Attempting to Subvert the Plan: Dominion Edition

Retcon: Should General Horner (the MC) have been The Magistrate (Starcraft 1 PC)?

  • Yes

    Votes: 35 43.8%
  • No

    Votes: 29 36.3%
  • This does not matter to me

    Votes: 16 20.0%

  • Total voters
    80
  • Poll closed .
[X] Plan Readying the SCVs for Reconstruction
[X] Plan Readying the SCVs And Special Bonuses
[X] Plan Construction Sector Blitz

Generally like these plans the best since it seems the most progress efficient (SCV reduction) and gets us more Personal Dice so we can finally take advantage of Santos/Starke's actions, a lot of which are cheap (costs 5).
 
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[X] Plan Readying the SCVs for Reconstruction
[X] Plan Readying the SCVs And Special Bonuses

It has a lot of good things, including Hercules research.

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I don't really have a problem with "Plan TRUST in Us" either so I might add a vote for that, depending on conversations over the next dayish.
 
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[X] Plan Readying the SCVs for Reconstruction
[X] Plan Readying the SCVs And Special Bonuses
 
[X] Plan Something Something
-[X] Infrastructure 6/6 40R (+11 modifier)
--[X] Korhal: Capital City Augustgrad (Phase 3) 1 die 5R 0%

(-10 Paranoia when complete)
(Progress 51/400, -5R per die)
--[X] Nephor II: Planetary Reconstruction (Phase 3) 2 dice 20R 0%
(Progress 114/400, -10R per die)
--[X] Tyrador IX: Planetary Reconstruction (Phase 2) 3 dice 15R 83%
(Progress 66/200, -5R per die)
-[X] Heavy Industry 5/5 60R (+6 modifier)
--[X] Nephor II: Nephor Industrial Megacomplex (Phase 2) 1 die 10R 0%

(Increases Megacomplex rate of income increase, increases Megacomplex income cap)
(Progress 0/300, -10R per die)
--[X] Dylar IV: Dylarian Shipyards (Phase 2) 4 dice + 1 free die 50R 0%
(-15 Paranoia)
(Progress 22/600, -10R per die)
-[X] Light and Chemical Industry 5/5 40R (+6 modifier)
--[X] Nephor II: Phoros Neotextiles Fabrication Plant (Phase 3) 3 dice 30R 67%

(Reduces some groundside construction project per-die costs upon completion)
(Progress 24/200, -10R per die)
--[X] Mar Sara: Endureum Extraction Operations (Phase 1) 2 dice 10R 0%
(Unlocks endureum refinement projects)
(Progress 67/300, -5R per die)
-[X] Environmental 5/5 25R (+1 modifier)
--[X] Korhal: Regreening Effort (Phase 2) 2 dice 10R 84%

(+5 Paranoia upon completion)
(Progress 11/100, -5R per die)
--[X] Dylar IV: Shipyard Amenities 3 dice 15R 7%
(Progress 22/250, -5R per die)
-[X] Services 5/5 50R (+1 modifier)
--[X] Vardona: Angustia Orbital Shipyard Complex (Phase 2) 4 dice 40R 41%

(Progress 281/400, -10R per die)
--[X] Korhal: Katherine Mengsk Memorial Veterans' Hospital 1 die 10R 0%
(-5 Paranoia)
(Progress 98/200, -10R per die)
-[X] Military 6/6 55R (+6 modifier)
--[X] Brontes: Refloating the Fleet (Phase 2) 2 dice 20R 90%

(-10 Paranoia)
(Progress 244/300, -10R per die)
--[X] Brontes: Fort Riley Orbital Training Center 1 die 5R 0%
(-10 Paranoia)
(Progress 41/200, -5R per die)
--[X] Vardona: Treasury Reserve Site Alpha 2 dice 10R 89%
(Progress 141/200, -5R per die)
--[X] Fringe Worlds: Fort Sumner Forward Operating Base 1 die 10R 0%
(-5 Paranoia)
(Progress 0/200, -10R per die)
-[X] Research 5/5 60R (+1 modifier)
--[X] High-Efficiency Conduits [Tech] 2 dice 30R 61%

(Progress 109/200, -15R per die)
--[X] Secure Integrated Defense Ensemble [TRUST] [Tech] 3 dice 30R 0%
(Progress 0/300, -10R per die)
-[X] Bureaucracy 5/5 40R (+11 modifier)
--[X] Establish the Office of Forecasts and Trends 1 die 5R 0%

(Unlocks statistical trends) (Unlocks estimated number of phases for project completion) (+10 Paranoia)
(Progress 0/200, -5R per die)
--[X] Services/Administration/Logistics/Operations Mechanization Endeavor 1 die + 1 free die 20R 90%
(Adds one die to all non-Personal categories) (+10 Paranoia)
(Progress 233/300, -10R per die)
--[X] Veterans' Benefits Program 1 free die 15R 0%
(-5 Paranoia)
(Progress 39/400, -15R per die)
-[X] Personal 4/4 30F (+1 modifier)
--[X] Vardona: Vardonaville Import-Export Company 1 die + 1 free die 30F 70%

(Adds one Personal die) (Reduces some Personal DCs)
(DC 80 to avoid +10 Paranoia, -15F per die) (-5F per-turn upkeep)
-[X] Special
--[X] Team-Building Exercise (Bureaucracy/Personal, +6 modifier) 3 Personal dice + 3 Bureaucracy dice 15R 15F 91%

(Unlocks a permanent legacy trait for the Treasury)
(DC 100 to achieve success, -5R and -5F per die) (Must assign Bureaucracy and Personal dice in matched pairs) (Available as long as Samuel Smith and Jacob Arendt both remain employed)
-[X] Free Dice 4/4
-[X] 1 in Heavy Industry
-[X] 2 in Bureaucracy
-[X] 1 in Personal
-[X] Resources stockpile 200/200 Income 215/400 Total 415/600
-[X] Discretionary Funds (F) stockpile 45/50 Income 0/60 Total 45/110
 
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