and DONT listen to anyone who tries to tell us otherwise! they don't know what its like being a dungeon...assholes.
Yeah, I'm gonna have to ask you to apologize for calling me an asshole intentionally or not. This isn't that fucking important where you have to be rude it's discussion and we don't know anything about the world building gm has done, so calm down with your bloodthirsty shit already it's becoming weird.
If you want to discuss why I feel the way I do then fine here are some points I believe are worth noting moving forward.
1- I never stated we should be pacifist , nor that we should lay down and die. Again we know nothing of the world yet but thankfully according to GM there shouldn't be any people to worry about, yet. Mostly monsters/wildlife which will be a boon when considering how to make traps.
2- We are an existence that grows stronger simply by
staying alive. Hence more time=more mana production. If we don't have to be worried about constantly being smashed that gives us some leeway on how to both build, expand, and plan out our dungeon without constant death looming.
3- we have very little influence if none on the outside world, we cannot factor in rival kingdoms, bandit groups, hostile monsters , and other negative elements in our surrounding area. Having some group/faction whether they be standard human village or some sentient monsters/race that is either sympathetic or allied to our cause would be an immense boon. It allows us to get more info on the outside world , gives us access to possible recourses that we otherwise could not gain on our own. And provides a nice shield to a layer on the outside that we can't fortify.
4- Killing hostile adventures who seek to harm us is
Fine. No one is arguing that. However, when we start trying to kill every single adventurer or mortal that enters our lair then that is when we hit the stupid button. You run into the problem that if there are any survivors in the group then they will most likely bear a grudge. Thus making them a hostile entity that can grow stronger or find someone stronger in the outside world (which we have no influence) who can come and murder rape us.
Secondly, the more dangerous we are, the
less people that will willingly come into out dungeon. That might be fine for point 1 of power growth (time=mana) but then it significantly hampers 2 other sources (death=mana)(time spent inside =mana)
And so while we should definitely be challenging , we should try to avoid being too deadly. As death=grudges , death= reputation hit , death=less people.
Are goals should be how we can maximize mana intake while reducing overall threat to our existence , gaining outside influence, and knowledge.
I have more ideas and points but already this is becoming extremely long and if anyone wants to discuss more I'm open to it