Okay, here's an alternative I don't think I'm seeing, partially to see what it would do to the budget:
(Priorities: make Release Assets workable, try to get past that hit as soon as possible, and keep as much of our savings as we can. Also, apparently, get a worthy successor to Durrahe, because he deserves one.)
[x] Plan Fix the D*** Economy
-[x] Slash Naval Production: Cost: halve naval production. Chance of Success: 100% (+11, total 111% - autosucceed, chance for crits?)
-[x] Army Reform: Cost: -35,000 yearly income. Chance of Success: 60% (+11 +24, total 95%)
-[x] Regularize Special Addresses: Cost: -20,000 yearly income. Chance of Success: 70% (+10, total 80%)
-[x] Cut Them Off At the Knees: Cost: 25,000 credits. Chance of Success: 55% (+10 +16, total 81%)
-[x] Unemployment Benefits: Cost: -15,000 yearly income for duration of crisis. Chance of Success: 75%. (+12, total 87%)
-[x] Release Assets: Chance of Success: Rolled every year until the cumulative result reaches [???], with natural 1's inflicting negative progress. Cost: Multiply yearly income by a factor of 0.1 immediately. Income will slowly recover over time. (+12 +18, total [roll] + 30)
-[x] Intrigue: Spies, Analyze Thyself: Cost: -25,000 yearly income. Chance of Success: 80%. (+12, total 92%)
-[x] Line of Succession: Cost:
5,000 10,000 credits. Chance of Success: 80%. (+44, total 124% - autosucceed, high crit chance)
--[x] DD
-[x] Personal Attention (Army Reform)
-[x] Personal Attention (Cut Them Off At the Knees)
-[x] Personal Attention (Release Assets)
Income hits: 246,000 -95,000, x0.1 = 15,100 yearly income
Credit Reserves: 265,000 credits - 35,000.
Next year's starting budget: 245,100 credits
Analysis: It will suck on turn 22, or if we get attacked next turn, but it leaves a good chance of getting our economy up and running, and we'll get the income from Fun Coupons back after that.
Hmm. On another topic, heavily fortifying relays seems to be a decent complement to raiding doctrine - making sure that our fleets have somewhere safe to return to. Once we have this crisis more or less under control, we might want to look at improved design/increased production of our defense platforms.
Also, providing a list of plans posted since the vote-open threadmark, for comparison:
[X]Plan Guns And Butter
-[X]Martial 1: Marine Expansion: 50,000 credits: 2 years: DC 31 - Minister 11 = DC20
-[X]Martial 2: War Games: 20,000 credits: 1 year: DC26 - Minister 11 = DC15
-[X]Diplomacy 1: Regularize Special Addresses: -20,000 yearly Income: 1 year: DC 31 - Minister 11 - PA16 = DC4
-[X]Diplomacy 2: Cut Them Off At The Knees: 25,000 credits: 1 year: DC46 - Minister 11 - PA16 = DC19
-[X]Stewardship 1: Public Works Projects: -40,000 yearly Income: Locked for duration: DC31 - Minister 12 - PA 18 = DC1
-[X]Stewardship 2: Unemployment Benefits: -15,000 yearly Income: 1 year: DC 26 - Minister 12 = DC14
-[X]Intrigue 1: Spies, Analyze Thyself: -25,000 yearly Income: 1 year: DC21 - Minister 12= DC9
-[X]Learning 1: Line of Succession: 5,000 *2: 1 year: DC21 - Minister 44 = DC-23(Autosuccess)
--[X]Double Down
-[X]Personal 1: Personal Attention Public Works Projects
-[X]Personal 2: Personal Attention Regularize Special Addresses
-[X]Personal 3: Personal Attention Cut Them Off At The Knees
Beginning Income(x): 246,000 credits.
Beginning Reserves(a): 265,000 credits.
==================================================================
BUDGET (b): 50,000 + 20,000 + 25,000 + 5,000*2 = -105,000 credits
INCOME DEDUCTIONS (y): -20,000 -40,000 -15,000-25,000 = -100,000 yearly Income
==================================================================
Ending Income(z) = x+y = 246,000 - 100,000 = 146,000 credits yearly.
Ending Reserves(n) = (a+b) + (x+y)=(265,000 - 105,000) + (246,000 - 100,000) = 306,000 credits
[x] Plan Blue
-[x] War Games: Time: 1 year. Cost: 20,000 credits, can do nothing else with fleets this year. DC:25 -11 = 14
-[x] Slash Naval Production: Time: 1 year. Cost: Naval production cut in half DC:0
-[x] Regularize Special Addresses: Time: 1 year. Cost: -20,000 yearly income. DC: 30 -10 = 20 -16 = 4
-[x] Destroy Racial Governments: Time: 1 year. Cost: 25,000 credits; +5,000 yearly income DC:20 -10 = 10
-[x] Unemployment Benefits: Time: 1 year. Cost: -15,000 yearly income until crisis concludes. DC:25 -11 = 14 -18 = -4
-[x] Public Works Projects: Time: Continuous until canceled, locked for duration. Cost: -40,000 yearly income for duration of option. DC:30 -14 = 16 -18= -2 rolled every year.
-[x] Piercing the Veil: Time: 1 year. Cost: Free. DC:? -8 = ?
-[x] Line of Succession (DD): Time: 1 year. Cost: 5,000 credits. DC:20 - 44 = -24
--[x] DD
-[x] Personal Attention: Unemployment Benefits
-[x] Personal Attention: Regularize Special Addresses
-[x] Personal Attention: Public Works Projects
Budget: 265
Income: 246
Costs: 20+25+5*2=55
Expenses: 20-5+15+40=70
Remainder: 210
Projected Income: 176
Projected Budget: 386,000 credits
Average DC: -.25 + (x/8)
Median DC: 0
Range: -24 to 14 (38)
[x] Plan Red
-[x] War Games (DD): Time: 1 year. Cost: 20,000 credits, can do nothing else with fleets this year. DC:25 -44(DD) = -19
--[x] DD
-[x] Marine Expansion: Time: 2 years. Cost: 50,000 credits. DC:30 -11 = 19
-[x] Regularize Special Addresses: Time: 1 year. Cost: -20,000 yearly income. DC: 30 -10 = 20 -16 = 4
-[x] Destroy Racial Governments: Time: 1 year. Cost: 25,000 credits; +5,000 yearly income DC:20 -10 = 10
-[x] Unemployment Benefits: Time: 1 year. Cost: -15,000 yearly income until crisis concludes. DC:25 -11 = 14 -18 = -4
-[x] Public Works Projects: Time: Continuous until canceled, locked for duration. Cost: -40,000 yearly income for duration of option. DC:30 -14 = 16 -18 = -2 rolled every year.
-[x] Spies, Analyze Thyself: Time: 1 year. Cost: -25,000 yearly income DC:20 -11 = 9
-[x] Line of Succession: Time: 1 year. Cost: 5,000 credits. DC:20 -11 = 9
-[x] Personal Attention: Unemployment Benefits
-[x] Personal Attention: Regularize Special Addresses
-[x] Personal Attention: Public Works Projects
Budget: 265
Income: 246
Costs: 20*2+50+25+5=120
Expenses: 20-5+15+40+25=95
Remainder: 145
Projected Income: 151
Project Budget: 296,000 credits
Average DC: 3.25
Median DC: 9
Range: -19 to 19 (38)
[X] Plan Send In The Marines
-[X] Marine Expansion: ... Time: 2 years. Cost: 50,000 credits. Chance of Success: 70%.
DC: 31-11-24 = -4 (!)
-[X] Slash Naval Production: ... Time: 1 year. Cost: Naval production cut in half (this is how much you need to cut in order to have any actual effect; no lawyering). Chance of Success: 100%.
-[X] Destroy Racial Governments: ... Time: 1 year. Cost: 25,000 credits; +5,000 yearly income... Chance of Success: 80%.
DC: 21-10 = 11
-[X] Regularize Special Addresses: Time: 1 year. Cost: -20,000 yearly income. Chance of Success: 70%.
DC: 31-10-16 = 5
-[X] Public Works Projects: ... Time: Continuous until canceled, locked for duration. Chance of Success: 70%, rolled every year. Cost: -40,000 yearly income for duration of option.
DC: 31-12-18 = 1
-[X] Unemployment Benefits: ... Time: 1 year. Chance of Success: 75%. Cost: -15,000 yearly income for duration of crisis. Nobody will starve in unemployment.
DC: 26-12 = 14
-[X] Spies, Analyze Thyself: ... Time: 1 year. Chance of Success: 80%. Cost: -25,000 yearly income.
DC: 21-12 = 9
-[X] Line of Succession: ... Time: 1 year. Chance of Success: 80%. Cost: 5,000 10,000 credits.
--[X] Double Down
DC: 21-44 = -23 (!)
-[X] Personal Attention: Marine Expansion
-[X] Personal Attention: Public Works Projects
-[X] Personal Attention: Regularize Special Addresses
[X] Plan Slash Naval Production, Not Racial Governments
-[X] War Games. Cost: 20,000 credits. DC: 26-11 = 15
-[X] Slash Naval Production. DC: 0
-[X] Regularize Special Addresses. Cost: -20,000 yearly income. DC: 31-10-16 = 5
-[X] Cut Them Off At the Knees. Cost: 25,000 credits. DC: 46-11-16 = 19
-[X] Public Works Projects. Cost: -40,000 yearly income. DC: 31-12-18 = 1
-[X] Unemployment Benefits. Cost: -15,000 yearly income. DC: 26-12 = 14
-[X] Intrigue: Spies, Analyze Thyself. Cost: -25,000 yearly income. DC: 21-12 = 9
-[X] Line of Succession. Cost: 5,000*2 credits. DC: 21-44 = -23
--[X] Double Down
-[X] Personal Attention: Regularize Special Addresses
-[X] Personal Attention: Cut Them Off At The Knees
-[X] Personal Attention: Public Works Projects
[X] Plan Preparing for Pelenor field
-[X] War Games. Time: 1 year. Cost: 20,000 credits, can do nothing else with fleets this year. Chance of Success: 75%
-[X] Army Reform. Time: 3 years. Cost: -35,000 yearly income. Chance of Success: 60%
-[X] Regularize Special Addresses. Time: 1 year. Cost: -20,000 yearly income. Chance of Success: 70%
-[X] Cut Them Off At the Knees. Time: 1 year. Chance of Success: 55% (she might decide to refuse your invitation, after all). Cost: 25,000 credits
-[X] Unemployment Benefits. Time: 1 year. Chance of Success: 75%. Cost: -15,000 yearly income for duration of crisis
-[X] Release Assets. Time: Indeterminate. Chance of Success: Rolled every year until the cumulative result reaches [???], with natural 1's inflicting negative progress. Cost: Multiply yearly income by a factor of 0.1 immediately. Income will slowly recover over time. Personally, I don't think it will be that slow given the bonuses we got
-[X] Sabotage Racial Governments. Time: 1 year. Chance of Success: 75%. Cost: 35,000 credits
-[X] Line of Succession. Time: 1 year. Chance of Success: 80%. Cost: 5,000 credits
--[X] DD
-[X] Personal Attention: War Games
-[X] Personal Attention: Army Reform
-[X] Commit Hero Unit (Kurik, Sabotage Racial Governments)
[X]Plan Viking HO!
-[X]Martial 1: Army Reform:
-[X]Martial 2: Slash Naval Production:
-[X]Diplomacy 1: Regularize Special Addresses:
-[X]Diplomacy 2: Cut Them Off At The Knees:
-[X]Stewardship 1: Partial Nationalization:
-[X]Stewardship 2: Unemployment Benefits:
-[X]Intrigue 1: Spies, Analyze Thyself:
-[X]Learning 1: Line of Succession:
--[X]Double Down
-[X]Personal 1: Personal Attention Army Reform
-[X]Personal 2: Personal Attention Regularize Special Addresses
-[X]Personal 3: Personal Attention Cut Them Off At The Knees
[X] Send the Marines AND the Ships
-[X] Marine Expansion: ... Time: 2 years. Cost: 50,000 credits. Chance of Success: 70%.
-[X] War Games: Cost: 20,000 credits Time: 1 year Chance of Success: 75%
-[X] Destroy Racial Governments: ... Time: 1 year. Cost: 25,000 credits; +5,000 yearly income... Chance of Success: 80%.
-[X] Regularize Special Addresses: Time: 1 year. Cost: -20,000 yearly income. Chance of Success: 70%.
-[X] Public Works Projects: ... Time: Continuous until canceled, locked for duration. Chance of Success: 70%, rolled every year. Cost: -40,000 yearly income for duration of option.
-[X] Release Assets: ... Time: Indeterminate. Chance of Success: (Cumulative roll). Cost: Multiply yearly income by a factor of 0.1 immediately.
-[X] Spies, Analyze Thyself: ... Time: 1 year. Chance of Success: 80%. Cost: -25,000 yearly income.
-[X] Line of Succession: ... Time: 1 year. Chance of Success: 80%. Cost: 5,000 10,000 credits.
--[X] Double Down
-[X] Personal Attention: Marine Expansion
-[x] Personal Attention: Public Works Projects
-[X] Personal Attention: Regularize Special Addresses