Resonant
Procrastinator Supreme
First time making a plan for the quest, hope it's satisfactory enough to gather some votes ^^. Tried my best to balance the various priorities (Reconstruction, Census, etc) alongside gathering more Dice/Bonus advantages to help us in the long run. Just look at how Neotextile saved us 100+ Resources for this turn, for example.
This Plan focuses on seeking advantages and creating a stronger foundation, such as acquiring more dice (Bureaucracy), gaining more funds (Investment), reducing project costs (Neotextiles) and reducing project length-time (SCVs).
[X] Plan: Strong Foundations, Investments, Reductions
-[X] Infrastructure = 5/5 dice + 1 FREE, -30 R
--[X] Korhal: Capital City Augustgrad (Phase 1) = 133/250 (2 dice, -10 R) 42.7%
--[X] Nephor II: Planetary Reconstruction (Phase 1) = 78/450 (4 dice, -20 R)
-[X] Heavy Industry = 4/4 dice + 1 FREE, -40 R
--[X] Vardona: Ardonin Heavy Vehicle Factory (Phase 1) = 153/250 (3 dice, -30 R) 89%
--[X] Nephor II: Nephor Industrial Megacomplex (Phase 1) = 80/350 (2 dice, -10 R)
-[X] Light Industry = 4/4 dice, -40 R
--[X] Vardona: Vespene Extraction Operations (Phase 1) = 0/550 (1 dice, -10 R)
--[X] Nephor II: Phoros Neotextile Fabrication Plant (Phase 2) = 116/250 (3 dice, -30 R) 80%
-[X] Environmental = 4/4 dice, -30 R
--[X] Korhal: Regreening Effort (Phase 1) = 0/150 (2 dice, -10 R)
--[X] Nephor II: Cap'n Yum-Yum's Fantabulous Foodularium = 0/150 (2 dice, -20 R)
-[X] Services = 4/4 dice, -40 R
--[X] Re-Establish the Universal News Network [Reconstruction] = 2/100 (2 dice, -20 R) 41%
--[X] Mass Literacy Movement (Phase 1) = 0/200 (2 dice, -20 R)
-[X] Military = 5/5 dice, -55 R
--[X] Nephor II: Fort Horner Marine Training Camp = 0/150 (3 dice, -15 R) 70%
--[X] Brontes: Refloating the Fleet (Phase 1) = 0/300 (2 dice, -40 R)
-[X] Research = 4/4 dice, -55 R
--[X] Korhal: Broken Mesa Xenobiology Institute = 50/150 (3 dice, -45 R) 74%
--[X] New Model Weaponry (Phase 1) (Tech) = 0/150 (1 dice, -10 R)
-[X] Bureaucracy = 4/4 dice + 2 FREE, -40 R
--[X] Truth and Reconciliation Committee (Idealistic) = 146/200 (1 dice, -5 R)
--[X] Conduct a Dominion-Wide Census [Reconstruction] = 42/300 (2 dice, -20 R)
--[X] Flesh Out the Remainder of the Bureaucracy = 62/200 (3 dice, -15 R) 78%
-[X] Personal = 4/4 dice, -45 F
--[X] Private Investments = DC 30/50/70 (3 dice, -30 F) 89.4%
--[X] Deadman's Rock: Authorize Arendt's Working Vacation = DC 20 (1 dice, -15 F) 75%
Total Cost: -330 R / -45 F
Projected Paranoia: +10 net gain
EDIT:
Removed variant of plan since it's against the spirit of the Plan Formatting Guidelines set by Etran.
This Plan focuses on seeking advantages and creating a stronger foundation, such as acquiring more dice (Bureaucracy), gaining more funds (Investment), reducing project costs (Neotextiles) and reducing project length-time (SCVs).
[X] Plan: Strong Foundations, Investments, Reductions
-[X] Infrastructure = 5/5 dice + 1 FREE, -30 R
--[X] Korhal: Capital City Augustgrad (Phase 1) = 133/250 (2 dice, -10 R) 42.7%
--[X] Nephor II: Planetary Reconstruction (Phase 1) = 78/450 (4 dice, -20 R)
-[X] Heavy Industry = 4/4 dice + 1 FREE, -40 R
--[X] Vardona: Ardonin Heavy Vehicle Factory (Phase 1) = 153/250 (3 dice, -30 R) 89%
--[X] Nephor II: Nephor Industrial Megacomplex (Phase 1) = 80/350 (2 dice, -10 R)
-[X] Light Industry = 4/4 dice, -40 R
--[X] Vardona: Vespene Extraction Operations (Phase 1) = 0/550 (1 dice, -10 R)
--[X] Nephor II: Phoros Neotextile Fabrication Plant (Phase 2) = 116/250 (3 dice, -30 R) 80%
-[X] Environmental = 4/4 dice, -30 R
--[X] Korhal: Regreening Effort (Phase 1) = 0/150 (2 dice, -10 R)
--[X] Nephor II: Cap'n Yum-Yum's Fantabulous Foodularium = 0/150 (2 dice, -20 R)
-[X] Services = 4/4 dice, -40 R
--[X] Re-Establish the Universal News Network [Reconstruction] = 2/100 (2 dice, -20 R) 41%
--[X] Mass Literacy Movement (Phase 1) = 0/200 (2 dice, -20 R)
-[X] Military = 5/5 dice, -55 R
--[X] Nephor II: Fort Horner Marine Training Camp = 0/150 (3 dice, -15 R) 70%
--[X] Brontes: Refloating the Fleet (Phase 1) = 0/300 (2 dice, -40 R)
-[X] Research = 4/4 dice, -55 R
--[X] Korhal: Broken Mesa Xenobiology Institute = 50/150 (3 dice, -45 R) 74%
--[X] New Model Weaponry (Phase 1) (Tech) = 0/150 (1 dice, -10 R)
-[X] Bureaucracy = 4/4 dice + 2 FREE, -40 R
--[X] Truth and Reconciliation Committee (Idealistic) = 146/200 (1 dice, -5 R)
--[X] Conduct a Dominion-Wide Census [Reconstruction] = 42/300 (2 dice, -20 R)
--[X] Flesh Out the Remainder of the Bureaucracy = 62/200 (3 dice, -15 R) 78%
-[X] Personal = 4/4 dice, -45 F
--[X] Private Investments = DC 30/50/70 (3 dice, -30 F) 89.4%
--[X] Deadman's Rock: Authorize Arendt's Working Vacation = DC 20 (1 dice, -15 F) 75%
Total Cost: -330 R / -45 F
Projected Paranoia: +10 net gain
- Light Industry: Doing the 2nd phase of Neotextiles seems lucrative enough in reducing project costs, but I'm open to being swayed on swapping it out for other choices, made an alternative plan below. Getting started on Vespene is crucial as a critical resource that we're apparently in shortage of.
- Environmental: We need to start on Korhal Regreening now if we want to complete it alongside Augustgrad (Phase 1). Based on discussion, we should also diversify with another project like Nephor's Yum-Yums instead of doubling down on Tyrador Farms again, as Yum-Yums can be quickly finished to supply our burgeoning labor force with healthy, portable rations. This is also part of our obligation to complete at least 1 non-[Reconstruction] project per Category.
- Research: Focused on completing Black Mesa to get that (-10) Paranoia reduction, the (-6) dice modifier means that 2 dice isn't enough to secure its completion. Remaining dice is used for Model Weaponry to start chipping away at the next Paranoia reduction.
- Military: Spending 3 dice on Fort Horner Camp is plenty enough considering the (+10) bonus we get for Nephor projects. Leftover dice is allocated to Refloating the Fleet as the next most impactful project available.
- Bureaucracy: Only 1 dice is used for T&R Committee since there's Omake bonus available to bridge the final gap if it rolls below average.
- Personal: It's crucial to increase our supply of Discretionary Funds as we don't have enough to consistently afford the dice for covert projects. 4 dice on Private Investments is overkill though, so the remaining one is used for the lowest DC project, unlocking Arendt's criminal contacts.
EDIT:
Removed variant of plan since it's against the spirit of the Plan Formatting Guidelines set by Etran.
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