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[X] Plan Integration, Reform, and Analysis

Didn't pay attention to any argument before now(didn't realize voting was still open for this quest), just Read the different plans different actions, and I prefer this one.
 
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This is not the Legendarium lore thread. :p

Granted, until I actually update again I suppose I can't talk too much hot shit about it being the Terminus Quest thread, either! :rofl:
 
This is not the Legendarium lore thread. :p

Granted, until I actually update again I suppose I can't talk too much hot shit about it being the Terminus Quest thread, either! :rofl:
Well, at least there is a silver lining.
Diplomacy: "Mira, our position abroad has never been stronger. Being a part of the northern victories, and so central a part, has done wonders for our cachet abroad. The time to join the Alliance is now, and I cannot countenance any further delays. This is my breaking point, Mira.

"That said, we have other problems. The Secessionists' remnants have finished reorganizing. As we feared, a social conservative party. They call themselves the Virmirean Security Party, and...well, Mira, there's no way to say this that will make you happy, but...they're largely dominated by the leadership of the old Racial Coalition Party- no, not my table-!"
At least no one lost a table. I've always wondered, did she smash it, or throw it?
 
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Adhoc vote count started by PoptartProdigy on Mar 7, 2024 at 10:31 PM, finished with 144 posts and 71 votes.

  • [X] Plan Integration, Reform, and Analysis
    -[X][Martial 1] Occupation Patrols. LOCKED. 3/4 years
    -[X][Martial 2] Military Integration. Time: 1 year. Cost: 61,000 credits. Chance of Success: 60% + Minister 11 = 71%
    -[X][Diplomacy 1] Democratic Reforms: Time: 1 year. Cost: 37,300 credits. Chance of Success: 10%/40%/60%/90%.
    --[X][Double Down] Doubles Cost, Doubles Minister Bonus: Cost 74,600 credits. +42
    --[X][Personal Attention] Adds Mira's Bonus +16. Final Chance of Success: 68%/98%/118,%/148%
    -[X][Diplomacy 2] Volus Expertise: Time: 1 year. Cost: Free. Chance of Success: Automatic, unless you ask for something extravagant.
    -[X][Intrigue 1] Establish A Spy Academy: LOCKED. Time: 1/3 years.
    -[X][Intrigue 2] Support And Analysis: Time: 2 years. Cost: -30,000 income. Chance of Success: 75% + Minister 12 = 87%
    -[X][Learning 1] Military Schools. Time 4 years. Cost: -40,000 income Chance of Success: 80% + Minister 10 = 90%.
    --[X][Expedite] Doubles Cost, Halves Time: Cost -80000 income. 2 Years.
    -[X][Learning 2] Loading and Unloading Facilities. Time: Until Done(0/100). Cost: 28,000 credits. Minister 10 +
    -[X][Personal 2]Take A Break. Chance of Success: 50%
    -[X][Personal 2] Personal Attention: Democratic Reform
    -[X][Personal 3] Establish Ardat-Yakshi Policies: Time: 1 year. Chance of Success: No roll. Cost: 50,000 credits.
    [X]Plan Professionals Study Logistics
    -[X][Martial 1] Occupation Patrols. LOCKED. 3/4 years
    -[X][Martial 2] Military Integration. Time: 1 year. Cost: 61,000 credits. Chance of Success: 60% + Minister 11 = 71%
    -[X][Diplomacy 1]Intrusive Questioning. Time: 1 year. Cost: 30,000*2 credits = 60,000 credits. Chance of Success: 50% + Minister 42 + Personal Action 16 = 108%. SPECIAL Double Down + Personal Action.
    -[X][Diplomacy 2]Consulate Exchange. Time: 1 year. Cost: 38,000 credits. Chance of Success: 60% + Minister 11 = 71%
    -[X][Stewardship 1]Establishing Force. LOCKED. 1/3 years
    -[X][Stewardship 2] Power Is Power.LOCKED. 2/3 years
    -[X][Intrigue 1] Establish A Spy Academy. LOCKED. 1/3 years.
    -[X][Intrigue 2] Support And Analysis. Time: 2 years. Cost: -30,000 yearly income. Chance of Success: 75% + Minister 12 = 87%.
    -[X][Learning 1] Military Schools. Time 4*0.5 years = 2 years. Cost: -40,000*2 Income = 80,000 Income. Chance of Success: 80% + Minister 10 = 90%. SPECIAL Expedite
    -[X][Learning 2] Loading and Unloading Facilities. Time: Until Done(0/100). Cost: 28,000 credits. Minister 10 +
    -[X][Personal 1] Establish Ardat-Yakshi Policies. Time: 1 year. Cost: 50,000 credits. Chance of Success: No roll
    -[X][Personal 2]Take A Break. Chance of Success: 50%
    -[X][Personal 3]Personal Action: Intrusive Questioning
    [X] Plan Address The Necessities
    -[X] Occupation Patrols (85k, -43k income), locked
    -[X] Military Integration (61k),
    -[X] Intrusive Questioning (60k), DD (50%+42% = 92% chance)
    -[X] Volus Expertise (0k)
    -[X] Establishing Force (120k), locked
    -[X] Power is Power (75k), locked
    -[X] Establish a Spy Academy (-70k income), locked
    -[X] Support And Analysis (-30k income)
    -[X] Military Academy (-80k income), Expedite
    -[X] Loading and Unloading Facilities (28k)
    -[X] Personal Actions:
    --[X] Take a Break
    --[X] Establish Ardat-Yakshi Policies
    --[X] Personal Attention: Military Integration
    [X]Plan Professionals w/ Volus
    -[X][Martial 1] Occupation Patrols. LOCKED. 3/4 years
    -[X][Martial 2] Military Integration. Time: 1 year. Cost: 61,000 credits. Chance of Success: 60% + Minister 11 = 71%
    -[X][Diplomacy 1]Intrusive Questioning. Time: 1 year. Cost: 30,000*2 credits = 60,000 credits. Chance of Success: 50% + Minister 42 + Personal Action 16 = 108%. SPECIAL Double Down + Personal Action.
    -[X][Diplomacy 2] Volus Expertise. Time: 1 year. Cost: Free. Chance of Success: Automatic
    -[X][Stewardship 1]Establishing Force. LOCKED. 1/3 years
    -[X][Stewardship 2] Power Is Power.LOCKED. 2/3 years
    -[X][Intrigue 1] Establish A Spy Academy. LOCKED. 1/3 years.
    -[X][Intrigue 2] Support And Analysis. Time: 2 years. Cost: -30,000 yearly income. Chance of Success: 75% + Minister 12 = 87%.
    -[X][Learning 1] Military Schools. Time 4*0.5 years = 2 years. Cost: -40,000*2 Income = 80,000 Income. Chance of Success: 80% + Minister 10 = 90%. SPECIAL Expedite
    -[X][Learning 2] Loading and Unloading Facilities. Time: Until Done(0/100). Cost: 28,000 credits. Minister 10 +
    -[X][Personal 1] Establish Ardat-Yakshi Policies. Time: 1 year. Cost: 50,000 credits. Chance of Success: No roll
    -[X][Personal 2]Take A Break. Chance of Success: 50%
    -[X][Personal 3]Personal Action: Intrusive Questioning
    [X] Plan Maroon Sea, Reform, and Analysis
    -[X][Martial 1] Occupation Patrols. LOCKED. 3/4 years
    -[X][Martial 2] Increase Maroon Sea Presence: Time: 1 year. Cost: 57,000 credits. Chance of Success: 70% + Minister 11 = 81%
    -[X][Diplomacy 1] Democratic Reforms: Time: 1 year. Cost: 37,300 credits. Chance of Success: 10%/40%/60%/90%.
    --[X][Double Down] Doubles Cost, Doubles Minister Bonus: Cost 74,600 credits. +42
    --[X][Personal Attention] Adds Mira's Bonus +16. Final Chance of Success: 68%/98%/118,%/148%
    -[X][Diplomacy 2] Volus Expertise: Time: 1 year. Cost: Free. Chance of Success: Automatic, unless you ask for something extravagant.
    -[X][Intrigue 1] Establish A Spy Academy: LOCKED. Time: 1/3 years.
    -[X][Intrigue 2] Support And Analysis: Time: 2 years. Cost: -30,000 income. Chance of Success: 75% + Minister 12 = 87%
    -[X][Learning 1] Military Schools. Time 4 years. Cost: -40,000 income Chance of Success: 80% + Minister 10 = 90%.
    --[X][Expedite] Doubles Cost, Halves Time: Cost -80000 income. 2 Years.
    -[X][Learning 2] Loading and Unloading Facilities. Time: Until Done(0/100). Cost: 28,000 credits. Minister 10 +
    -[X][Personal 2]Take A Break. Chance of Success: 50%
    -[X][Personal 2] Personal Attention: Democratic Reform
    -[X][Personal 3] Establish Ardat-Yakshi Policies: Time: 1 year. Chance of Success: No roll. Cost: 50,000 credits.
    [X] Plan Terminus Collaboration
    -[X][Martial 1] Occupation Patrols. LOCKED. 3/4 years
    -[X][Martial 2] Military Integration. Time: 1 year. Cost: 61,000 credits. Chance of Success: 60% + Minister 11 = 71%
    --[X][Personal Attention] Adds Mira's Bonus: 26 = Final Chance of Success: 97%
    -[X][Diplomacy 1] Consulate Exchange: Time: 1 year. Cost: 38,000 credits. Chance of Success: 60%.
    --[X][Double Down] Doubles Cost, Doubles Minister Bonus: Cost 76,000 credits. + Minister 42. Final Chance of Success 102%.
    -[X][Diplomacy 2] Volus Expertise: Time: 1 year. Cost: Free. Chance of Success: Automatic, unless you ask for something extravagant.
    -[X][Intrigue 1] Establish A Spy Academy: LOCKED. Time: 1/3 years.
    -[X][Intrigue 2] Support And Analysis: Time: 2 years. Cost: -30,000 income. Chance of Success: 75% + Minister 12 = 87%
    -[X][Learning 1] Military Schools. Time 4 years. Cost: -40,000 income Chance of Success: 80% + Minister 10 = 90%.
    --[X][Expedite] Doubles Cost, Halves Time: Cost -80000 income. 2 Years.
    -[X][Learning 2] Loading and Unloading Facilities. Time: Until Done(0/100). Cost: 28,000 credits. Minister 10 +
    -[X][Personal 2]Take A Break. Chance of Success: 50%
    -[X][Personal 2] Personal Attention: Military Integration
    -[X][Personal 3] Establish Ardat-Yakshi Policies: Time: 1 year. Chance of Success: No roll. Cost: 50,000 credits.


Right, then. It's been a year and a half.

Long enough.

Your winner!

[X] Plan Integration, Reform, and Analysis
-[X][Martial 1] Occupation Patrols. LOCKED. 3/4 years
-[X][Martial 2] Military Integration. Time: 1 year. Cost: 61,000 credits. Chance of Success: 60% + Minister 11 = 71%
-[X][Diplomacy 1] Democratic Reforms: Time: 1 year. Cost: 37,300 credits. Chance of Success: 10%/40%/60%/90%.
--[X][Double Down] Doubles Cost, Doubles Minister Bonus: Cost 74,600 credits. +42
--[X][Personal Attention] Adds Mira's Bonus +16. Final Chance of Success: 68%/98%/118,%/148%
-[X][Diplomacy 2] Volus Expertise: Time: 1 year. Cost: Free. Chance of Success: Automatic, unless you ask for something extravagant.
-[X][Intrigue 1] Establish A Spy Academy: LOCKED. Time: 1/3 years.
-[X][Intrigue 2] Support And Analysis: Time: 2 years. Cost: -30,000 income. Chance of Success: 75% + Minister 12 = 87%
-[X][Learning 1] Military Schools. Time 4 years. Cost: -40,000 income Chance of Success: 80% + Minister 10 = 90%.
--[X][Expedite] Doubles Cost, Halves Time: Cost -80000 income. 2 Years.
-[X][Learning 2] Loading and Unloading Facilities. Time: Until Done(0/100). Cost: 28,000 credits. Minister 10 +
-[X][Personal 2]Take A Break. Chance of Success: 50%
-[X][Personal 2] Personal Attention: Democratic Reform
-[X][Personal 3] Establish Ardat-Yakshi Policies: Time: 1 year. Chance of Success: No roll. Cost: 50,000 credits.
 
Rolls 03/07/2024
Oh my god, who pissed off a witch?

20
14
58
19
60
17


Average of 33 and a third, dear fuck.

EDIT: Ah, whoops, double-counted an option. Your average is higher and the last 17 is unnecessary. And this...

...this means you

succeeded

at taking a break.

My god. It's a miracle! I don't know how to cope with this! ;)

Well, that's still update-writing material! Incoming!

DOUBLE EDIT: No, this is why you sleep. I didn't double-count and your streak of being bad at breaks continues.
 
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Why are we using SV roller?

The dice here have always been kinda shitty
 
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