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[X][FLEET] Many Fleets. Smaller fleets will struggle to address determined resistance and force you to bring in reinforcements from other fleets, but can be produced in greater numbers, allowing you to more reliably cover ground.
[X][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.
[X][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.

Fundamentally, I think proactive stance in war is better than a reactive one. This means the defensive doctrine is out and trying to fight the Rachni planet by planet seems like an incredibly slow and futile effort, which leaves us with the Fleet Battle or Raiding Doctrine. Fleet Battle might look tempting but we're inevitably going to get caught out by one of the bigger Rachni fleets and when that happens, they'll likely counter-attack and punch through our defenses. As Poptart has vouched for the viability of the Raiding Doctrine, I'll have to go with that since it leaves us with the greatest chance of affecting the ability of the Rachni to wage war while also shepherding our forces in case of a counter-attack. It might draw the attention of the Rachni more than taking a defensive stance but I think that ship sailed after we conquered Attican Beta and cut off 5 Rachni-controlled Relays from the rest of their territory.

Now, the other two options follow logically from the choice of the Raiding Doctrine, since we'll need to spread out our navies in order to conduct the raiding. At the same time, the ships will need the ability to board enemy ships, whether military or "civilian", and attack enemy facilities. They can't do this effectively if they don't have a strong detachment of marines.
 
[X][FLEET] Many Fleets. Smaller fleets will struggle to address determined resistance and force you to bring in reinforcements from other fleets, but can be produced in greater numbers, allowing you to more reliably cover ground.
[X][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.
[X][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.
 
[radioactive decay maybe being mathematically predictable] is an excellent point of which I really ought have thought.

Uhhhh... it really, really is not. M.S. in physics talking here, and it... isn't. To be able to predict the kind of random number generation process I'm describing isn't going to be a function of better mathematical models.

And saying this particular phenomenon doesn't work the way we think is a bit like saying "maybe in Mass Effect, plants don't run on photosynthesis, but rather on something else." It's not just a case of imagining some 'better' technology or an exotic substance/particle that defies our current understanding of physics. It's contradicting observed phenomena on a fundamental level.

It's like throwing out conservation of energy. From the point of view of someone engaged in a rhetorical argument, "well in my setting, conservation of energy isn't a thing!" is very easy to say and seems plausible. But from the point of view of someone who sees 'conservation of energy' as a key idea that fits into an interlocking logical picture of how the universe works... It doesn't. Dropping it does not simplify the universe.

@BurnNote basically nailed this. When it comes to the behavior of subatomic particles, the universe really is running on random numbers. Any revision of physics sufficiently extreme to invalidate that observation would also invalidate other well-tested predictions of modern physics like "the sun works" and "you can make hunks of plutonium go 'boom' with the kiloton-range yield by slapping them together with shaped charges."

If we live in the Mass Effect universe, what we're going to see as we discover more stuff is going to be extension of our existing physics, and more sophisticated models of things we now understand only in a crude and imprecise way. But just as the discovery of modern physics didn't refute core predictions of classical physics (planetary orbits being predictable, electromagnetic waves being a thing, the laws of thermodynamics being a thing), the discovery of Future Physics isn't going to invalidate the core concepts of quantum mechanics, even if it leads us to reinterpret them in a new light.

Just as quantum mechanics caused us to reinterpret, well, light in a new light... without doing anything at all to undermine the usefulness and descriptiveness of Maxwell's classical description of light.
 
[X][FLEET] Many Fleets. Smaller fleets will struggle to address determined resistance and force you to bring in reinforcements from other fleets, but can be produced in greater numbers, allowing you to more reliably cover ground.

[X][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.

[X][MARINES] Completely reform the marines, making them a massive, elite force capable of striking any target from space without army support. Will require immediate production of dedicated vessels and a navy-wide refit.
 
I honestly feel like Raiding Doctrine is the best fit for Virmire in its current situation. The other doctrines were developed for conventional militaries who lacked the battlecruiser. The Raiding Doctrine plays to our strengths.
 
[X][FLEET] Many Fleets. Smaller fleets will struggle to address determined resistance and force you to bring in reinforcements from other fleets, but can be produced in greater numbers, allowing you to more reliably cover ground.

[X][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.

[X][MARINES] Completely reform the marines, making them a massive, elite force capable of striking any target from space without army support. Will require immediate production of dedicated vessels and a navy-wide refit.
 
I honestly feel like Raiding Doctrine is the best fit for Virmire in its current situation. The other doctrines were developed for conventional militaries who lacked the battlecruiser. The Raiding Doctrine plays to our strengths.
I'll change my mind on the issue and support it when someone can explain to me to my satisfaction how they expect to survive fighting the inevitable large retaliation fleet/fleets that will attack us when our raiding annoys the Rachni too much.

I mean, did you miss the fact that Raiding Doctrine heavily weights our fleets towards light cruisers, with almost no heavy ships, and is noted to be pretty screwed in a stand up fight? It not like we can stop them from retaliating either, they just need to fly in from a base in another cluster via the relay network, over which travel is instant, and all the raiding we might do in the nearer cluster would be utterly worthless towards stopping them.

He proposes a fleet built around the battlecruiser design, screening vessels, and light cruisers, with heavy cruisers de-emphasized and dreadnoughts almost completely neglected. The aim of this doctrine is to disrupt the Rachni's capacity to wage war, thus making their main forces vulnerable to our own once we commit to proper battles. While this doctrine shows promise, it is undeniable that it suffers if drawn into a stand-up fight. We will have to commit to battles very carefully, should we choose this doctrine.
 
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We know that all of the strategies are capable of emulating one another to some degree. We know that a defensive doctrine still allows for the invasion of worlds, that the ground support doctrine still allows raiding.

I imagine that the raiding doctrine is still going to have defensive stations, heavy cruisers, and dreadnoughts situated around the relays themselves. The key difference will be that there will only be one hardpoint in the cluster (the relays) instead of in almost every system.
 
I'll change my mind on the issue and support it when someone can explain to me to my satisfaction how they expect to survive fighting the inevitable large retaliation fleet/fleets that will attack us when our raiding annoys the Rachni too much.
Because they'll attack us either way. Look at the galaxy map. The Rachni need to secure the Attican Beta relay in order to link up their territory. We need to be proactive in order to disrupt the attack, not sit back and let it gather steam until the doomstack arrives in our system.
I mean, did you miss the fact that Raiding Doctrine heavily weights our fleets towards light cruisers, with almost no heavy ships, and is noted to be pretty screwed in a stand up fight? It not like we can stop them from retaliating either, they just need to fly in from a base in another cluster via the relay network, over which travel is instant, and all the raiding we might do in the nearer cluster would be utterly worthless towards stopping them.
We're not screwed. We're disadvantaged in a straight-up battle compared to a build that focuses on that. Big surprise. We still have the battlecruisers, cruisers etc. that won us the last big battle. It literally says our fleet will be built around battlecruisers. Last time I checked, those are "pretty heavy ships." Stop fearmongering.
 
We know that all of the strategies are capable of emulating one another to some degree. We know that a defensive doctrine still allows for the invasion of worlds, that the ground support doctrine still allows raiding.

I imagine that the raiding doctrine is still going to have defensive stations, heavy cruisers, and dreadnoughts situated around the relays themselves. The key difference will be that there will only be one hardpoint in the cluster (the relays) instead of in almost every system.
Please see the quote above that mentions lower than normal numbers of heavy cruisers and very little in the way of dreadnaughts. The fleet composition will be different based on the fleet type and it mentions that it does poorly if forced into a stand-up fight. Which can happen if they decide to throw a major fleet our way and try to bull rush through because we caused enough damage to move to the need to be taken care of now at expense of offensives versus the Citadel Space.
 
[X][FLEET] Large Fleets. Large fleets will be able to secure their zones of responsibility with greater ease, but given theadministrative difficulties in spreading them out across multiple clusters, and theinescapable fact that you'll be able to afford fewer, you will be able to cover less ground.
[X][DOCTRINE] Adopt Ground AssaultDoctrine. Eventually, the fight must come to the Rachni's home worlds. You do not want to lose territory and see the Rachni fully re-establish their presence there within the year. You do not want to spend half your strength watching over blockaded worlds. Your resources are precious enough as it is. Virmire's armies will march to the thunder of mass accelerators, and smash the Rachni wherever they may be found. The wounds you leave will be lasting ones. Your contribution to the war will be the bleeding gashes you tear out of the true heart of the Rachni's strength. Not in and of itself more expensive, but you will need to spend a lot of cash jacking your army and marines way the hell up if you want to succeed here.
[X][MARINES] Completely reform the marines, making them a massive, elite force capable of striking any target from space without army support. Will require immediate production of dedicated vessels and a navy-wide refit.
 
Because they'll attack us either way. Look at the galaxy map. The Rachni need to secure the Attican Beta relay in order to link up their territory. We need to be proactive in order to disrupt the attack, not sit back and let it gather steam until the doomstack arrives in our system.

We're not screwed. We're disadvantaged in a straight-up battle compared to a build that focuses on that. Big surprise. We still have the battlecruisers, cruisers etc. that won us the last big battle. It literally says our fleet will be built around battlecruisers. Last time I checked, those are "pretty heavy ships." Stop fearmongering.
Our build priorities though is going to be less on the heavy cruiser and more on the light cruisers which are not so good at wolf packing a dreadnaught. Also we rolled very well on the last battle which secured us the win, we should not count on rolling so well in the future. BC are properly Cruiser killers, with Cruiser Wolf packs able to swarm a dreadnaught.
 
(I'm not sure if this vote is by plan or not, but eh, whatever)
I'd've said. It's by task, thus the [ ][TASK] format.
Uhhhh... it really, really is not. M.S. in physics talking here, and it... isn't. To be able to predict the kind of random number generation process I'm describing isn't going to be a function of better mathematical models.

And saying this particular phenomenon doesn't work the way we think is a bit like saying "maybe in Mass Effect, plants don't run on photosynthesis, but rather on something else." It's not just a case of imagining some 'better' technology or an exotic substance/particle that defies our current understanding of physics. It's contradicting observed phenomena on a fundamental level.

It's like throwing out conservation of energy. From the point of view of someone engaged in a rhetorical argument, "well in my setting, conservation of energy isn't a thing!" is very easy to say and seems plausible. But from the point of view of someone who sees 'conservation of energy' as a key idea that fits into an interlocking logical picture of how the universe works... It doesn't. Dropping it does not simplify the universe.

@BurnNote basically nailed this. When it comes to the behavior of subatomic particles, the universe really is running on random numbers. Any revision of physics sufficiently extreme to invalidate that observation would also invalidate other well-tested predictions of modern physics like "the sun works" and "you can make hunks of plutonium go 'boom' with the kiloton-range yield by slapping them together with shaped charges."

If we live in the Mass Effect universe, what we're going to see as we discover more stuff is going to be extension of our existing physics, and more sophisticated models of things we now understand only in a crude and imprecise way. But just as the discovery of modern physics didn't refute core predictions of classical physics (planetary orbits being predictable, electromagnetic waves being a thing, the laws of thermodynamics being a thing), the discovery of Future Physics isn't going to invalidate the core concepts of quantum mechanics, even if it leads us to reinterpret them in a new light.

Just as quantum mechanics caused us to reinterpret, well, light in a new light... without doing anything at all to undermine the usefulness and descriptiveness of Maxwell's classical description of light.
I'll take your word on that. I hear echoes of Aristotle and the Sun or Democritus and the atom, but I can accept that given my untutored perspective, my gut reaction of what feels like it does and doesn't make sense is not reliable. I am a layperson in science only, and will happily cede ground to somebody with a master's degree in the subject (way to go, by the way). I can buy that there really is a way to prove this beyond theory to the point of scientific law which somebody has successfully done, and that to doubt that would be to doubt the soundness of logic itself. So, conceded; I can buy that a cesium-based random number generator would be truly, patternlessly random.

Nevertheless, I still find myself faced with the situation that Mass Effect is very blunt about mortals managing to out-random RNG's. I...don't really find that very plausible, personally, but I can come up with various justifications for why RNG's are otherwise undesirable and thus sidestep the issue. Given that I'd really rather not contradict the canonical state of things, that's the recourse to which I find myself reduced. End result: to remain true to canon -- for to have ships fly by RNG would be a drastic change to the setting -- RNG's must not be viable for warship flight control.

Which I understand may be frustrating, given your opposition. Sorry. I don't think your arguments are bad -- far from! -- but I am trying to cleave to canon.
 
I imagine that the raiding doctrine is still going to have defensive stations, heavy cruisers, and dreadnoughts situated around the relays themselves. The key difference will be that there will only be one hardpoint in the cluster (the relays) instead of in almost every system.
o_O 'points at what was just quoted' I'm not sure how else one is suppose to read "heavy cruisers de-emphasized" and "dreadnoughts almost completely neglected", it not like we had many such vessels to start with. Also, even with Defense Doctrine the relay would still be the only real defensible position in the cluster so I'm not at all sure what you are getting at there.

So far we've survived, and even had quite a bit of success, by virtue of luck and somehow managing to have more heavy ships, and ships period, than the enemy. I don't even remotely expect that to last.

Because they'll attack us either way. Look at the galaxy map. The Rachni need to secure the Attican Beta relay in order to link up their territory. We need to be proactive in order to disrupt the attack, not sit back and let it gather steam until the doomstack arrives in our system.

We're not screwed. We're disadvantaged in a straight-up battle compared to a build that focuses on that. Big surprise. We still have the battlecruisers, cruisers etc. that won us the last big battle. It literally says our fleet will be built around battlecruisers. Last time I checked, those are "pretty heavy ships." Stop fearmongering.
They'll attack us sooner if we make an immediate nuisance of ourselves, which pretty much has to happen since taking Raiding Doctrine is sort of pointless if we don't use it.

As to your second point, BC's have the durability of a CA. Poptart has even recently restated that they can only take 3 hits from a Rachni dreadnought before being utterly destroyed. They are glass cannons in every meaning of the term, and even Rachni dreads with no kinetic shields are more durable. And the Rachni practice quantity over quality.

Unless you think we can out build them to the point we can always count on having noticeably more BC's on the field than they do dreadnoughts, so many we can even make up for having so few heavy cruisers...

Edit: And none of what you said addresses my main point. How does raiding one of the clusters we are connected to in anyway stop a fleet, based in the next cluster over from it, from simply flying across the nearer cluster in mass, so our raiding forces can't try and pick off isolated groups, over the course of a week or two, after which they assaulting the relay? (which is now guarded by fleets who's ship composition is decidedly not good in a direct fair fight)
 
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Raiding is nice and all but what happens when the enemy decides to turtle up the relays? Our raiders will need to resupply and if the relays are fortified by enemy than raiders will starve to death.
 
They'll attack us sooner if we make an immediate nuisance of ourselves, which pretty much has to happen since taking Raiding Doctrine is sort of pointless if we don't use it.
Look at the clairvoyant over here. Such amazing abilities.
Now seriously, they might attack us earlier than if we didn't harass them. They might attack later because we harass them. What they do depends on how much damage we can do to their capabilities to conduct offensives against us. All I know is, they will attack us at some point and letting them prepare their doomstack while we sit around isn't going to be doing us any favours. They're not going to be underestimating us again, so I'd rather try and shake things up than rely on our enemy making the same mistake again.
As to your second point, BC's have the durability of a CA. Poptart has even recently restated that they can only take 3 hits from a Rachni dreadnought before being utterly destroyed. They are glass cannons in every meaning of the term, and even Rachni dreads with no kinetic shields are more durable. And the Rachni practice quantity over quality.
You do understand that this is the precise reason why we're going to be building a bunch of screens, right? It doesn't matter that the dreads have huge defensive capabilities when they're being targeted by three battlecruisers that're being protected by their dedicated screens.
Unless you think we can out build them to the point we can always count on having noticeably more BC's on the field than they do dreadnoughts, so many we can even make up for having so few heavy cruisers...
Honestly, it doesn't seem unlikely that we could go 2-3 battlecruisers per dreadnought. It all depends on how much harassment we can levy against them as well and the strategic position they find themselves in.
Raiding is nice and all but what happens when the enemy decides to turtle up the relays? Our raiders will need to resupply and if the relays are fortified by enemy than raiders will starve to death.
Poptart already said we would be able to pull our raiders out of enemy territory.
 
[X][FLEET] Large Fleets.

[X][DOCTRINE] Adopt Ground Assault Doctrine.

[X][MARINES] Completely reform the marines, making them a massive, elite force capable of striking any target from space without army support. Will require immediate production of dedicated vessels and a navy-wide refit.



I'm not interested in taking large chunks of territory, but what I do take I want to hold with an iron grip. This seems to be the best way to do so.

Also, for shame peps. This is a universe where small teams of Marines (and misfits) deploying on ground assaults can change the course of the Galaxy.
Why wouldn't emphasizing that aspect in our military work well for us?
 
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[X][FLEET] Large Fleets. Large fleets will be able to secure their zones of responsibility with greater ease, but given the administrative difficulties in spreading them out across multiple clusters, and the inescapable fact that you'll be able to afford fewer, you will be able to cover less ground.
[X][DOCTRINE] Retain Territory Defense Doctrine. Ultimately, Virmire remains a world with its back against the wall, and any offensives you make must be made only once you are sure of your position. Turtle up, and turtle harder. Make your space a brick wall, against which the Rachni might break themselves. You will serve the larger struggle with the forces the Rachni must devote to bottling you up. Will not cost additional resources to implement.
[X][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.

Going for the boring option.
 
Please see the quote above that mentions lower than normal numbers of heavy cruisers and very little in the way of dreadnaughts. The fleet composition will be different based on the fleet type and it mentions that it does poorly if forced into a stand-up fight. Which can happen if they decide to throw a major fleet our way and try to bull rush through because we caused enough damage to move to the need to be taken care of now at expense of offensives versus the Citadel Space.
Exactly. That is why I said that we will still have heavy cruisers and dreadnoughts, its just that we'll only have them in relay systems instead of patrolling across multiple other systems in a cluster. We won't have enough of those ships to be patrolling, but we will have enough that we don't auto-lose as soon as the Rachni attack us.
 
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@PoptartProdigy are write-ins to Frankenstein together the various doctrines allowed? Because having one or two large fleets to hold Relay systems with smaller fleets to pursue and raid enemies would give us leeway.

Proposed write-in:

[ ] [FLEET] Mixed Fleets. Large fleets will be used in strategically important systems such as those with relays while smaller fleets carry out patrol and raiding duties. While it reduces the Navy's ability to cover more territory, the few large fleets will be more able to repel and execute attacks.

[ ][DOCTRINE] Adopt Modified Raiding Doctrine. Ultimately, Virmire remains a world with its back against the wall, and any offensives you make must be made only once you are sure of your position. Make sure that every engagement is won before the first shot is fired. Use smaller battlecruiser led raiding fleets to cripple the enemy's supply lines and infrastructure while larger fleets hold the relays and push through once the enemy is sufficiently weakened. They will break upon your space like a wave upon rock, then you will bleed them dry before decisively striking. The chaos in your wake and the resources dedicated to containing you will be your contribution to the larger struggle.

[ ][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.
 
[X][FLEET] Many Fleets. Smaller fleets will struggle to address determined resistance and force you to bring in reinforcements from other fleets, but can be produced in greater numbers, allowing you to more reliably cover ground.
[X][DOCTRINE] Retain Territory Defense Doctrine. Ultimately, Virmire remains a world with its back against the wall, and any offensives you make must be made only once you are sure of your position. Turtle up, and turtle harder. Make your space a brick wall, against which the Rachni might break themselves. You will serve the larger struggle with the forces the Rachni must devote to bottling you up. Will not cost additional resources to implement.
[X][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit
 
[X][FLEET] Large Fleets. Large fleets will be able to secure their zones of responsibility with greater ease, but given the administrative difficulties in spreading them out across multiple clusters, and the inescapable fact that you'll be able to afford fewer, you will be able to cover less ground.
[X][DOCTRINE] Retain Territory Defense Doctrine. Ultimately, Virmire remains a world with its back against the wall, and any offensives you make must be made only once you are sure of your position. Turtle up, and turtle harder. Make your space a brick wall, against which the Rachni might break themselves. You will serve the larger struggle with the forces the Rachni must devote to bottling you up. Will not cost additional resources to implement.
[X][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.
 
@PoptartProdigy are write-ins to Frankenstein together the various doctrines allowed? Because having one or two large fleets to hold Relay systems with smaller fleets to pursue and raid enemies would give us leeway.

Proposed write-in:

[ ] [FLEET] Mixed Fleets. Large fleets will be used in strategically important systems such as those with relays while smaller fleets carry out patrol and raiding duties. While it reduces the Navy's ability to cover more territory, the few large fleets will be more able to repel and execute attacks.

[ ][DOCTRINE] Adopt Modified Raiding Doctrine. Ultimately, Virmire remains a world with its back against the wall, and any offensives you make must be made only once you are sure of your position. Make sure that every engagement is won before the first shot is fired. Use smaller battlecruiser led raiding fleets to cripple the enemy's supply lines and infrastructure while larger fleets hold the relays and push through once the enemy is sufficiently weakened. They will break upon your space like a wave upon rock, then you will bleed them dry before decisively striking. The chaos in your wake and the resources dedicated to containing you will be your contribution to the larger struggle.

[ ][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.
You are describing Massalian Doctrine. Holding key choke points with strong fleets while dispatching small detachments on raids and patrols is the whole core of the thing. Raiding/scouting with flotillas is Massalian's passive; that is, what it does in absence of specific assignments. Thus why 2nd has had that as their passive. It does this so that you're always informed of where the enemy may next strike. Other doctrines have other passives. Mahakian conducts scouting runs with orders not to engage hostiles and passively redeploys in order to sucker the enemy into attacking where you're strongest. Raiding passively raids easy targets. Ground support passively starts working its way through the planetary invasion checklist at a relaxed pace.
 
You are describing Massalian Doctrine. Holding key choke points with strong fleets while dispatching small detachments on raids and patrols is the whole core of the thing. Raiding/scouting with flotillas is Massalian's passive; that is, what it does in absence of specific assignments. Thus why 2nd has had that as their passive. It does this so that you're always informed of where the enemy may next strike. Other doctrines have other passives. Mahakian conducts scouting runs with orders not to engage hostiles and passively redeploys in order to sucker the enemy into attacking where you're strongest. Raiding passively raids easy targets. Ground support passively starts working its way through the planetary invasion checklist at a relaxed pace.
Okay, thanks for clarifying.

[X][FLEET] Many Fleets. Smaller fleets will struggle to address determined resistance and force you to bring in reinforcements from other fleets, but can be produced in greater numbers, allowing you to more reliably cover ground.
[X][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.
[X][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit

Edit: After the explanation of the Raiding Doctrine on page 229... LET'S BE MOTHERF**KING PIRATES!
 
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