Looking out the window, you hissed quietly. Pirates. God damn them, pirates! You were barely armed, had no armor, and were on your maiden voyage no less! Still, as your veins went to ice, you heard your father's voice in your head, the mariner and airman of nearly thirty years before his disappearance speaking loud and clear.
"Pirates are a menance, Aleksander, make no mistake. They're ruthless, cruel-hearted things. They favor fast ships, light and quick to overtake their lumbering prey. Never travel unarmed, and hopefully never unescorted either. When you meet them, fight, and fight hard. They hate to spend their loot on anything they can't use, so don't expect them to bring many weapons to bear- good guns are expensive, after all."
"All hands to battle stations!" you said, looking around carefully. "Telegrapher, engines to full steam, speed full reverse. Helm, bring our bow gun onto them, and set flaps to twenty degree climb! Talker, I want Espatiers ready to repel boarders- we're not getting out of this without entering the melee!"
As a round of "Aye, Sir!" went out, you carefully leaned forward to see what was about to happen.
{Handle Ship: 1d100=47 +20(Pilot) +15(Ship Bonus) -10(Reverse Manuver)= 65/60 Success!}
It was a bumpy few seconds as the engines went to full astern, and you could hear Jack grunting as the ship's helm started fighting him as the reverse airflow stated interfering with his flaps.
"Captain, we're not going to be able to sustain this maneuver." He grunted out, checking his rudder movements constantly. "The tail flaps aren't built for it!"
"Hold it as long as you can." You said, calm. "Talker, gun crews are to fire when ready!"
"Guns are ready- firing!"
{Fire Gun x10: 1d100 (10)= 76, 21, 33, 73, 19, 41, 94, 83, 69, 63 +10(Master Gunner) +5 (Gun Crew) -15(Maneuvering Ship) -20(Small Targets) 2/10 hits!}
Feeling your ship rattle and rumble from the prolounged back engines, you watched the black puffs of exploding shells rain down on the pirate floatilla. It should have been an inspiring sight, except for the fact Lauri was missing so damn much! Two hits in ten shots, only two hits!
"Message for the captain- backwards turbulence spoiling aim!" the talker said, looking at you. Nodding at him, you called out to the engine telegrapher and pilot.
"All engines full, hard port rudder. We can't keep-"
{Ship Handling: 1d100=18 +15(Ship) +20(Pilot)= 53/60 Failure!}
For a second, you paused as a loud crack rang out and the yokes slammed into Jack. Pailing, the Talker looked at you.
"Damage report from engineering- main elevator coupler just snapped!" the talker said, looking at you expectantly and listening. "They have it under local control and can do a midair repair once the fight's done, and piloting station will have secondary elevator control soon!"
"Thought that might happen." Jack muttered, rubbing his head from where the yoke hit him. "
Croixs-Zeppelin tail surfaces hate backdrafts."
"Well, next time tell me." You said, frowining. "Talker, send to broadside gun stations to prepare for engagement."
"Wilco."
Your mind was churning, wheels turning. You'd gained some altitude on the pirates, and maybe a minute with that little stunt. In exchange, you'd definitely need some time in a serious port facility to commission a new main elevator coupler.
BOOOM…
Growling, you heard the whistle of the enemy cannon, and hissed quietly. "It seems the bastards want to fire at us. Talker to Guns- take out the one that just shot at us!"
"Aye sir!"
{Fire Gun x10: 1d100 (10)= 42, 82, 40, 55, 23, 49, 38, 61, 41, 15 +10(Master Gunner) +5 (Gun Crew) -20(Small Targets) 1/10 hits!}
Again, you watched the barrage of angry shells fly out, the time with only one hitting the offending skiff that had fired on you. The shell's explosion left it tattered, the crew frantically scrambling to jettison material as you saw it stagger drunkenly and descend without the precipts of control behind it. The first craft you'd hit was in similar condition, having jettisoned the guns with attached parachutes for a resumed later recovery. Ballast had already been dumped, the water glimmering as it trickled out of the holes in the tanks they used.
"Port broadside claims they have a solution, sir" the talker said, avidly watching the destruction.
"Port broadside may fire at will."
{Fire Gun x10: 1d100 (10)= 8, 2, 39, 79, 20, 10, 87, 41, 30, 80, 95, 93 +5(Gun Crew) -20(Small Targets) -10(No ranging) 3/10 hits!)
As the Gatling mounted in the Caroline Anaheim's waist opened up, you watched with intrest as seemingly nothing happened, until the stream of bullets crossed over the enemy craft for a moment. Undettered, the gunners kept searching with their streams, finally getting a solid bead and raking the craft over. Moments later, a lucky shot caught her engines or fuel tanks, prompting a fireball in the sky as the ship's fuel caught on fire, her hydrogen balloons going off a moment later.
Hissing, you watched the fireball carefully, shapes plummeting from the balloon.
"They knew what they were getting into." Jack said flatly, nudging the nose further port to give the gunners better shots on the remaining two craft. "Let's hope they don't mind learning how soft the ground isn't."
"Still…" you murmered, thoughts racing to the lift cells that held your own craft airborne. "It can't… just…"
"And this is why I left the Navy." Jack grumbled, kicking the elevator up a half degree. "Yo, Gauges, what's our feet ASL?"
"About six fifty, Chief."
"Gotcha."
Shaking your head to get the macabre thoughts out of your mind, you thought carefully. Your Espatiers needed to be blooded, after all, and your ship was a nightmare to fight in. Besides, given the massive trauma those lifters had taken you figured that they wouldn't be shooting any more. Damage control would be a far more important task.
"Talker, get me the Espatier Chief."
Moments later, Lucia was on call. Moving over to the talker's station, you moved over to the listening pipe.
"Captain to Espatier Chief- How do you feel about a practice boarding?"
You could feel Lucia scoffing, and her denial was no surprise. "Hell no. We're barely capable of fighting on this ship, and I don't think you've got boarder recovery equipment. Besides, better to just put those two ships down and be off with it."
"Alright, then." You said, stepping away and letting the talker take his post back. "Order a resumption of fire."
---
Sighing, you wiped a little exhaustion sweat from your brow before heading to the wardroom to meet with McCloud, the chief engineer about that steering linkage. The rest of the battle had concluded long ago, but you wanted to learn about the one piece of damage you'd sustained.
"Captain." The man said, standing up as you entered. "Good to see you."
"Likewise." You said, before looking at the schematic on the table. "I take it this is the diagram for the broken part?"
"Yep." McCloud said, chuckling. "One standard control chain rod. We've got a spare, but they're not cheap."
"Think they've got 'em in Toulouse?" you asked, joking. McCloud shook his head.
"Nope. We'd have to custom-order it, and Toulouse isn't one of the better places for it. We could probably pick one up in Vienna, though."
"Vienna?" you asked. "I never knew the Austrians to be big in the aerostat trade."
"They're not." McCloud said, chuckling. "Thing is, the Germans are, and they're very friendly with the Austrians. More importantly, the southern Serbs are starting to figure out that the skies are the road to the future, and the Russians aren't having it. Might lead to a war eventually, and God knows tensions there are running high, but until then Vienna's the place to pick up American airship parts."
"Noted." You said, chuckling. "We'll have to see if we can arrange a layover there after Toulouse."
"Who knows?" you said, smiling.
Who knew indeed?
VOTES
Battle won- what do?
[] Head into port, report the pirates and see if you can find a new spare.
[] Straight for the Aether- you have hot cargo in your holds, and you need to get it to Toulouse or you're going to run out of money uncomfortably fast.
[] Drop off a message at port, but keep moving. Something's telling you to stay moving, and it's not the promise of a paycheck.
You've got more sky to travel, and enough free time to start planning what to do better next time. What's your next improvement going to be like?
[] You're short on skilled hands and long on ratings. You need to get that fixed!
[] Today showed that while you might be able to beat off a mess of rats, you're no warship. Most air-routes aren't safe, so that might stand changing.
[] Blowing open a chunk of your steering system by accident is a hell of a reminder you need to keep learning the limitations of your ship.