You're not wrong, but she put a lot of hard work, sweat, and love into her creation. It also ended up being rather pretty when she was finished. So yes, she has a crush on the inanimate object she herself controls. :p

That said, she prefers other girls over her puppet. It's kind of like... a close friend whom she finds attractive and yet is too distant/different for there to be anything mutual (like the fact that she's literally an inanimate object).

It was meant to be cute and creepy.

Psst. Lonely, creepy girl that likes diseases and poison. Would not mind putting some puppetry in (puppet is only friend) for a vote.
 
Self-replicating? Are they, I thought puppeteers had to make them.
More reliable? Not really, you could lose your entire stock in one battle.
Sorry, I should clarify. They do make them. I used some bad wording for that. I suppose modular is a better word for it. I like having options.
As for reliability.... well, jutsu and puppets both work consistently, so I supppose there's that. But what i'm referring to is the fact that we can devise puppets for every situation! Whereas if we fight with a water specialization, a lightning user will fuck our shit up. Like I said, modular.
 
Sorry, I should clarify. They do make them. I used some bad wording for that. I suppose modular is a better word for it. I like having options.
As for reliability.... well, jutsu and puppets both work consistently, so I supppose there's that. But what i'm referring to is the fact that we can devise puppets for every situation! Whereas if we fight with a water specialization, a lightning user will fuck our shit up. Like I said, modular.

Well, puppets themselves are usually made out of wood, so their joints are a weak point.
Puppeteers themselves are by definition long-range fighters, so if the opponent gets in close, they're in trouble.
 
Well, puppets themselves are usually made out of wood, so their joints are a weak point.
Puppeteers themselves are by definition long-range fighters, so if the opponent gets in close, they're in trouble.
Wood and ceramic with metal reinforcement I'd imagine. Plus all manner of crazy ninja techniques to treat and strengthen said materials. Plus chakra reinforcement.
 
Well, puppets themselves are usually made out of wood, so their joints are a weak point.
Puppeteers themselves are by definition long-range fighters, so if the opponent gets in close, they're in trouble.
Sure, we are, but our puppets don't have to be. And we could always end up at the Sasori route and make meat puppets that can use chakra! Point is, modular.
 
Wood and ceramic with metal reinforcement I'd imagine. Plus all manner of crazy ninja techniques to treat and strengthen said materials. Plus chakra reinforcement.

Sure, we are, but our puppets don't have to be. And we could always end up at the Sasori route and make meat puppets that can use chakra! Point is, modular.

Hmm. Some good points.

That is what the importance of having backup plans, weapons, and jutsu is for.

And what happens when all their puppets are destroyed and they have to fight without them? Kankuro was pretty useless without his puppets, he didn't really have any other jutsu.

It's also why mine made hers into POWER ARMOR! :p

Yep, that would do it. You could make/paint it silver and go for the Dr Doom look. :D
 
And what happens when all their puppets are destroyed and they have to fight without them? Kankuro was pretty useless without his puppets, he didn't really have any other jutsu.

We also have sound based ninjutsu in plan Pariah and we unlocked the poison skill. Actually, the build is better set for infiltration and misdirection, which is why it is Pariah in the Reef.

That's why I went for the medical jutsu aspect of Sick Girl. Well, not in the aspect of once puppetry is no longer viable, but the back up. Medical jutsu has been shown to have some offensive capabilities, and plus, being able to heal can never go wrong.

For healing with Sick girl, you should have argued that the combination of controlling disease and medicine would have made it easier to infiltrate places by pretending to be a medic, as saving small towns and families from plague is an easy way to earn trust. You should also have pointed the fact that people can't prove a person caused a disease, which is an advantage over simply unlocking poisons. Finally, you should have proposed cool techniques like releasing a toxic gas whenever cut, mortar shots that also leave a source that infects the air, flesh eating poisons like dust that could coat kunais and splash the opponent if they block and the like. Pointing out that you could also give a harmless but devilitating disease could be a way to weaken a genin and tilt an exam in our favor if such things exists in the setting.

Giving examples of things you can do with it tends to be more effective than stating it would be awesome.
 
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That's why I went for the medical jutsu aspect of Sick Girl. Well, not in the aspect of once puppetry is no longer viable, but the back up. Medical jutsu has been shown to have some offensive capabilities, and plus, being able to heal can never go wrong.
Unless you're surrounded by long distance specialists who want to kill you.

Guys, I've figured it out. You know that Apple slogan of "There's an app for that"? Well, for puppetry it's "There's a puppet for that"! Long distance? Chakra strings send puppets there, with projectiles and poison. Melee? Power Armor puppet! Lightning? Lightning rod puppet! Earth? Agile puppet! There's truly a puppet for every situation. It's modular.
 
Could we not forget that we actually choose a clan? I mean, I made the plan. I put double emphasis in puppetry, even though I was tempted with genjutsu. But I chose to do what I did because I knew we had sound based attacks to fall back on and because we have bonuses to stealth, infiltration, traps and persuasion, which means we can hopefully end the fights before they know where we are.
 
Could we not forget that we actually choose a clan? I mean, I made the plan. I put double emphasis in puppetry, even though I was tempted with genjutsu. But I chose to do what I did because I knew we had sound based attacks to fall back on and because we have bonuses to stealth, infiltration, traps and persuasion, which means we can hopefully end the fights before they know where we are.

Also, Genjutsu isn't locked, so in the next phase, whatever plan wins, if you wanna take Genjutsu you can. I mean, ultimately you will have only so much XP to spend, but it's at least possible.
 
Oh, and again, since it isn't forbidden knowledge: Exams still exist. There are two a year, and they are world-wide, as it were. It's held in the Land of Iron, safeguarded by the Samurai who are totally neutral and the like, using special environments created via Fuinjutsu, as well as their naturally cold environment as well. There are, as I said, two a year.

One for the Great Villages, one for the Minor Villages, but every so many years they hold a joint one which is, as you might guess, a complete and total madhouse, as the Genin of literally every Village in the world (and usually the best because it's the biggest show in Ninjadom) flock to compete.

The Villages themselves, of course, decide promotion, so someone doesn't have to win or come even close to be deemed to have done enough by the Village. The smaller or weaker the village is (unless they go for quality over quantity to the extent they expect to be elite) the more likely they are to do two things. A) Promote on a dime, based on performance at the exams. B) Do even more of their promotions than usual outside of the Exams, all villages do out-of-Exam promotion sometimes, but its frequency depends.

Another major change is the average age of a participant. Sixteen. In this era of peace, people figure that giving a Genin a few more years to grow, get over their gawky young teen phase and learn some responsibility, grow their reserves, hone themselves, is smarter than pushing a bunch of 13 and 14 year olds (on average) through, because there's no desperate, pressing need for fresh bodies for the next war.

Now, some people take the exam early, but they're regarded as prodigies, and for someone to take the Exam at 13 or 14 (after 1-2 years as a Genin, in other words) would be regarded as either pure folly (like people viewed the Konoha 9) or as proof that they are super prodigies.
 
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Oh, and again, since it isn't forbidden knowledge: Exams still exist. There are two a year, and they are world-wide, as it were. It's held in the Land of Iron, safeguarded by the Samurai who are totally neutral and the like, using special environments created via Fuinjutsu, as well as their naturally cold environment as well. There are, as I said, two a year.

One for the Great Villages, one for the Minor Villages, but every so many years they hold a joint one which is, as you might guess, a complete and total madhouse, as the Genin of literally every Village in the world (and usually the best because it's the biggest show in Ninjadom) flock to compete.

The Villages themselves, of course, decide promotion, so someone doesn't have to win or come even close to be deemed to have done enough by the Village. The smaller or weaker the village is (unless they go for quality over quantity to the extent they expect to be elite) the more likely they are to do two things. A) Promote on a dime, based on performance at the exams. B) Do even more of their promotions than usual outside of the Exams, all villages do out-of-Exam promotion sometimes, but its frequency depends.

Another major change is the average age of a participant. Sixteen. In this era of peace, people figure that giving a Genin a few more years to grow, get over their gawky young teen phase and learn some responsibility, grow their reserves, hone themselves, is smarter than pushing a bunch of 13 and 14 year olds (on average) through, because there's no desperate, pressing need for fresh bodies for the next war.

Now, some people take the exam early, but they're regarded as prodigies, and for someone to take the Exam at 13 or 14 (after 1-2 years as a Genin, in other words) would be regarded as either pure folly (like people viewed the Konoha 9) or as proof that they are super prodigies.
I look forward to potential cameos. :p
 
[X] Once the Asai were powerful, she'd been told. Then they were accused of treason, treason against the very village they helped found- Hidden Moon, famous for its loyalty to Kiri and its clans who practiced the art of the weapon. That all changed, and the Asai who had survived the resulting purge had been scattered to the four winds. When she was seven, her parents took her aside and told her a tale of future vengeance, of the rebirth of the clan, their spears buried in the guts of those who engineered their downfall. They'd given her a small scroll to practice, low rank jutsu and exercises for a spear or trident, and then they'd left her with a friend of hers, another ninja. They said they'd be back in a year or two at most- that, though, was six years ago. Now this Iwasaki Emiko says that she knows an Asai, a missing-nin, and that she might be able to help you. (Gain Spears skill, gain bonus to spears skill, gain a mission of vengeance, gain several clan jutsu you can learn, from E to C rank. Don't gain inherited weapon automatically, but it has bonus synergy with it.)

A not-insignificant part of me wants to show Sasuke how it's really done. And if on the way we wind up becoming an unlikely heroine? All the better.

[X] Isolated (Drawback, worth ½ a trait extra): Not only is she looked down upon, for one reason or another, but she is disliked. Friendless, sometimes even despite her own social skills, she might have people who tolerate her company or are polite with her, but it's very clear that she's separate or different in some way.

We're the child of a clan of suspected traitors... yeah, I don't see us having a very "happy" childhood.

[X] Walk like a Civilian (½): Many kunoichi have a bit of a problem blending in with civilians on infiltration missions. Trained to be alert, constantly scanning for danger and ready for a fight from birth, they stand out from civilian women who are not allowed in the armies of the Daimyo. While many might be very tough indeed, they are neither trained nor expected to be the physical equal of men. This can be quite useful for infiltration and assassination, but many have to relearn how to behave as a civilian' in order to be good at infiltration. Your character doesn't have that problem, and gains bonuses to Persuasion, Socialize, and Infiltration. They know how to act like they're normal. The cost is halved because walking like one of the inferiors, one of the people you lord over, is hardly a skill that many would approve of, in this village at least. Instead, they say, a ninja should not hide their nature, but be immediately distinguishable so that everyone knows what they are and treats them with the respect (and fear) that is their just due.

A: Fuck what Reef thinks of us, and B: we need a way to avoid drawing attention to ourselves.

[X] Inherited Weapon: She has been given a weapon, whether from a friend, a mentor, or a family member, which might have special properties, and certainly has special meaning to her. (Pick which type of weapon, QM veto possible.)

Chimei itami no yari; the spear of mortal pain, and the instrument of our revenge. Disguised as a humble fishing spear, a quick twist of the handle reveals a vicious weapon of war. It is said that wounds brought about by this weapon never truly heal. Chakra Flow Weapon, Hidden Weapon, Unhealing Wounds.

[X] Unusual Talent: Beyond what one is usually taught as a Genin, she has picked up a less common skill. Normally you are only allowed to learn Basic and Advanced skills and anything unlocked by Clans, so this opens it up a lot more. Pick one of the following. Can take multiple times if you wish.

Chakra Flow.

[X] Genius (Pick a skill): She is very good at something, and gains +5 to it, as well as learning more about it faster. She must pick a skill in the Basic or Advanced categories, unless she has unlocked something else via her Bloodline/Clan, or via Unusual Talent.

Fuinjutsu.

Perhaps not the most optimal of routes, but I enjoy creating characters that echo figures of legend.
 
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A not-insignificant part of me wants to show Sasuke how it's really done. And if on the way we wind up becoming an unlikely heroine? All the better.



We're the child of a clan of suspected traitors... yeah, I don't see us having a very "happy" childhood.



A: Fuck what Reef thinks of us, and B: we need a way to avoid drawing attention to ourselves.



Chimei itami no yari; the spear of mortal pain, and the instrument of our revenge. Disguised as a humble fishing spear, a quick twist of the handle reveals a vicious weapon of war. It is said that wounds brought about by this weapon never truly heal. Chakra Flow Weapon, Hidden Weapon, Unhealing Wounds.



Chakra Flow.



Fuinjutsu.

Perhaps not the most optimal of routes, but I enjoy creating characters that echo figures of legend.

In order for the vote counter to grab it, you have to write it out/copy-paste it instead of quoting it. But thanks for voting!
 
Just so long as people remember, according to the GM, we're not likely to become a rock star or make any bands with Pariah. :p
 
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