VOTE
[X][FLEET] Many Fleets. Smaller fleets will struggle to address determined resistance and force you to bring in reinforcements from other fleets, but can be produced in greater numbers, allowing you to more reliably cover ground.
[X][DOCTRINE] Retain Territory Defense Doctrine. Ultimately, Virmire remains a world with its back against the wall, and any offensives you make must be made only once you are sure of your position. Turtle up, and turtle harder. Make your space a brick wall, against which the Rachni might break themselves. You will serve the larger struggle with the forces the Rachni must devote to bottling you up. Will not cost additional resources to implement.
[X][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.
I missed most of the argument yesterday. But I have to stand with @Kaze on this.
Our strategic imperatives are this:
-Defend the homeworlds : Territory Defense
-Reinforce and increase navy: Many Fleets
-Regain contact with the Citadel/other allies
Attacking the Rachni is peripheral to those concerns.
Territory Defense satisfies the defend the homeworld defense requirements, by making it our first and overriding directive.
Many Fleets allows us flexibility to reinforce losses and to grow the navy as necessary.
Granting Tannuvael's request gives us a major force for taking control of Rachni installations and staging commando operations for intelligence.
Raiding Doctrine is a terrible idea as things stand.
Any plan that suggests that we build fewer heavy vessels against an enemy who can literally spam dreadnoughts is an invitation to getting shanked by a set of bad rolls in combination with a couple capitals. We do not have the technological advantage necessary to kite Rachni fleets with any regularity.
Let alone doing so through Relay defenses.
And we REALLY don't want Rachni Attention to hit 100 while we are still a Tier 3 nation-state.
I will remind people that the original First Fleet got murdered by a pair of dreadnoughts with fleet support when they got caught behind a relay, and we only barely managed to get Second Fleet out.
Furthermore, ME space is composed of chokepoints; raiding involves getting past defended relays.
If we managed to bottle and bleed the Rachni at our Mass Relay long enough to build enough forces to throw a hammer at THEIR defenses, I don't want to imagine what happens when we inevitably hit a low roll against a high Martial Rachni commander.
And that doesn't include the political repercussions for when we inevitably lose a raiding fleet at a time the political opposition is feeling secure enough to attempt to remove or weaken us.
TL;DR
Raiding Doctrine involves spamming light cruisers and frigates and building fewer heavy cruisers, battlecruisers and dreadnoughts.
It takes 3 heavy cruisers to kill a dreadnought.
The Rachni were planning to throw THREE DREADNOUGHTS at us before we proved ourselves to be a major threat.
Building fewer heavy ships is a Bad Plan.
[X][FLEET] Many Fleets. Smaller fleets will struggle to address determined resistance and force you to bring in reinforcements from other fleets, but can be produced in greater numbers, allowing you to more reliably cover ground.
[X][DOCTRINE] Retain Territory Defense Doctrine. Ultimately, Virmire remains a world with its back against the wall, and any offensives you make must be made only once you are sure of your position. Turtle up, and turtle harder. Make your space a brick wall, against which the Rachni might break themselves. You will serve the larger struggle with the forces the Rachni must devote to bottling you up. Will not cost additional resources to implement.
[X][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.
I missed most of the argument yesterday. But I have to stand with @Kaze on this.
Our strategic imperatives are this:
-Defend the homeworlds : Territory Defense
-Reinforce and increase navy: Many Fleets
-Regain contact with the Citadel/other allies
Attacking the Rachni is peripheral to those concerns.
Territory Defense satisfies the defend the homeworld defense requirements, by making it our first and overriding directive.
Many Fleets allows us flexibility to reinforce losses and to grow the navy as necessary.
Granting Tannuvael's request gives us a major force for taking control of Rachni installations and staging commando operations for intelligence.
Raiding Doctrine is a terrible idea as things stand.
Any plan that suggests that we build fewer heavy vessels against an enemy who can literally spam dreadnoughts is an invitation to getting shanked by a set of bad rolls in combination with a couple capitals. We do not have the technological advantage necessary to kite Rachni fleets with any regularity.
Let alone doing so through Relay defenses.
And we REALLY don't want Rachni Attention to hit 100 while we are still a Tier 3 nation-state.
I will remind people that the original First Fleet got murdered by a pair of dreadnoughts with fleet support when they got caught behind a relay, and we only barely managed to get Second Fleet out.
Furthermore, ME space is composed of chokepoints; raiding involves getting past defended relays.
If we managed to bottle and bleed the Rachni at our Mass Relay long enough to build enough forces to throw a hammer at THEIR defenses, I don't want to imagine what happens when we inevitably hit a low roll against a high Martial Rachni commander.
And that doesn't include the political repercussions for when we inevitably lose a raiding fleet at a time the political opposition is feeling secure enough to attempt to remove or weaken us.
TL;DR
Raiding Doctrine involves spamming light cruisers and frigates and building fewer heavy cruisers, battlecruisers and dreadnoughts.
It takes 3 heavy cruisers to kill a dreadnought.
The Rachni were planning to throw THREE DREADNOUGHTS at us before we proved ourselves to be a major threat.
Building fewer heavy ships is a Bad Plan.
-
-
-
[X][FLEET] Many Fleets. Smaller fleets will struggle to address determined resistance and force you to bring in reinforcements from other fleets, but can be produced in greater numbers, allowing you to more reliably cover ground.
- Kaze
- Gamefreak1ed
- Renars
- VoidZero
- QAI521
- ALanos
- AvidFicReader
- Nurgle
- Chargone
- Cthugha
- SkyLing
- uju32
- gutza1
- x0Nothing0x
- Rakuhn
- Dimonay
- Nightlord256
- Sinsystems
- Goi
- Versharl
- Mask
- LockedMind
- Darkcrest
- Miner249er
- Questara
- pbluekan
- Weird Guy
- Klaus Wulfenback
- SAGrognard
- Satsuma Red
- Shaseyu
- Shapeless Phobos
- dacsan
- Night_stalker
- Sucal
- remulian
-
-
[X][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.
- Kaze
- Gamefreak1ed
- Renars
- VoidZero
- QAI521
- ALanos
- AvidFicReader
- Nurgle
- Chargone
- Cthugha
- SkyLing
- uju32
- Void Stalker
- Bladesguy
- Chrestomanci
- Spartan492
- Versharl
- Mask
- LockedMind
- Darkcrest
- Miner249er
- Questara
- pbluekan
- Weird Guy
- Klaus Wulfenback
- SAGrognard
- Satsuma Red
- Shaseyu
- Shapeless Phobos
- dacsan
- Night_stalker
-
-
[X][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.
-
-
[X][DOCTRINE] Retain Territory Defense Doctrine. Ultimately, Virmire remains a world with its back against the wall, and any offensives you make must be made only once you are sure of your position. Turtle up, and turtle harder. Make your space a brick wall, against which the Rachni might break themselves. You will serve the larger struggle with the forces the Rachni must devote to bottling you up. Will not cost additional resources to implement.
-
-
[X][MARINES] Completely reform the marines, making them a massive, elite force capable of striking any target from space without army support. Will require immediate production of dedicated vessels and a navy-wide refit.
-
-
[X][FLEET] Large Fleets. Large fleets will be able to secure their zones of responsibility with greater ease, but given the administrative difficulties in spreading them out across multiple clusters, and the inescapable fact that you'll be able to afford fewer, you will be able to cover less ground.
-
-
[x][MARINES] Grant Tannuvael's request.
-
-
[X][FLEET] Large Fleets.
-
-
[x][DOCTRINE] Adopt Raiding Doctrine.
-
-
[x][FLEET] Many Fleets.
-
-
[X][DOCTRINE] Adopt Ground AssaultDoctrine. Eventually, the fight must come to the Rachni's home worlds. You do not want to lose territory and see the Rachni fully re-establish their presence there within the year. You do not want to spend half your strength watching over blockaded worlds. Your resources are precious enough as it is. Virmire's armies will march to the thunder of mass accelerators, and smash the Rachni wherever they may be found. The wounds you leave will be lasting ones. Your contribution to the war will be the bleeding gashes you tear out of the true heart of the Rachni's strength. Not in and of itself more expensive, but you will need to spend a lot of cash jacking your army and marines way the hell up if you want to succeed here.
-
-
[X][DOCTRINE] Adopt Ground Assault Doctrine.
-
-
[X][DOCTRINE] Retain Territory Defense Doctrine. Ultimately, Virmire remains a world with its back against the wall, and any offensives you make must be made only once you are sure of your position. Turtle up, and turtle harder. Make your space a brick wall, against which the Rachni might break themselves. You will serve the larger struggle with the forces the Rachni must devote to bottling you up. Will not cost additional resources to implement.
-
-
[X][DOCTRINE] Retain Territory Defense Doctrine.
-
Last edited: