The Sixth Sunrise of the Squirrel Sect.
Zedalb
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- Location
- Washington
Squirrel Sect
It has been almost one week within the Squirrel Sect and they are hard at work shaving down wood into bows and stringing them. They are preparing for battle tonight. When the owls come for once the squirrels will be ready for battle for the first time in their short lives. They will be armed, albeit poorly and unorganized but the weights of numbers and projectiles will have to serve none the less.
As the day goes on the tension rises. Everyone knows the owls come at night and they have to wonder will they survive? Will the squirrels they care about? How many names will be carved into stone to remember by the morning? More than a few most likely.
As the sun slowly sets the sect learns the worst part is the waiting before the fighting. Fear is a mind killer and you have nothing to do but ruminate on the danger and death that is coming. In the fighting you are busy, your goals are clear everything is simple and you are too busy to think. Before hand though being left alone with your thoughts? That is in many ways worse, you just want to be in the fight already.
You have never been so upset to get exactly what you wished for.
When the owls come they stay in groups of three, swooping down and grabbing three squirrels and flying back into the air. Blood rains down freely as squirrels are grabbed and crushed to death under the owls talons. However it is not the one sided slaughter it had been before.
More than once squirrels rush forward shooting arrows ahead of themselves and drive at least one owl off from the attack. Not much but some of the blood on the ground is not squirrel blood.
New Action: [Guard from the owls] Gaurds have a higher chance of dying but lower the chances of others dying.
Dead Squirrels: Several
Dead Cultivators:
@Random Member (dead)
@Drahcir (dead)
@SolAnon1 (Dead) (No longer cursed)
@kosi (dead)
Cultivation:
Toboe: In a moment of concentration and will you take that power inside of you and shatter it's containment. It flows through you like fire and lightning. You open your eyes feeling pure joy at the new strength in your limbs and the way your eyes are sharper and the world seems a little more colorful. Mostly red.
That's blood.
You spring to your feet drawing an arrow at the owl but it is busy gorging itself on the other four who had been cultivating. You run back to the safety of numbers to join the horde of squirrels chasing owls with their bow before the end of the night an arrow of yours finds an owls eye. The one eyed owl screams and stares at you as it flies away. It will be coming back for you.
wrecksalot: (Dead)
Chopak: (Dead)
uri: (Dead)
szymonmolitoris2: (Dead)
Dao:
Awareness: Space Jawa
You get a warning the turn before something dangerous attacks the Sect.
Owls are attacking Next turn
Dao of the five elements: Dinfinity
Take Reduced Elemental Damage
Dao of Flora: SeQuester
Can Spend Qi to grow 1d10 food or Qi acorns per Qi.
Expedition:
Your group moves with surprisingly little haste it is a chance to cultivate and look for resources and so you cultivate and look for resources.
Yet time comes when you find the source of the smoke. Wild flame lashes through the trees and all manner of dangerous creature running away from the flames.
Occasionally lightning comes down in booming blasts starting new flames and destroying trees.
The energy of the fire, the death, the lightning, and everything else is thick in the air. There is a chance here to feed upon that energy and grow further but to do so is to risk death a dozen times over from flames, from lightning or from the energy of death itself from all the creatures that have died in this pyre.
You will gather what you can but you must decide how many of you will be torch bearer, a position that makes them much more obvious and also limits their ability to defend themselves.
SPIDER
"You have chosen to save your tribe the difficulty of burying you, it is the type of foolish fucking kindness I would expect of squirrels. Were I not already dealing with a menagerie of fools attempt to fly into my web I would appreciate the snack. Instead I will offer you this gather for me a great feast of bugs and I will provide you some protection from the beasts. My Qi Enhanced Webs can cut them to shreds if I wish it. I will have to maintain this web though and will require bugs every day in exchange."
New Action: 100 Bugs to build the web 50 Bugs to maintain it (per turn)
Cordage Mastery 1
Work requirements for Cordage, cloth and related things reduced.
Bows slightly improved.
Will unlocked better bows when wood mastery 1 is done.
Camouflage
New project available after Uniforms
Slight improvement to safety of future expeditions. (Fuck the current one)
Ancestor altar
?????
Bug Burrow and mushroom Farm Synergy
If you have at least 1 Bug Burrow Per Mushroom farm, the food cost to maintain a mushroom farm is decreased by 1.
Work requirements for Cordage, cloth and related things reduced.
Bows slightly improved.
Will unlocked better bows when wood mastery 1 is done.
Camouflage
New project available after Uniforms
Slight improvement to safety of future expeditions. (Fuck the current one)
Ancestor altar
?????
Bug Burrow and mushroom Farm Synergy
If you have at least 1 Bug Burrow Per Mushroom farm, the food cost to maintain a mushroom farm is decreased by 1.
Resource | Modifier | Total |
Squirrels | 0.2 | 58.6 |
Stone | 1.1 | 38 |
Wood | 1.1 | 105.39 |
Leaves | 1.1 | 20 |
Food | 1.2 | 460.8 |
Qi Acorns | 0.4 | 28.9 |
Cloth | 0.5 | 9.6 |
Poison | 1.1 | 29 |
Spear | 15.1 | |
Wooden Armor | 0.71 | |
Uniforms | 1.5 | |
Bugs | 0.5 | 0 |
- Voting and Rolling
-
[SLIDE]
- As a riot quest each quest-er is one newly awakened squirrel. So your vote is what you are choosing to do.
- Each vote comes with a roll of a ten sided dice. (You need to edit your post to roll dice)
- Any result of a 10 allows you to roll another dice (Repeating ad infinitum)
- If someone roll's 3 consecutive 10's (Brute force with rerolls allowed) they earn an "Inspiration" that can be used in secret ways to benefit the players.
- With rerolls you always take the highest result
- Omakes and rerolls! Please read
-
- Omakes are HIGHLY encouraged. Any omake 4 or more sentences comes with a reroll.
- Limited to Earning one reroll a turn from an omake.
- Rerolls must be used on the turn they are earned.
- Rerolls are transferable to other players.
- A second reroll is earned for doing any type of art or book keeping for the GM.
- Resource Rules, Food and population
-
- Some things are easier or harder to gather. This is represented by the "Modifier" on the resource table. Which can be changed by the season, research, tools or workshops. Modifier is multiplied by the total dice result for how much of a resource is gathered.
- Each Squirrel in the Sect eats 1 food per turn.
- If all Squirrels in the tribe die the quest is over.
- If the Squirrel count gets significantly below the voter count, votes will be ignored at random until it matches the squirrel count.
- Projects
-
- Instead of doing individual items. Now items are made to complete a project which equips and improves the entire sect.
- Projects do not require votes instead the item requirements must be met. Then the items will be removed and the bonus will be applied
- Cultivation Rules
-
- Everyone starts out at cultivation level 0
- When Cultivating every action spent cultivating in a row provides an additional plus 1. (1 on the second turn, 2 on the third etc etc)
- Cultivation Chambers can only be used by 1 person at a time (Per chamber)
- Cultivation Chambers DOUBLES the cumulative cultivation bonus.(2 on the second turn, 4 on the third etc etc)
- Cumulative Cultivation Bonus resets when you level up.
- Cultivation requires hitting a certain number to level up, not a sum total.
- Cultivators apply their level to ALL rolls.
- Cultivators multiply their combat power by their cultivation level +1
- Cultivators may gather and store qi up to their level. Qi can be spent on rerolls for themselves. HOWEVER ANY ROLL THAT USES QI IS INELIGIBLE FOR INSPIRATION/
- Cultivators may store Qi up to their cultivation level.
Gathering
[]Gather Stone
[]Gather Wood
[]Gather Leaves
[]Gather Food
[] Gather Amber
[]Gather QI Acorns
[]Gather Poison Arrows
[]Gather Bugs
[]Gather bugs for the Spider (0/100)
Scouting: Dangerous (Can kill you)
[] Search for New Natural Resources
[] Search for Predators (Very Dangerous)
Research
[] Qi Lore 2 [60/400]
[] Agriculture Mastery 2 [26/200]
[] Wood Mastery 1 [71/100]
[] Stone Mastery 1 [27/100]
[] Cordage Mastery 2 [122/200]
[] Armor Mastery 1 [0/50]
[] Archery Mastery 2 [0/150]
[] Trap Mastery 1 [3/25]
[] Scorpio [0/50]
[] Stone Structures [16/50]
[] Padding [0/25]
[] Ghosts and Faith [65/X?] (Progress can only be made on turns in which squirrels die.
[] Writing [40/75]
[] Farmland [7/25]
[] Deep Burrow [0/50]
Crafting
[] Wood Spear Costs 5 Wood: Improves combat ability. (Every 4 progress makes on spear)
[] Wood Armor Costs 10 Wood: Improve Combat ability. (Every 6 progress makes one armor)
[] Cloth Costs 4 leaves: (every 3 progress makes 1 cloth)
[] Knapped Stone: Costs 5 Stone every 2 progress makes a Knapped Stone
[] Stone Tipped Spear: Costs 1 Knapped Stone, 1 cloth and 1 wood. Every 4 progress makes one stone tipped spear.
[] Stone Tool: Costs 1 Knapped Stone, 1 cloth and 1 wood. Every 4 progress makes one stone tool.
[] Uniform: Costs 1 Cloth every 1 progress makes one.
[] Bow: Costs 1 Cloth and 2 Wood every 1 Progress makes one.
[] Poison Pouch: Cost 1 Poison and 1 Cloth: Every 1 progress makes one.
[] Bag: Cost 1 Cloth. Every 3 progress makes one.
Construction
[] Mushroom farm Burrow: [23/50] (Cost 10 wood, and 10 food)
[] Bug Burrow: [13/50] (Cost 10 wood, and 10 bugs)
[] Mushroom poison Burrow: [1/50] (Cost 10 wood, and 10 Poison mushrooms)
[] Platform: [0/25] (Costs 50 wood) Required for certain other buildings
[] Cultivation Chamber: [9/100] (Costs 5 Cloth, 20 KI acorn and 20 wood)
[] Ancestor Alter: [0/???] (Costs 50 stone)
Cultivation:
[] Awaken Other Squirrels (Costs 1 Qi Acorn every 5 progress awakens 1 additional squirrel)
[] Cultivate: (Cost 1 Qi Acorn and requires an omake. Omake still grants reroll.)
[] Choose a Dao: (Requires at least level 1 cultivation) Must write in the Dao.
[] Gather Qi
Special:
[]Clean out the disgusting Black impurities [0/50]
[]Gather from the Shattered boulder! (Double stone gain for the first 1 actions to use it)
[]Gather from the fallen long (Double Wood gain for the first 2 action to use it)
[]Gather from the abandoned spider webs. (Gather cloth directly by collecting for the first 2 actions to use it)
[]Guard from the owls (Very Dangerous)
Expedition: (Only available to those already on the expedition)
[] Take up a Torch: (Dangerous but at least one flame must reach the sect or the expedition will fail)
[] Cultivate upon the Death energy in the area. (Insanely Dangerous but great potential rewards)
[] Cultivate upon the Fire energy in the area. (Insanely Dangerous but great potential rewards)
[] Cultivate upon the Lightning energy in the area. (Insanely Dangerous but great potential rewards)
[] Cultivate upon the energy in the area. (Insanely Dangerous but great potential rewards) (For if you have a Dao already)
[] Move Quickly (Help the expedition get back to the sect faster.
[] Try to protect the torch bearers and feed the torch as need (Help get the flame back alive)
Not a vote:
Projects
Crafters Tools: Make 25 Stone Tools: (0/25) Reduce the progress cost on all crafting votes by 1
Militia Spears: Make 50 Wood Spears (2/50) Provides ALL squirrels with a low base combat value.
Militia Armor: Make 50 Wood Armor (0/50) Increases the Combat Values of all Squirrels especially their defense.
Elite Weapons: Make 20 Stone Tipped Spears (0/20) Provides increased combat value to expeditions and cultivators
Bags!: Make 50 Bags (0/50): Increases the modifier of Gathering votes by 20%
Uniforms: Make 50 Uniforms (0/50): Increases the modifier of Gathering votes by 10%, reduce the progress cost on all crafting votes by 1 Increases the Combat Values of all Squirrels very minorly.
Poison Arrows: Make 50 Poison Pouches: (0/50) Increases the Combat Values of all Squirrels. (Requires Militia bows)
Shelter: Costs 5 Platforms and 50 Wooden Spears (0/5) (0/50) Provides a massive increase in combat strength while defending your home.
Structures:
(1) Mushroom Farm: Costs 1 food per turn rolls 1d10 for food gained.
(1) Mushroom poison Burrow Gain 1d10 Poison every turn.
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