- Location
- Europe
[X][FLEET] Many Fleets. Smaller fleets will struggle to address determined resistance and force you to bring in reinforcements from other fleets, but can be produced in greater numbers, allowing you to more reliably cover ground.
[X][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.
[X][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.
Fundamentally, I think proactive stance in war is better than a reactive one. This means the defensive doctrine is out and trying to fight the Rachni planet by planet seems like an incredibly slow and futile effort, which leaves us with the Fleet Battle or Raiding Doctrine. Fleet Battle might look tempting but we're inevitably going to get caught out by one of the bigger Rachni fleets and when that happens, they'll likely counter-attack and punch through our defenses. As Poptart has vouched for the viability of the Raiding Doctrine, I'll have to go with that since it leaves us with the greatest chance of affecting the ability of the Rachni to wage war while also shepherding our forces in case of a counter-attack. It might draw the attention of the Rachni more than taking a defensive stance but I think that ship sailed after we conquered Attican Beta and cut off 5 Rachni-controlled Relays from the rest of their territory.
Now, the other two options follow logically from the choice of the Raiding Doctrine, since we'll need to spread out our navies in order to conduct the raiding. At the same time, the ships will need the ability to board enemy ships, whether military or "civilian", and attack enemy facilities. They can't do this effectively if they don't have a strong detachment of marines.
[X][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.
[X][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.
Fundamentally, I think proactive stance in war is better than a reactive one. This means the defensive doctrine is out and trying to fight the Rachni planet by planet seems like an incredibly slow and futile effort, which leaves us with the Fleet Battle or Raiding Doctrine. Fleet Battle might look tempting but we're inevitably going to get caught out by one of the bigger Rachni fleets and when that happens, they'll likely counter-attack and punch through our defenses. As Poptart has vouched for the viability of the Raiding Doctrine, I'll have to go with that since it leaves us with the greatest chance of affecting the ability of the Rachni to wage war while also shepherding our forces in case of a counter-attack. It might draw the attention of the Rachni more than taking a defensive stance but I think that ship sailed after we conquered Attican Beta and cut off 5 Rachni-controlled Relays from the rest of their territory.
Now, the other two options follow logically from the choice of the Raiding Doctrine, since we'll need to spread out our navies in order to conduct the raiding. At the same time, the ships will need the ability to board enemy ships, whether military or "civilian", and attack enemy facilities. They can't do this effectively if they don't have a strong detachment of marines.