresistible Genjutsu that can't be seen through by Doujutsu
- Reading peoples thoughts
- Seeing peoples "life force"
- Ability to manipulate life force allowing you to revive the dead.

Even if some abilities are cut out since the Shomeigan is only based on Ranmarus eyes instead of actually being them, it would still be excellent. As it is, its easily on par or above the fully developed Sharingan, though its not as haxx as a Mangekyo. Especially the Irresistible Genjutsu would be a powerful trump card that would make a dedicated Genjutsu build deadly.

Hoping that the village will still contain the Shomeigan character even if we don't chose him. Since he or she would be isolated too and their eyes work best at subtle stuff, we may even get a friend.
Dang, I knew it had some stuff but I didn't know it had all of that.

...so tempted to go for Bookish now. How many votes does it have? :p After all, if Fish Girl is lost perhaps we can consolidate our forces!
 
It's only loosely based on Ranmaru's unnamed dojutsu. The Shomeigan is a different creature, although obviously we're not going into detail on that front yet.
 
Here is the current tally, by plan.
Vote tally:
##### 3.21
[X] Plan Pariah
No. of votes: 12
Bakkasama, notmi, Arkatekt, AFriendInNeed, massdefect76, ReaperofInterest, The LD Man, RandomLurker, Magnive, Largo, Crotalus, Chronic

[X] Aqua-Lass, Princess of the Seas
No. of votes: 10
Dark Lord Bob, The Stormbringer, Verminlord1, DannyboyZero, Velocirampage, Corvus Black, Kosjurake, Kelirapc, Prince Ire, Daxxt

[X] Plan Music Legend
No. of votes: 6
Ridiculously Average Guy, pressea, Oh I am slain!, veekie, wingstrike96, SometimesMaybe

[x] Her mother never talked about Kumo, but she could guess that their departure had not been peaceful. She was four when they'd left, so all she remembered was a house and sometimes not even that. But theirs was the power of Storm Release, of water and lightning working together to create something quite unlike either of them. Her mother has not shared many of the ways to use this power, seeming to prefer that her daughter not surpass her anytime soon, but she has learned to use both of the component elements, the first step in the journey. (Have affinities for lightning and water, bonus to each. Must raise both Affinities up to a certain level to begin to combine them into the powerful Storm Release.)
[X] Unusual Talent: Chakra Flow
[X] Focused Study Ninjutsu
[X] Strong Reserves
No. of votes: 3
PlatypusofFail, Tekomandor, Aabcehmu

[X] Plan friendly lonely bookish orphan
No. of votes: 2
vali, Yun

[X] Plan: Sick girl.
No. of votes: 1
vladimirpootis

[X] Lonely Puppeteer
No. of votes: 1
Anya

[X] A few weeks before he went on the mission that killed him, her father drowned her.
No. of votes: 1
bdun140

[X] Plan summons and spells
No. of votes: 1
AllRoadsLeadTo

[X] A few weeks before he went on the mission that killed him, her father drowned her. Took her fishing and pushed her into the water and held her down. Water filled her lungs and burned her eyes, and then… and then it didn't. Suddenly she could see clearly, and when she opened her mouth, water flowed through the gill slits she'd acquired. Slowly, she was transforming into some hybrid between fish and human, yet when she got out of the water the transformation reversed, over a minute or so. Ever since she has loved to swim, and while she hasn't been able to unseal the clan jutsu scrolls yet, there is definitely something interesting in there if only she could open them. (Big bonus to swimming, gain sealed clan jutsu scroll, Gain transformation into fishy form whenever immersed in water for long enough. Probably has anaffinity for water but she isn't sure, at least not without being tested.)
[X] Strong Reserves
[X] Robust
[X] Elemental Affinity- Water
No. of votes: 1
LostMyToucan

[X] Once the Asai were powerful, she'd been told. Then they were accused of treason, treason against the very village they helped found- Hidden Moon, famous for its loyalty to Kiri and its clans who practiced the art of the weapon. That all changed, and the Asai who had survived the resulting purge had been scattered to the four winds. When she was seven, her parents took her aside and told her a tale of future vengeance, of the rebirth of the clan, their spears buried in the guts of those who engineered their downfall. They'd given her a small scroll to practice, low rank jutsu and exercises for a spear or trident, and then they'd left her with a friend of hers, another ninja. They said they'd be back in a year or two at most- that, though, was six years ago. Now this Iwasaki Emiko says that she knows an Asai, a missing-nin, and that she might be able to help you. (Gain Spears skill, gain bonus to spears skill, gain a mission of vengeance, gain several clan jutsu you can learn, from E to C rank. Don't gain inherited weapon automatically, but it has bonus synergy with it.)
[X] Isolated (Drawback, worth ½ a trait extra): Not only is she looked down upon, for one reason or another, but she is disliked. Friendless, sometimes even despite her own social skills, she might have people who tolerate her company or are polite with her, but it's very clear that she's separate or different in some way.
[X] Walk like a Civilian (½): Many kunoichi have a bit of a problem blending in with civilians on infiltration missions. Trained to be alert, constantly scanning for danger and ready for a fight from birth, they stand out from civilian women who are not allowed in the armies of the Daimyo. While many might be very tough indeed, they are neither trained nor expected to be the physical equal of men. This can be quite useful for infiltration and assassination, but many have to relearn how to behave as a civilian' in order to be good at infiltration. Your character doesn't have that problem, and gains bonuses to Persuasion, Socialize, and Infiltration. They know how to act like they're normal. The cost is halved because walking like one of the inferiors, one of the people you lord over, is hardly a skill that many would approve of, in this village at least. Instead, they say, a ninja should not hide their nature, but be immediately distinguishable so that everyone knows what they are and treats them with the respect (and fear) that is their just due.
[X] Inherited Weapon: She has been given a weapon, whether from a friend, a mentor, or a family member, which might have special properties, and certainly has special meaning to her. (Pick which type of weapon, QM veto possible.)
[X] Unusual Talent: Beyond what one is usually taught as a Genin, she has picked up a less common skill. Normally you are only allowed to learn Basic and Advanced skills and anything unlocked by Clans, so this opens it up a lot more. Pick one of the following. Can take multiple times if you wish.
[X] Genius (Pick a skill): She is very good at something, and gains +5 to it, as well as learning more about it faster. She must pick a skill in the Basic or Advanced categories, unless she has unlocked something else via her Bloodline/Clan, or via Unusual Talent.
No. of votes: 1
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If there are any mistakes, please let me know.
 
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That matches with my count. I think the vote will probably lock when the Laurent gets on- so, anybody wanting to try and tip the scales had better get their vote in soon!
 
Vote closes in 30 minutes or so!

Will edit this post with comments if no one else posts, on what I saw/thought of the votes/voting! And what the big thing one side forgot to do that could have convinced tons of people!
 
Okay, so, @Kosjurake , now that the vote is closed, about fishgirl! You wanted Taijutsu, right? Then why didn't you bring up, instead of Kisame, someone far more awesome...and Taijutsu and fishmen related!

I'm speaking of course of Jinbei, master of Fishmen Karate!

He, truly, was your inspiration...and you could have learned rather powerful, and slippery, Taijutsu!



Also, just to correct what some people seem to have thought, the fish transformation really isn't that much like Kisame! For one, you know what she looks like? A normal girl. Outside of the water, she looks totally like a regular human. Also, inside of the water, she's this sort of hairless, pale, slippery-skinned dolphin-human-fish thing, rather than Kisame's rather more human, and also 24/7, appearance.

But yeah, voting's pretty much locked, just writing a few more things and...you know what. For good discussion and a few interesting theories, take +5 XP. Update on the way!
 
Okay, so, @Kosjurake , now that the vote is closed, about fishgirl! You wanted Taijutsu, right? Then why didn't you bring up, instead of Kisame, someone far more awesome...and Taijutsu and fishmen related!

I'm speaking of course of Jinbei, master of Fishmen Karate!

Because I've lost interest in One Piece. Mind you I'm not a big fan of Naruto anymore either, but eh.
 
Darn, voting closed. I was totally gonna make a new brilliant plan! :D

[ ] Plan "Oh dear, I may have misplaced reality"

[ ] Shomeigan
[ ] Genius: Genjutsu
[ ] Focused Study: Genjutsu
[ ] Master of Mannerisms
 
Character Creation 3: Stats and Skills
Character Creation Part 3 (of 4)



Score guide:

1-16: E Rank (Academy student/fresh genin)
17-32: D Rank (Typical genin)
33-48: C Rank (Typical chunin)
49-64: B Rank (Skilled chunin or jonin)
65-80: A Rank (Skilled jonin)
80<: S Rank


Cost Guide:

Up to 10 - 1 XP per point
11 to 20 - 2 XP per point
21 to 35 - 3 XP per point
36 to 55 - 4 XP per point
55 to 80 - 5 XP per point
80 < -10 XP per point


XP Total: 600 (base graduate)+50 (Clan)-30 (Reef)+5 (Guessing the Shomeigan)+3(Vote analysis)+2 (Some creative plans, so why not round it out?)+5 (More analysis, and cause I like you)=635 XP. Now, basically, imagine a generic graduate. 16 in all fields, has no hobbies, no life, and no soul. Has no clan, nor even any interests, likes punching things equally to sneaking past things. An impossible being, that is. Just that alone would cost 504 XP. Thus, the base is designed to give XP to play around with at least some Advanced Options. Civilian-born Ninja have the short end of the stick, with a penalty to their XP, but even this difference can be overcome once missions start. Either way, the average 'spread' for a new Genin is that some scores will be as low as 12, others will be as high as 20, with maybe one stand out above that. Reef Genin, on the other hand, have an average of 12. Some as high as 16, or 18, some as low as 8.

Basic Skills and Stats: You must spend between 8 and 54 XP on each of the following. In a more 'normal' case, you'd have to spend between 10 and 60 XP, but you picked Reef. That means the lowest any one of these will be is 8, the highest is 28, which is to say already at the high end of Genin the moment you walk out of the Academy doors. Though modifiers can bring that slightly higher than that.

A Note: Your final modifier for a skill is (in almost all cases) an average of the relevant stat and skill/skills. Thus, someone with Strength 10 and Taijutsu 80 would only be rolling a 45 for fighting, which is pretty pathetic for supposedly S-rank skills! Relevant stats change depending on the circumstances. Softer forms of martial arts might use Dexterity, or Agility, and watching an enemy to learn their Taijutsu would involved Intelligence and/or Perception. And so on.


STATS:


Strength: Physical strength, fitness, you know the drill!
Dexterity: Covers things like hand-eye coordination, affects accuracy with ranged weapons.
Agility: Covers things like balance, reaction times, overall... well... agility...
Constitution: This affects both how quickly you get physically tired, and how much punishment you are able to take.

HP: Average of Strength+Constitution.

Intelligence: How smart you are, how capable you are of thinking things through and coming up with answers and solutions.
Perception: How much you are able to notice details, whether emotional, mental, or, most commonly, physical. Pretty darn important for a ninja, since this is one of the things that would be rolled to oppose Stealth.
Power: This is social power, the force of personality expressed, and also the mental flexibility, not just intelligence but the ability of one's mind to stretch its limits. For instance, Genjutsu uses Intelligence and Power, Power serving as the intuitive, careful judging of just how to build a good genjutsu, while Intelligence is the workhorse. Perception would also come in, because that's also important for genjutsu.
Willpower: Never give up! Never give in! Used to keep on fighting even though you're in agony, to decide in a sudden moment to buck trends, break rules, and so on! Doesn't grant social power, though, that's the previous stat, so even if you have high willpower, it doesn't help with persuading people to follow you!


Chakra Coil Capacity: -4 penalty, this is less to do with your actual quantity of chakra, more the theoretical capacity of your chakra network. Girls tend to have smaller chakra coils than boys overall, so you start out with a penalty.
Chakra Molding: +4 bonus, represents ability to effectively use chakra, and is often the gate for subtler techniques that require careful use of chakra. Girls start out with a bit of a bonus in this category.


Chakra: After a long discussion and figuring out that averaging two stats, and all sorts of other methods, meant that a Genin had a fifth of a Kage's chakra, we decided to go with NSMS' complicated, but actually exponential, formula. (Chakra Coil Capacity * ((Physical Stats/4)+(Mental Stats/16)))/2.5. That allows a more reasonable spread of power, even if it's a little complex. We'll round up or down as makes sense. It also handily reflects the fact that chakra is made up of a combination of physical and spiritual energy!


BASIC SKILLS:

Awareness (Perception): Uses perception to average with, this is how you notice things! Like the ninja right behind you about to shank you. It's pretty important!
Evasion (Agility): And this is how you dodge said ninja about to kill you!
Short Blades (Strength, usually): This is your skill at stabbing said ninja with a kunai (or other form of knife.)
Movement (Agility): This is your ability to run away, both short-term (out of that room) and long term (perhaps Snow Village is nice this time of year?)
Ninjutsu (+4 bonus, minimum (before bonus, note) 16): This is how you try to use Replacement to escape but he easily predicts it because he's S-class. It both relates to your skill at using ninjutsu (like knowing how to find objects for Replacement...Ninjutsu and Perception averaged) and also how many jutsu you start out knowing. After character creation, jutsu will have to be purchased using XP. This category includes your clan jutsu.
Shurikenjutsu (Dexterity, usually): Your skill at throwing things, whether kunai or shuriken or a number of other common thrown weapons. You contemplate trying to do so against them, but then remember that they could just throw it back at you.
Stealth (Minimum 16, +3 Bonus): You have no stealth skill at all, so you try to hide in a corner, sobbing and weeping before your inevitable death.
Taijutsu (Strength, usually, but all four plus mental stats matter): In your last, feeble moments, you punch them hard on the nose, breaking it. You've at least hurt them before your painful death. This doesn't grant any extra techniques, unless you have a Clan or learned style that has 'special techniques' this just simply means general ability to fight. Special martial arts techniques are of course unlocked by Taijutsu.

ADVANCED SKILLS: You may spend up to 54 XP on each of the following, but don't have to! Some, however, have a minimum expenditure because of your clan specialties. Please note that bonuses are applied on top of this minimum expenditure.


Athletics (Strength or Constitution): Climbing, swimming and other general forms of physical exertion not covered by Movement.
Chakra Control (Chakra Molding): How good you are at using and managing your chakra. Together with molding, it gates a number of things, and also determines your skill with using chakra subtly (or even whether you can walk on water or climb trees.)
Fuinjutsu (Intelligence and Power): Seals and all! Pretty self-explanatory.
Genjutsu (Intelligence, Power, and Perception): Doesn't feature many set techniques because genjutsu is very flexible, subtle, and often personalized.
Infiltration (+6 (Message+Walk)): Posing as someone they are not, the more visible side of sneaking, as opposed to the 'shadow ninja' routine. Making up and maintaining a fake identity, accent, backstory, hairstyle, etc etc...all of this goes into this skill.
Long Blades (Strength, etc): Swords, etc.
Medicine (Intelligence, Perception): Non-jutsu based medicine, from first aid to weird medical experiments and beyond! Also includes the in-depth anatomical knowledge required to make senbon an effective weapon.
Persuasion (Power, Willpower) (Minimum Rank 16, +6 (3 (Clan)+3 (Walk)): Convincing people to do what you want!
Poison (Intelligence): It makes you good at sewing...what do you think? The art of using, applying, creating and handling poison.
Puppetry ( +5 bonus): The noble and ancient (and yet also modern) art of puppetry.
Socialize (Minimum Rank 16, +6 (3 Clan, 3 Walk) bonus): Getting along with people, fitting into a group, generally mingling!
Survival (Constitution, Perception, Intelligence, etc): Managing to rough it in the wilds, catching game (or in Reef's case fish), making tents, building fires, knowing all sorts of things related to that.
Traps (Intelligence, Perception, Power) (Minimum Rank 16, +3 Bonus): Traps, be they lethal or nonlethal! Can be combined with Wire or Fuinjutsu for extra-special trap fun!
Water Release: Use of Water Release jutsu, pretty self-explanatory. (Maximum of 16 at creation)
Wire Use (Intelligence, Perception): The use of wires both offensively, defensively, and within traps.

A/N: Okay, so! The bonuses and penalties are going to be applied after XP is assigned because it's the only thing that doesn't get confusing and weird. This is definitely a Plan build sort of thing, and I hope it doesn't scare anyone off compared to the earlier, less number-intensive section. This is important though, both for the characterization of what she is and isn't good at that this provides, and also because several of the skills (namely Ninjutsu and Water Release) have to do with what jutsu you know, which will (probably) be the fourth and final round of the voting! I will be checking each vote to make sure that XP is properly allocated.

Does going full pariah mean we're going to be super close to Miss Missing Nin?

It's certainly possible! You'll see more once you meet her. Currently finish up her stats, actually.
 
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