Don't ask me, I didn't write the game. But here's the codex entry:
Must... resist... urge... to... join... off... topic... flame-war...
Please stop.
Don't know. Don't care.Okay then....
What's the next novel wepon that you think will show up that came from Taylor's work and/or theories?
Probably "much easier and more ethical", I think.
So... you're saying we live in a "grim derp" world because the UN is actually pretty toothless and politicians in general are incapable of getting things done unless it's self serving.
Nah. Replacements for fork trucks, cherry pickers, automated cargo transport in warehousing. Basically the same stuff as cars but simpler to construct and with a far less stringent approval process and therefore quicker to bring to market.Cars. The hover tech would completely replace the need for the combustion engine, drive train, and wheels. Configure a platform with a static height and slap a car body on it and bam, revolutionize the car industry at half the price, since most of the cost is luxury items. Big market with low overhead, plenty of income to fund more research even without big brother chipping in.
A fine product, but I think the government would likely prefer that they not put that tech in consumer products. Taylor-tech, unlike tinker-tech or most fam-tech, can be replicated and understood by ordinary engineers, so it can presumably be reverse-engineered.Cars. The hover tech would completely replace the need for the combustion engine, drive train, and wheels. Configure a platform with a static height and slap a car body on it and bam, revolutionize the car industry at half the price, since most of the cost is luxury items. Big market with low overhead, plenty of income to fund more research even without big brother chipping in.
Also, if the presence of large amounts of idiot balls in a story = grimdark / grimderp, then literally any moderately serious story portraying any form of incompetent government would automatically be a grimdark / grimderp story.
You are overlooking two fairly significant issues. Static height means you are driving through hills and over valleys, good for one bad for the other. This is the simple problem to fix. Also of course there is the issue of motive force. Hovercraft are notoriously difficult to control. So you need some kind of revolutionary motive systems in place as well. Honestly friction is our friend in transportation simply because of the number of accidents that are lessoned due to it. Take foot off gas, slow down. In a hover car, take foot off gas, continue at speed until you hit something hard. So falling asleep at the wheel among other accidents become much worse.Cars. The hover tech would completely replace the need for the combustion engine, drive train, and wheels. Configure a platform with a static height and slap a car body on it and bam, revolutionize the car industry at half the price, since most of the cost is luxury items. Big market with low overhead, plenty of income to fund more research even without big brother chipping in.
Trains benefiting similarly, and ocean going boats same deal, imagine when every shipping container no longer adds to a vessels weight, and train car's no longer weigh anything above the axels.
And there lies the rub. Fast, Reliable, Cheep, pick two.Makes me wonder... The cargo still has mass and weight, just from a different relative point. So if the object is put in motion, how is it affected when trying to stop or turn? Stopping several tons of floating mass when there is an accident could be fun.