Creative Chaos (Riot God Game)

Authored Act:

[X] The G'huft

As beings of light and shadow, the G'huft are their own sort of life. They glow faintly, and while they are fully corporeal, they only need light, magic, and water to survive. Because of their nature they are highly resistant to external magic, especially that which is carried by light or shadow.

A race of sentient, ungulate-like quadrupeds with cloven hooves; the fore-hooves are dexterous and have two opposable dewclaws. Their ears are long and tufted, and their two tails are thin with hair on the ends. They have manes of straight hair. Their hair and fur is glossy, metallic, or glittery. They range in colour from white to silver with tints of purple, blue, or green. Their mane and coat are always the same colour, though often lighter or darker than the other. Their hooves range from black to silver, with no coloured tint. Their four eyes are solid black. They usually stand at six to seven hands at the withers.

G'hufts have multiple horns that grow throughout their lifetime. Their horns match the color of their hooves. When a G'huft is born they have no horns. When they reach the end of adolescence (the equivalent of ~18-20 in humans) they grow a singular spiral horn from the forehead. As they grow older they grow more horns in various places on the face and head. Possible locations: top of the nose, top of the snout, between the ears. As a G'huft grows even older they will have more time between the appearance of horns. Their horns will also start coming in symmetrical pairs. Possible locations of pairs: behind the ears, in front of the ears, above the eyes, the sides of the snout. Most horns are only around an inch in length, though the forehead horn and those around it can be up to around four inches long. If a G'huft's horn breaks it is extremely painful and will bleed quite a bit, but if the bleeding is stopped it is survivable. The horn will not grow back.

The G'huft have excellent, almost perfect, memories. They also have strong instincts to repair and clean things in order to 'return them to how they should be'. For them, progress and growth are things that are carefully planned in full well ahead of time. Destruction is the antithesis of their mindset. Their culture is communal and generally peaceful. They have little patience for beings of meaningless destruction.

They channel magics through song. By singing and stomping their hooves they can channel magic into light. They use this to see and to communicate long distance. They also use this ability to make sterilizing lasers, which they use to burn away things in order to render them 'clean'.

They can also channel other magics, such as Dimensional Magic. For the G'huft the easiest piece of Dimensional Magic is teleportation portals. The second easiest is maintaining a Domain. When they find a fading Domain they are quite likely to take up maintenance of it. They will restore it to how they believe it is 'supposed' to be, and then clean it up to make it more 'orderly' and 'clean'.

They can transfer memories to other G'huft by touching their horn to the other's. This is something that they must train to gain proficiency in. The best that most learn in their entire lifetime is to be able to transfer an almost perfect static moment. Only truly exceptional individuals can do more than that.


The 'unicorns' are here, and they are here to clean up messes.

Could they possibly cause stagnation? Yes. Will they with how chaotic this quest is? Most definitely not.

Also, I think the magic resistance thing would not make them immune to the Blood Sugar Moon. It would just give them a bit more time to find shelter.


Supported Acts:

[X] Kirbo, the Great Devourer

We need the squirrel. It will live in the Eden-Tree.

[X] Cosmic act: Create Samsara

Reincarnation is a good afterlife to have. Also, trading.

[X] The Garden Blooms

We need more Hedge. You can never have enough Hedge.
This is a good Hedge update. Hedge 2 Electric Boogaloo.

[] still deciding


Just noticed that I have 2 Points. Don't know what I'm going to do with those… Probably going to use them to save my Act if it doesn't pass. Or maybe someone else's if I like it and it won't pass.

Also, I did not like that we caught the attention of the Silence Above and Madness Below. That seems dangerous.
 
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So if I use the +3 points from the pixel art, in addition to the current votes, I'd have Okrutans at Great (which requires five votes), and then boosted would make the act go to Grand? What sort of things would Grand allow for a sentient race?
Mainly it spreads them all over the place with a massive starting population. Maybe have them be a bit stronger and better than planned.
I was thinking of having it be some sort of complete and utter fluke or it just managed to get past through sheer strength
Any ideas of what else should attack the All-Mother?
Well, I don't want to overly alter your Act, but does she need to be attacked to give her blood to a creation?
 
Mainly it spreads them all over the place with a massive starting population. Maybe have them be a bit stronger and better than planned.

Well, I don't want to overly alter your Act, but does she need to be attacked to give her blood to a creation?
That attack for her blood to be spilled part isn't the thing I'm worried about
It's mainly that the Anime people need a good reason at the moment to all have the thought which makes the Divinity in said blood give their species the Heavenly Vow ability
 
That attack for her blood to be spilled part isn't the thing I'm worried about
It's mainly that the Anime people need a good reason at the moment to all have the thought which makes the Divinity in said blood give their species the Heavenly Vow ability
Well, a Deity sacrificing a portion of their own blood to empower their creation could cause it. It's basically follows the entire idea of "Give Up Something to Gain Something" idea.
could you tell me what level is my act on
Which one is yours?
 
[X]Grand act:Chitinous Moons children
the moon sees what the blood sugar moon has done to its kind so it gently strengthens its light any insect which is bathed in its light is immune to the sugar moons magic, and over time slowly the magic of the chitin moon, makes all the insects slowly grow and evolve they grow bigger and stronger and more intelligent, they can rapidly breed and glow with a similar light to the moon that created them, when together they glow stronger making each other stronger, they protect and care for each other and wish to protect each other no matter what, they come in every shape and size as every insect can become a moons child, and no matter what they look like they can always breed with each other, in a large enough group they even become resistant to chaos and there light will damage chaos


Edit: ignore if it breaks the rules
The changes the moon makes is to make sure it's children thrive without overpopulating or struggling,
The moons energy's first change the body giving its children a seme skeleton to supplement there exoskeleton so that if there outer shell is to break they will still be able to move and have support for there bodys, the children will grow till they are around 4 to 10 feet tall depending on what insect they evolved and were born from, they also grow a set of lungs but still have spiracles and crustaceans still have gills, they also gain everything they need to survive with there larger size.

they have a connection to one another were they can sense the other if they are in danger in need of something or if they are happly, which makes them extremely protective of each other (it's similar to the Protoss and there khalaa) they are also have a safety mechanism as to not overpopulate were they can only breed when there is a surplus of food so that they have the needed biomass to create eggs and ther intelligence's allows them to know what overpopulation means.

when they are born or created they gain glowing marks on there skin that allows them to glow when needed, the glow can heal other children when near each other 2 to 30 can heal minor wounds while anything above can heal major wounds they can turn off that glow to a extent we're it's barely visible, the glow that comes off them can't affect the one who is making the glow so in order for the glow to effect them there needed to be two children, the glow increases every aspect of a child just like there parents glow and can heal the child if they focuses there glow on each other, the glow also wards off the effects of anything trying to alter the children and can suppress magic and if enough children clump together and focuse there glow to harm chaos the glow will burn away the corruption from other children or melt the entity's of chaos.

each child of the moon has the exact same glow as there parent the glow nether increases or decreases with each generation, the shape and ability's of the child depends on what type of insect arachnid or crustacean they originate from, but as they all have grown from the moon parents light they can interbreed and the child will be a hybrid of the two types be it mantis and beetle or ant and wasp the child will gain some of the strengths but also weaknesses of there parent, but with the moons light the child all proportional strength to there bodys and all gain limbs that can affect the world around them better be it hands and thumbs or prehensile tails or manibles, what ever is fits best with the child's form, the children comes in all shapes and sizes but they all have markings that are in the shape of there parent somewhere on there bodys, they can also sustain themselves on there parents light if needed but they can not survive on it alone but in tough times there parent can feed them they also can not use there parents light to help support there eggs and children as they will need pure biomass in order to properly grow.

they all have organs needed to survive at there new size as stated before and the amount of time till they mature to adults for children can be ten to thirdy years depending on the type once again, all children can eat both meat and plant matter, and all children no longer have special species requirement such as mosquitoes.


they are split into four main categories brutes, hunters, and flyers, and hivers brutes are made from bugs such as rhino beetles, coconut crabs, and other herbivore behemoths, they rang from 8 to 10 feet and have massive amounts of muscle and exoskeleton armor, they also take the longest to mature because of there size taking 25 to 30 years with a 250 life span, they vary based on type but they all have strength and armor in common few brutes are able to fly but those that can can only fly a very short distance but at incredibly high speeds, they also breed the slowest , next are the hunters they are the mantis scorpion spider and centipede those that are of medium size being 6 to 8 feet tall, they are most common the solo hunters and those that are Not as big as the brutes but not as small as the flyers and hivers, they use venom traps or armor they are the jack of all trades group but master of none, they mature in 18 to 24 years depending on the race with a life span of 150 to 200 year lifespans, some can fly some can dig and some can swim, next are the flyers the smallest and lightest of the group they have the least amount of armor but are the most maneuverable, be them flys, dragon flys, mosquitoes, wasps and bees they have incredible maneuverability in the sky some are stronger then others, they are usually 4 to 6 feet tall and have the shortest maturity rate at 10 to 15 years but have a life span of 100 to 140 years, they have commonly low armor incredible speed and flying abilities, last are the hikers who have the same size and life span of the and maturity rate of the flyers, they are the ants terminates and most social insects, these four types can intermingle like some ant races can birth giant ants that hav the brute rating and wasps and bees are a hybrid of the swarmer and flyer classes, both flyers and swarmer are he fastest breeding because of there shorter life span but like all children can only birth children when there is enough food and they feel that they can support the new children without harming the ecosystem

Unfortunately they can never learn or be able to use magic no matter how hard they try as there light blocks and suppresses the magic
They also are incredibly social and can not live alone as they get weaker without company and if they are ever alone and cut off from there parents light they could quickly wither and die
Another such weakness is that poison gas is extremely effective against them as they can not stop breathing even if they try


Support
[X] Grove Hearts
[X]Great Act: Okrutan Arthopods
[X] Create Shambles
[X] The King of All Mountains
 
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[X]Grand act:Chitinous Moons children: the moon sees what the blood sugar moon has done to its kind so it gently strengthens its light any insect which is bathed in its light is immune to the sugar moons magic, and over time slowly the magic of the chitin moon, makes all the insects slowly grow and evolve they grow bigger and stronger and more intelligent, they can rapidly breed and glow with a similar light to the moon that created them, when together they glow stronger making each other stronger, they protect and care for each other and wish to protect each other no matter what, they come in every shape and size as every insect can become a moons child

Willing to trade with anyone who wants to
Support

I shall support this.
 
[X] Create Shambles
sapient humanoid masses of vines that have 4-9 flowers on them. Shambles stand at 3' 6" but can move their vines out of their natural humanoid state with some discomfort. Shambles reproduce by exchanging pollen, waiting for the flower to turn into a seed, and then planting the seed.

Shambles worship mages for the power that they wield and desire to serve them. The person being served is not under any compulsion to accept, however, the Shamble will still try to assist them where they can. However, if a Shamble believes that the mage has more Shambles serving them than they are "worthy" of, they will leave that mage's service to find a new master or mistress. What constitutes 'worthiness' varies from one Shamble to another, but it often comes back to magical prowess and the display of it.

Supported act
[X] Mound worms
[X] Blood Magic
[X] How Anime Mankind Was Made
Willing to trade
 
[X]the outer Rot
a form of power/water that corrupts and withers everything it touches with pure blessed gold being able to slow it down it and flowing water blocking it from spreading due to being opposed on a basic metaphysical level and it once in a couple hundreds years it choose a stillborn young as a vessel bringing them back to life so they can be used as a herald to bring about it goal

…You want to make the Scarlet Rot?

Hmmm. At minimum I want to say Greater? Maaaaaybe Grand depending on how similar to the inspiration it is.
 
@ShieldCrown, how do you rate how unwise King of All Mountains is? I remember being warned in every Chaos quest that messing with Chaos is a really bad idea. How bad of an idea is it here?

Also, I'm thinking of putting some explicit resistance on King of All Mountains.

On second thought, that might apply more to Abyssal Worms.
 
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