Distance Learning for fun and profit...

If I suddenly see ten suicidal ships attempting to rush forward to ram me and one comparatively stationary ship hanging back I'll focus fire on the idiot at the back because the rest are obviously decoys.

And that's where you'd be wrong, because the twelfth ship that's co-ordinating those is sitting comfortably outside your detection range.

 
If I suddenly see ten suicidal ships attempting to rush forward to ram me and one comparatively stationary ship hanging back I'll focus fire on the idiot at the back because the rest are obviously decoys.
And you waste your firepower on one decoy, eight others slam into your hull, while the actual ship skims just to the side, blasting you at point blank range.
 
Okay, this has officially become a derail. Cease and desist before I call a Mod
I was going to bring up the Distraction Carnifex, but you are right that this isn't the best place for it.

So, in a blatant attempt to come up with a suitable subject change: how economically viable does everyone think that Taylor's current tech would be for terraforming mars?
 
I was going to bring up the Distraction Carnifex, but you are right that this isn't the best place for it.

So, in a blatant attempt to come up with a suitable subject change: how economically viable does everyone think that Taylor's current tech would be for terraforming mars?
Hmm... I think that would depend largely on the composition of the interior of Mars: if it's iron-rich, but solid, then her Reference Frame Generators could be used to induce Tidal Heating (to melt the core) and momentum (to get it rotating), to generate a magnetosphere and protect the planet from Solar Wind. At that point, Mars would become capable of holding a reasonable atmosphere; probably "high-altitude-Earth", rather than "sea-level-Earth" though.

If it isn't, then the question comes as to how long it would take her to create a planet-sized forcefield to protect the atmosphere instead.
 
Hmm... I think that would depend largely on the composition of the interior of Mars: if it's iron-rich, but solid, then her Reference Frame Generators could be used to induce Tidal Heating (to melt the core) and momentum (to get it rotating), to generate a magnetosphere and protect the planet from Solar Wind. At that point, Mars would become capable of holding a reasonable atmosphere; probably "high-altitude-Earth", rather than "sea-level-Earth" though.

If it isn't, then the question comes as to how long it would take her to create a planet-sized forcefield to protect the atmosphere instead.
That would work pretty well, as far as I can figure. Though the initial volcanic activity would be ...potentially bad. You'd be reliant on the tech to keep things stable, but I'm not sure how you'd make it self-sufficient without dragging in a bigger moon to supply tidal forces you couldn't pull the plug on. Even then, you'd need the Reference Frame Generators to get things going.

Of course, if you can do that, then you can just tug the planet into a better orbit and loot a few thousand or so asteroids for convenient mass. Bulk Mars up a bit so the gravity is less wimpy. Europa would be good for large amounts of water, which is always nice. I'm just not sure whether it would be the best use of resources. The Reference Frame Generators kinda make a lot of Mars' suboptimal qualities more of an annoyance than anything else.
 
The Reference Frame Generators kinda make a lot of Mars' suboptimal qualities more of an annoyance than anything else.

This is true. Mars, while pretty much a go-to choice for terraforming in fiction, is a pretty poor candidate for it.

Look at what happened in The Expanse. Over a century of work toward greening the Red Planet abandoned because there were plenty of perfectly habitable, empty planets with ultratech ruins on the other side of the Ring Gates.
 
Wouldn't it be easier just to plant RFGs evenly around the surface and generate a gravity field that when added to thee natural one becomes 1g at the surface, but then 1 km up switches to 10g for another few kilometers before dropping of? Then get leviathan to water it?

Or drain the mass and water not from another part of the solar system, but from a hundred parallel mars's.

Or drain the atmosphere and oceans on a parallel earth onto mars, complete with a marine ecosystem.

Or just colonize a parallel earth which is superior in every way and leave mars as it is.

Hmm, that does make me think; could parallel earths where there were never humans be used to restore the ecosystems of this one, with all the species that've been going extinct due to humans these last 10 000 years, like mammoths?
 
Wouldn't it be easier just to plant RFGs evenly around the surface and generate a gravity field that when added to thee natural one becomes 1g at the surface, but then 1 km up switches to 10g for another few kilometers before dropping of? Then get leviathan to water it?

Or drain the mass and water not from another part of the solar system, but from a hundred parallel mars's.

Or drain the atmosphere and oceans on a parallel earth onto mars, complete with a marine ecosystem.

Or just colonize a parallel earth which is superior in every way and leave mars as it is.

Hmm, that does make me think; could parallel earths where there were never humans be used to restore the ecosystems of this one, with all the species that've been going extinct due to humans these last 10 000 years, like mammoths?
That's a good point. I was limiting my thinking to Taylor's inventions combined with modern tech. Her tech does give her access to the Simurgh and all the bullshit that the winged nudist apocalypse is capable of.

Kinda feels like cheating though.
 
You don't really need either, ending the conflict drive and stopping the endbringers should mean that when you eventually get another tinker that makes portals you can give them massive funding and scale, and they can focus on mass industrial and environmental programs rather than cape shenanigans.

And WITH Taylor, she can reverse engineer that into being reproducible at even larger scale.

I mean, even WITH all those threats, they eventually did something very similar, just in a very grimdark incompetent way.
 
So, in a blatant attempt to come up with a suitable subject change: how economically viable does everyone think that Taylor's current tech would be for terraforming mars?
It's interesting how narrow Taylor's known tech is in some respects:
-Gravity and motion control
-Supercomputing
-Some mini sensors

She's got a few things outside of that that we know in her private collection, mostly subspace stuff but also her neural interface.

Not really any chemistry, biology, automation, or the like as far as I can recall.
 
It's interesting how narrow Taylor's known tech is in some respects:
-Gravity and motion control
-Supercomputing
-Some mini sensors

She's got a few things outside of that that we know in her private collection, mostly subspace stuff but also her neural interface.

Not really any chemistry, biology, automation, or the like as far as I can recall.
Those will either come up as she examines the right sort of tinker tech (cloaking tech), works on something else (superconductors), will be directly asked for by someone else (hey Taylor, could you take a look at this for a bit?), or will just be left for others to work out as what she has done becomes public and ever more people build off of it.
 
It's interesting how narrow Taylor's known tech is in some respects:
-Gravity and motion control
-Supercomputing
-Some mini sensors

She's got a few things outside of that that we know in her private collection, mostly subspace stuff but also her neural interface.

Not really any chemistry, biology, automation, or the like as far as I can recall.
That's true, but even so, the sheer power and precision her Reference Frame Generators have allows for some insane feats. Even if that was it and all she's given the government is a hammer, it's still a really versatile hammer.

It won't be long before she brings out other stuff, but even if she retired right now, she still would have changed the world a dozen times over.
 
And you waste your firepower on one decoy, eight others slam into your hull, while the actual ship skims just to the side, blasting you at point blank range.
Seriously, why the ever living f*ck do people insist on going to knife fighting range during space combat?!? This is not naval combat during the age of sail! If you can se the enemy with your naked eye the captain has done something wrong.

The spaceships in question mostly have one main gun for attacking enemy ships and clusters of CIWS for dealing with torpedoes and small craft, it does not have an age of sail broadside! Since the main gun is relatively slow firing you would want to stay at range so as to give you time to maneuver between shots, both to dodge incoming fire and to line up your own shot. This strategy is the most likely to let you survive the encounter and unless you are a dreadnought attacking a light frigate is the one that should be followed.

The purpose of torpedoes in this sort of fight is to harass the enemy and maybe just maybe let you inflict some serious damage without using the main gun. Usually the CIWS should handle incoming torpedoes fairly well and the chances of getting a hit is small, this is mostly a measure of processing power since the ship can dedicate far more cycles to targeting the torpedoes than the torpedoes can dedicate to evading (and still stay on course). This can be changed if you either saturate the point defence by targeting one ship with a crap load of torpedoes or by having a few torpedoes exchange their warheads for ECM and ECCM packages so as to degrade point defence accuracy.

For a torpedo to have any chance at all of scoring a hit they need to be fast and agile so as to give the least time and chance for point defence to engage them. You Do Not under any circumstances put something in the casing that degrades either speed or agility. A ECM or ECCM package that fits in the warhead section and doesn't degrade performance is a good thing but the way the torpedoes in Mass Effect are described they sacrificed speed for a really stupid reason, the torpedoes were designed to mimic ships...??? Why???

Decoys that mimic the ship should be kept near the ship during combat so as to confuse targeting, if the enemy has to split its fire three ways because you've confused them with decoys then that is you taking a third of the damage you would have. Also keeping the decoys close lets you network them into your ships ECM and ECCM system so that your bridge crew can use not just pre recorded patterns but actually change what the decoys show as the battlespace changes. Keeping them close might also let you help keep them alive a little longer by shielding them under your point defence bubble, these things would not be cheap so you'd want to keep them alive for as long as possible.

TL;DR Mass Effect torpedoes are stupid because they sacrifice speed for a dubious try at being shitty decoys.
 
Seriously, why the ever living f*ck do people insist on going to knife fighting range during space combat?!? This is not naval combat during the age of sail! If you can se the enemy with your naked eye the captain has done something wrong.

The spaceships in question mostly have one main gun for attacking enemy ships and clusters of CIWS for dealing with torpedoes and small craft, it does not have an age of sail broadside! Since the main gun is relatively slow firing you would want to stay at range so as to give you time to maneuver between shots, both to dodge incoming fire and to line up your own shot. This strategy is the most likely to let you survive the encounter and unless you are a dreadnought attacking a light frigate is the one that should be followed.

The purpose of torpedoes in this sort of fight is to harass the enemy and maybe just maybe let you inflict some serious damage without using the main gun. Usually the CIWS should handle incoming torpedoes fairly well and the chances of getting a hit is small, this is mostly a measure of processing power since the ship can dedicate far more cycles to targeting the torpedoes than the torpedoes can dedicate to evading (and still stay on course). This can be changed if you either saturate the point defence by targeting one ship with a crap load of torpedoes or by having a few torpedoes exchange their warheads for ECM and ECCM packages so as to degrade point defence accuracy.

For a torpedo to have any chance at all of scoring a hit they need to be fast and agile so as to give the least time and chance for point defence to engage them. You Do Not under any circumstances put something in the casing that degrades either speed or agility. A ECM or ECCM package that fits in the warhead section and doesn't degrade performance is a good thing but the way the torpedoes in Mass Effect are described they sacrificed speed for a really stupid reason, the torpedoes were designed to mimic ships...??? Why???

Decoys that mimic the ship should be kept near the ship during combat so as to confuse targeting, if the enemy has to split its fire three ways because you've confused them with decoys then that is you taking a third of the damage you would have. Also keeping the decoys close lets you network them into your ships ECM and ECCM system so that your bridge crew can use not just pre recorded patterns but actually change what the decoys show as the battlespace changes. Keeping them close might also let you help keep them alive a little longer by shielding them under your point defence bubble, these things would not be cheap so you'd want to keep them alive for as long as possible.

TL;DR Mass Effect torpedoes are stupid because they sacrifice speed for a dubious try at being shitty decoys.
I warned you, this post has been reported for derailment
 
Warning: it only counts when you say it in the coloured boxes
it only counts when you say it in the coloured boxes
Last time I was here, we were derailing about grammar nitpicks. This time we're derailing about space combat. If this thread was writing fanfiction about Sufficient Velocity, I'd be congratulating you on your pitch-perfect characterisation.

Anyway. I'm not really here to talk about the derailing. It's going to stop now, but it's not a huge deal. No—I'm here to talk about this.

Okay, this has officially become a derail. Cease and desist before I call a Mod

I warned you, this post has been reported for derailment

Let me be blunt: the Staff are not weapons.

It is a requirement of Rule 3: Be Civil that our posters respect the site itself. What that means is that it is a requirement that they do not point to the features of the forum, things like the ignore list and like reports and like Moderation, and say "I am going to use this against you". We, and the tools we give you, are not to be held in arms against others engaging in behaviours you do not approve of—we are not to be pressed to their metaphorical throat to encourage them into compliance. We do not wear jackboots; we wear anime1 avatars. We are not remorseless, poorly-regulated implements of state power; we are idiots who spend our spare time asking people to stop yelling at each other about videogames.

But that's not the point. The point is this: if compliance needs to be encouraged, then someone with a pretty pink name like me will come into the thread and make a post in one of the shiny coloured boxes and it will be as the Disney live-action remaster of the mountain was to Moses. And that will be that. No need for any extra palaver.

(That doesn't mean you can't ask people to knock off derails, or settle down arguments, or stop being horrible to minorities, or stop being weird about teenagers, and so on. It certainly and absolutely does not mean that you shouldn't use reports and the ignore button and so on to deal with people who are breaking the rules or annoying you or whatever.

It just means you don't need to talk about doing those things. You just need to... do them, and Inanna will know her own.)

1 There are dozens of us! Dozens!

 
Ok, seems like I need to read the messages with slightly more care... I missed someone warning me of a report to mods... 😅
 
Palaver and Inanna, I've learned several new words from one warning post. And good explination man, you got the point across perfectly.
 
When last we left off, one pair of sisters were being read the riot act, a second set were learning the most important secret in the story, and a control freak was learning how little control she actually still had.

Any predictions as to who will learn what next, and at what distance from the main plot?
 
In our next chapter Learning!Taylor discovers how to tune in Alternate Brockton Bay TV and watches Lizard!Taylor move a tanker. A monster movie? In Brockton Bay?

Or watches Doomed!Taylor destroy (RIP! and TEAR!) the Medhall building. Cool special effects. Bet I can do better!

Or develops an interest in large, AI driven armored fighting vehicles. I shall call him... George! And love him and hug him and squeeze him...

Whatever MP-Pi comes up with, it'll be interesting.
 
Considering that this is one of Mppi's stories, whatever happens next could be a continuation of the last chapter. Or it could be something completely different, like Armsmaster taking Dragon on a date.
 
When last we left off, one pair of sisters were being read the riot act, a second set were learning the most important secret in the story, and a control freak was learning how little control she actually still had.

Any predictions as to who will learn what next, and at what distance from the main plot?

I might have to reread the main story, since I can't remember if Coil has been unCoiled yet. What with both Piggot and Lexi having thrown snitfits about Gravtec, I'm sure that Ol' Snakeface will have learned enough to have gotten interested. And being the arrogant shit he is, I doubt that the mere presence of the alphabet soup of agencies currently inundating Brockton Bay would be enough to dissuade him.

A small localized singularity, however, should do the trick. :rofl:
 
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