Dakkaface
Extra Shooty Wordsmith
Genshin Impact and Tears of the Kingdom?
Well, no matter what it's a big, open-world action-adventure game with a fantasy setting and a focus on exploration.
If we get the best qualities of both, then we get an absolutely MASSIVE map stuffed to the gills with treasure chests and puzzles, we acquire more tricks and spells and elements as we progress, as we meet new people we can add them as options on our squad and we can actually have five characters on the field at once. Voicework even for generic NPCs even if its just not words. Good story with massive backstory hidden in every item and location description. Build system for ingame devices and vehicles. Online co-op. Seasonal events. Super queer. Honestly perfect.
Alternately we could get the worst of both. Big map released in tiny chunks. Real money gatcha for characters and weapons. Link is free, so he's the worst character. Except for Master Sword Link, a non-free variant who is mid. Weapons need to have resources spent to upgrade and repair them, but still have low durability and constantly break. Very limited inventory despite everything being breakable. Even your five-star real-money weapons break. Story is silent outside of cutscenes and full of terrible bullshit plotlines. Things that are vital all over the map are occasionally just vanished/replaced and NPCs pretend the new system was always the old system. Navi returns and does all the speaking for silent hero Link. Queerbaity, constantly suggests things, then walks back the queer implications in the next update. Every character and item has unclear explanations and inconsistently used terminology. Characters can be absolutely overpowered or practically unusable based not on explicit design but on on under the hood quirks or bugs in thier mechanics and these are never revisited or changed except to remove ones that are TOO powerful. Visual design and mechanical design teams often out of sync.
Well, no matter what it's a big, open-world action-adventure game with a fantasy setting and a focus on exploration.
If we get the best qualities of both, then we get an absolutely MASSIVE map stuffed to the gills with treasure chests and puzzles, we acquire more tricks and spells and elements as we progress, as we meet new people we can add them as options on our squad and we can actually have five characters on the field at once. Voicework even for generic NPCs even if its just not words. Good story with massive backstory hidden in every item and location description. Build system for ingame devices and vehicles. Online co-op. Seasonal events. Super queer. Honestly perfect.
Alternately we could get the worst of both. Big map released in tiny chunks. Real money gatcha for characters and weapons. Link is free, so he's the worst character. Except for Master Sword Link, a non-free variant who is mid. Weapons need to have resources spent to upgrade and repair them, but still have low durability and constantly break. Very limited inventory despite everything being breakable. Even your five-star real-money weapons break. Story is silent outside of cutscenes and full of terrible bullshit plotlines. Things that are vital all over the map are occasionally just vanished/replaced and NPCs pretend the new system was always the old system. Navi returns and does all the speaking for silent hero Link. Queerbaity, constantly suggests things, then walks back the queer implications in the next update. Every character and item has unclear explanations and inconsistently used terminology. Characters can be absolutely overpowered or practically unusable based not on explicit design but on on under the hood quirks or bugs in thier mechanics and these are never revisited or changed except to remove ones that are TOO powerful. Visual design and mechanical design teams often out of sync.