pbluekan
Somethin's Fucky ...
- Location
- Trumpistan
[X][FLEET] Many Fleets. Smaller fleets will struggle to address determined resistance and force you to bring in reinforcements from other fleets, but can be produced in greater numbers, allowing you to more reliably cover ground.
[X][DOCTRINE] Retain Territory Defense Doctrine. Ultimately, Virmire remains a world with its back against the wall, and any offensives you make must be made only once you are sure of your position. Turtle up, and turtle harder. Make your space a brick wall, against which the Rachni might break themselves. You will serve the larger struggle with the forces the Rachni must devote to bottling you up. Will not cost additional resources to implement.
[X][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.
Fleets:
Large fleets does mesh well with the defense doctrine, but it is not flexible, which is the more preferable option going forward. Our back is to the wall, but we can back up a few steps before we hit it. Thus, many, smaller fleets will allow us some limited raiding and more comprehensive patrolling of our space. This also meshes well with the faster battlecruisers.
Doctrine:
We can't bleed the rachni dry on anything more than a local scale. It's idiotic to even assume we can. Even if or when we clear Attican Beta, we will still be forced to keep the main rachni forces in the rest of the galaxy at bay.
The raiding option is equally undesirable simply because we don't have the sort of breathing room in military capacity or space to allow for us to really lose. If the rachni get behind our lines, they're at Virmire. Spoiler alert: That's bad.
Basically we really have no need for a full planetary assault unit as described in option three. The rachni primarily survive on planets that other races just can't use. The only reason to send troops down is for some specific objective, and for that, all we really need are shock troops.
[X][DOCTRINE] Retain Territory Defense Doctrine. Ultimately, Virmire remains a world with its back against the wall, and any offensives you make must be made only once you are sure of your position. Turtle up, and turtle harder. Make your space a brick wall, against which the Rachni might break themselves. You will serve the larger struggle with the forces the Rachni must devote to bottling you up. Will not cost additional resources to implement.
[X][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.
Fleets:
Large fleets does mesh well with the defense doctrine, but it is not flexible, which is the more preferable option going forward. Our back is to the wall, but we can back up a few steps before we hit it. Thus, many, smaller fleets will allow us some limited raiding and more comprehensive patrolling of our space. This also meshes well with the faster battlecruisers.
Doctrine:
We can't bleed the rachni dry on anything more than a local scale. It's idiotic to even assume we can. Even if or when we clear Attican Beta, we will still be forced to keep the main rachni forces in the rest of the galaxy at bay.
The raiding option is equally undesirable simply because we don't have the sort of breathing room in military capacity or space to allow for us to really lose. If the rachni get behind our lines, they're at Virmire. Spoiler alert: That's bad.
Basically we really have no need for a full planetary assault unit as described in option three. The rachni primarily survive on planets that other races just can't use. The only reason to send troops down is for some specific objective, and for that, all we really need are shock troops.
Last edited: