[X] Once the Asai were powerful, she'd been told. Then they were accused of treason, treason against the very village they helped found- Hidden Moon, famous for its loyalty to Kiri and its clans who practiced the art of the weapon. That all changed, and the Asai who had survived the resulting purge had been scattered to the four winds. When she was seven, her parents took her aside and told her a tale of future vengeance, of the rebirth of the clan, their spears buried in the guts of those who engineered their downfall. They'd given her a small scroll to practice, low rank jutsu and exercises for a spear or trident, and then they'd left her with a friend of hers, another ninja. They said they'd be back in a year or two at most- that, though, was six years ago. Now this Iwasaki Emiko says that she knows an Asai, a missing-nin, and that she might be able to help you. (Gain Spears skill, gain bonus to spears skill, gain a mission of vengeance, gain several clan jutsu you can learn, from E to C rank. Don't gain inherited weapon automatically, but it has bonus synergy with it.)
A not-insignificant part of me wants to show Sasuke how it's really done. And if on the way we wind up becoming an unlikely heroine? All the better.
[X] Isolated (Drawback, worth ½ a trait extra): Not only is she looked down upon, for one reason or another, but she is disliked. Friendless, sometimes even despite her own social skills, she might have people who tolerate her company or are polite with her, but it's very clear that she's separate or different in some way.
We're the child of a clan of suspected traitors... yeah, I don't see us having a very "happy" childhood.
[X] Walk like a Civilian (½): Many kunoichi have a bit of a problem blending in with civilians on infiltration missions. Trained to be alert, constantly scanning for danger and ready for a fight from birth, they stand out from civilian women who are not allowed in the armies of the Daimyo. While many might be very tough indeed, they are neither trained nor expected to be the physical equal of men. This can be quite useful for infiltration and assassination, but many have to relearn how to behave as a civilian' in order to be good at infiltration. Your character doesn't have that problem, and gains bonuses to Persuasion, Socialize, and Infiltration. They know how to act like they're normal. The cost is halved because walking like one of the inferiors, one of the people you lord over, is hardly a skill that many would approve of, in this village at least. Instead, they say, a ninja should not hide their nature, but be immediately distinguishable so that everyone knows what they are and treats them with the respect (and fear) that is their just due.
A: Fuck what Reef thinks of us, and B: we need a way to avoid drawing attention to ourselves.
[X] Inherited Weapon: She has been given a weapon, whether from a friend, a mentor, or a family member, which might have special properties, and certainly has special meaning to her. (Pick which type of weapon, QM veto possible.)
Chimei itami no yari; the spear of mortal pain, and the instrument of our revenge. Disguised as a humble fishing spear, a quick twist of the handle reveals a vicious weapon of war. It is said that wounds brought about by this weapon never truly heal. Chakra Flow Weapon, Hidden Weapon, Unhealing Wounds.
[X] Unusual Talent: Beyond what one is usually taught as a Genin, she has picked up a less common skill. Normally you are only allowed to learn Basic and Advanced skills and anything unlocked by Clans, so this opens it up a lot more. Pick one of the following. Can take multiple times if you wish.
Chakra Flow.
[X] Genius (Pick a skill): She is very good at something, and gains +5 to it, as well as learning more about it faster. She must pick a skill in the Basic or Advanced categories, unless she has unlocked something else via her Bloodline/Clan, or via Unusual Talent.
Fuinjutsu.
Perhaps not the most optimal of routes, but I enjoy creating characters that echo figures of legend.