Be a Dungeon - The Quest

How you want combat dice results shown during updates?

  • First option, purely narrative

    Votes: 1 6.7%
  • Second option, show simple results

    Votes: 3 20.0%
  • Third option, show us all the numbahs!

    Votes: 9 60.0%
  • Fourth option, you choose it, youre the QM...

    Votes: 2 13.3%

  • Total voters
    15
  • Poll closed .
[X] Yes, I want it!
-[X] I trust it to not destroy me, but we need some rules! (Bind with contract rules)
--[X] 1) Never to harm the Dungeon.
--[X] 2) To obey instructions of intelligent members of the Dungeon except where it may interfere with 1
--[X] 3) To defend the Dungeon against intruders, save for when this may interfere with 1 or 2.
 
[X] Yes, I want it!
-[X] I trust it to not destroy me, but we need some rules! (Bind with contract rules)
--[X] 1) Never to harm the Dungeon.
--[X] 2) To obey instructions of intelligent members of the Dungeon except where it may interfere with 1
--[X] 3) To defend the Dungeon against intruders, save for when this may interfere with 1 or 2.

Important to have some ground rules. Also, having the centipede soul bonded may be enough that, after we have some mana, we can easily make a pixie variant.
 
Well if it's what the thread wants I can...try to learn to love centipede-chan :cry:

I'm sure...he..gives..good hugs... :cry::cry::confused:
 
Well if it's what the thread wants I can...try to learn to love centipede-chan :cry:

I'm sure...he..gives..good hugs... :cry::cry::confused:
Don't worry. Not a big fan either. But, this is an interesting opportunity to see how contracting works.

[X] Yes, I want it!
-[X] I trust it to not destroy me, but we need some rules! (Bind with contract rules)
--[X] 1) Never to harm the Dungeon.
--[X] 2) To obey instructions of intelligent members of the Dungeon except where it may interfere with 1
--[X] 3) To defend the Dungeon against intruders, save for when this may interfere with 1 or 2.
 
[X] Yes, I want it!
-[X] I trust it to not destroy me, but we need some rules! (Bind with contract rules)
--[X] Never to harm the Dungeon, fellow dungeon creatures or beings the dungeon specifically designates to not harm nor impede the defense of these.

If it is going to be soulbound it'll be at least somewhat intelligent soon enough. Enslaving it is likely to backfire... Or will lead to the creature rejecting the deal. But still it tried to eat the pixies so best to get a basic prohibition on stuff like that in. So IMO this should cover things.
 
I can confirm that the centipede is male and reserved, but eager to please.

This gets me somwhat fearfull o.o By the way, I was waiting to put in the next update as a surprise, but since he's telling already, the first Soul Bound is @Sereg 's. After the update I already plan on calling two more to the group where I'm setting the Soul Bounds :whistle:;)
 
[X] Yes, I want it!
-[X] I trust it to not destroy me, but we need some rules! (Bind with contract rules)
--[X] 1) Never to harm the Dungeon.
--[X] 2) To obey instructions of intelligent members of the Dungeon except where it may interfere with 1
--[X] 3) To defend the Dungeon against intruders, save for when this may interfere with 1 or 2.

Hullo, I'll just put in my vote here if you don't mind
 
[x] Yes, I want it!
-[x] It is freely giving itself, so I trust in it. (Free Will)
 
[X] Yes, I want it!
-[X] I trust it to not destroy me, but we need some rules! (Bind with contract rules)
 
[X] Yes, I want it!
-[X] I trust it to not destroy me, but we need some rules! (Bind with contract rules)
--[X] 1) Never to harm the Dungeon.
--[X] 2) To obey instructions of intelligent members of the Dungeon except where it may interfere with 1
--[X] 3) To defend the Dungeon against intruders, save for when this may interfere with 1 or 2.

A thought just crossed my mind. Assuming this vote wins, does that mean Sereg's actions would be restricted by the "contract", as it was the contract that created the Soul-Bound in the first place and allowed a player to control it?

I'd assume the answer is a yes, but this is something interesting to note.

Edit: This is amusing because it gives a sort of "meta-incentive" for Soul-Bound monsters to not fuck up the dungeon and the other players' plans. :p

Of course they can still do so… but ooh, it'll be hilarious to see the outcomes if it does happen.

Additionally, from the first page:

Well, because players can become Soul Bound monsters.

The key-word being can, it makes it sound like not every Soul-Bound monster will be controlled by a player. Is this true, or no, every Soul-Bound will have a player behind them?

@Metrux (No tag notification since this is an edit)
 
Last edited:
A thought just crossed my mind. Assuming this vote wins, does that mean Sereg's actions would be restricted by the "contract", as it was the contract that created the Soul-Bound in the first place and allowed a player to control it?

I'd assume the answer is a yes, but this is something interesting to note.

Edit: This is amusing because it gives a sort of "meta-incentive" for Soul-Bound monsters to not fuck up the dungeon and the other players' plans. :p

Of course they can still do so… but ooh, it'll be hilarious to see the outcomes if it does happen.

Actually there are a couple of critical issues with the vote as is in this regard... Namely:

- Note that it never prohibits eating pixies or whatever. It prohibits harming the dungeon not harming its other inhabitants.
- It compels that the creature should follow orders of intelligent members of the dungeon... Completely ignoring that Soulbound monsters tend to become intelligent members of the dungeon. The first player that shouts "never give me orders" to the other soulbound monsters is de facto the tyrant among them.

So while the three rules of robotics reference is nice and all it is quite poorly applied here.
 
[X] Yes, I want it!
-[X] I trust it to not destroy me, but we need some rules! (Bind with contract rules)

You should specify the rules, otherwise no rules applied :3

[X] Yes, I want it!
-[X] I trust it to not destroy me, but we need some rules! (Bind with contract rules)
--[X] 1) Never to harm the Dungeon.
--[X] 2) To obey instructions of intelligent members of the Dungeon except where it may interfere with 1
--[X] 3) To defend the Dungeon against intruders, save for when this may interfere with 1 or 2.

A thought just crossed my mind. Assuming this vote wins, does that mean Sereg's actions would be restricted by the "contract", as it was the contract that created the Soul-Bound in the first place and allowed a player to control it?

I'd assume the answer is a yes, but this is something interesting to note.

Edit: This is amusing because it gives a sort of "meta-incentive" for Soul-Bound monsters to not fuck up the dungeon and the other players' plans. :p

Of course they can still do so… but ooh, it'll be hilarious to see the outcomes if it does happen.

Additionally, from the first page:



The key-word being can, it makes it sound like not every Soul-Bound monster will be controlled by a player. Is this true, or no, every Soul-Bound will have a player behind them?

@Metrux (No tag notification since this is an edit)

1. The rules are not an iron-clad limitation, but more of a psycolhogical pressure that even sentient beings would find hard to throw off, though rationalizing through them is possible.

2. It's possible to have a Soul Bound without player control, but that would only happen if I have no one in the list for a Soul Bound at the moment, and with the number of players, I really douvt it :B Even after Sereg receives this, I still have 3 on list right now.

Actually there are a couple of critical issues with the vote as is in this regard... Namely:

- Note that it never prohibits eating pixies or whatever. It prohibits harming the dungeon not harming its other inhabitants.
- It compels that the creature should follow orders of intelligent members of the dungeon... Completely ignoring that Soulbound monsters tend to become intelligent members of the dungeon. The first player that shouts "never give me orders" to the other soulbound monsters is de facto the tyrant among them.

So while the three rules of robotics reference is nice and all it is quite poorly applied here.

Like I said, the rules aren't completely imperative, it is possible for them to be ignored or rationalized away, though ignoring is way too hard for a common monster, there on the impossible scale. This both limits and enchances rules, ebcause the cenaria where one Soul Bound becomes "a tyrant" could easily be averted by a rational discussion or a direct order from the dungeon (no matter who is above who, the dungeon is always above everyone ;))

By the way, peoples, votes closed!
Adhoc vote count started by Metrux on Mar 11, 2018 at 12:11 PM, finished with 192 posts and 15 votes.

  • [x] Yes, I want it!
    -[X] I trust it to not destroy me, but we need some rules! (Bind with contract rules)
    --[X] 1) Never to harm the Dungeon.
    --[X] 2) To obey instructions of intelligent members of the Dungeon except where it may interfere with 1
    --[X] 3) To defend the Dungeon against intruders, save for when this may interfere with 1 or 2.
    [x] Yes, I want it!
    -[x] It is freely giving itself, so I trust in it. (Free Will)
    [x] Yes, I want it!
    -[X] I trust it to not destroy me, but we need some rules! (Bind with contract rules)
    --[X] Never to harm the Dungeon, fellow dungeon creatures or beings the dungeon specifically designates to not harm nor impede the defense of these.
    [x] Yes, I want it!
    -[X] I trust it to not destroy me, but we need some rules! (Bind with contract rules)
 
Ohh, so that's a centipede!
Monday, Dungeon Date 01/01/0001

-------------------------------

You decide to accept it, but instead of simply letting the blue box to it's thing, you intrude your energy into the deal, making three directive rules for the thing to follow:
1. It shall never harm the dungeon.
2. It shall obey instructions from inteligent members of the dungeon, unless this would interfere with 1.
Seeing as you're the only inteligent one right now, that's for you only.
3. To defend the dungeon against intruders, unless this gets on the way of 2, or especially in the way of 1.

It's strange how readily the agreement is bent, but suddenly the being is not a thing anymore, but a known Giant Centipede. It is an insect! You can see there is nothing magical about this creature, but it still contains alot more mana than your pixies.

Name: ??? (Sereg)
Species: Giant Centipede
Level: 1 [0% Exp]

Life: 10
Attack: 3 (Cut) / 2 (Penentration)
Defenses: 2
Specials:
All common insects are capable of walking on walls and other vertical surfaces, even their enemy bodies.
This creature is capable of doing penetration damage through it's legs while moving.
This creature freely chose to bind it's soul to the dungeon, becoming a monster. Thanks to it's origin it is capable of leaving the dungeon for (Lv * 12)h at a time. After this period, each minute outside consumes a point of life until the creature dies.

Personal Mana: -- / --
-Skills:
[]

He is strong! You should probably give it a name, or let it choose it's own... On another note, the idea of a fae based on him was a good one, it seems, because by having him as part of you the idea has cristalized (heh...) into a new template. Apprently, you didn't create this new template, it already existed, you just didn't knew of it before. That's a little confusing... But now, you can make a new monster!

Type: Fae
Level: 1

Life: 3
Mana: 3*
Attack: 2 (Penetration)
Defenses: 2
Specials:
Being small and with a bit of magic, any fae can fly freely.
Elfling Wasps come to life with chitinous armor and a lance, giving them damage 2.
Elfling Wasps can naturally cast Stinger.
By being a dungeon monster, Elfling's can fully recharge their mana, except during Activity.
Cost: 1 Mn
Element: Lightning
Effect: Creates a small spear of lightning that is thrown at the target, ranged(3) attack 3 (Lightning/Penetration)

Also, this event has made you aware of how fragile you are right now. You need to grow stronger, and fast! Things could come to kill you! Thus, you need to plan. First, you need to decide how to deal with other monsters. You can't be as lucky as they all wanting to become part of you, it can be clearly felt in your crystal that this centipede is special in some way. Secondly, you must get more mana and defenses, but you need a good plan on how to do it... What to do?

-------------------------------

???

Everything is soooo much clearer now. You can hardly believe how you could live before. Sure, you know how you did it, but you never thought about it. Actually, you probably never thought about anything before.

This started like any other day, scutting through the high grass, seeking prey to eat, when everything rumbled. Alot of prey and dangers went past, running away, but you got intrigued, and insctinc told you something unusual was to be found. Last something unusual left those marks on your shell that shall never disappear, but it also had good taste. Thus, you went forward, and the cave was found!

There was this strange sound, and a small pray in the air. Ohh, it looked so delicious! but stayed just out of reach, making strange noises. You wouldn't give up, though, it would surely tire of flying before you tire of trying! Then another came, and they started the Bright. Your instincs took over again, and you knew this was a fight. But they weren't the enemy, no, the danger was what controlled them! You knew! Running past you went to eat the true danger, the source.

When you got to the crystal, though, your instinct was... Strange. And you felt the best thing you could do was stop and try to live in this cave. A couple of moments passed, everything stopped still, until YOU happened. Your mind oppened up and you spirit connected to the dungeon. Yes, this is a dungeon, you know now. And you're part of it, although with alot more freedom than common monsters.

You are a little singed in the back, but nothing much important, though you feel you could ask the dungeon to heal you. It would use Mana, and apparently this is bad, because all of the dungeon is mana, though the choice is of the dungeon, as always. You are it's servant, in exchange for eternal life and eternal growth. Your instincts never failed you!

-------------------------------

A new special creature and a new creation template are now available.
Mana Well increased +1.

Mana Reserves: 0005

How to act with monsters (This will be your go-to choice in common situations)
[] Kill any that enters.
[] Ignore until shown to be hostile, then kill it.
[] Negotiate and try to have it as part of you.
[] Try to scare it away.
[] Something other. (Write-in)

What's your immediate plan for growth? (You can check the dungeon sheet for things you can use mana on and the prices)
[] Write-in

____________________________________________________________________________________________

First Soul Bound, yey! And even an outsider, so you can now explore things near and even bring things from outside to be absorbed, thus it can easily increase what you can do and even your mana growth in this beggining. The second part is, as I think is easily seem, the centipede's own view. Just a little something I had planned, most chapters should have one or another Soul Bound views on what's happening. Sereg, I'll ask you, and just leave it here for any other Soul Bound in the future, to vote separetely for the normal vote and what your monster shall do, since you'll be the only one voting for what your monster does and I don't want to mess the tallies, right? :3

As always, thanks for reading ^^
 
Dungeon Sheet updated, known creature stats updated (the giant centipede there is the normal one, not Sereg's specific, though right now theyre almost the same), made informational Soul Bound Creatures post.
 
[X] Negotiate and try to have it as part of you.
[X] Excavate - Dig a tunnel at a right angle to the entrance from the first room. Length 6
[X] New Room - At the end of the first tunnel. Have the Centipede reside here with the two pixies
[X] Excavate - Dig a tunnel at a right angle from where the first tunnel breaches the new room. Length 6.
[X] New Room - At the end of the second tunnel.
[X] Move the heart to the second new room
[X] Create two Elfling Wasps. Have them wait in the dungeon entrance room. In the case of hostiles they are to fight at range as they retreat to the second room if they cannot dispatch the intruder immediately. Then gang up on intruders with the Centipede and Pixies there.
 
[X] Negotiate and try to have it as part of you.
-[X]Sing to them! Sing I say, Sing sing!
[X] Excavate - Dig a tunnel at a right angle to the entrance from the first room. Length 6
[X] New Room - At the end of the first tunnel. Have the Centipede reside here with the two pixies
[X] Excavate - Dig a tunnel at a right angle from where the first tunnel breaches the new room. Length 6.
[X] New Room - At the end of the second tunnel.
[X] Move the heart to the second new room
[X] Create two Elfling Wasps. Have them wait in the dungeon entrance room. In the case of hostiles they are to fight at range as they retreat to the second room if they cannot dispatch the intruder immediately. Then gang up on intruders with the Centipede and Pixies there
 
[X] Negotiate and try to have it as part of you.
[X] Excavate - Dig a tunnel at a right angle to the entrance from the first room. Length 6
[X] New Room - At the end of the first tunnel. Have the Centipede reside here with the two pixies
[X] Excavate - Dig a tunnel at a right angle from where the first tunnel breaches the new room. Length 6.
[X] New Room - At the end of the second tunnel.
[X] Move the heart to the second new room
[X] Create two Elfling Wasps. Have them wait in the dungeon entrance room. In the case of hostiles they are to fight at range as they retreat to the second room if they cannot dispatch the intruder immediately. Then gang up on intruders with the Centipede and Pixies there.
 
[X] Centipede gets to pick its own name.

[X] Attempt to negotiate (or ignore them if negotiation seems hopeless) unless they show themselves to be hostile. If they do kill them.

[X] Plan basic first steps:
-[X] Have the pixies heal the centipede so it is back to full health again.
-[X] Send the centipede out into the immediate area of the dungeon. It should look for anything useful there and bring it back to us.
-[X] Excavate a corridor (4*1) with a room (6*6) at the end from our current room. And claim the room. (50 mana?)
-[X] Move our core to the new room.
-[X] Have the pixies use their plant growth magic to cover the walls in vines and include covering the corridor to new core room. If they need vines to do so have the centipede look for some.

No need for an excessively long plan here I think. One room gives a place to have a fight without immediate risk to our core and some vines to conceal the corridor could help prevent intruders from simply rushing past our guards and taking us out directly. Once this is done we can see what to do next.
 
[X] Negotiate and try to have it as part of you.
[X] Excavate - Dig a tunnel at a right angle to the entrance from the first room. Length 6
[X] New Room - At the end of the first tunnel. Have the Centipede reside here with the two pixies
[X] Excavate - Dig a tunnel at a right angle from where the first tunnel breaches the new room. Length 6.
[X] New Room - At the end of the second tunnel.
[X] Move the heart to the second new room
[X] Create two Elfling Wasps. Have them wait in the dungeon entrance room. In the case of hostiles they are to fight at range as they retreat to the second room if they cannot dispatch the intruder immediately. Then gang up on intruders with the Centipede and Pixies there.
 
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