[X] Plan Readying the SCVs for Reconstruction
[X] Plan Readying the SCVs And Special Bonuses
Both of these plans are losing. Next time you should only make one plan because the votes are being split.
[X] Plan Readying the SCVs for Reconstruction
[X] Plan Readying the SCVs And Special Bonuses
I would run the numbers on your plan, as I did with the SCV plan, except that I don't really have time to do so this morning.Yeah, from what I can tell both my plan and the second-place plan are relatively close to Paranoia-neutral.
First, neither plan is losing by more than 2-3 votes out of roughly 35-ish votes cast.Both of these plans are losing. Next time you should only make one plan because the votes are being split.
I personally think that TRUST is a distraction at best, and actively harmful to people at worst. Like, you're putting off getting an actual ship to build at Augustia so you can have a marginally better uniform for TRUST than what dominion troopers get. Ultimately however, no matter how many TRUST troopers we have, killing Mengsk is going to mean going through the royal guard. And they have full up marine armor and better. So we'd need a very hardcore ally, willing to do the actual work of killing Emperor Mengsk.Well, it does do that unless we neglect putting Free Dice in personal, and my own perspective is that no matter how many dice we have in Personal, we should also be adding 1-2 dice (and 2 once we have 6 Free Dice) to it every single turn.
So if your plan wins and we have 6 dice instead of five dice... I'm going to be out there advocating for 7+ dice in that category. Which I think will cause F problems but I think as a principle it's honestly pretty key because we've, tbh, been kinda slacking on the "subvert the plan" stuff.
As for the question, I think strengthening the Unions and increasing our TRUST actions will have some major benefits within the next year to the Subvert side of things.
Well should I eliminate my less favored child and just make it plan "Readying the SCVs"? I'd not seen this ruling before.For the record, I have disallowed people from posting multiple variants of their plan, but I have also disallowed questers using that as a reason to call someone out in the thread, so let's take it down several notches and engage either constructively and civilly or not at all.
Well should I eliminate my less favored child and just make it plan "Readying the SCVs"? I'd not seen this ruling before.
It's here:Well should I eliminate my less favored child and just make it plan "Readying the SCVs"? I'd not seen this ruling before.
It seems from that post like you're allowed to iterate (so if you have a draft plan Readying the SCVs and then change it, you can name it Readying the SCVs with Ice Cream to make it clear that it's new and different and possessed of ice cream) but you're not allowed to proliferate (actively propounding multiple variants simultaneously).I'm also going to ask that everyone making a plan stick to a single current plan apiece
There's a balance to be struck between doing things that benefit the Dominion economy (and thus make it easier to keep Paranoia low and the slush fund large, which in turn help us Subvert The Plan) and hurrying up and doing the maximum possible to Subvert The Plan right now.I mean, I wouldn't at all, because ultimately the Phase 3 SCV is pretty good, but it doesn't really even touch the "subvert the plan" part of the Quest at all.
My suspicion is that at least some of the Special Traits available will be things that will help us Subvert The Plan. If I'm wrong, obviously that changes some of the calculus. But I'm making my plan with the goal of both meeting our current "the plan" needs (and puts us well on track with those, IMO), and investing more time and effort in Subverting it.
Yeah, this originated after we had a turn where there were like four simultaneous variants because someone (I sincerely forget who) posted "no X, no Y," "X but no Y," "Y but no X," and "both X and Y" versions of the same plan.It seems from that post like you're allowed to iterate (so if you have a draft plan Readying the SCVs and then change it, you can name it Readying the SCVs with Ice Cream to make it clear that it's new and different and possessed of ice cream) but you're not allowed to proliferate (actively propounding multiple variants simultaneously).
Hopefully we can overthrow Mengsk within ten years, but I'm very skeptical that we can pull it off in less than five. Especially if, as noted, we're going full-bore republican and trying to do away with the Dominion's autocracy altogether. Which you are.
I suspect we don't either, which is exactly why I hope it doesn't take that long.
I am extremely sympathetic to this thread policy given what things are like in Divided Loyalties, where combinatoric variants are the order of the day for turnplans (look at the history posts in my signature and see how many times the winning turnplan is credited as a variant of something else). I've been a little guilty of this myself, but I try to limit myself to actively proposing only one plan these days, when I propose one at all.Yeah, this originated after we had a turn where there were like four simultaneous variants because someone (I sincerely forget who) posted "no X, no Y," "X but no Y," "Y but no X," and "both X and Y" versions of the same plan.
My expectation is that once the Brood War hits, Mengsk's Paranoia responses are going to increase in intensity, which makes sense because while the Dominion is facing external threats is obviously the best time for dissidents to strike and so he'll see them within every shadow. To steal an MMOG term, it's a "soft enrage" -- not an automatic lose condition, but a point at which the danger level increases substantially and you really want to get things moving. This would be mitigated by War Buddies, but even so, I expect we're going to need to seize our moment or else be executed sometime during that crisis; helped along by the fact that it is, in fact, a good time for dissidents to strike.I honestly don't think we have ten years, though again that's nothing that I can provide a solid, mechanical reasons for--though narratively ten years of balancing Mengsk's Paranoia and Suspicion would probably start to pall--and so it's more my feeling on the matter.
I disagree. That plan has the glaring weakness of all mengsk needs to do is kill chuck right before he's done with building up the dominion so he can't use his position to overthrow mengsk. And we know that its a question of when not if mengsk kills us.Ideally - and I emphasize this is ideally and no plan survives contact with the enemy - if we're talking revolution, we use our current position of power to build up infrastructure and people-benefiting institutions and *then* (and this is the part a lot of people forget) we fill the guy at the top with knives and replace him with an accountable entity.
The same applies in reverse, though. We're both just one human guy. Hypothetically we could Operation Valkyrie Mengsk at any time, although hopefully, in a more thorough manner. The goal is building up a power base so that lopping off the head doesn't kill everyone in the Dominion of starvation, disease, or "oops, more Zerg".I disagree. That plan has the glaring weakness of all mengsk needs to do is kill chuck right before he's done with building up the dominion so he can't use his position to overthrow mengsk. And we know that its a question of when not if mengsk kills us.
Well, I'd argue we need to start figuring out who the anti-Mengsk factions are before we start including them. We've got Jimmy on lock and that's good, but we're going to have to spend a lot of time building an alliance bigger than just us and him, and we can't just ignore building up what we can in the meantime.We haven't done that though. The most radical thing we've done is arm the raiders and talked to a bunch of factions.
Eh, speak for yourself. I'd be doing full anarchist memes in here if it weren't for the fact that our main threat is being invaded by like six different foreign powers - a notorious Achilles Heel of Anarchist societies.I really do think some people forget that while we might be against Mengsk we are totally and completely pro-Dominion. We don't want anarchy or chaos. Hell I don't even think we would want democracy - since there really isn't a culture of that in Terran space, but I don't feel like getting into that argument again. But yeah, all our plans are 'remove Mengsk" with a side of "but strengthen the Dominion."
But the people of the Dominion and other places relate it to the Confederacy, and they can't exactly search up history of past ones because of the Confederates in the past and the new order likely destroying or hoarding it for themselves?As your daily reminder, as per the canon of this Quest there is literally a democracy in Terran space.
But the people of the Dominion and other places relate it to the Confederacy, and they can't exactly search up history of past ones because of the Confederates in the past and the new order likely destroying or hoarding it for themselves?